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All Posts by Hellscream07

All Posts by Hellscream07

6 Pages 1 2 3 4 5 6 »
118 posts found

Loved the article, and I definitely agree. Although I hardly delve into most modern MMO's crafting nowadays, if the system is interesting, I like to work with it a bit. A player-driven economy is one of the most interesting concepts to be part of MMOs. Crafting systems like the ones in Ryzom, or Vanguard, were quite awesome.


Reading about the recipes, though, immediately made me thing of Anarchy Online =) I loved how the recipes weren't given to you, but you had to ask around, try and/or look it up in the internet. Even more so if they periodically add new gear with new recipes, to give players something to look for everytime. 


6595

 

I was actually talking about it a few days ago with some friends, we all think the Engineer is not quite interesting, nor it does fit the world. I've seen a few pick the Elementalist, although it's one of my most expected professions, and by far my favourite in GW1: fits my favourite archetype (caster), and it can switch jobs on the fly, too! 

As far as Races go, I don't have a least favourite for now. Maybe Sylvari? Feels a bit out of place in GW2, or maybe I'm just more familiarized with the other races...

6478

Testing
SPAM Forum « General Discussion
12/22/11 4:15:20 PM

Testing indeed

Anygoe's got any buddy key left? I've always been interested in the game, but I ended up not getting it at release because of the strong reviews I kept seeing. Would really love to give it a spin now that they had the time to work on it

I remember beta-testing LoL back in beta. Having played DotA before, I can sy it's quite a great game. Left for several reason, came back shortly a couple of times and I can say it has improved so much since beta. Have to admit I never expected it to become so popular as an E-sport, glad it did though. Then again, I have to agree with people asking why it's been posted on mmorpg.com...

Indeed OP, the MMO fad has died a bit, but ppl still play. Personally, I stopped playing MMOs a while ago, only game I look forward to is GW2.

Testin' testin', one two one two.

As someone mentioend, saying this game has been "flying under the radar" when you guys have a huge banner of it it's kinda ironic xD But I didn't think much of it till I read this review...


Personally I'm not playing any MMO at the moment, at least till GW2 comes out. Just come here to keep up with the news and such. However, this game looks promising, especially since I've played Shadowbane for quite a while :)


Will definitely be following this. Any approx. Release date?


1514 :O

I've always been a toss player, ever since SC (even before BW) and for now I'm sticking with them :P

That said, I've been tinkering with the zerg lately, (which is strange since I didn't really like them back in BW)  but I can't still handle em very well :P

I've been looking for some sort of trial for APB for a while now xD A key would be appreciated, if you have any left.

E-mail is hellscream07@gmail.com

Actually, of the 3 pet classes, engi's pets hold aggro off the best. Well, the crats are pretty good as well, but as an engi is dam easy to have the mob sticking to your pet (surely much easier than with an MP, which pet really can't hold aggro at all).

Also, they're permanent, as the previous poster said, so that allows you to get a much higher lvl pet through wrangles and other buffs and keeping it with you for a good while. That's also the selling points of engis probably: it's quite easy to get a hold of a much higher lvl pet, so it's much easier to solo.

As far as weapons go, it really depends on what you like, engis are not really narrowed to a single weapon. If you're sticking with a free account, then probably pistols. Relatively easy to level and there's a good choice of pistols to use till lvl 200. If you have SL (not sure about LE, played through it, but not with an engi), then there are a good choice of perks that improve grenade weapons, and also a very good 1 that can be crafted for engis, I remember people lvl 210+ using it. I knew several engis that would go pistols till lvl 200ish, then get a hold of the grenade weapon (can't remember the name sry, haven't played in quite a while) and respec for it.

Edit: Uhm...Opi would help with evades for PvP, for PvE Solitus would be the way to go. Nano is a good boost early on since it lets you use better bots early on, but at end -game it won't matter as much and the lack of Con and HP will hurt.

PvP...err...not really sure, though I remember alot of people complaining that LE nerfed engis in PvP really hard.

And about the bot, it's true you can wrangle/mp buff/etc to use a higher level bot, but OverEquip rule for gear still applies, meaning that if your skills go below 75% of the req, it'll stop listening you until you bring it back to 75% or higher.

Mage all the way xD

I've tried both, and I have to say I found my mage was alot more fun than my lock (although Arcane rotation at 80 is...kinda...zzzz)

Hm....I'll try to go over each point:

#1 Both of them level fairly quick. If you can get the handle of Frost AoE kiting, the mage can definitely level quicker. Warlock is easier though, both for group of mobs and single elites.

#2 Hard to say. Warlock is generally less squishy and has alot more CC tools in PvP. Frost Mages can survive and outrun the ambushers easier if you know how to play them.

#3 Eh....Again, hard to say. Both have great group pvp capabilities.

#4 Isn't it pretty much the same as question 1?

#5 Neither really, both are great, can pull amazing dps and can AoE like a pro to top meters.

#6 Probably the lock gets this one. Destruct and Afflicction play quite differently from each other and both work really well. Demonology works great to level with and it can be fun.  Although Fire, Frost and Arcane have their differences for Mages, they mostly play the same, except maybe in PvP.

#7 Uhm...I'd say both, maybe mages have a slight advantage because they can AoE kite and clean off aggro easier. But it hardly matters.

 

Hope it helped.

PvP wise, the only MMO that comes to mind is GW. I know, some people will argue about it, but regardless of how you wanna classify it, it's fun at the beginning and lets you come back from time to time for PvP. WAR...well, it's not bad...if it had a bit more of pop. I've been playing off and on the trial.

Here's a suggestion: if you're into RPG and looking for good PvP, why don't you check the MOBA genre?

DotA, LoL, HoN, and soon enough Bloodline Champions.

I loved the movies and all, but...swap R2-D2 and Hk-47 and we're set. HK-47 was just...too awesome. Combat-wise and comic-wise (especially comic-wise). Me wantz to buy a droid from the HK series as a companion in SWTOR.

test
SPAM Forum « General Discussion
5/30/10 3:01:40 PM

test

Originally posted by Besttheiswow

...why try to innovate...

You're right. Why the hell try to make something new when you can copy what worked before and do just fine? I mean, just check the rest of the MMORPG's, WoW worked great, the rest of the companies were smart enough to copy the same formula, and now they're doing grea....ah, wait, nvm.

Seriously though, I haven't played the game but I did hear it was way simplistic compared to the older ones. In this case they could have gone with older simcity mechanics, put it together as a mmo and do much better probably. I guess the problem was that they aimed big and went with the "dumbification" that has gone mainstream in the last years.

I thought SWToR would be the MMO to show the industry a change. But as I hear more bout it and GW2, I'm slowly changing my opinion. Definitely a game to look for.

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