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All Posts by SpeedyBanana - 31 found

11/07/07 4:34 PM
Viewed 487, Replies 17

The game is dead. Don't even bother. It can be fun for a week or two but I would wait for WAR to come out as that is what Mythic is concentrating on improving. There are just not many people left and they are split up among three realms with most people being level 50.

95% of the game world is deserted because task dungeon have made it all obsolete. There are a few places people still go to but mainly to power level alts / guild members. RVR is not what it used to be. Majority of battles happen in Labyrinth where groups of people run around in a circle in the center of Lab until they encounter another group of people that are running around in a circle in the center of Lab then they fight and the ones that lose re-spawn, group up again, and go back to running around in a circle.

BGs are still empty. Everybody flocks to 1-2 of them while the rest are deserted. Once in a while a few people might show up but it usually doesn't last long because they get bored of having nobody to play with and just leave.

The community has completely degraded. There is no "Albion" or "Midguard" or any sense of belonging to a team. All that's left now is elitist idiots running around. When they're not busy stroking their epeen in game they come on the forums to flame anyone who says anything bad about the game.

Mordered is dead... again.. from a lack of players....

 

If you already have the expansions and what not it can be fun for a month to dick around in as a distraction from your main mmo or game. But don't expect it to draw you in deep. Mythic has made some great improvements but they have come far too late. They finally got their shit together when everybody left. It's an old game and it's too late to save it now, just let it die in peace. 

10/19/07 2:21 PM
Viewed 156, Replies 4

Has that archer patch been released yet? Anyone have the patch notes? How decent are archers now? Is it still possible to power level an archer to 50 to have some fun running around sniping?

10/08/07 11:55 PM
Viewed 292, Replies 7

Answer is simple. Go military and do missions.

 

1. You make more than mining on an hourly basis

2. You get loyalty points that you can buy things with

3. More fun than mining

4. You train combat skills which makes your character more valuable. Nobody wants mining characters as the game is PvP centered. You can do missions with your character and go out and PvP really well so it gives you more options. Miners can't do that.

5. You get high standings with different factions which offers great perks like locater agents, cheaper prices at stations and better reprocessing, jump clones and ability to put up a POS in high sec systems (eventually).

 

 

 

10/06/07 4:24 AM
Viewed 2748, Replies 54

 

Originally posted by Wrayeth
Originally posted by SpeedyBanana

 

No this is where you're making things up and acting like EVE battles are the same as what you see in movies. There are no smaller ships moving forward and engaging the other smaller ships while the larger ships exchange volleys. You're trying to portray that image because you're a fanboy.

A.)  I'm not trying to portray that image and never have.  You're using a straw-man argument, here.  B.)  The smaller ships may or may not be enaging each other in an engagement that size.  They'll likely be trying to tackle the enemy BS or defending their own BS from enemy tacklers.

The reality is that in large PVP engagements it's going be something like 50 people all targeting one person and instantly destroying him, than choosing another targeting and destroying that. While this is going on the enemy is doing or trying to do the exact same thing. People don't play the game to make the battles look good, they play to win.

I fail to see what this has to do with anything.  Besides, you should be warping out the moment you start getting locked in a fleet battle, anyway.

Second of all battles don't happen that often. Empire wars turn into station camps because one side usually completely outnumbers the other. 0.0 it all comes down to camping a gate with an interdictor or a bubble because there's nothing for you to attack. There isn't always a large gang formed to take on your gang in a fair head on battle. When you look at the map and see 50 ships killed in the last hour, it's not because there was a 50 ship vs 50 ship battle. It's because a blob of people were camping a gate and insta popping anyone that was unfortunate enough to come through... one by one.

I'm not entirely certain why you're so focused on 50-ship fleet batles.  Smaller engagements happen much more often and are a lot more fun to boot.  Personally, I'm a small gang specialist.  I also don't camp much, unless an enemy gang is expected to be coming in shortly.   Normally, I roam around, instead, which is much more fun.

