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All Posts by RollieJoe

All Posts by RollieJoe

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376 posts found
Originally posted by Akerbeltz

Correct, it's about a guy getting scammed and ridiculed by a bunch of bastards because he consciously got into it.

 

He wasn't cornered or isolated, he wasn't forced into that decision, he could have logged off at any moment when the reading started. He didn't do so, he even neglected his wife.

 

The reaction of the sensationalistic crowd here is basically a tale of immaturity and not accepting nor respecting  responsibility for one's actions. You come across bastards, scammers and evil people in all aspects of life. From your workplace, to a game of poker, to an EVE session.

 

Personally, I believe that the ones that accept the above, deal with it and try to learn, tend to be better people and have more moral integrity. The rest tend to be hypocrite man-children  with double-edge morals that blame others for one's mistakes and who have an inclination towards paternalistic/totalitarian political regimes, all the while taking advantage of others' disgraces to promote their personal/political agendas.

This is one of the most intelligent posts I've ever read on these forums.

All I have to say is that mentally unstable people should not play multiplayer video games.  I see the same kind of rage in MOBA games every day.  These people should not be allowed to have internet access.
I want to try this character because I like wolf snakes or something.

I love keys, keys dripping with butter.  Mhhhmmmm.

One thing I didn't realize initially is that this is a strictly SINGLE PLAYER game.  There is no massively multiplayer, heck there isn't even any multiplayer.  You can't join a party.   You can't fight against other players.   Instead you can play "maps" that other players have made, and you get rewarded for completing these maps while the creator gets penalized.  

 

Not saying its a good or bad game, just making note that there is no multiplayer at all.

I've been playing MMO since before the days of the run 'n gun, fly by your pants sort of thing.  This is back when, and from a broad experience everything can be said to be evolving.  We see this feature or that game shift or add this or that and we buy it to try it out.

 

That's ok (though some may say its not) but in either case its not what I wanted to talk about.   Let me give an example, an analogy.  At subway you can buy a certain footlong sub for $5.   Or you can buy the same sub but only half that size (half a foot) for $4.   What reason could you have to buy the half a foot?

 

1) You only have exactly $4 to spend on lunch, not $5.   In this case I suggest you NOT buy a sub at all if  you only have $4.  There are many cheaper lunch options.

2) You aren't hungry enough for whole sub.    Ok then why not save half for later? 

3) You aren't aware of the small price difference.  Well now you are, you can no longer use this as an excuse to buy only half a sub.

 

Those are the ONLY 3 reasons I can think of.  Someone please feel free to add another if you can think of one.  There is no need to flame/troll if I missed a reason you can just politely explain why you think there should be a 4th reason.

Wizardry, ignore the trolls, the game is clearly p2w.   But my question is, what CCG isn't?    Faeria is the only one I know of that isn't p2w, its b2p and grind2win  (duels of the planeswalkers don't really count).    But every other CCG from Duels of Champions to Infinity Wars, Hearthstone to Solforge, and even hybrid games like Cardhunter, all have the same payment model.    You mention MTGO which is also pure p2w without even a way to grind the cards slowly.

 

I guess bottom line is, if you don't like p2w, CCG games are NOT the genre of gaming you want to be in.   Of course if you love CCG's but just hate p2w and want a game where everyone has access to the same cards, there's always Cockatrice.  

I've personally decided I won't be playing 1 of these games, and I'm waiting to decide on the other.   BUT I hope they both do well enough (as FF:ARR is apparently doing) to show that the market for Subscription MMO's is still alive and strong, and that just because other devs are releasing 20 f2p thrown together cash grabs a month doesn't mean the entire genre has to go that route.
I finally got past their poorly coded age gate, but doesn't look like Suzie Ford read the article she's talking about.   It does not mention PvP, at all, at any point, in any way.  The entire AMA is basically about preorder bonuses with a dash of race/alliance questions thrown in.   Nothing at all about PvP.
Just another 2 day stress test like last weekend.  I am disappoint.   Nothing about release.  Nothing about open beta.

@Badaboom/Galadourn - If ESO could have a server or even just an optional zone with DF:UW's ruleset (specifically FFA/Loot PvP) I'd personally love that.  Some real risk/reward.   I liked almost everything in ESO except for the PvP ruleset.  While I liked almost nothing about DF:UW except for the PvP ruleset.

 

@jidakra - The point I was making was that, despite the imbalances, a small group of prepared and skilled players could "win" there, in rated arena.  Even if it took extra skill, even if it took careful group composition, even if others had it easier, a small group that was skilled enough would be rewarded.   That isn't the case in ESO, where for example, 3 players, no matter how good, can't have a determinate effect on the outcome in Cyrodil.  To be sure they can help, they can contribute, they can swing the balance slightly in their team's favor, but that of course isn't at all the same.  Some players undoubtedly like being a small part of a larger force and not having the outcome rest solely on their shoulders, and that's fine.   But it would be nice to have an option for the other players who don't prefer that.

 

@Satarious - I'm not sure what post you were reading but it doesn't appear to be mine.  Of course I'm not expecting a small group to have any real impact on the outcome of combat in ESO, as it is currently designed.  What I would like, is another PvP option where skillful play in a small group CAN have a real impact, which is an option that ESO completely lacks atm, and the reason we won't be playing it. 

@DMKano - Even if this were a good solution (and I don't think it is), it will only last until most players are 50.

