Trending Games | Magerealm | Continent of the Ninth Seal | Final Fantasy XIV: A Realm Reborn | Guild Wars 2

    Facebook Twitter YouTube
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,996,335 Users Online:0
Games:841  Posts:6,462,084
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online AD2460 ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord 2 Archlord X Armored Warfare Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Bionic Marine Command Online Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blackguards 2 Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodborne Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chroma Squad Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crowfall Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Heart Online Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dying Light Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthlock: Festival of Magic Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Fable Legends Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GRAV GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods Rush Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Hand of Fate Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Immune Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online Kill Strain King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lords of the Fallen 2 Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Hunter 4: Ultimate Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Necropolis Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Nova Genesis Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Chronicles Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Coast Legends Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Banner Saga 2 The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Trapped Dead: Lockdown Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utherous Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles 3D Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Gormogon

All Posts by Gormogon

9 Pages First « 3 4 5 6 7 8 9 »
177 posts found

right click the character name on the character select screen for the delete option.


After you confirm you have to sit through a countdown (I believe the UI element here is slightly bugged, but your character will be deleted when the countdown ends).



EDIT: Agh! Beaten to it. 

According to Martin, this is still on.


"We do have several cool GAME OF THRONES videogames out already -- an RTS and RPG from Cyanide, a social game from Disruptor Beam, and an MMORPG forthcoming from Big Point."

(July 3, 2013)


An MMO based in the Planescape setting.


Dump the DnD mechanics (go ahead and keep the names and concepts, just not the numbers and the way they're applied).


Represent each plane and layer with their actual physics (conceptually), weather, and environmental effects.  So Acheron is really a bunch of cubes where gravity acts perpendicular to each face and Sigil is really the inside of a torus were you can see players walking "above" you in the distance.

On the one hand, I'm inclined to think it will be more fun once I've gone farther into the game, and I've already begun planning out a long-term leveling strategy I believe will maximize my fun and efficiency given my playstyle.


On the other, "It gets better" is not a solution to the problem "It's dull now."

A game doesn't get 200 hours to make an impression.  For many players it might only get 20, if that.   The onus is on the developer to improve the game in order to convince uncertain players (if it wants their money).  A player's only responsibility as far as how to spend their money and leisure time is to themselves, not to the developer and certainly not to fans emotionally invested in a game's success.

The fact of the matter is that the dull combat through the early game is receiving relatively more attention than other "problems" with the game right now, and ignoring it will have consequences both for the game's reception and its long-run health.  There are too many other options out there now and on the horizon, and at face value FFXIV is not that much better than these other options that it will automatically get the benefit of the doubt from those uncertain whether they want to stick with it, go back to _______, or start waiting for ArcheAge/WildStar/EQ Next/ESO.

There's not really any specific reason summoning (as a general concept) has to involve capturing or "breaking" the thing that needs to be summoned.  A summon could help you (and any number of other summoners) because you're important to the fate of the world and it's willing to help when called.   Or because it's life force was bound to a crystal that was shattered a thousand years ago into a million pieces that various summoners possess.  Or any number of other possibilities.


And from a gameplay perspective, if they didn't want them abused they could have put the popular summons on long cooldowns and required the help of party members to summon them (like the old warlock Doomguard in WoW).  There are all kinds of approaches, and most are not any more right or wrong than the others.  It just so happened SE wanted to make the popular summons showcase bosses in XIV, which made it unrealistic to make them available as regular summons.


In any case, I imagine summoners will end up with the generic versions of the elementals/spirits: fire, ice, thunder, earth, water, air, light, and dark.


In regards to the OP, making Alexander a dungeon would be incredible.  I'm actually going to be disappointed now if they don't do this.  :P




I've seen senior citizens, both male and female, get lost in Tetris.  In terms of reach, universal appeal, and longevity, it is in a class by itself.


As far as game's I've been addicted to:


6. Golf Solitaire - At my old place of work our entire crew played this during downtime for like a year trying to beat each other's time/score.

5. Snood - Same as above, but in college.

4. SimCity 2000

3. A Link to the Past - The first "adventure" (where adventure here is a game where you're the hero overcoming a bunch of challenges to save the day) I ever immediately replayed I guess would be SMB on hard mode after beating Bowser, but ALttP is the first adventure I ever played THREE times consecutively.