 

You know rather than wasting any more time in a stupid argument, I'm just going to agree to disagree. I have played PVP games of all types from FPS to strategy to rpg to mmorg to whatever other types there are out there. When it comes down to it EVE PVP is one of those things where  I find that I rarely need to use any brain power to be successful at. The larger strategical / political side of the game is where I find the game to excel and really reward intelligence. It's like a game of chess, the entire thing can be be fun; but the excitement just doesn't come to me from moving one piece from one square to the next. And like EVE my skill isn't going to help me make my pawn do area effect damage or something stupid.

 

 

And yes I know what you're probably going to say.. "ohh but the pawn can take a much more valuable piece if played right"... yeah yeah..just save it. This entire thread is turning into an ego battle that I'm going to end here.

10/06/07 3:51 AM
Viewed 2748, Replies 54

 

Originally posted by Wrayeth

 

Originally posted by SpeedyBanana

 

 

And during all this time that you are ordering everyone and telling them what to do... what kind of tactics do the other people use? Follow your orders? Not everyone is going to be the leader. In a way you are playing a regular character in most games, you choose when to cast this spell or use this attack and on what... while the other players are playing the spells and the attacks and have no input in the whole situation. In that goonswarm video somebody mentioned... what are the other people doing either than what they are told. "I NEED MAX ECM ON PLAYER X" so you target player X and turn on your ECM modules. That's tactical? Every ship is just a one trick pony and while it might be enjoyable for one person to command 50 people in a large 0.0 battle, it's not very exciting for everyone else when all you do is target the primary and just turn on your mods, target the next primary, turn on your mods, target the next primary, turn on your mods.

 

 

Ah, but that's the kicker - that's NOT all you're doing.  First of all, you're managing your tank against incoming fire, if any.  Secondly, you're managing range and transversal to maximize your weapons' effectiveness while minimizing your enemy's ability to retaliate in kind.  Thirdly, you're watching the overall situation with a keen eye for anything the op commander might've missed, and you're expected to speak up if there's something the commander needs to know or there's an advantage that might be gained.

Some op commanders may run their gangs with an iron fist, but the good ones know that they're not infallible and omniscient, so they listen to their gang members and take advantage of any good suggestions they make (assuming the circumstances allow) or intel they report.

Moreover, op commanders die or have to warp out, at times, so they delegate command to a secondary when that happens, and if the secondary dies or warps out, control of the op devolves upon a teriary commander, etc.

No this is where you're making things up and acting like EVE battles are the same as what you see in movies. There are no smaller ships moving forward and engaging the other smaller ships while the larger ships exchange volleys. You're trying to portray that image because you're a fanboy.

 

The reality is that in large PVP engagements it's going be something like 50 people all targeting one person and instantly destroying him, than choosing another targeting and destroying that. While this is going on the enemy is doing or trying to do the exact same thing. People don't play the game to make the battles look good, they play to win.

 

Second of all battles don't happen that often. Empire wars turn into station camps because one side usually completely outnumbers the other. 0.0 it all comes down to camping a gate with an interdictor or a bubble because there's nothing for you to attack. There isn't always a large gang formed to take on your gang in a fair head on battle. When you look at the map and see 50 ships killed in the last hour, it's not because there was a 50 ship vs 50 ship battle. It's because a blob of people were camping a gate and insta popping anyone that was unfortunate enough to come through... one by one.

You try to portray the game like it's a Starwars movie or a Startrek episode when the reality is completely different. The majority of this game is getting blobed or blobing somebody else. Why? Because nobody wants to die; you lose your ship when you do so people aren't interested in fair and fun equal number battles.  The battles you described are examples of battles that you would see maybe one every week or two, while unfair battles that you admit COULD happen are in reality what happens the majority of the time in EVE.

