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All Posts by Gormogon

All Posts by Gormogon

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177 posts found

I was not around for 1.x, so I have no idea what was asked for.

 

The game is what it is.  The reasons don't really matter anymore except to contrast with where FFXIV was originally..  The game will be evaluated by most players on the experience it offers now, not on how well it conforms to the vision 1.x players and alpha and beta testers laid out with the devs.

Great accomplishment, and definitely a positive given what they're recovering from with this game.  It should be noted, of course, that they draw from a substantial Japanese market simultaneous with North America, Europe, and Oceania.

 

As mentioned above, there were over 20k people who reported 3102 issues on the beta forum tech support thread; we'll probably never know if these players who were still "logged in" according to the error were being counted in that number.

Extend it?  I want them to have as much time to fix this as possible.  Clearly it's not something that can be done with a hotfix or server restart or they would have done it.  In this particular case "beta" works as an excuse, because it's a technical issue rather than a design one and it's not costing players anything but the time they spend continuously checking on the status of the error.  Now, if this is happening two weeks from now, SE will deserve all of the criticism coming their way regarding the issue IMO.

RE: arcanists:

The  FATEs outside of LL are crazy with all the glowy Carbuncles.  Watching them from afar, it's almost surreal, especially when it's night in the game.

The last bad customer service experience I had was SWTOR, since then my in-game issues have been handled in a timely manner with the desired results by reps from both Funcom (in TSW) and ArenaNet (in GW2).  Back when I played WoW a lot my experiences with Blizzard CS ranged from bad to excellent, though I've read it has gotten pretty awful now.

 

As far as how the team comes off, I think they're a lot more into the gaming side of games than I originally imagined.  Final Fantasy has been successful on the whole, and they've gotten into "spinoff mode" in the last decade, and that IMO makes them feel like guys in suits, but now that I've had the privilege to sort of look through the window, you can see this team at least is not like that.  They're miles ahead of the peeps who worked on SWTOR and those that are currently left on WoW IMO. 

 

ANet leveraged social media and the visible communities like Reddit to make themselves look good.  Which is fine.  It just doesn't mean you know how to make a game.  I say that as a point of fact, not to claim that GW2 sucks. I logged over 800 hours on that game.  There are a lot of things I liked about it, but ultimately it was ANet's management of their game -- rather than their presentation, which IMO has been great -- that made me lose interest in that game.

 

I do like the simplicity of GW2's linked forum and account system.  I never feel like I have to divine what they mean, which is unfortunately not always the case with SE's bizarre SE/service/member axis of evil.

Eh?  The sound effects are bugged then on some hardware, because I got no weather-related sound at all.  I even checked all the options to make sure I hadn't turned them off because having the visuals without the sound doesn't feel right at all.

 

I think it could use a little work with transitions.  I didn't check this time, but I know in the previous phases rain on water (ETA: in Gridania) was not creating a visible splash, which looked bad IMO.  There are, I'm sure, various little tweaks that could continue to improve it.  I think it rains too much in Thanalan. 

 

Overall, I'm happy they've included it.  Dynamic weather and day-night cycles help keep it real, and makes it so that the same space can feel different at different times.  It enables you to "get more" out of your zones.  When you're hoping players play in them for dozens of hours over the course of months or years, that can make a difference IMO.

I'm tempted to put together an image showing off all the characters I've devoted substantial time to in the MMOs I've played.  There are monsters of varoius shapes, sizes, and genders, human men of different ages, builds, and skin colors, undead women and men, Victoria's secret models with horns, goth women, cat women, and so on.

 

I'm not trying to hide behind my characters, and since some people have serious emotional reactions when they discover a player is not who they imagined them to be, I'd have no problem displaying a little Mars symbol in my character's name tag.

 

I roll characters I think look cool, have good animations, look good in the game's armor, etc.  For me, in this game, that's a female Miqo'te.  Whether plate or robes or the bard artifact armor or mittens, they can pull off every look in the game IMO.  In a game that lets you play every class, that was a big factor for me.

Even at 6 pm their time most of the players on the server I was on were NA/EU people, but I think it might be because we ended up rolling on newly offered servers.

 

Either that or instead of standing around turning the cities and lowbee areas into trade and Barrens chat respectively, they, you know, actually play the game. 

