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All Posts by DavisFlight

All Posts by DavisFlight

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2326 posts found
Originally posted by Utinn

Who cares? He's never gonna re-create your old EQ magic.

He already has once, so...wrong?

Originally posted by TankYou88
Originally posted by DavisFlight
Originally posted by Vorthanion
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Jadedangel1
OP, I see many post from you on this thread and others, all in defense of Brad McQuaid. Why is that? Do you know him personally? This is a serious question, not me trying to troll you. Or are you Brad himself? If not, I just find it odd that you would staunchly defend someone you don't know. Despite all evidence to the contrary (circumstantial or not), how can you still defend this man? You act like everyone is on a witch hunt, but what has he done to give you the benefit of the doubt? Again, honest question.

 no one needs to pay for his drug addiction. Let him ruin his own life for that not everyone elses.

Okay, so you just lost 100% of your credibility if you believe tabloid clickbait.

 

I have a timeshare I want to sell you...

It was from an employee who said he didnt get paid from brad after he took 45k for himself. More reliable than anything you have said.

No, the drug addiction thing. Which was from an admin of a fansite. The 45k thing is also completely unconfirmed, posted on a website that gets maybe 40 hits a day, but that's not what I was calling out.

Yet you offer no counter facts, just more speculation in the opposite direction. 

The burden of proof lies upon the one spreading the opiate addiction rumor.

 

Which has been confirmed by his employees. Now its the oppositions turn to refute it...So far they have nothing, not even Brad saying it isnt true.

 

That's just the thing though. No employees confirmed it. ONE person, running a Vanguard fansite, said he "heard" from a "reliable source" at Sigil, that Brad was always out because he was doing crack.

And we DO have a well documented refute by Brad, who said he was constantly out of office, shopping Vanguard around to new investors after Microsoft bailed on them. That has been backed up by Smed himself, who eventually scooped up Vanguard.

 

Originally posted by Vorthanion
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Tibernicuspa
Originally posted by TankYou88
Originally posted by Jadedangel1
OP, I see many post from you on this thread and others, all in defense of Brad McQuaid. Why is that? Do you know him personally? This is a serious question, not me trying to troll you. Or are you Brad himself? If not, I just find it odd that you would staunchly defend someone you don't know. Despite all evidence to the contrary (circumstantial or not), how can you still defend this man? You act like everyone is on a witch hunt, but what has he done to give you the benefit of the doubt? Again, honest question.

 no one needs to pay for his drug addiction. Let him ruin his own life for that not everyone elses.

Okay, so you just lost 100% of your credibility if you believe tabloid clickbait.

 

I have a timeshare I want to sell you...

It was from an employee who said he didnt get paid from brad after he took 45k for himself. More reliable than anything you have said.

No, the drug addiction thing. Which was from an admin of a fansite. The 45k thing is also completely unconfirmed, posted on a website that gets maybe 40 hits a day, but that's not what I was calling out.

Yet you offer no counter facts, just more speculation in the opposite direction. 

The burden of proof lies upon the one spreading the opiate addiction rumor.

 

Originally posted by DamonVile
Originally posted by DavisFlight
Originally posted by tawess

 

I personally think it is the very simple fact that he is repeating the same mistakes over and over again. Overreaching and under delivering.

 

Also he could not project lead a kitten out of a paper bag.

 

But he is still a good designer, just not a project manager.

Over and over again? Source?

He's not the project lead, specifically because he learned from the mistake he made ONCE.

He's creative designer, and he has other people handing the finances and project management. But of course, people aren't interested in the truth, else Damonvile would have stopped posting by now.

What truth ? His project is yet again a disaster. Who actually cares why, it's him in the middle of it again. I'll be wrong the day his game actually launches and isn't another hollowed out shell of a game that takes years to fix. Till then it's just die hard fans trying to keep the fantasy alive.

It took you about 5 seconds for you to change your story. Suddenly he's not the project lead? Suddenly this project (that isn't out yet) is another disaster?

You can say a lot about Vanguard, but it was far from hallow. It's game features and content were packed to the brim. WHat wasn't there was performance or support.

If you want to troll, go right ahead. If you want to actually argue a point, you're going to have to try harder.

Originally posted by coventryhagdog
Originally posted by Joejc7135
Brad reminds me of that CEO guy from Robocop the movie that has great ideas and is done in by snorting coke off hooker cleavage and pissing the wrong people off.