10/06/07 3:21 AM
Viewed 2748, Replies 54

 

Originally posted by Wrayeth

 


Depending on circumstances, I might call the scorpion primary as it would remove a large chunk of my opponents' ewar capabilities while at the same time being a soft target that will die quickly.  I would, at the same time, order webs be placed on the blasterthron to keep it as far as possible from my gang's ships to lessen the effect of its short range weaponry.  The arazu I would probably sic one extremely fast short range ship like a vagabond or nano-ishtar on to get up close and wipe it out/force it to run away.  If I had enough ewar I would order both the mega and the abaddon jammed/damped, but would settle for just the abaddon if I didn't.

 

And during all this time that you are ordering everyone and telling them what to do... what kind of tactics do the other people use? Follow your orders? Not everyone is going to be the leader. In a way you are playing a regular character in most games, you choose when to cast this spell or use this attack and on what... while the other players are playing the spells and the attacks and have no input in the whole situation. In that goonswarm video somebody mentioned... what are the other people doing either than what they are told. "I NEED MAX ECM ON PLAYER X" so you target player X and turn on your ECM modules. That's tactical? Every ship is just a one trick pony and while it might be enjoyable for one person to command 50 people in a large 0.0 battle, it's not very exciting for everyone else when all you do is target the primary and just turn on your mods, target the next primary, turn on your mods, target the next primary, turn on your mods.

 And no, this is not coming from somebody who follows orders and wishes he was the leader. I AM the leader in corp battles. But I'm open minded enough to understand that while I might make strategical and tactical decisions almost everyone else in the gang does not. If you're tackle all you do is target something.. and tackle it. To me that's a resources I have control over and can choose where to direct it. But to the tackler? What decisions does he make? He just targets what I tell him and turns on his two modules while orbiting at optimal. The planning and decision making come down to one person and yes it's a lot of fun. This is what I was refering to when I said EvE was great in other ways. You're too self centered to think of what kind of experience your gang is having. Yes this game would be very tactical if that gang of yours were a group of NPC pilots and every player would have the same and everyone could command a fleet of ships. But this is not the case because almost everyone either than you is just a pawn in a game of chess between two gang leaders. When it comes down to it you are nothing but an elitist idiot who thinks every newbies is going to have the same experience you do and I just hope people are smart enough to understand that. You need a lot of skills to PvP solo because you need to be able to fly a ship that can do a few different things at once. Until you have those skills the only way to be successful at PVP is to join a gang where you will become a small piece of a larger entity that will be mainly controlled by one person.

 

 

10/06/07 2:36 AM
Viewed 2748, Replies 54

Wrayeth your post is so ridiculous it just makes me laugh.

By your argument I use tactics everyday. I can turn on my computer... or not to strategically save money on my next electricity bill. I can push the start button with my mouse, or I can use the button my keyboard for faster more efficient access. When I'm attacking a target, I can choose to send my drones on either the first player or the second player. I can send all the drones out or I can only send only one (why would I ever do that? Nobody knows).

 

When I jump into a system and get pounded on by a blob of people I can try to run away or I can sit there and die. I can even strategically exit the game and pretend it never happened.  I can set orbit at my optimal weapon range or I can set it to something either than the optimal... why? ... ugh.... 

 

Give me a break dude.. who are you trying to bs here? You're in a blob and you find another blob, one guy on vent says who everybody attacks and you orbit him at your optimal and turn on your mods. No you don't turn on ALL your mods.. jesus... why do I even have to mention that are you seriously that dense? Obviously if you don't take damage you don't turn on your tank... anybody with more intelligence than a tree would have easily presumed that.

I don't want to get off topic here or start a flame war but people who say that EVE PVP is really complex and you really have to think in order to be successful are the kind of people that would be overwhelmed by the possibly strategies and tactics you can use in a game of tic tac toe. I'm sorry but if you have half a brain you're not going to find EvE PvP very complex.

