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All Posts by Gormogon

All Posts by Gormogon

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151 posts found

I'm tempted to put together an image showing off all the characters I've devoted substantial time to in the MMOs I've played.  There are monsters of varoius shapes, sizes, and genders, human men of different ages, builds, and skin colors, undead women and men, Victoria's secret models with horns, goth women, cat women, and so on.


I'm not trying to hide behind my characters, and since some people have serious emotional reactions when they discover a player is not who they imagined them to be, I'd have no problem displaying a little Mars symbol in my character's name tag.


I roll characters I think look cool, have good animations, look good in the game's armor, etc.  For me, in this game, that's a female Miqo'te.  Whether plate or robes or the bard artifact armor or mittens, they can pull off every look in the game IMO.  In a game that lets you play every class, that was a big factor for me.

Even at 6 pm their time most of the players on the server I was on were NA/EU people, but I think it might be because we ended up rolling on newly offered servers.


Either that or instead of standing around turning the cities and lowbee areas into trade and Barrens chat respectively, they, you know, actually play the game. 


ETA: the trolls and rude people never got 3102ed because they don't actually play the game.  They stand around trolling and being rude and don't do things that get their characters stuck in limbo. 

Something like...

PGL 15, THM 8, CNJ 8, LNC 6, ARC(her) 6, GLD 3 plus BTN 12, WVR 4 (and assorted other crafting classes from level 1-3)

... before getting 3102ed.


Afterwards, I rolled on the Japanese servers and tried out Arcanist to level 9 and convinced myself that I will level my "main" to 50 as an Arcanist/Summoner ... if I ever see her again.  /much wailing and rending of garments


Originally posted by kaiser3282
Originally posted by Gormogon
Originally posted by kaiser3282
Because voiceovers are a sure sign of an amazing game and ensure it's success, I mean just look at SWTOR!


Because voiceovers are a sure sign of a terrible game and ensure that it will fail ...

When's the last time you heard someone praise a game just because it had voice overs?


Where did I say, "Voiceovers alone can make a great game!" or "People praise sucky games just for their voiceovers!"?


All the SWTOR argument says is that voiceovers don't save a bad game.  It says nothing about what voiceovers could do for ARR, and people should stop implying that it does.  That was all I was suggesting.


There are some very good reasons why voiceovers could actually hurt a game, but a "failed" game -- one which failed for way more reasons than it spent too many resources on voiceovers -- is not a reason, merely an example.   Used by itself, it's an intellectually bankrupt argument.


"The last Final Fantasy MMO set in Eorzea with 'XIV' in it's title failed."  And what ... ? 


Originally posted by Mr.Kujo

It scares me that there are people that say they don't like to read and reading is no fun, so they want someone else to read for them.

Is it lack of imagination, or the need to have 100% action in a role playing game? Or becoming more widespread analphabetism?


So how many people in this thread have said, "I don't like reading.  Reading is no fun.  I want someone to read to me"? 


Enjoying voiceovers in games doesn't require you to hate reading, think it's no fun, or have no imagination.


If you're going to throw lack of imagination and some uncultured need for more action as characteristics of people who would like more voiceovers, then why the hell are you here?  They make text-based online RPGs where you don't have a team of artists imagining the world and characters for you either.

Originally posted by kaiser3282
Because voiceovers are a sure sign of an amazing game and ensure it's success, I mean just look at SWTOR!


Because voiceovers are a sure sign of a terrible game and ensure that it will fail ...

Originally posted by SkylightFortress
meh, fine. Still.


lol, yeah, sorry.  I had all that garbage thrown in my face tonight RE: 3102.  I didn't want you guys to miss it.  ;)

Stop overreacting.  IT'S BETA.  9,000 out of 9 million people is nothing.  Get a better computer/connection.  I'm not having any issues because I actually spent more than $5 on a computer and internet connection.   There's always the Japanese servers too, so it's not like you can't play.   Geez, I can't wait until the game launches so these trolls playing the game for free GTFO with their entitled BS.


( Did I do that right?  I wanted to see what that felt like. )


Anyway yeah, 3102ed also.

The whole "it's slow because it has to bring in veterans from the single-player series" thing is nonsense.  No, none of the single player games throw an epic 20-minute fight at you right off the top, but the "tutorial" for all of those games places you in the middle of big events. 


****, in the "tutorial" to Final Fantasy I you beat the guy who becomes the final boss and save the princess before you even get the opening theme.

In FFVII you jump off a train, kick butt with a giant sword, and blow up a friggin' reactor.

In FFIX you conspire to kidnap the princess as a member of an acting troop, then switch over to run the coolest character in the franchise through town, then put on the  performance, then switch to the guy trying to stop the kidnapping, then switch back to the kidnappers to beat the guy you were just playing, then escape on an airship that crashes, then beat some goblins and stuff on your way to rescue said princess from a giant killer plant.