2. Civilization - "Just one more turn."  The first game I played through an entire weekend without sleep.

1. World of WarCrack

I played WoW pretty seriously from January 2007 through October 2009.  Since then I have hopped in and out of both WoW and other games.


I would love to find a game to make "my game" for a few years again, but I'm not disappointed that I've gotten to experience different takes on the MMORPG.  All of the games I've played have fun elements to them, just not enough of the entire package.

Far more than monster designs and grotesque environments, I find scary to be about atmosphere.  In fact, I don't think a game even has to be considered "mature" to be unsettling.  The Forest Temple from Ocarina of Time (arguably the ultimate single-player theme park) combines music, sound effects, stillness, open and closed spaces and sightlines, monsters falling from the ceiling, and so on to create what I consider to be the most disquieting location I've experienced in a game, especially when the lights are off in the dark of night.  Some would argue the Bottom of the Well and Shadow Temple from the same game do it even better.  TSW represents the horror genre reasonably well for an MMO, but I don't believe it succeeds in really creating that "uncomfortable in your seat" feeling.


As far as games that present characters with more mature motivations and offer alternatives to the "perform heroic deed, get rewarded by thankful soldiers/townsfolk" paradigm, I suspect that the cons are usually seen as outweighing the pros.  In games where it might be appropriate, at the very least you're still fighting against the "if they spend X including that, they can't spend it on all these better things" mentality.


Credit where credit is due though.  TOR does have personal story episodes here or there that allow the player to be callous, cruel, vengeful, greedy, etc. to the disdain or approval of certain characters.  It's not necessarily well-integrated into the larger game, but there was at least some effort put in.  Even on the Republic side, my gunslinger and trooper gunned down a couple people who crossed them on a bad day.  It wasn't just "I'm going to kill you because I'm EVIL!11", but much closer to a genuine, "I'll worry about the consequences later, this is what you get for ----ing with me."  I love that, and would love to see more of it.

The slot-machine nature of living story skin acquisition is starting to really sour me on the game, and I would get rid of it immediately if I could before anything else.  It's not the RNG and it's not the "For a limited time only!", it's the combination of the two. Legendaries?  Cool.  I will likely never own one, but at least I can continue to believe that a precursor will drop for me some day if I continue playing.  Living story achievement rewards?  Cool.  I'm perfectly capable of logging in, grinding out finite achievements, and getting the rewards before the story moves on.


If I were playing a gear-sensitive progression raiding MMO and the weapon with the stats I want for my character was available as an RNG drop for four weeks only, I'd be ticked.  Here, a desirable appearance replaces desirable stats as the driving force behind gear acquisition and they've gone and made it only slightly better than impossible for me to get a few of the items I'd really like.  Then I have to see it thrown in my face by all the people who had better luck and/or more disposable income than me.  It's becoming not fun very fast.


/ end "Wah!!  Where's my fused/sclerite/jade weapon skin?" rant

WoW's responsiveness is ridiculous.  To me it feels like there's a mechanical connection between my keyboard and my character's actions, as though I'm directly making him do things ... it's that good.  GW1 and 2 at times come close, but other times I feel like I'm playing on a keyboard filled with sand.  Overall, I personally put TERA ahead of the two Guild Wars games.  /shrug  TSW and TOR are horrible when it comes to the responsiveness of their controls IMO.

My NES and its games are sitting in a box in my closet.  Those are the oldest gaming items I own that I can still locate. 


The oldest PC gaming items I can still locate are my floppy disks (both 5.25 and 3.5) and documentation for Sierra's Quest for Glory: So You Want to Be a Hero? which I believe is several years younger than the NES.


Somewhere I have floppies for Castle Adventure, Q*bert, a PC Dig Dug port, and a primitive 3D first-person Pac-Man-like game called 3-Demon ... all of which would be the absolute oldest PC games I played and still have, but if I were asked to produce them it could be days before I found them.