You can't aim at specific points of the ship to try to disable something, you can't change ship position to expose the armored parts of your ship and protect the weak areas. You can't time ECM counter attacks to try to send the jamming back to the original ship. You can't tell your drones to attack slow incoming missiles. I would love if every ship could do 50 different things but you can only do a few at a time and you would have to choose what to do and how to best work together with your group. I can't shoot a defender missile unless I have one equipped. I can't stop ECM unless I equipped a module before I undocked. Everything comes down to what ship you fly and what you put on it. Yes there are different modules of different situations but you can't put those on IN battle.

 

It's like playing WoW and you are the fireball spell, thats all you can do. Your friend is the counter-spell, your other find is the root / polymorph spell. It would be nice if you can do everything but not all at once like you can in a lot of mmorpgs... but you can't. You came out with a tackle ship? thats all you do. You came out in ECM? That's all you do. It's rock paper scissors and the fanboys don't want to admit it. Maybe in a few years every ship can do things like warp jam, web, fire missles and guns and drones and ecm and eccm and remote sensor dampeners and sensor boosters and after burners and micro warp drive and shield tank and armor tank.. etc.... but only have enough power to do so many things at one time. Until that time comes your EvE ship is mainly a one trick pony, and if you get into an encounter and you don't have the right trick you're dead.

10/06/07 2:26 AM
Viewed 2748, Replies 54

Let me make this simple for the OP. You found combat boring before cause all you do is orbit at optimal and turn on one or two modules and it really requires almost no intelligence..

 

NOTHING HAS CHANGED. THERE HAVE BEEN NO SIGNIFICANT UPDATES. The interface is still exactly the same, you still have the same ships, you still have the same options as you did before. The only thing I can think of that would be different is thermal dynamics. There has been no combat revamp. This game has had the same combat system since it was in beta. If you found it boring then you will still find it boring because CCP has no changed any of those core gameplay mechanics.

Or you can listen to the fanboys arguing how  "ohh yes you can either choose to attack ship A or ship B .... or you can attack BOTH at the same time but do half the damage.... radical"

 

EVE is a great game and I'll take it over any other mmorpg any day (and I do, I have 4 accounts) but not because of ship on ship combat. If you're looking for a game where player not character skill will determine the outcome... you've taken a wrong turn.... go somewhere else.

 

 

10/06/07 2:18 AM
Viewed 2748, Replies 54

Originally posted by batolemaeus

 


Originally posted by Netzoko
[generic hattery]

 


I had my first solokill with 600k sp.

'nuff said.

Yeah... I'm sure.. especially when every starting character has at least 800k skill points. Good attempt at making shit up though.

10/05/07 2:58 PM
Viewed 2748, Replies 54

Originally posted by Sheista
Originally posted by BigDave7481

 

Originally posted by SpeedyBanana

Yes, combat is still boring and slow. This is mainly because the death penalty is high and it forces people to smarten up or pay big time. With empire wars it mainly ends up being a station camp with more trash talking than fighting while 0.0 is mostly big gate camping blobs in gateway systems that join 0.0 to empire space.

The second problem is that there are no tactics involved. Encounter outcomes are determined mainly by three things and in the following order:

1). Numbers

2). Ships

3). Character Skills.

It's not like World of Warcraft where every class has tons and tons of spells and abilities that you can use to attack, counter attack, counter counter attack, dodge, block, teleport, etc. EVE just doesn't give the player many resources to work with so the outcome of a battle is rarely determined by intelligence or skill because it's very easy to play your ship to the maximum potential. CCP is trying to address this problem by adding skills like thermal dynamics (you can over-clock your ship modules at a cost) but they are still far from done.

 

EvE has great PVP, but not in the 1v1 sense. This game is more about the politics and the power struggle than about individual ship combat.

You got that backwards there.  Its when the numbers get closer to 1 vs. 1 is when skill and intellegence plays a stronger role in the out come of the fight. 

 

When you have BS fleets sitting 200km away from each other insta popping... thats when skill and intellegence becomes non existant.

No, then it becomes more like real life tactical warfare.  What you bring to the fight, what order you do things in.  How you react to what the other fleet just did.  You will have people trying to stop you from warping, trying to slow you down.  Fleet commanders will call out targets to prevent their people from dying... etc.. Those who have numbers don't always win against people who know what they are doing.

