Trending Games | Star Citizen | Warhammer 40K: Eternal Crusade | Landmark | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,358 Users Online:0
Games:760  Posts:6,311,378
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik Discussion Forums

All Posts by Gormogon

All Posts by Gormogon

9 Pages « 1 2 3 4 5 6 7 » Last
164 posts found

I would never pay to have my characters leveled for me,  not even if I had a dozen other max level characters.


I'm less offended by the idea than others though.  Even if only 1 out of 6 MMO players would do it, that still places the number in the millions.  There's been a market for it for a long time; power-leveling services have been a part of MMOs at least since I began playing them 7 years ago.  Although I'm not particularly pro-developer, I would rather see them get the money than a third party.


Are there some negative consequences in terms of community and long-term satisfaction of a game when players buy their way to max level?  I think there probably are.  But then every design decision has consequences.   If you find the consequences negatively affecting you to the point that you no longer want to play, vote with your wallet and all that.  If it costs companies more revenue than it brings it, the idea will get dropped in the next iteration of games.


I think plenty of people against it would reevaluate the idea too, were the circumstances such that jumping to max level allowed one to play with friends sooner, or help out one's guild, or have a character for a very specific role, or be able to complete time-sensitive content (think the Headless Horseman or Coren Direbrew).

During the first month my TERA server had some dedicated anti-griefing guilds that patrolled some lowbee regions.  I fully support players who will make trouble for players trying to make trouble for players who are not currently capable of stopping them (go ahead and read that again ).


For me, personally, I would be fine being part of a guild that made that part of its mission, but it's not really a reason I would join any given guild.




Every major game has one or more hangouts where you can participate in a circle jerk and bully all discontent and criticism out of the community.  Since what's being said here is hurting your feelings and making you doubt yourself, that's probably where you belong anyway.


In the grander scheme of things, needing the overwhelming validation of one's tastes or opinions from other people is not a healthy way to go about one's life.


Play what you want to play and stop telling people what they're allowed to say to make you feel good about yourself and your gaming choices/preferences.


Installed and close to up-to-date:


  • World of WarCraft
  • EverQuest
  • EverQuest Next: Landmark (alpha)
  • Guild Wars
  • Guild Wars 2
  • Final Fantasy XIV: A Realm Reborn
  • The Secret World
  • TERA
  • RIFT
  • Star Wars: The Old Republic
  • Aura Kingdom
  • Neverwinter
  • EverEmber (beta)


Rotting on hard drive; should probably be uninstalled:

  • Age of Wushu
  • Firefall
  • Defiance
  • Lord of the Rings Online

Personally, I'm a fan of buildings, towns, and natural caverns as dungeons, even over Greyhawk-style mazes.  Give me Durlag's Tower (Baldur's Gate) over Grimrock any day.    You can also have linearity while disguising it in a more natural design.  Nintendo's Zelda games come to mind.  A number of WoW's vanilla dungeons too.  Fewer games are making the effort anymore though.


Orr in GW2 is probably the closest thing I've played to a zone that plays like an overworld dungeon (I have limited experience in EQ), and while I love those zones, it seems to me most players hate them with a passion.  Orr, incidentally, probably makes the best use of GW2's dynamic event system too, and even that doesn't help its (lack of) popularity.


For now, IMO nothing is going to change the "X badges per hour" mentality that has infected MMOs thanks to TBC WoW and it's imitation of vanilla's popular SM instances.  It's not just what today's players expect, it's what the vast majority of them want.  Ditching the instanced three-turn hallway design is a sure way to make sure the only people running your dungeons are a handful of "old timers."  Which is not to say that making games for old timers with modern graphics and smoother mechanics than what a 15-year-old game offers is not worthwhile in many respects, but you're fighting against the market.   


Player-created content, where designing and building sprawling dungeons is part of the appeal and selling point for some players could be a game-changer, but that remains to be seen.

Originally posted by grimfall
Feeling a little bit sorry for the development team now.  Was hoping they could turn it on, go home get a nap and watch the game.  If it's not a quick fix to get the servers back up, I'm cool with letting them have the rest of the day.