I turned five in 1983, so I caught the end of the arcade and Atari thing before the NES changed the landscape, and I remember playing the awful Pac-Man port and Video Olympics on the 2600 and Ms. Pac-Man, Pole Position, Centipede, Galaga, and Missile Command at local pizza parlors, but of course didn't own those games.  Our first family PC had a text adventure, but I don't remember which one.  Something with a lamp and a troll that I could never get past.

Games should be designed for the target audience, whether that target audience is as narrow as Star Wars fans or as broad as everyone in the whole world. 


A designer whose target audience is the latter would have to consider a lot of issues concerning accessibility (how easy it is for players from many demographics to pick up the controls, understand what's going on, etc.) and giving everybody something to do.  A designer whose target audience is the former should be concerned with the things that fans find makes the Star Wars setting exciting, like oh, I don't know, space combat?  If your target audience includes progression raiders, then you would be well advised to provide interesting raids and a well-thought out progression mechanic.


The tough part as a gamer is that although a game might have some things you like, in other areas you might fall well outside of the audience the game was designed for.  WildStar is a great example.  People who find the combat, character paths, raiding and PvP focus, etc. appealing might find the visual style and tone of the game appalling, and vice versa.


I also think that broad audience and "casual audience" are not necessarily the same thing, even if the casual audience is generally considered to be large.  A game that appeals to a broad audience can have features many people consider "hardcore" for lack of a better term, but it provides many of them to appeal to many different types of players.

Originally posted by indojabijin

The questing hubs, cities and events are seamless. Meaning you can go from hub to hub, city to city without encountering a single loading screen. We don't know yet if Wildstar will have continents like WoW where you will require a loading screen - but know for sure once you're in that area there aren't any loading screens.


Warplots/PVP BVGs and housing are instanced. They will require a loading screen each time you enter/leave them. Special events from paths are phased. Things such as discovering labs from the scientist path, and discovering hidden tunnels from explorer are phased.


Thank you.


Naturally, everyone will completely ignore your answer as it properly sums up what we have been shown and told so far as far as I'm aware.

I'm partial to the Forsaken in WoW.  I've loved skeletons as monsters since forever, and being able to play one (more or less) was awesome, but their specific backstory and motivations make them stand out a bit against lots of generic elves, dwarves, monster races with warrior cultures, etc. in the fantasy genre.  A Forsaken shadowpriest was my primary character in WoW almost since I started playing it at the TBC release.  I played the class and spec because I originally liked the gameplay, but it also fits the race as well as any IMO.

Originally posted by makasouleater69
Man shhh, are you like 9? If they want to wait in till their game is ready then that is a good idea. If you want your trash games, go play dragon prophet they took your impatience 9 year old stand. 


Where have you been the last five years?  35 in the new 9.  ;)



I personally think the market is not necessarily in a bad place.  For all people want to slap the WoW Clone label on them -- and to various degrees they might borrow ideas that WoW also employed -- there are several major MMOs that have targeted a specific area and done those areas well.  GW2, TSW, and even TOR have all done one or more major things differently or even better than WoW that I have enjoyed (yes, even though TOR is a poor WoW port to Star Wars in most respects, if you want voice overs, and a story-based leveling experience, you can go play a single player game, er, I mean, go play TOR!).  Neverwinter has the Foundry.  Defiance is a shooter loosely tied into a TV show.   WildStar blends TERA with WoW's PvP and raiding, and throws in housing.  I've barely played RIFT and LotRO, but I'm sure they do some things that stand out too.  There's even DayZ for the "It's only fun if you have to start over when you die" crowd.


For all the whining about WoW clones, I think the player in 2013 has several good options for sampling some of the different things that can be done with MMOs.  Could there stand to be even more diversity?  Absolutely.    The sandbox and sim crowd is still waiting for their game (ArcheAge might fill some of that demand, but I'm not sure the setting is compelling enough to satisfy the greater portion of those players).


But, what none of these games offers to players outside of the Kool Kids that get how amazing their game is, is the feeling of home that gets people to log in for an hour or ten most nights of the week for years.   Everybody has a theory about what's missing and whether or not it can be found again, but I think most people who have drifted away from their favorite game and are looking for a new home recognize that something is.