In the last two main numbered games you

- infiltrate a fortress under siege to save the king, only to arrive too late, then get stabbed by your own traitorous captain (as far as you think).

- Make a daring escape from a prison train in a cutscene and find yourself in the midst of the Purge.  Try to save pretty girl only to have her turn into a crystal.  Get branded, and then have the whole thing you're in crash to the floor of the giant artificial moon you live inside.


FFXIV?  Click through a wagon ride.  Talk to a bunch of NPCs.  Kill some squirrels and ladybugs.  Take part in a cutscene where an NPC(s) is pretty much capable of killing the enemy while also healing you.  How again is this supposed to grab the attention of a Final Fantasy fan?


I think there are a lot of things to like about this game, but the opening hour or two is not one of them, and trying to represent it as good because it purportedly accomplishes some goal of attracting Final Fantasy players who haven't played MMOs is ridiculously disingenuous IMO.

Originally posted by thunderC
Originally posted by Volgore

The game is very, very well done.

But the world design (aka tunnnnnnels) is too much of a put off to me. In fact it's not even a "world" designed, but chunks that nicely fit into the tiny console ram.

Great game for consolers still.... but being a pc user, i expect different from a monthly sub 2013 title.

I was really looking foward to this game until i read that..... Are the zones that bad? Smaller or Larger than tera's?


Zone size itself is fine, average to above average for an MMO if I had to guess.  A good bit bigger than TERA's I think (though it's been a while since I played that game).   It's the structure that's kind of off-putting if you were looking for a more open space that lets you go anywhere.  The maps are laid out to accommodate SE's gameplay ideas for the game first and foremost, and the feel of realistic terrain takes a bit of a back seat.  And unlike GW2, where the "walls" form the boundary of a giant rectangle, ARR's zone's are extremely misshapen, with the "walls" squeezing the playable areas much more.  


If you've played any of the single-player Final Fantasy games, the world is laid out like XII, but with two or three of XII's zones equaling one ARR zone, and less confined than XIII, which really is like a tunnel from start to finish (except for one map more or less).


See here to kind of get an idea.

This might have changed, but as of last beta an ability's primary stat and its resulting damage (healing too AFAIK) were directly proportional, so if an ability relies on strength for its primary strength, someone with 25 strength will do 25% more damage than somebody with 20 strength, everything else being the same.  So it matters quite a bit when you are starting out.  At the end of the game though, somebody with, say, 205 strength only does 2.5% more than somebody with 200 strength.  And obviously as they keep adding levels and gear the difference shrinks further.
New character restrictions are constantly updating.  If you really want to play on Leviathan, keep checking back.

It would be nice to have a voiceover for the wagon scene to kick off the game IMO.  They could then pick up with the dialogue boxes with the first guy you talk to in your home city.  I seem to recall them saying they would do this for launch, but I might be wrong.


I think the main story being voiced while the ordinary quests retaining the dialogue boxes is a good compromise given the tradeoffs.  Personally I don't have any problem reading quest text.  I read the full text for every quest on my way to Loremaster in WoW ... twice.   But I suspect many people insisting that good voiceovers don't bring anything to the table probably wouldn't feel that way if FFXIV:ARR had more of them.

For FPS, open your system configuration window in the system menu, the frame rate should be in the upper right hand corner.


ETA: to follow up on the above post, your answer to the first question in the wagon determines the stat(s) on the ring the dude gives you.  I don't know about the answer to the second question.

Originally posted by Khrymson   Don't get why people would reserve more than two names.  This isn't like other MMOs where you make new characters for each class.  Maybe people will realise this eventually, but once you get going and level tons of classes, you won't want to start over.    I can understand wanting to save a 2nd name for an expansion when new races become avail, but thats probably 1.5 years from now.


Three starting cities with different stories.  At the very least that justifies taking three different characters to 15 eventually.  Plus, over the span of years, at least one player -- ME -- likes to go back through games and revisit the story and fun quests from time to time. 


In other cases it's an issue of not knowing exactly which race you want to commit to yet.  Many players in many games also start with a character of one race, but once they're finally playing decide it just doesn't fit them or they don't like the way it handles (particularly bigger races), so they go back and level a different one. 


So yeah, there may not be a reason to roll alts for endgame purposes in this game, but there are (to the people that do it) good reasons for players to plan ahead and reserve names at the start.  People complain about people worrying too much about the destination and not the journey, but then they themselves only think about enjoying the journey once.  :(



Better this than kick it off TOR-style with 100 servers and merge them down to 8 in the first year or whatever they're at now.


Still, bloody limit character creation to one character per account until you've gotten past the "Sorry, but we can't let you select a server for TEN HOURS" part so that people stop reserving names and clog up the front door.