Agreed!  It was totally a surprise that the Super Bowl was being played this Sunday and that there would be so many problems in an alpha build demanding their attention that might prevent them from getting to hang out with friends and family like everybody else.

I don't use it and don't care for it.


If a player finds the convenience and value-added features worth it, I think it's fine that they want to use Steam.  I fully support every game having a Steam release.  However, I personally wish that companies would not release Steam exclusives (which says everything one needs to know about Steam, and of course similar game management platforms like EA's Origin, being used as DRM no matter how unintrusive many gamers find it).  There are a number of games that I would have bought had an alternative been available.


Not everybody values the things the same.  Things like friends lists, easy access to multiplayer features, file management, automatic updating, and so on ... these don't mean as much to me as they do to others, while the ability to almost completely control my own game experience both in-game and as part of my life in general is worth a lot to me.  Steam doesn't have to go out of business or revoke access to one's games to make letting them control access problematic.  They've been great stewards of the gaming industry so far, but people die and move on, the business cycle creates financial pressures, greed can get the best of people, and there's no guarantee that things won't change for the worse.

The Final Fantasy series does some different things with character builds that I'm surprised aren't explored more often.  The Materia system in FFVII, the sphere systems of FFX and FFXII, and the license board of XII all offer opportunities for customization and specialization without strictly-defined classes.  Combat feeling "off" for many players unfortunately overshadows what TSW did with its character building system.


There is a certain appeal to classes in terms of defining how a player relates to the world through his or her character.  Like the Elder Scrolls, the old Quest for Glory SP games, which are sort of RPG Lite, had skill-based character growth with a class system on top that opened up certain quests or methods of solving certain puzzles.  Magic Users (the class) in Quest for Glory 2 could become initiated into the Wizard's Institute of Technocery, which helped promote the idea of wizardry as an elite fraternity, one that the player could one day be a part of.  In WoW's case being a druid, for example, helps one make a connection with a certain dimension of the WarCraft setting and various characters in it.  I think classes can be an extremely powerful tool in that respect, outside of what they do in mechanical terms.

Had it been the other way and people complained about a lack of voice acting, citing voice acting in Oblivion and Skyrim as something that has helped define the series, the author would have argued that devoting resources to voice acting was taking those resources away from other areas of the game, and that he'd rather see this, that, and the other thing than voice acting (even though they are budgeted separately).  Because that's what fanboys do.

SWTOR.  I followed its development closely and participated heavily in the pre-release forums going all the way back to the beginning, so it wasn't exactly that I got hyped, played it, and then felt let down.  When the game was announced I had some pretty high expectations for what the game could be.  By the time it launched, I was already more disappointed than I've ever been about a game.

Originally posted by syriinx
Originally posted by Gormogon


Really?  Yellow '!' above quest givers' heads, hub-based questing system, trinity-based group PvE combat, progression raiding, a level 60 cap originally planned (later changed to 50), two competing factions, PvP servers with faction-specific safe zones and PvE servers with optional flagging, one-word naming scheme, race-restricted classes, fixed body models for each race, (mostly) seamless world with strongly-themed zones ... but you're right, the only reason people make the comparison between WildStar and WoW is the levels and login screen and shares "very little" with anything that WoW has done.


And most of these are genre staples (beyond the genre in most cases), not systems.  Yellow ! is a good one though.  But 2 factions is pretty common in all media formats and PvP servers with optional PvE flagging is another common sense thing.   Fixed body models just makes designing gear easier.  And one word name scheme?  now you are grasping at straws.


Nowhere did I argue that the features weren't widespread or that Carbine didn't have good reasons for their inclusion.  Gravarg argued that people called WildStar a WoW clone just because it was an MMO (ie it had levels and a login screen), and claimed that it "shares little if anything WoW has done."  The similarities between the two games run much deeper than both being MMOs, regardless of Carbine's reasons for selecting them or their existence elsewhere in the genre.  Many players do or will associate the WildStar features I mentioned with WoW, regardless of whether you think it's wrong of them to do so.


