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MMORPG.com Discussion Forums

All Posts by DavisFlight

All Posts by DavisFlight

127 Pages 1 2 3 4 5 6 7 » Last
2522 posts found
Originally posted by ShavaKa

No. Lets leave the murder culture out of this one - there's enough war in real life.

Too late, it's a huge part of the game's plans according to Smed.

Originally posted by WillowFuxxy
Originally posted by Fingz

mmorpg.com has a forum for Destiny

http://www.mmorpg.com/discussion2.cfm/forum/1456/General-Discussion.html

I know that doesn't mean anything really. From reading around there's at least one place you have 32 players on screen at one time. Many places have 16 players.

A lot of MMOs don't have 32 players on screen.

I seriously doubt they would have created a whole page for this game if Bungie at some point didnt call the game an MMO.

 

Two months ago the trend was 'resolution doesnt matter' last month is was 'frames per second doesnt matter' now Machima is suggesting that reviews dont matter.

There are tons of games on this website that aren't MMOs. They even had Age of Empires Online, which only allowed you to play with up to 2 other people.

This website covers singelplayer RPGs.

It's not an MMO, Bungie doesn't call it an MMO.

Wait wait, there's a DESTINY board, but no PRoject Gorgon board? Cone on admins...

 

As for the map thing. If anything should be copied from Destiny, it's that. Mini maps ruined a surprising amount of features and feel from early MMOs. Most don't even realize it because we've gotten used to them. Any MMO without them is gold to me.

Originally posted by DMKano
Absolutely not. The problem is many are focusing on a handful of AAA studios as bwing an example of "all game developers on earth". Creativity is alive and kicking - you just need to look for it outside of 5 big name companies.

That's the issue though. The only MMOs that get any funding at all, or any experienced devs to make them, are all the same.

So the choice is, a polished MMO that's WoW reskinned for the 20th time.

Or an underfunded indie MMO with 3 developers that barely functions.

In the past, small studios could get fairly good funding for their MMOs without having to release WoW clones. Now they can't. Because investors are idiots.

Originally posted by BailoPan15

Enough of this! Battlefield 4 is an MMORPG! It is true because I said so, it also can have 64 players in a SINGLE instance !!!! Also there is progression -> It's mmorpg.

While we are at it, why don't we make Call of Duty a sandbox MMORPG as well? O.o 

Haha, pretty much. As MMOs like WoW focus more and more on small scale instanced content, people start to equate that with what an MMO is, completing ignoring the whole massively multiplayer part.

Except for TESO's RvR and GW2, the MM part has been sidelined for almost a decade, people are forgetting what it means.

Originally posted by rockin_ufo
Originally posted by DavisFlight
Originally posted by rockin_ufo
Originally posted by DavisFlight
Originally posted by Arawulf
Originally posted by TweFoju

how is this an MMO?

*its a serious question* as i dont have PS4 yet, and i do love the game so far ( by watching people streaming )

i plan to get PS4 next week and the 1st few games i will buy is Fifa 15 and Destiny, i love playing with 100 other players together, i dont mind that the raid can be only done with 5 people, but i do want to see 100s of players on the open world

:D

 

Thanks before

The problem in trying to define Destiny is that while it shares many aspects that are common in MMO's, it's missing others.

IT has almost no features in common with MMOs. It has a lot of RPG features, but almost no MMO features.

Good dungeons, raids, and grouping are not MMO features. So not a big deal that you have oversight. And before you throw out that "those are RPG features", let me know when my Role Playing Character has anything to do with multiplayer dungeons/raids/pvp

Dungeons are a staple of RPGs. The "raids" in Destiny are so small scale they could fit in Diablo 1. I guess that makes Diablo 1 an MMO now? And the "PvP" is just basic multiplayer, nothing massive about it. Is Halo an MMO for having PvP?

I guess 12 hour raids are the thing in RPGs now. Good to know. kthnxbye

I've been in dungeons in RPGs that have taken days, yes.

