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All Posts by DavisFlight

All Posts by DavisFlight

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Originally posted by ketzerei

EVE

The Secret World

Project1999

Got bored with ESO and WildStar although I have CE of both, if I went back to one I'd prolly go back to ESO first.

There's nothing in TSW I'd call home to. It feels like a singleplayer game, the exact opposite of VG.

Originally posted by Bannuk
Originally posted by MyBoot
Originally posted by Zapzap

Pantheon is the only game that excites me.

Until (if) Pantheon releases there are only two games worth considering Wildstar or Rift. 

Pantheon looks and sounds good, but the whole money / wage thing, team leaving and this new team which seems to work for free has me worried about what it will turn out to be in the end.

I looked into it and as soon as saw Brad McQuaid I promptly closed the window never to return.  He has a vision but he couldn't lead ants to a pick nick if he set the basket down on top of an ant hill.  He should never be allowed anywhere near funding or management and leadership is a non starter for this guy.

Good thing he isn't the manager or leader then? He's the creative director. Tired of the people losing their shit on this sight over one of the best game designers out there. You've let your imaginations run away.

Originally posted by Arclan

 


Originally posted by vanderghast
1.  Lack of instances.  perfect example ESO.  Dungeons are all empty and bosses are all camped.  Instances are the best invention in MMO's ever.  They allow me to play with a group when i want to and by myself when i don't.  They allow a real dungeon crawl, not a goofy, completely safe dungeon with 200 people in it where you have to wait in line to kill something 

 

2.  Uncontrolled open world PVP.  It's just not fun being ganked constantly by high levels with no chance to retaliate.  There has never been an MMO with meaningful consequences for being a psychopath and until there is open world pvp just won't be fun.

 

3.  Restricted abilities.  This seems to be a trend lately that i thought we got past after everquest.  Where you only have 5-8 active abilities and that's it.  This just gets old.  When you only have 5-8 actives you probably actually only have 2 or three you use repeatedly and i always find myself wishing i just had 1 or 2 more slots.  Also it just gets boring with this few abilities.  GW2 is a prime example of this.  The lack of abilities in this game just bored me to tears.  ESO was also guilty of this but at least you could switch weapons, albeit unrealistically.  I'd rather just have 12 abilities for one weapon that switch between 2.


 


I noticed this in another poster's post, above. I think you have a point in item 1. While I don't like instancing, I like camped dungeons even less.

Here's the problem with people who have never played a proper non instanced MMO.

 

When most people talk about public dungeons, they're not talking about camping for rare mob spawns. That happened in EQ1, and that's about it. It was a result of bad game design.

 

Proper public dungeons are almost nothing like instanced dungeons, and they're built a very specific way to accomodate a large group of people. But, when WoW generation MMO players here "non instanced dungeon" all they picture is a linear, scripted dungeon, but with tons of people in it instead of a few. That's always been a huge misconception and a barrier to proper discussion. WoW generation simply lacks the experience or broad thinking to understand how non instanced dungeons used to work.

 

Then TESO "public" dungeons came along... and you know what they were? Just fucking instances, but opened to everyone. They're a disaster. They're tiny, linear, have room for maybe 1 group at most, scaled, not remotely dangerous, and they have a boss at the end you're supposed to kill. They're just complete wastes of time and whoever made them should be out of a job. It's like they had a bunch of extra instances and went "Aw, our boss wanted some public dungeons... let's juts take these instances and make them public! Boom! Saved money!"

Originally posted by VengeSunsoar
Of course it's a choice. And one that lots of people are making. It may not be a choice you like but it is still a choice.
 

It's not a viable choice. Having 50 shitty high budget WoW clones, and 2 functioning sort of sandboxes does not mean there is a wealth of choice in the industry.

Originally posted by Distopia
Originally posted by Kyleran
Originally posted by Spankster77
Originally posted by Distopia

I don't think what the Op is saying is far from the truth. Back in the day when there weren't so many options people did stick around longer, giving games time to grow into far more than they launched as. EVE is probably the prime example of that.

While people have a point about needing more options in game designs. It's going to be hard for any game to build a real community, when a large chunk of people will leave for the next one to come along. Even when the old games launched with problems, people stuck around, again EVE is a great example.

When there are so many options people don't feel a want or need to stick around, they rationalize their leaving with thoughts like, "there are too many options to stick around in a game with these issues".