From what little I've seen and read about the game so far, I am currently anticipating the game will settle into a nice corner of the market where it will pull in some old school raiders who have lost their loyalty to a game like WoW or Rift, and a small crowd who is tired of waiting for their favorite MMO to add a fun housing system.


While I realize the game ostensibly offers a lot more to do, I think a heavy emphasis on progression and content gating, and support for things like DPS meters and mods, while appealing to me personally, cuts substantially against the grain of the current MMO playerbase.  Having followed the development of several other major MMOs, those are things that very many players are vehemently against.  Drop into Queensdale in GW2 and type "I wish this game had a DPS meter" and I guarantee you will send everyone in the zone into conniptions.


So ... I do think there is definitely a crowd who has been waiting for a game that combines some of the things WildStar will offer, but I think it would be a mistake to look at the game and say "That looks a lot like WoW, but it also offers this and this and this" and extrapolate from that that WildStar is going to be any more successful than other games on the market.

The more appropriate question is a more abstract one: how much meaningful content will there be?


Size does matter insofar as there is a maximum amount of content that can be squeezed into a finite space without things getting ridiculous, but a large game world is obviously no guarantee that the game world will have a large and diverse amount of content to experience.  The number of zones is basically irrelevant without a meaningful scale.  Vanilla WoW had 40 zones, but a game world in which the zones are the same size as three typical WoW zones would still be larger if it only had 20 of them, for example.


It's very difficult to get any real handle on size or amount of content until people have accessed most of what the game has to offer.  While the game is still in development, we see what the developer wants us to see, and a few zones should usually not automatically be taken as an indication of what the 80% of the game we won't see until near release is like.


In any case, there is one constant for every major MMO in development when it comes to the size of the game world: according to its fans, it will be huge (usually "much bigger than all of vanilla WoW") and packed with content.  ;-)

Originally posted by Aori
Originally posted by Loktofeit
Originally posted by Vembumees

Didn't you play back then? Because Warcraft/starcraft/diablo franchises were the biggest franchises at the time, lol.

Diablo and Starcraft were. Warcraft fans are like Warhammer fans - they find it inconceivable that everyone else in the worlds wasn't familiar with or a fan of their favorite IP.


Just to add

In the 90s and early 2000 the C&C franchise was the more dominant RTS. However and a more active team helped blizzard gain dominance.

Blizzard games weren't well known until SC:BW and D2:LOD. The majority of WoW players had no idea warcraft was an RTS lol. Hell prior to 2005 if I told someone I played WoW or even an MMO I was viewed as a leper.

Sure they were strong franchises but that was among a very small group of people compared to today. Now that the stigma is vanishing about gamers the dynamics have changed alot within the last 10 years.

Blizzard turned lepers into pop culture. Wildstar can ride that train if they can execute everything they show near flawlessly. Being backed by NCsoft means they'll get their name out there so there is no worry there.


I don't know ... my sophomore year in college (1998-99) it seemd like half the guys in my dorm were playing StarCraft and/or WarCraft 2. The other half were playing Goldeneye. A couple also played Final Fantasy 7. And for a few weeks after winter break groups of guys were playing Ocarina of Time. And everybody played Snood.

The guy directly across the hall from me flunked out because he played StarCraft all day and never went to class. True story.


Incidentally, that era of gaming was ridiculous. In a two-yerar stretch from mid-1997 to mid-1999 we got:

Ultima Online, EverQuest, WarCraft 2, StarCraft, Goldeneye, Final Fantasy VII and VIII, Ocarina of Time, Fallout and Fallout 2, Baldur's Gate, Civ 2, Xenogears, Unreal, Pokemon Red/Yellow/Blue, Grim Fandango, Half-Life, and Alpha Centauri.


There are things I like about the combat systems of WoW/TOR, GW2, TSW, and TERA.   Being able to play quite different combat styles depending on what I have an itch for is, for me, one of the attractions of having active characters in more than one game. 


That said, nothing pulls me into the combat and leaves me as satisfied afterwards as TERA.   I also think/hope we'll see some innovation in action combat over the next several years, because TERA and NWN are by no means the limit of what can be achieved with it IMO.

9 Pages First « 3 4 5 6 7 8 9 »