One of the most interesting EVE Videos I ever watched/listened to was the video of Goonfleet destroying BoB's titan.  Not only do you have to focus on killing the beast of a ship, but you have to stop people from attacking the rest of your fleet as well so that you can still exist to support the people doing damage to the Titan.  After their celebration was over, the commander immediately took control again and started calling out new targets so that their victory wasn't a half victory.

 

Dude.. go play a real game.. you don't know what tactics are. Let me guess.. you're another mission runner right? Like all the noobs of EVE

 

Yeah it's like real life tactical warfare. So either join/start a small corp so you can get in on the decision making, or make sure you're contempt with taking a lot of orders.

10/05/07 2:57 PM
Viewed 2748, Replies 54

I repeat again. There are no tactics. Numbers will win the fight first and foremost. When you jump into 0.0 and get stuck in an interdictor bubble surrounded by 15-20 people... it doesn't matter how smart you are, you're dead. When you are involved in an empire war it doesn't matter how smart you are you're going to be camped in a station if the enemy has more numbers.

Ships come next. If you are in a battlecruiser and your opponent is in a command ship.. you're dead. If you are in a cruiser and your opponent is in a battleship... you're dead. The only thing you can do is hope to get away. Almost everybody with a brain will have web, warpscram and drones so it doesn't really matter that you're in a frigate. Anything less than an interceptor you'll be dead eventually if you can't get away.

There really are no tactics. Every ship has 2-3 things they can do 95% of the time. Weapons and/or electronic warfare, and tank. In a group somebody will call out primary target on vent or team speak, so you turn on your weapons and/or electronic warfare on them and when he dies somebody will call primary again and you do the same thing again until they die or somebody tells you to get out and run away. If you get attacked you basically turn on your tank and see if you can survive. If the enemy has any competence they will all attack you at the same time so there's no way you can jam everybody. The rest of the modules will be passive, like hardeners and damage controls and what not.

Again.. there are no tactics. Sending your drones on somebody isn't a tactic. Until CCP comes out with Rev 3 patch that will implement larger drone bays and allow you to carry all kinds of drones to be able to call out in different situations.. there are are no tactics. All you're going to carry is a full set of ogres or hammerheads. Taking them out and telling them to attack somebody is not what I call strategy or what requires intelligence.

This game is all about numbers and ship. Fight starts, you turn on your modules, and if you have more numbers or better ships/mods you're going to win. You could argue that the strategy is at the group level when you choose what ships you want to bring to the fight, and this is true because there are so many ships and ways to fit them. But again, the outcome is always determined before the battle even starts.

 

CCP is working on improving this but this is the problem with PVP. This is coming from somebody with 4 accounts that PVPs and pirates. I love this game but I'm not going to be a stupid fanboi and praise this game to no end as if it has no flaws. When it comes to 1v1 or small group PVP combat, World of Warcraft is where it's at (until Warhammer comes out I hope). It might seem like button mashing to some people, but that's because they're a bunch of idiots. When you have 5 bars full of buttons that do all kinds of different things in different situations that's where you will see tactics.  It wasn't mashing 1-2 buttons.. that's DAOC not WOW

 

Ohh and btw I hate WOW and no longer play it. So OP you can take the opinion of some fanboi who will praise the game to no end, or somebody who plays EVE and loves it but will also tell you about its flaws

 

10/05/07 4:47 AM
Viewed 1456, Replies 25

Everybody reaches this point eventually. Some people smarten up (like not spending everything you have on a ship and never stop to think what you're going to do if it blows up) and keep playing; the others quit the game.

It's a harsh game because it really punishes stupidity. Don't feel bad though, as we have all had similar things happen, some of us much worse. But this is the price we must pay to be free of World of Warcraft kids.