FFXIV:ARR and GW2 do share some things in common -- which is not at all saying FFXIV copied off of GW2, since other games, including pre-ARR, already included some of these things -- besides basic login and character creation, experience points, armor, weapons, and spells, dyes, classes, dungeons, and so on...


- Similarity of FATEs and GW2's dynamic events (RIFT's rifts as well) has already been noted. The system for both games offer three levels of reward.

- Both offer a level syncing mechanic.  GW2's is of course inherent.  FFXIV's, however, is only automatic for, I believe, dungeons and story "missions", and there's a manual sync of participating in FATEs.

- Both allow you to explore a story that includes personal instances/phasing.

- Both have the player selecting one of three cross-race factions to join later on as part of the story.

- Both have non-competitive gathering nodes (ie you can't steal somebody else's node).

- Both games allow any player to gather all material types (BUT FFXIV requires you to switch gathering classes to accomplish it).

- Both games allow any player to produce items from any crafting profession (BUT they accomplish it differently: FFXIV is structured as crafting classes, while GW2 limits you to two professions at any one time).

- Both games allow players to be rewarded for (sufficiently) participating in a kill.

- Both games have loading screens when moving to an adjacent zone.

- Both games have two or more zones "grouped" into regions that share the same visual theme (obviously so do TOR, TSW, etc., but WoW mostly doesn't).

- Both have a quick travel system inside their cities (although mechanically they are somewhat different).


Overall the differences between the two games are far more striking than their similarities.  They seem to be designed around mostly different philosophies.

This is the classic "play the victim" tactic straight out of the passive-aggressive playbook.


Nobody here can prove what his intentions were.  We have to take him at his word that he was making what he perceived to be an "innocent joke" and truly supports gay marriage, rights, etc. (which is not to say the he does or doesn't, but rather that it was immaterial to what he was trying to accomplish).  Then, upon engaging in behavior a reasonable person might expect to provoke disciplinary action, he runs off in righteous indignation to another forum, launching an attack against people who try to enforce cultural/sexual/whatever sensitivity.


Even by calling a spade a spade I sadly give him the attention he wants and reinforce his position as a victim: "See!  People who don't even know me or what I stand for are judging and psychoanalyzing me!"


I'm joking, of course.  I just thought I'd run it out there to preempt somebody who actually meant it.

Originally posted by Waldoe
Originally posted by Murugan


I have never heard a word that the labyrinth will be anything but 24 man.  Also the crystal Tower is easier than the labyrinth so how could crystal Tower be delayed and not that? Makes no sense.  


The changes were announced in yesterday's Live Letter.


ETA: I'm a believer that endgame is a state of mind rather than just a list of features.  Endgame for me is having content there in front of you that you need better gear and teamwork acquired in earlier content to conquer.  It lends a purpose to keep playing beyond just "collecting stuff".  Housing and what not is cool, but it's still just dressing.  If running the same dungeons, killing the same zergable world bosses, and collecting cool/pretty things was enough, people wouldn't be complaining about GW2's lack of endgame.  Which is to say, hopefully the FFXIVARR team will be able to deliver Crystal Tower stages "on time", and they're challenging enough to keep players from blowing through them.  When players are sitting around playing dress-up like they do in Tyria, many start getting antsy.  Even WoW after the initial WotLK raids has been dealing with the same type of problem.

Seeing what they did with Arcanist I just figured they'd eventually add a second job with a different role to each of the other classes:


CNJ - Geomancer, mentioned earlier, classic job, sounds right on the money.   DD or support.

THM - Oracle, mentioned earlier, sounds good.  Support.

ARC - Hunter, mentioned earlier, yep.  DD.

PGL - Dancer, mentioned earlier, agree here too.  I know there's been a push for an evasion tank, but Dancer as an alternative to Bard for players who want to play melee is better IMO.

GLA - Mystic/Magic/Dark Knight, mentioned earlier, seems to fit as the Paladin's DD complement. 

MRD - Berserker, though I imagine it as a DD support role using "shouts" more than DD focused.

LNC - ???, they've had different _____ Knight enemy classes in Tactics they could probably pull from here, but none of them use a lance AFAIK.  Alternatively, some sort of pet job maybe.


Additional classes:

Swashbuckler - fits as LL's third class.  Leads to Thief job and ???

Musketeer - a lot of players seem to want it.  Jobs: Cannoneer (DD) and Chemist (tossed AOE heals and buffs).


I like the idea suggested earlier of a third tier.  Since the level cap will be raised eventually, perhaps they could combine the two and make this next tier require three classes at the new level cap.  Possibilities would be the much desired Red Mage, Samurai, and Ninja jobs.

After reading the title I was already thinking about how annoying it was that so much of their "news" is about their latest media appearance or other people playing the game (as if those things are supposed to excite us)...


...  but I'm glad to see that the beta testers have been providing meaningful feedback that is being listened to.  These both seem like things I also would have been pushing for.

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