^ this

These options you speak of are an illusion, people have the option of leaving the half baked, standard theme park game to return or move on to another better polished, but still standard theme  park game, and yes, they have plenty of options in this regard.

Bad comparison to a game like EVE, it was/is a "special snowflake", there literally is almost no other game out there like EVE, hasn't been since it launched, still isn't (Perpetuum aside) so people really don't have anywhere to go.  Many folks think Elite Dangerous and SC are going to steal away EVE's players, but I don't think so, what EVE offers these two titles will likely never be able to provide, so people may leave for a while to the new shiny, but at the end of the day, they'll come back to EVE.

In order for a game to grow the way you are proposing, it has to be really unique, and offer features and designs that can be obtained no where else, then people will overlook its flaws and stick around to let it grow.

Sadly, most new games today it's pretty apparent right off the bat what sort of playing experience they will deliver, SWTOR hasn't changed it stripes since launch, neither will ESO, you either like the games as designed or you move on.

 

What about titles like Ryzom, Darkfall, Atitd, Wurm, what about the many kickstarter projects trying to bring those old designs back?

Ryzom wasn't unique? Wurm isn't unique? EVE was a shell when it released, it only became something because it received enough support to become something. That same thing could happen to any of these indie titles, but people would rather funnel their money into games/designs they don't want.

 

A tiny handful of games that are run by underfunded (or completely unfunded) volunteer forces is not really an actual choice. If you want a non themepark with an actual budget, your only real option is Eve.

Games like Ryzom traded hands so many times and went through so many overhauls that most people never got to get rooted into it. Wurm didn't actually launch until recently. Kickstarter projects aren't anywhere cloes to done. It's pretty much just Darkfall that managed to carve out a successful PvP niche without funding.

There is no real choice. If you want an MMO made by people with experience and even the semblance of a budget, you have to play a WoW clone.

Originally posted by VengeSunsoar
Swtor is in the black and had been for a while now. They recovered their costs too make and market the game within about 6 months of launch. Lay year a report came out showing 2 million f2p and 500k subs with over 200 million made from the cs alone.

So yes I call a game making several hundred Mullin dollars profit pretty damn successful

If that was the case then they wouldn't have merged the servers about 8 times and fired 80% of their staff. Their current staff is so undermanned they can't even add new classes to the game.

Originally posted by Tyggs
PVP focused kinda sums it up. There are plenty of games that fufill the pvp itch with very little barrier to entry. PVP has been done much better in other genres and is usually heavily botched in MMOs.

There are no other games that offer large scale PvP like MMOs do, and the ones that get it right are far more rewarding than "PvP" games in other genres.

Originally posted by DMKano

Seems pretty normal to me.

It's pretty normal for poorly made themeparks, yes.

 

All they need to do is two small changes to fix RvR and PvE and I'd play again, but they keep pushing instances and shitting on RvR.

 

Originally posted by Dexter2010
Also, it fails because profits are prioritized over fun and creativity.

The irony being that WoW clones have by and large been doing poor financially.

Exactly the opposite.

 

Almost every AAA MMORPG is identical in almost every aspect.

 

And don't even bother with "all the ideas have been done already!"

because

a) That's not remotely true. You just have to look at indie MMOs like Camelot Unchained to see what innovative ideas are still being kicked around

b) There's a massive backlogue of well designed ideas from older MUDs and MMOs that are being ignored by AAA MMOs for no discernable reason beyond "They're not WoW". That's what it comes down to. Publishers are just going to keep churning out WoW clones, and it's not killing the genre, the genre is already dead.

Originally posted by Utinn

Who cares? He's never gonna re-create your old EQ magic.

He already has once, so...wrong?

Originally posted by TankYou88
Originally posted by DavisFlight
Originally posted by Vorthanion
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Jadedangel1
OP, I see many post from you on this thread and others, all in defense of Brad McQuaid. Why is that? Do you know him personally? This is a serious question, not me trying to troll you. Or are you Brad himself? If not, I just find it odd that you would staunchly defend someone you don't know. Despite all evidence to the contrary (circumstantial or not), how can you still defend this man? You act like everyone is on a witch hunt, but what has he done to give you the benefit of the doubt? Again, honest question.

 no one needs to pay for his drug addiction. Let him ruin his own life for that not everyone elses.

Okay, so you just lost 100% of your credibility if you believe tabloid clickbait.

 

I have a timeshare I want to sell you...