Unless you seriously want to attempt to argue that the LENGTH of a dungeon, someone determines whether or not something is MASSIVELY MULTIPLAYER?

Originally posted by Hariken
Originally posted by Fatalist
This game needs more press and more backers!!  It looks like the game we've been missing since original EQ days.

They have been saying the same thing about AA too.

Except AA has way more to do with WoW than EQ... It has sandbox elements.. eventually.

 

Originally posted by nariusseldon
Originally posted by DavisFlight

Considering it got average to poor reviews, and isn't an MMO...

 

safe to say "No."

 

Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

How do you know?

There is an extensive free beta test, and there are many who have played the game before its release. How do you know that it is not word of mouth?

Because almost all the "word of mouth" threads about the beta and alpha, were negative. Most of the reviews, were negative.

I know you love mutliplayer games that aren't MMOs, but you don't have to defend all of them.

Originally posted by rockin_ufo
Originally posted by DavisFlight
Originally posted by Arawulf
Originally posted by TweFoju

how is this an MMO?

*its a serious question* as i dont have PS4 yet, and i do love the game so far ( by watching people streaming )

i plan to get PS4 next week and the 1st few games i will buy is Fifa 15 and Destiny, i love playing with 100 other players together, i dont mind that the raid can be only done with 5 people, but i do want to see 100s of players on the open world

:D

 

Thanks before

The problem in trying to define Destiny is that while it shares many aspects that are common in MMO's, it's missing others.

IT has almost no features in common with MMOs. It has a lot of RPG features, but almost no MMO features.

Good dungeons, raids, and grouping are not MMO features. So not a big deal that you have oversight. And before you throw out that "those are RPG features", let me know when my Role Playing Character has anything to do with multiplayer dungeons/raids/pvp

Dungeons are a staple of RPGs. The "raids" in Destiny are so small scale they could fit in Diablo 1. I guess that makes Diablo 1 an MMO now? And the "PvP" is just basic multiplayer, nothing massive about it. Is Halo an MMO for having PvP?

Originally posted by Arawulf
Originally posted by TweFoju

how is this an MMO?

*its a serious question* as i dont have PS4 yet, and i do love the game so far ( by watching people streaming )

i plan to get PS4 next week and the 1st few games i will buy is Fifa 15 and Destiny, i love playing with 100 other players together, i dont mind that the raid can be only done with 5 people, but i do want to see 100s of players on the open world

:D

 

Thanks before

The problem in trying to define Destiny is that while it shares many aspects that are common in MMO's, it's missing others.

IT has almost no features in common with MMOs. It has a lot of RPG features, but almost no MMO features.

It means its the first days of a FREE GAME that got TONS of media hype.

 

It'll die down, especially considering the first 30 levels are the worst part of the game.

Originally posted by iridescence

There's a fine line here "innovation" sounds good but the majority of new ideas are in fact flawed on some level while tried and true ideas usually  got that way for a reason.

 

Except, most of the "tried and true" design is also incredibly flawed, and has actively been complained about for years, and has led to a massive amount of under performing MMOs that people burn out of in record time.

And it doesn't even have to be innovation at this point. Go back to ideas that worked 14 years ago and they'll seem brand new. That's basically what GW2 did.

Considering it got average to poor reviews, and isn't an MMO...

 

safe to say "No."

 

Besides, most of those sales came from the marketing campaign and buzz, which had a budget that almost dwarfed the game.

They LOST their creativity 10 years ago.

The original MMOs were made by talented veteran game designers who wanted to make simulated worlds, drawing on decades of crazy MUD ideas and their own imagination.

 

Modern MMOs are made by megalith publishers, who actively stamp out anything that makes the MMO too different from WoW. The people at the top are the people with money, not game designers. And the designers, wanting to keep getting paychecks, keep them happy by churning out WoW clones. Some, like Firor, are probably still creative at heart, but not allowed to use it.

Or, like Turbine, they get rid of their veterans and bring in underskilled college graduates to finish the game, because they don't really need to know good game design to just copy WoW.

It's good to see this featured up on the front page, but the preview really barely touched on any of the unique features this game offers.