 

 

10/05/07 4:38 AM
Viewed 2748, Replies 54

Yes, combat is still boring and slow. This is mainly because the death penalty is high and it forces people to smarten up or pay big time. With empire wars it mainly ends up being a station camp with more trash talking than fighting while 0.0 is mostly big gate camping blobs in gateway systems that join 0.0 to empire space.

The second problem is that there are no tactics involved. Encounter outcomes are determined mainly by three things and in the following order:

1). Numbers

2). Ships

3). Character Skills.

It's not like World of Warcraft where every class has tons and tons of spells and abilities that you can use to attack, counter attack, counter counter attack, dodge, block, teleport, etc. EVE just doesn't give the player many resources to work with so the outcome of a battle is rarely determined by intelligence or skill because it's very easy to play your ship to the maximum potential. CCP is trying to address this problem by adding skills like thermal dynamics (you can over-clock your ship modules at a cost) but they are still far from done.

 

EvE has great PVP, but not in the 1v1 sense. This game is more about the politics and the power struggle than about individual ship combat.

9/07/07 4:13 PM
Viewed 293, Replies 3

1). How long on average would it take to get a character up to a high enough level to raid? I know it depends on class but give me a ballpark estimate.

2). How easy is it to get into a raiding guild? Is it like WOW where you have to post a resume on the guild website where all they look at is how good your gear is and even if you do get in they expect you to be online everyday for hours like it's a job? Is raiding in EQ2 only for the unemployed and pathetic where you must raid for 6-8+ hours everyday or be kicked out of their guild?

 

3). How many raiding dungeons are there? Is there enough content to keep me entertained for a few months or more? Or is it farming the same dungeon and the same bosses day after day after day?

4). How long do raids take? I know it depends on a lot of things but again give me an estimate. 4 hours? 5 hours? 10 hours?

5). What classes are good for raids? What are people looking for?

 

Thanks

4/27/07 9:54 PM
Viewed 2496, Replies 39

Originally posted by hardcase
The graphisc  for ww2ol will never be high as a standalone shooter. Those shots are not syled. You cannot see the enemy icons so when the ac flys over the town you will ot see an icon saying german frtiz here. The minimuim view distance is about 5k. The MINIMUM. this includes all the people vehicles..trees bldings etc. Each round is tracked for 3k..EACH. They are tracked for enegery..angle of penetration..loss of energy to a component..angle of egress..new energy .till the round has traveld 3k or stopped. Spalling on the  vehicles is trackedas it is produced. HE rounds produce concussion and damage effects to vehicls and people.. There is more going on underneath the sim than any shooter ever, so that computers can run this sim, the graphic budget is strictly maintianed. No hit boxes, no zones,1/2 scale map deepest [physics model ever and some not so hot eye candy. I prefer the immersion of the gameplay.

 

Ya why don't you explain how there is a 124 player display limit and that in any decent battle you will be getting shot and killed by people who are invisible because the game likes to display units that are 5k away instead of the sapper coming towards you to blow up your tank. Ya why not go into the technical detail of that and explain how amazing it is.

 

Or how when I shoot an infantry with an HE round that lands 2 cm away from him, he doesn't get hurt.. even though he completely dissapears in the big explosion... because the devs never got around to modeling area effect damage for artillery.. even after 10 years... ya.. why not explain how technically amazing and immersive that is.

4/25/07 4:21 AM
Viewed 2496, Replies 39

Who are you trying to fool here? Every game out there has company made screenshots to make the game look fantastic, yet in reality the game doesn't really look like that at all. Notice how in every screenshot there is almost nobody in it? Or a few people in a highly choreographed poze? When you turn everything down in order for the game to be playable with more then 5 people on the screen, and big name tags hang over peoples head along with an UI in your face, then suddenly the game doesn't look so fantastic.

Any screenshot you see without any kind of interface, or where you see people in choreographed pozes, it's obviously nothing but bs. Every game company does that and you have to be really quite stupid to actually belive that's how the game looks in practical situations.

I'd take some real screenshots of the game to show