 

   Pretty sure that's the only thing those two characters have in common.

   Who is dumb enough to donate money to a coke addict anyway?

  

Who is dumb enough to believe and perpetuate a completely unsubstantiated tabloid rumor from a defunct website?

Originally posted by DamonVile
Originally posted by Kuviski

I don't get the rampant hate against McQuaid either, but it seems to have really spread wide.

 

Really, it doesn't seem to be based on rationale but rather weak internet rumours, the type of which I've seen people try to spread of other (mainly indie) developers - in McQuaid's case he just happens to have a few failures behind him and that has made him an easy target of a campaign, I think.

 

What I find ironic is that while McQuaid's forced to take a lot of crap, Smedley seems to surprisingly be on the rise thans to EQN. If anything, he's  a person you would think people really have a reason to hate.

It's not the failures, it's the disasters. Why do you keep using plural? The only "disaster" that ever happened was when Microsoft changed CEOs and dropped Vanguard. He scrambled to find a new investor. If a game launched and didn't do so well people would probably forget about it and him. But when every project he's touched in the last decade seems to end with money scandals, staff and fans getting screwed over..etc.etc.. He has touched three games in the last decade. One is the second most successful MMO of all time. The second was the ONLY disaster, and the THIRD is currently still in development. and all of these things center around him.

Look at Curt Schilling as an example. He's not some monster or villain of the gaming industry. He's just a guy that messed up and failed at what he set out to do. People gossiped when it first happened and then moved on. Now if he were to do a kickstarter, take a bunch of money from people and then "fail" again but making sure he was well paid for his time. Opinions would change. Here's the flaw in your logic though... people were saying all this BS even before the "second failure". But I see where your mythical multiple failures are coming from now. You're counting Pantheon, which is still in active development, a failure for some reason? And pretending people have gotten screwed by it even though it isn't out? Someone needs to get a life, or perspective. 

Corrected it for you.

Originally posted by coventryhagdog

Going to ignore how his coworkers admitted that he's a coke head and rarely showed up to work?

 

 

You mean, the rumor, started by a debunked fansite, that never actually had a source, and that absolutely NOBODY has backed up?

That rumor seriously comes from ONE fansite admin who said he got it "from an inside source".

My dad works at Nintendo, and the Wii3 is coming out this December. I have a good source.

 

 

Originally posted by tawess

 

I personally think it is the very simple fact that he is repeating the same mistakes over and over again. Overreaching and under delivering.

 

Also he could not project lead a kitten out of a paper bag.

 

But he is still a good designer, just not a project manager.

Over and over again? Source?

He's not the project lead, specifically because he learned from the mistake he made ONCE.

He's creative designer, and he has other people handing the finances and project management. But of course, people aren't interested in the truth, else Damonvile would have stopped posting by now.

Originally posted by siicAdelic
Originally posted by Tibernicuspa
Originally posted by Geebus80

Brad, I am sure, is not a bad person, but he has let his fans down multiple times and the results of his efforts usually result in failure and or a big screw over.

You use words like "usually" and "multiple times"... what big "screw over" happened, exactly? People were let down by the state of Vanguard, and every squarely pinned the blame on his shoulders, despite it being more to do with Microsoft than anyone else.

What other times did people get "screwed over"?

ENNNNNN WRONG!!!

 

Sigil had a CONTRACT with microsoft that Sigil signed and agreed to. 

Sigil agreed to meet project development progression deadlines.

Sigil missed the first 5 deadlines in a row before microsoft even brought in oversight to check out the game direction and progress. ENNN, WRONG. Show me the source baby.

When the microsoft team saw the lack of progress and the piece of crap sigil was making, microsoft tried to step in and take over the project. ENNN, WRONG. Microsoft never attempted to take over the project. What happened was, the CEO that commissioned the game was almost entirely hands on, just checking in now and then. The SECOND CEO didn't want to make the MMO. At first he tried to shut it down, then he tried to have them completely redesign it. When Sigil refused, he cut them lose.

Brad threw a childish little hissy fit just like he did 100 times at SOE. Microsoft gave them three months to catch up the project Sigil ignored them, so Microsoft pulled funding. Okay, I'm starting to believe that this is some weird fan fiction, there is no source for any of this.