 

ETA: the trolls and rude people never got 3102ed because they don't actually play the game.  They stand around trolling and being rude and don't do things that get their characters stuck in limbo. 

Something like...

PGL 15, THM 8, CNJ 8, LNC 6, ARC(her) 6, GLD 3 plus BTN 12, WVR 4 (and assorted other crafting classes from level 1-3)

... before getting 3102ed.

 

Afterwards, I rolled on the Japanese servers and tried out Arcanist to level 9 and convinced myself that I will level my "main" to 50 as an Arcanist/Summoner ... if I ever see her again.  /much wailing and rending of garments

 

Originally posted by kaiser3282
Originally posted by Gormogon
Originally posted by kaiser3282
Because voiceovers are a sure sign of an amazing game and ensure it's success, I mean just look at SWTOR!

 

Because voiceovers are a sure sign of a terrible game and ensure that it will fail ...

When's the last time you heard someone praise a game just because it had voice overs?

 

Where did I say, "Voiceovers alone can make a great game!" or "People praise sucky games just for their voiceovers!"?

 

All the SWTOR argument says is that voiceovers don't save a bad game.  It says nothing about what voiceovers could do for ARR, and people should stop implying that it does.  That was all I was suggesting.

 

There are some very good reasons why voiceovers could actually hurt a game, but a "failed" game -- one which failed for way more reasons than it spent too many resources on voiceovers -- is not a reason, merely an example.   Used by itself, it's an intellectually bankrupt argument.

 

"The last Final Fantasy MMO set in Eorzea with 'XIV' in it's title failed."  And what ... ? 

 

Originally posted by Mr.Kujo

It scares me that there are people that say they don't like to read and reading is no fun, so they want someone else to read for them.

Is it lack of imagination, or the need to have 100% action in a role playing game? Or becoming more widespread analphabetism?

 

So how many people in this thread have said, "I don't like reading.  Reading is no fun.  I want someone to read to me"? 

 

Enjoying voiceovers in games doesn't require you to hate reading, think it's no fun, or have no imagination.

 

If you're going to throw lack of imagination and some uncultured need for more action as characteristics of people who would like more voiceovers, then why the hell are you here?  They make text-based online RPGs where you don't have a team of artists imagining the world and characters for you either.

Originally posted by kaiser3282
Because voiceovers are a sure sign of an amazing game and ensure it's success, I mean just look at SWTOR!

 

Because voiceovers are a sure sign of a terrible game and ensure that it will fail ...

Originally posted by SkylightFortress
meh, fine. Still.

 

lol, yeah, sorry.  I had all that garbage thrown in my face tonight RE: 3102.  I didn't want you guys to miss it.  ;)

Stop overreacting.  IT'S BETA.  9,000 out of 9 million people is nothing.  Get a better computer/connection.  I'm not having any issues because I actually spent more than $5 on a computer and internet connection.   There's always the Japanese servers too, so it's not like you can't play.   Geez, I can't wait until the game launches so these trolls playing the game for free GTFO with their entitled BS.

 

( Did I do that right?  I wanted to see what that felt like. )

 

Anyway yeah, 3102ed also.

The whole "it's slow because it has to bring in veterans from the single-player series" thing is nonsense.  No, none of the single player games throw an epic 20-minute fight at you right off the top, but the "tutorial" for all of those games places you in the middle of big events. 

 

****, in the "tutorial" to Final Fantasy I you beat the guy who becomes the final boss and save the princess before you even get the opening theme.

In FFVII you jump off a train, kick butt with a giant sword, and blow up a friggin' reactor.

In FFIX you conspire to kidnap the princess as a member of an acting troop, then switch over to run the coolest character in the franchise through town, then put on the  performance, then switch to the guy trying to stop the kidnapping, then switch back to the kidnappers to beat the guy you were just playing, then escape on an airship that crashes, then beat some goblins and stuff on your way to rescue said princess from a giant killer plant.

In the last two main numbered games you

- infiltrate a fortress under siege to save the king, only to arrive too late, then get stabbed by your own traitorous captain (as far as you think).

- Make a daring escape from a prison train in a cutscene and find yourself in the midst of the Purge.  Try to save pretty girl only to have her turn into a crystal.  Get branded, and then have the whole thing you're in crash to the floor of the giant artificial moon you live inside.