Gravarg's underlying point that "WoW clone" gets thrown about too liberally isn't wrong (for example, GW2 has none of the specific features I mentioned but still gets called a WoW clone by some players), but using WildStar as an example to make that point, throwing in the assertion that it "shares little if anything WoW has done" to support it, is absurd.

Originally posted by Gravarg
People will still call anything with a login screen a WoW Clone, unfortunately.  Just look at Wildstar,  other than it has levels and a login screen, it shares very little with anything that WoW has done lol.  Some say the graphics are similar, but they're not.  Wildstar's are more quarky and um...wild hehe.


Really?  Yellow '!' above quest givers' heads, hub-based questing system, trinity-based group PvE combat, progression raiding, a level 60 cap originally planned (later changed to 50), two competing factions, PvP servers with faction-specific safe zones and PvE servers with optional flagging, one-word naming scheme, race-restricted classes, fixed body models for each race, (mostly) seamless world with strongly-themed zones ... but you're right, the only reason people make the comparison between WildStar and WoW is the levels and login screen and shares "very little" with anything that WoW has done.


Before you drop your "WoW didn't invent those things" straw man, I never said it did.  I'm saying the comparisons with WoW are WAY more significant than the "login screen and levels" idiocy.  WildStar does a lot of its own things, but c'mon man.


Also disagree about the graphics.  Carbine has even embraced the visual comparisons to WoW: "I actually find it flattering, because WoW has been out for nine years now, right?  And there's still people playing it, and it's still a beautiful game.  Sure it's dated, but it has lasted nearly a decade and people still love it.  The art has evolved over time, but Blizzard created a great foundation for a style that could last that long, because it's about craftsmanship and the art of it, not the latest new graphics or high-tech tricks." - Matt Mocarski, Art Director for WildStar

I think GW2 does a number of things right.  I'm over the rectangular maps.  While I prefer WoW's world setup, GW2 also has a big, detailed world with visual diversity that requires substantial effort to explore fully.  That means more to me than how the maps are bounded.  GW2 also has a robust system for the customization of your gear's appearance with lots of dyes and visual diversity to mostly tasteful armor designs.  It's actually unusual to run into players in GW2 with a virtually identical gear appearance. I think many players value that individuality.   I've also quite enjoyed ArenaNet's holiday events and the overall cooperative nature of play.


The living story, the living story as an excuse to release buggy and/or unbalanced content, the story elements in general, the failure to make most dynamic events more than just "twenty-minutelies" that don't require a '!' and turn in, the generally poorly-realized, stationary metabosses, an effort-reward mechanism that is way out of whack, sometimes rewarding you for doing almost nothing and other times relying on the gambler's trap to keep you playing even though the reward no longer makes up for the investment (thinking of the difficult jumping puzzles, the legendary grind, the limited-time-only living story achievements and rewards, etc.) ... these things ended turning me off he game in the end.

I actually think the animal mounts look pretty bad, with that raptor thing looking particularly awful.  Something about them as mounts doesn't seem to be appropriate for the setting IMO.  I actually think they'd look better with some crazy armor, like the Dino-Riders from the 80s (seriously).  The Chua hoverboard and those chopper thingies look pretty dope, though.


In before "Well, that's just your opinion!  That doesn't make it fact!" and "I think they're perfect.  They're totally WildStar!  If you think they aren't appropriate to the setting you obviously haven't been paying attention!  If you hate the game so much go play something else and stop trolling."

I'm a big supporter of environmental effects, immunities and weaknesses, situational gear and abilities and so on.  My experience, however, has been that the vast majority of players (nearly all) are vehemently against those ideas.  The argument being "I worked (hard?) to get this gear, and now you're making me take it off to replace it with gear I'll wear a handful of times a year" and "You're messing up my rotation!  Now I have to use these weak-*** abilities (and plummet on the dps meter! Weh!)"


Intelligent threat recognition and calls for help from enemies could be really interesting ... it might be a way to encourage group play without the traditional solution of multiplying a mob's damage and HP.  At the same time, I look at Orr in GW2 where you can easily wind up with a slew of mobs attacking you and how much rage those zones induced in GW2 players.