It was from an employee who said he didnt get paid from brad after he took 45k for himself. More reliable than anything you have said.

No, the drug addiction thing. Which was from an admin of a fansite. The 45k thing is also completely unconfirmed, posted on a website that gets maybe 40 hits a day, but that's not what I was calling out.

Yet you offer no counter facts, just more speculation in the opposite direction. 

The burden of proof lies upon the one spreading the opiate addiction rumor.

 

Which has been confirmed by his employees. Now its the oppositions turn to refute it...So far they have nothing, not even Brad saying it isnt true.

 

That's just the thing though. No employees confirmed it. ONE person, running a Vanguard fansite, said he "heard" from a "reliable source" at Sigil, that Brad was always out because he was doing crack.

And we DO have a well documented refute by Brad, who said he was constantly out of office, shopping Vanguard around to new investors after Microsoft bailed on them. That has been backed up by Smed himself, who eventually scooped up Vanguard.

 

Originally posted by Vorthanion
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Jadedangel1
OP, I see many post from you on this thread and others, all in defense of Brad McQuaid. Why is that? Do you know him personally? This is a serious question, not me trying to troll you. Or are you Brad himself? If not, I just find it odd that you would staunchly defend someone you don't know. Despite all evidence to the contrary (circumstantial or not), how can you still defend this man? You act like everyone is on a witch hunt, but what has he done to give you the benefit of the doubt? Again, honest question.

 no one needs to pay for his drug addiction. Let him ruin his own life for that not everyone elses.

Okay, so you just lost 100% of your credibility if you believe tabloid clickbait.

 

I have a timeshare I want to sell you...

It was from an employee who said he didnt get paid from brad after he took 45k for himself. More reliable than anything you have said.

No, the drug addiction thing. Which was from an admin of a fansite. The 45k thing is also completely unconfirmed, posted on a website that gets maybe 40 hits a day, but that's not what I was calling out.

Yet you offer no counter facts, just more speculation in the opposite direction. 

The burden of proof lies upon the one spreading the opiate addiction rumor.

 

Originally posted by DamonVile
Originally posted by DavisFlight
Originally posted by tawess

 

I personally think it is the very simple fact that he is repeating the same mistakes over and over again. Overreaching and under delivering.

 

Also he could not project lead a kitten out of a paper bag.

 

But he is still a good designer, just not a project manager.

Over and over again? Source?

He's not the project lead, specifically because he learned from the mistake he made ONCE.

He's creative designer, and he has other people handing the finances and project management. But of course, people aren't interested in the truth, else Damonvile would have stopped posting by now.

What truth ? His project is yet again a disaster. Who actually cares why, it's him in the middle of it again. I'll be wrong the day his game actually launches and isn't another hollowed out shell of a game that takes years to fix. Till then it's just die hard fans trying to keep the fantasy alive.

It took you about 5 seconds for you to change your story. Suddenly he's not the project lead? Suddenly this project (that isn't out yet) is another disaster?

You can say a lot about Vanguard, but it was far from hallow. It's game features and content were packed to the brim. WHat wasn't there was performance or support.

If you want to troll, go right ahead. If you want to actually argue a point, you're going to have to try harder.

Originally posted by coventryhagdog
Originally posted by Joejc7135
Brad reminds me of that CEO guy from Robocop the movie that has great ideas and is done in by snorting coke off hooker cleavage and pissing the wrong people off.

 

   Pretty sure that's the only thing those two characters have in common.

   Who is dumb enough to donate money to a coke addict anyway?

  

Who is dumb enough to believe and perpetuate a completely unsubstantiated tabloid rumor from a defunct website?

Originally posted by DamonVile
Originally posted by Kuviski

I don't get the rampant hate against McQuaid either, but it seems to have really spread wide.

 

Really, it doesn't seem to be based on rationale but rather weak internet rumours, the type of which I've seen people try to spread of other (mainly indie) developers - in McQuaid's case he just happens to have a few failures behind him and that has made him an easy target of a campaign, I think.

 

What I find ironic is that while McQuaid's forced to take a lot of crap, Smedley seems to surprisingly be on the rise thans to EQN. If anything, he's  a person you would think people really have a reason to hate.