Sigil crawled back to SOE and got destroyed on the deal with SOE basically signing over the entire game for nothing.

Hence ended all association between Brad and SOE, and Brad and Microsoft.  Except for, you know,  when Brad was hired back by SOE last year... Dude, you have some serious SOURCE issues.

 

I mean honestly when nobody not SOE, Microsoft, Trion, EA, or even PWI want anything to do with Brad, you would think the public would take it as a warning sign. Smed has openly supported Brad multiple times since Vanguard. Try again.

This is an expert work of fanfic.

Originally posted by siicAdelic
Originally posted by Loke666

Brad is a brilliant game designer but he sucks at economy. As long as you pair him up with a realistic guy who takes care of the money and a few good programmers things are peachy but putting him in charge of everything will just make SIGIL repeat itself.

He is hardly a monster because of that, even if I still wouldn't put a dime into a project he is leading unless someone else hold the money.

You obviously do not know him. 

Brad never coded a damn thing in his life. 

Granted he stole enough code and credit some people may think so.

Uhh... he was one of two programmers who made WarWizard, the game that got them noticed by Smed, who hired him to code EverQuest. He was the lead coder on EQ for over a year before he focused on design work.

 

Originally posted by Kopogero
Originally posted by DavisFlight
Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

If SWTOR would feel threatened and endangered it just further indicator that the game is not great enough to generate decent revenue. Beside both SWTOR and SWG-pre CU might have the same IP, but they are both completely different games by design and because of this they could co exist together.

Yes, but publishers and higher ups are stupid, they don't realize that, else SWTOR wouldn't have been made the way it was (because who would intentionally make a shitty game?).

All they'd see is two Star Wars MMOs. EA would feel betrayed, as they're the go to company for Star Wars right now. It would never happen. And if it did, it would cost SoE a MASSIVE amount of money to renew the license.

Originally posted by Distopia
Originally posted by Xiaoki

The REAL answer is:


The deal with EA.


EA and Disney are the only publishers that can release Star Wars video games for the next decade.

That doesn't apply to online games.

You honestly think Disney and SoE and EA are all going to play nice together?

SWTOR is BARELY alive, the launch of ANOTHER Star Wars MMO would destroy it, and EA would get pissed at Disney, and everything would go to shit.

 

Are you people seriously this short sighted?

Originally posted by Vonatar
Originally posted by Kopogero
[mod edit]

As a game, in my opinion, it was mediocre. Combat was quite poorly designed and for a lot of professions led to one or two key ablities being all you needed. Stats and buffs were a total mess and unbalanced - fully buffed you could solo a Nightsister Elder. The planets, while large and beautiful in places, were also rather empty with the same assets used over and over and little variation. Missions were tedious credit grind and later on became only about destroying the lair to pick up the reward.

 

Those are my opinions on the game, yours may differ. However that's not to say the experience of playing the game back in 2003/4 wasn't epic. It was, but that had everything to do with the community and not the game mechanics.

 

[mod edit]

 

I partially agree with this. Though, I thought the combat was fine. Compared to all the other MMOs of the time it was more or less on par for quests and combat.

If the game were to be relaunched, it would almost instantly get get several hundred thousands of players who remember the community aspects of that game. The crafting (which is unmatched today), the cantinas, the housing, and the space expansion, are all still top notch.

What would need revisiting would be, combat, quests can be left as is, because let's be honest, no MMO has good questing without instancing everything, and that would destroy SWG. Maybe do dynamic events like GW2, but do them better.

And, the biggest change we'd need. No Jedi. The Jedi grind was one of the worst design ideas in MMO history, bar none. You either need to make it totally random chance, and put an expiration date on a Jedi so that everyone gets a turn (everyone would hate this), or don't have it at all. Jedi are supposed to be rare and powerful. By the end of pre NGE SWG, everyone knew how to get it, you just had to grind 6 months. The game because BH vs Jedi almost entirely. It was crap.

 

 

But with all these faults, it was still a batter MMO than almost any since then. It just had lots of room for improvement. But it isn't coming back, because Disney owns the rights, and they're not going to license that out without having to pay a massive sum of money.

There are several.

For fantasy, Darkfall is the best out there, and has some of the best combat mechanics in the entire MMO genre.

 

For scifi, there's Eve.

 

For indie sandbox stuff, there's Salem.

 

Originally posted by SEANMCAD

Darkfall 1 was that game.