 

I'd suggest checking out this reddit thread.

http://www.reddit.com/r/Games/comments/2frxez/to_those_that_miss_classic_mmorpgs_and_just_how/

Originally posted by doodphace
Originally posted by Loktofeit
Originally posted by furbans

Depends on the individual, but big company dev's know full well what sandbox concepts are, it ain't rocket science.  The problem is in technology limitation, budget, demand of publisher to make a profit, and who knows what else that dictate decisions that cause a sandbox less sandboxy.

 

That seems to be the real issue right there. Professional developers understand these issues, and many indie devs think they understand these issues. This would explain why many indie devs creating a sandbox style game promise the sun and the moon, leading the hopeful MMO gamer to light up and say "See! These guys get it!",  but eventually deliver little or nothing once they actually try to do it. 

It's not that indie devs get the concept better. It's that they don't have the experience to realize yet why others aren't doing it. 

Shh, don't speak truth here, they will throw Minecraft in your face in a desperate hail mary attempt to show that sandbox MMORPGs can make money...even though its not an MMORPG...but that doesnt matter though...

Making a functioning sandbox MMO is hard, and you have to understand game design.

A themepark MMO can be made by any moron with a budget. Just copy WoW.

Publishers want to make money, which is why, after 10 years of failed WoW clone after failed WoW clone, they're starting to pull out.

Why did FTP take over? Because there were no MMOs worth spending money for an extended period of time on. If you want to talk logic, the only huge breakout themepark game, is WoW. And the only huge breakout sandbox game, is Minecraft. Both make more money than God. (though at least Minecraft was original and spread through word of mouth, not advertising). 

The TRUTH is, we've had years of themeparks merging servers and laying off staff within weeks of launch, whereas in the past it took MMOs years before they even hit their subscriber peak. Numbers and profit are irrelevent here, because neither game design has been as successful as WoW or Minecraft. But there HAVE been tons of successful sandboxes/hardcore games in the past (I guess we're lumping EQ in with sandboxes now?) There haven't really been any break out themeparks since WoW except for maybe GW2? FF14 is still young but benefits from having almost no competition.

Originally posted by Varex12
Originally posted by DavisFlight
Originally posted by Varex12

Pure sandboxes don't make money. 

Eve (currently more subs than TESO AND Wildstar), and Minecraft don't exist, then?

Eve makes money because the limited (yes, I said limited) number of actual active players in the game have multiple accounts.

Hardcore folks buy multiple accounts in most MMOs. What's your point, and how do you explain Minecraft?

 

 

Originally posted by Cecropia
Originally posted by nariusseldon
Originally posted by DavisFlight
 

Hell, the first experimental MMOs turned out to be the best ones. VR is probably going to be at its best when it's aimed at the hardcore enthusiast.

For you may be .. certainly not for me, nor the market.

 

Funny how you consistently avoid arguments that show that you may not be as correct and in tune as you'd like to think you are :)

WillowFuxxy has given an example that clearly defies your definitive conclusion, yet you "somehow" completely dance over his posts. Funny that.

Perhaps you're using an extremely small monitor on whatever machine you're running and are not keeping up with all of the posts?

 

He's a blatant proud of it troll. The sooner everyone puts him on ignore, the sooner we can continue to have underailed discussions.

Originally posted by Varex12

Pure sandboxes don't make money. 

Eve (currently more subs than TESO AND Wildstar), and Minecraft don't exist, then?

Originally posted by rojoArcueid

I may be totally wrong although i dont think i am, but If DaoC PvP was still the best then nobody would be playing anything else for pvp. They were probably the best years ago, but at this point i believe only nostalgia keeps people saying it is still the best, when it is not the case anymore.

 

My thoughts.

DAoC at it's height was the best PvP.

 

The PvP is still fun, but a lot of the things that made the game, as a whole, nearly perfect, have been changed and abandoned. The fact that almost no one works on the game now is enough to keep most away.

 

But Mythic, and EA era Mythic fucked up DAoC beyond repair.

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