 

FFXIV?  Click through a wagon ride.  Talk to a bunch of NPCs.  Kill some squirrels and ladybugs.  Take part in a cutscene where an NPC(s) is pretty much capable of killing the enemy while also healing you.  How again is this supposed to grab the attention of a Final Fantasy fan?

 

I think there are a lot of things to like about this game, but the opening hour or two is not one of them, and trying to represent it as good because it purportedly accomplishes some goal of attracting Final Fantasy players who haven't played MMOs is ridiculously disingenuous IMO.

Originally posted by thunderC
Originally posted by Volgore

The game is very, very well done.

But the world design (aka tunnnnnnels) is too much of a put off to me. In fact it's not even a "world" designed, but chunks that nicely fit into the tiny console ram.

Great game for consolers still.... but being a pc user, i expect different from a monthly sub 2013 title.

I was really looking foward to this game until i read that..... Are the zones that bad? Smaller or Larger than tera's?

 

Zone size itself is fine, average to above average for an MMO if I had to guess.  A good bit bigger than TERA's I think (though it's been a while since I played that game).   It's the structure that's kind of off-putting if you were looking for a more open space that lets you go anywhere.  The maps are laid out to accommodate SE's gameplay ideas for the game first and foremost, and the feel of realistic terrain takes a bit of a back seat.  And unlike GW2, where the "walls" form the boundary of a giant rectangle, ARR's zone's are extremely misshapen, with the "walls" squeezing the playable areas much more.  

 

If you've played any of the single-player Final Fantasy games, the world is laid out like XII, but with two or three of XII's zones equaling one ARR zone, and less confined than XIII, which really is like a tunnel from start to finish (except for one map more or less).

 

See here to kind of get an idea.

 

http://igoumedia.com/finalfantasy14/2013/07/04/ffxiv-a-realm-reborn-world-map/

This might have changed, but as of last beta an ability's primary stat and its resulting damage (healing too AFAIK) were directly proportional, so if an ability relies on strength for its primary strength, someone with 25 strength will do 25% more damage than somebody with 20 strength, everything else being the same.  So it matters quite a bit when you are starting out.  At the end of the game though, somebody with, say, 205 strength only does 2.5% more than somebody with 200 strength.  And obviously as they keep adding levels and gear the difference shrinks further.
New character restrictions are constantly updating.  If you really want to play on Leviathan, keep checking back.

It would be nice to have a voiceover for the wagon scene to kick off the game IMO.  They could then pick up with the dialogue boxes with the first guy you talk to in your home city.  I seem to recall them saying they would do this for launch, but I might be wrong.

 

I think the main story being voiced while the ordinary quests retaining the dialogue boxes is a good compromise given the tradeoffs.  Personally I don't have any problem reading quest text.  I read the full text for every quest on my way to Loremaster in WoW ... twice.   But I suspect many people insisting that good voiceovers don't bring anything to the table probably wouldn't feel that way if FFXIV:ARR had more of them.

For FPS, open your system configuration window in the system menu, the frame rate should be in the upper right hand corner.

 

ETA: to follow up on the above post, your answer to the first question in the wagon determines the stat(s) on the ring the dude gives you.  I don't know about the answer to the second question.

Originally posted by Khrymson   Don't get why people would reserve more than two names.  This isn't like other MMOs where you make new characters for each class.  Maybe people will realise this eventually, but once you get going and level tons of classes, you won't want to start over.    I can understand wanting to save a 2nd name for an expansion when new races become avail, but thats probably 1.5 years from now.

 

Three starting cities with different stories.  At the very least that justifies taking three different characters to 15 eventually.  Plus, over the span of years, at least one player -- ME -- likes to go back through games and revisit the story and fun quests from time to time. 

 

In other cases it's an issue of not knowing exactly which race you want to commit to yet.  Many players in many games also start with a character of one race, but once they're finally playing decide it just doesn't fit them or they don't like the way it handles (particularly bigger races), so they go back and level a different one. 

 

So yeah, there may not be a reason to roll alts for endgame purposes in this game, but there are (to the people that do it) good reasons for players to plan ahead and reserve names at the start.  People complain about people worrying too much about the destination and not the journey, but then they themselves only think about enjoying the journey once.  :(

 

 

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