Everquest implemented some ideas regarding how characters of different races and even classes might react to each other, which sounds a little like what you're talking about.


I do think there is a (very small) market for the features you've described, but I definitely would not go anywhere near the claim that this is what's needed to revitalize/rescue/revolutionize/whatever MMOs.

There's really nothing to "win" in GW2 that warrants obsessing over marginal stat increases.   I would argue, however, that because of this it's the acquisition of desired skins and dyes and the completion of achievements that drives play after the world has been explored.   In these respects I find GW2 to be extremely grindy, especially given the limited time only nature of some of the stuff associated with the Living Story.   Actually, the whole gambler's trap aspect of GW2 -- you've invested so much already; if you don't keep going until you succeed you've wasted all of this time/effort/money/whatever -- is a huge turnoff to me.  If I felt the reward were worth it, I have no problem having to make an effort, but every time I play GW2 I feel like I'm being reminded that I could have gotten more enjoyment playing something else, reading a book, whatever.  I love GW2's world and ArenaNet's creativity, which I think makes the feeling that the game is pushing me away that much more disappointing to me.  :(

I think we all fantasize about experience the Golden Age of whatever we're invested in (America, the NFL, gaming, whatever).  For my money 1997-98 was the Golden Age of gaming, and 1998 will probably never be topped.



  • Final Fantasy VII
  • Final Fantasy Tactics
  • Goldeneye
  • Ultima Online
  • Fallout
  • Grand Theft Auto
  • Age of Empires
  • Total Annihilation



  • StarCraft and Brood War
  • Fallout 2
  • Thief
  • Pokemon Red and Blue (US)
  • Half-Life
  • The Ocarina of Time
  • Baldur's Gate
  • Rogue Squadron
  • Grim Fandango
  • Xenogears
  • Resident Evil 2

I would let fans like the OP bully dissent out of the community as much as possible. It's usually a lot cheaper than fixing any actual issues the haters may have identified.  A small, loyal community that will accept anything you feed them is much better than a larger community with people demanding improvement and expansion.  It helps too if you can get the moderators at popular gaming sites on your side to quickly shut down any such negativity and produce reviews placing your game in the GOAT discussion.


But seriously, I believe honesty is the best policy.  That usually means avoiding nonsense like "We had to do it this way" and owning up to design and businesses model choices: "We made this decision for this and that reason, and while we recognize that not all players will be happy with it, we believe this is the best for the long-term health of the game and/or its community."  I'm not a fan of NDA's in late-stage betas to begin with, so yeah, sure... drop it if you think you get something out of doing so.   Professional developers are perfectly capable of making that decision, though.  While I feel I should be able to voice my opinion in support or against, they (hopefully) don't actually need me to tell them how to run and market their game.

WildStar vs. TESO really reminds me of RIFT vs. SWTOR in 2011 (although the latter was ultimately released at the very end of that year).  I believe we will see similar trends in popularity, with TESO benefitting a lot from its console presence at the beginning.  I'm currently having a hard time seeing WildStar maintaining even SWTOR's profile.  That RIFT, TSW, and TERA range is where I think it will settle in ... which is to say nothing about how good or bad it might be, just where it fits in in the MMO landscape.

I never really thought about difficulty growing up.  I just sort of took things as they were.  I mean, there were games I found challenging, and I relished the challenge -- there are a number of platformers I beat as a kid that actually surprise me with how difficult they were in retrospect compared to most stuff I play today (Castlevania, Mega Man, TMNT; yes I know there are even harder ones) -- but I didn't specifically go out looking for hard games.


One thing that could be said is that easier games allowed more people to enjoy them, allowing the consumer side of the market to expand greatly.  I think there are probably more kids today wanting/expecting easy games (or at least the option) than there were when I was a kid, when a larger number of the popular games often came in just "hard" difficulty.


That of course doesn't have to apply to just kids.  There are also many adult gamers who have been brought into the market because difficulty is less of a barrier to entry IMO.

9 Pages « 1 2 3 4 5 6 7 » Last