 

What I dont understand is why would someone want to kill anyone and anywhere in the first place. Seems a little odd.

 

Never the less given that your PvP affects other players its hardly a minor request

 

Darkfall Unholy Wars is also that game. It's the same game, except vastly improved.

WoW barely did even in Vanilla.

 

Between the signpost NPCs with the !! over their heads, the in game maps holding your hand, the linearity of the world, the tiny instanced dungeons. It always felt more like a game than a world, compared to pre WoW MMOs.

Arenas? Absolutely not.

 

If they need small scale PvP it should be a noninstanced smaller RvR zone like the DAoC Battlegrounds, not some bullshit E-sports thing that a bunch of non MMOs do way better anyway. Waste of time.

Most of the design is honestly great. That's why most MMOs still use the blueprints (but miss all the details that made it actually work)

 

A lot IS nostalgia though, as it was the first big 3d simulated D&D world. There are design aspects that were a bit too harsh, like how long you needed to rest, how long respawn was, how slow xp was, and how harsh the death penalty was.

 

But those are all dials that can be tweaked. The core of the game, was great. The only real flaw in design was the item centric nature, which caused everyone to go to the same dungeons for the same items and end up waiting in a virtual line. This same exact flaw got copied into WoW, more or less, with an endless raising of level cap and more loot replacing more loot.

You forgot

 

Instancing

Quest Based leveling

Originally posted by DarthRaiden

Abandoning classes was a baby step in the right direction, also the mix match or armor.

Racial traits and for legged running for mahirims.

Along with the visuals of  real original DF races.

Now racial war has to be re -enabled, a working alignment system.

Rogue NPC cities,

A complex and rewarding crafting system.  Attributes on raw materials.

every item in game craftable.  Including Houses and House items.

Placing houses everywhere.

reintroducing the thousand islands for possible remote hideouts.

Adding back landmasses and put even more landmass in.

Give it some years before it becomes a full game enjoyble for MMORPG players at this pace.

Uh... most of that wasn't even in Darkfall 1...

Originally posted by Lord.Bachus
Originally posted by DavisFlight
Originally posted by Lord.Bachus
Originally posted by DavisFlight
Originally posted by Lord.Bachus

Lore and stories are great, you really feel part of middle earth during its most wellknown time

Too bad those parts do not play nice in an MMO setting.

This would be a great game... as a singleplayer or COOP experience.

As an MMO, the world feels too phased and instanced and fractured, articicial gates and invisible walls everywhere, and grouping is discouraged at every turn.

Thats why i play games like swtor tsw, lotro  and WoW...  Because they have great stories, story is the most important part of an RPG, and thats still what MMORPGs are, they are RPGs to enjoy with your friends online...

 

people like different things in games, calling stories in mmos a fail is only your perspective....

Erm, not really. Because the stories in MMOs do not measure up against stories in singleplayer games.

There is an entire genre of RPGs to play online with friends. Diablo, Titan's Quest, Neverwinter.

MMORPGs were always about things on a massive scale, hundreds of people playing together forming a larger story.

MMOs that try to do singleplayer stories always come out worse off because

a) the combat is worse than a singleplayer/coop game, because of net code limitations

b) the story is always worse because it is padded with fetch quests and constrained by the limited mechanics of the MMO genre. Also, the result of each quest is the same, and it NEVER impacts the game world.

c) Again, NO IMPACT ON THE GAME WORLD. Since everyone shares the same world, once you exit the instance, you influence ends.

 

I can't say a game has "great stories" when they force me to kill 10 wolves every 2 minutes to get the next chunk of "story".

Obviously you never played any of the MMOs i described... As there are many epic quests inthere way beyound killing ten donkeys.

 

still you dont see that the majorrity of players likes stories in mmos

There are plenty of epic quests, they're just all in intances and have no impact on the world. And the gameplay within said instances is very limited compared to the singleplayer games LotRO tries to emulate.

 

And if the majority of players liked stories in MMOs, SWTOR wouldn't have been the biggest failure in MMO history. And TSW wouldn't have failed. And AoC wouldn't have failed. Singleplayer storylines belong in singleplayer games.

Massive stories belong in MMOs. See: Asheron's Call. MMOs should be about simulating and evolving virtual world with thousands of others. Not about simulating a single scene from a movie with a bunch of bots and instances.

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