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All Posts by DavisFlight

All Posts by DavisFlight

127 Pages 1 2 3 4 5 6 7 » Last
2538 posts found

DF1 died for a very good reason. It had fundamental design flaws that made it inaccessible to anyone but the couple hundred who played it in its final 2 years.


There are not many who want it back.

Originally posted by rochrist

This whole argument is stupid beyond belief. There are numerous examples of games that went through EA and were outstanding. Kerbal Space Program anyone? One of the very best games I've ever purchased. Hand of Fate is the latest games I bought as EA that has emerged in a finished state and is excellent.

This is exactly like kickstarter. Do your research, and don't spend money you can't afford to lose.

ps: Anybody who wasn't aware that Molyneux ALWAYS overpromises has been living in a monastery in Peru for the past 25 years.

Yup, this exactly. I haven't been burned once, because I'm not stupid.

Originally posted by Dakeru

lol Microsoft and Brad...

I think this is why some people still believe in this project.

They are completely ignorant to the history of this man.

You mean how there was a personell shift at Microsoft and they no longer wanted to develop an MMO, forcing Brad to spend a year courting investors and other publishers?

Well first, because this isn't a big MMO and isn't meant to be.

Second, because Microsoft got out of the MMO business pretty early. They're the ones who, when they got a new CEO, dropped Vanguard in the first place.

Originally posted by Shaigh

What great mmo collapse? Did wow suddenly collapse, together with ff14, gw2, swtor, rift and eve online. 


The problem with this idea of an MMO collapse in 2015 is that the genre is in better shape than it was back in 2010 when it was basically just WoW and Eve looking good and the f2p transition of the genre just getting started. 


How is 2015 any worse than 2010?

Haha, why are THOSE the ones you've listed? Half of those have been bleeding players since the day they launched. Rift is doing especially bad, and EA doesn't even mention SWTOR more than once in its investor hearings. They haven't posted good numbers in a long while.

Originally posted by sludgebeard

Can you feel it?


I for one welcome the MMOPOCALYPSE that is upon us.

The MMO genre collapsed in about 2004-2005. We've been in its ruins for a while now. And until publishers entirely pull out of the genre, I don't really see any light at the end of this apocalypse. They've shown a complete lack of common sense, no matter how many themeparks and WoW clones fail...

[mod edit]


They are already designed for the short term, that's why the retention is so short.


Maybe they should be designed long term instead, if they want long term profits? But that would involve not copying WoW, so it won't happen

Originally posted by Dullahan

I'm sure it has nothing to do with them putting a new twist on the same tired design.  I hope the best, but I expect the worst, especially when they are taking the anti-pve stance which always, 100% of the time, makes for a boring short-lived game that can't keep enough people for "players to become the content".


Tell that to Eve and DAoC, two of the biggest games of their time.

Originally posted by Kaladin

Because Action combat and full loot is niche?

That's probably all the reason you need.  I like the idea personally.  But that doesn't make it any less niche.

Well given how massive Eve is, and how it's not slowing down, it's probably one of the biggest niches.

Originally posted by Parepin

This team could give Blizzard a run for their money with talent alone.

This is silly. Blizzard never had any big talent of intelligent designers behind them. Their entire business model was to basically just copy EverQuest, except with a bigger budget.

And that's why this game will not topple WoW. No game will. WoW is an outlier. Niche is where MMO thrive, and Crowfall knows that.

Originally posted by ArChWind


What has happened to this genre anyway?

Big publishers came in in 2004, focused on making profits rather than good games. Everyone hated the games, and now they're trying to find creative ways to market sub par products, as the whole "sell a bunch of boxes and then merge all the servers" thing hasn't been working.

Once they...


A) Put in proper huge public dungeons that can fit multiple groups, not linear instanced dungeons with the instanced part turned off...

B) Bring back bonus xp for killing mobs in a group


C) Ban people from switching campaigns so easily


All the game's real issues will be solved. It will become 100% more social, the PvE and dungeons will be fun without having to grind stupid quests, and people won't just quit campaigns when their side loses.


Also, add in a Darkness Falls.


It's a great system.
It's a shame that a legitimate organization like GamerGate is getting dragged through the mud by a cabal of journalists, when they aren't even linked to the death threats.
Originally posted by DMKano
Originally posted by TiamatRoar
This is actually alarmingly common from what I've read.  Some human beings can be such terrible creatures.

It is very common - it is rarely reported.

Game studios get bomb threats and employees get death threats every year, its one of those game industry jokes "you haven't made it until you've received a bomb/death threat"


And yet this one gets reported because the person being threatened is a girl.

It's a very simple answer.


It was originally made as a COOP singleplayer game, and it shows.


All the best and interesting bits are done in instances or with small groups.

All the "MMO" elements are half assed garbage.

Funcom had an abysmal reputation coming off of AoC, so not a lot tried TSW. Those that did, either burned through the small amount of interesting singleplayer content, and like a singleplayer game, quit, or they hit the boring MMO elements, and quit.


If this game was FTP from the start, or sole like GW2, it would have done way better. BUt people don't pay monthly fees for singleplayer games (SWTOR).

Originally posted by ClippersNBA

1. August 2nd, 2013, EQ Next revealed.

2. Blizzard's team all watched it together in a conference room. Titan died instantly before the show was over and someone was fired.

3. The next day, August 3rd 2013, the new secret project began: Clone EQ Next, but make it even better, a la Wow>EQ2.

4. Obviously, Blizzard must save face and cannot reveal that they're copycats, so they decided to pretend that Titan was still going on for another year and then pretended to end it at that time to throw everyone off.

In my opinion, it's the best explanation. Titan is still being developed and it will either be World of Warcraft Next, or Worlds of Starcraft Next.

While I don't think this is EXACTLY what happened, it's probably close.

Anyone that has payed any attention knows that Blizzard doesn't know how to design MMOs on their own. They haven't released an original game with an original feature in almost a decade.

Originally posted by Gestankfaust
Originally posted by Jownz

A lot of players have left for archeage.

Makes sense... from one flop PvP "sandbox" to another.


Though AA has me wanting to try it...

How is a niche MMO that's been running for 5 years a "flop"?

And yes, quite a few are still playing.

Originally posted by ShavaKa

No. Lets leave the murder culture out of this one - there's enough war in real life.

Too late, it's a huge part of the game's plans according to Smed.

Originally posted by WillowFuxxy
Originally posted by Fingz has a forum for Destiny

I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

A lot of MMOs don't have 32 players on screen.

I seriously doubt they would have created a whole page for this game if Bungie at some point didnt call the game an MMO.


Two months ago the trend was 'resolution doesnt matter' last month is was 'frames per second doesnt matter' now Machima is suggesting that reviews dont matter.

There are tons of games on this website that aren't MMOs. They even had Age of Empires Online, which only allowed you to play with up to 2 other people.

This website covers singelplayer RPGs.

It's not an MMO, Bungie doesn't call it an MMO.

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