It's not the failures, it's the disasters. Why do you keep using plural? The only "disaster" that ever happened was when Microsoft changed CEOs and dropped Vanguard. He scrambled to find a new investor. If a game launched and didn't do so well people would probably forget about it and him. But when every project he's touched in the last decade seems to end with money scandals, staff and fans getting screwed over..etc.etc.. He has touched three games in the last decade. One is the second most successful MMO of all time. The second was the ONLY disaster, and the THIRD is currently still in development. and all of these things center around him.

Look at Curt Schilling as an example. He's not some monster or villain of the gaming industry. He's just a guy that messed up and failed at what he set out to do. People gossiped when it first happened and then moved on. Now if he were to do a kickstarter, take a bunch of money from people and then "fail" again but making sure he was well paid for his time. Opinions would change. Here's the flaw in your logic though... people were saying all this BS even before the "second failure". But I see where your mythical multiple failures are coming from now. You're counting Pantheon, which is still in active development, a failure for some reason? And pretending people have gotten screwed by it even though it isn't out? Someone needs to get a life, or perspective. 

Corrected it for you.

Originally posted by coventryhagdog

Going to ignore how his coworkers admitted that he's a coke head and rarely showed up to work?

 

 

You mean, the rumor, started by a debunked fansite, that never actually had a source, and that absolutely NOBODY has backed up?

That rumor seriously comes from ONE fansite admin who said he got it "from an inside source".

My dad works at Nintendo, and the Wii3 is coming out this December. I have a good source.

 

 

Originally posted by tawess

 

I personally think it is the very simple fact that he is repeating the same mistakes over and over again. Overreaching and under delivering.

 

Also he could not project lead a kitten out of a paper bag.

 

But he is still a good designer, just not a project manager.

Over and over again? Source?

He's not the project lead, specifically because he learned from the mistake he made ONCE.

He's creative designer, and he has other people handing the finances and project management. But of course, people aren't interested in the truth, else Damonvile would have stopped posting by now.

Originally posted by siicAdelic
Originally posted by Tibernicuspa
Originally posted by Geebus80

Brad, I am sure, is not a bad person, but he has let his fans down multiple times and the results of his efforts usually result in failure and or a big screw over.

You use words like "usually" and "multiple times"... what big "screw over" happened, exactly? People were let down by the state of Vanguard, and every squarely pinned the blame on his shoulders, despite it being more to do with Microsoft than anyone else.

What other times did people get "screwed over"?

ENNNNNN WRONG!!!

 

Sigil had a CONTRACT with microsoft that Sigil signed and agreed to. 

Sigil agreed to meet project development progression deadlines.

Sigil missed the first 5 deadlines in a row before microsoft even brought in oversight to check out the game direction and progress. ENNN, WRONG. Show me the source baby.

When the microsoft team saw the lack of progress and the piece of crap sigil was making, microsoft tried to step in and take over the project. ENNN, WRONG. Microsoft never attempted to take over the project. What happened was, the CEO that commissioned the game was almost entirely hands on, just checking in now and then. The SECOND CEO didn't want to make the MMO. At first he tried to shut it down, then he tried to have them completely redesign it. When Sigil refused, he cut them lose.

Brad threw a childish little hissy fit just like he did 100 times at SOE. Microsoft gave them three months to catch up the project Sigil ignored them, so Microsoft pulled funding. Okay, I'm starting to believe that this is some weird fan fiction, there is no source for any of this.

Sigil crawled back to SOE and got destroyed on the deal with SOE basically signing over the entire game for nothing.

Hence ended all association between Brad and SOE, and Brad and Microsoft.  Except for, you know,  when Brad was hired back by SOE last year... Dude, you have some serious SOURCE issues.

 

I mean honestly when nobody not SOE, Microsoft, Trion, EA, or even PWI want anything to do with Brad, you would think the public would take it as a warning sign. Smed has openly supported Brad multiple times since Vanguard. Try again.

This is an expert work of fanfic.

Originally posted by siicAdelic
Originally posted by Loke666

Brad is a brilliant game designer but he sucks at economy. As long as you pair him up with a realistic guy who takes care of the money and a few good programmers things are peachy but putting him in charge of everything will just make SIGIL repeat itself.

He is hardly a monster because of that, even if I still wouldn't put a dime into a project he is leading unless someone else hold the money.

You obviously do not know him. 

Brad never coded a damn thing in his life. 

Granted he stole enough code and credit some people may think so.

Uhh... he was one of two programmers who made WarWizard, the game that got them noticed by Smed, who hired him to code EverQuest. He was the lead coder on EQ for over a year before he focused on design work.

 

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