 

@Soki123 - I agree that no risk or little risk (beyond a few minutes of running) takes most of the fun out of PvP.  I'm not a fan of the zerg warfare personally, however both of these things are a matter of taste.   Ideally ESO would have PvP to cater to both, instead of just 1 total PvP option.

 

@Galadorn - The PvP points can be used for a number of things and are part of character progression (in PvP), so they have a point up until you buy the things you want, then they no longer have any point at all.  The other "point" to PvP in ESO is to try to control keeps in Cyrodil for buffs/bonuses to your character.  These buffs are temporary however and keeps are constantly changing control as the zergs move around, taking and re-taking them. 

 

@jidakra - I think MMORPG's are the ideal genre for the experience I'm looking for.  I just don't think ESO will be that experience due to having such limited PvP options.  I agree that balancing in an MMO is very difficult, but "perfect balance" isn't something my friends or I require.  We're just looking for some risk/reward PvP where skillful play is rewarded.  (On a side note, I also played arena PvP heavily in WoW although only during TBC and managed to get top 3 in my battlegroup in both 2's and 3's.  While I wouldn't say PvP was "perfectly balanced" by a long shot, one thing that was definitely true was that ANY class could reach top ranks in rated arena then, if played well and with an appropriate group.  No, a 3-healer team couldn't get gladiator of course, but in the top 10 of 2's and 3's every single class in the game was represented.)

 

 

My friends and I were all excited for ESO.  We played the Beta and unlike what seems like others didn't mind leveling from 1-10.   We liked the combat, we liked the progression, we liked the graphics, sound and skills.  We pretty much liked everything except for the bugged out quests and when the servers were overloaded and non-functioning (takes 30 minutes to load into a zone).

 

Then we hit level 10 and jump into PvP, which is what we were really looking forward to, especially with ESO's combat system which we really liked.  After 4-6 hours of Cyrodil though, we all decided ESO wasn't the game for us and we wouldn't be playing it.  There are two main reasons why, and I'm posting them here not only to share our thoughts but also in case among all the fanboys and/or trolls there is an insightful player that can perhaps point out something we've overlooked.

 

1) No risk and little reward - We enjoy PvP where when you die, you lose something more than a few minutes spent running back to the fight.  The rated arena play of Guild Wars 1, TERA, or WoW for example, where losing costs you ranking.   Or better yet, the PvP in EVE or Darkfall, where losing costs you your items/money.  In ESO when you die it is only a slight inconvenience caused by the time it takes to teleport back to a forward camp or ride your mount back to where you were.  As for rewards there is a similar issue.  Alliance points can be earned simply by spending a great deal of time running around with the zerg, even if you do next to nothing.  In other words, they are a grind, not a challenge.  There is never a question of "can I get X alliance points?"  The answer is always "yes, just need to grind more."   To compare this to WoW/TERA for example, it is the equivalent of farming non-rated battlegrounds for hours/days/weeks.  You can basically play semi-afk and get the same rewards as the very best players.  Of course, your alliance gets some temporary bonuses for holding keeps, but you have little influence on this.  Even if you manage to help a zerg take a keep, as soon as you leave/log off that reward can (and likely will) be quickly taken away.

 

TLDR: There is no significant death penalty and the only rewards are based on grinding rather than skill or performance.

 

2) The outcome is mostly beyond our control - We enjoy PvP where, if we play better than our opponents, we win.   By "we" here I'm referring to my group of 4-5 people who game together.  In ESO no matter how fantastic a group of say, 4 people, is, the outcome of PvP is largely out of their hands.  Just like in GW2, large zergs cannot be fought by small groups.  Overwhelming numbers trump skill every time.  A small group can break off from the zergs of course and choose not to siege or defend, but rather go behind enemy lines to try to capture lesser objectives or get some random kills, but the effect these tactics have on the overall battle is small.  A perfect example is during the beta at one point our group of 4 had managed to kill over 30 enemies (obviously not all at once, but we did win a 7-8 vs 4) without a single death on our side and yet our faction still lost 2 keeps during this time period.  So even though the 4 of us "won" our fights, we actually "lost" the battle, because our zergs weren't as good as the opponent's zergs. 

 

TLDR: If our group plays better than our opponents, we want to win.  We don't want victory/defeat to be primarily dependent upon the actions of dozens of other people on our "team."

 

Of course, I realize that these two complaints are personal in nature.  I'm sure other players hate PvP where they might lose something significant for dying, feeling that that would make the game too stressful or challenging and they just want to play a game to relax (nothing wrong with that).  I'm also sure other players enjoy the large scale battles that are more about the communication and movement of giant groups rather than small scale encounters.   But we don't enjoy these things, and are disappointed that the ONLY option for PvP in ESO is Cyrodil.  By all means, keep Cyrodil, I'm sure many players have and will continue to enjoy it.  But until/unless they add other PvP options where small groups can be rewarded appropriately for skillful play, ESO will hold no interest for a significant number of MMO gamers.

No need to grind, just break out your wallet.  Or use one of the many still unpatched exploits.   Heck, why not do both?!
Fixed my graph link, this forum doesn't work well for putting in pictures or links it seems.

Trying to decide if I want to pay $10 to test GV and I have a question I hope a current player can help with.  Roughly where on my graph does the *PvP* combat in GV fall?

http://imgur.com/TLJ7tZQ

Some specifics or even better a link to a gameplay video with some PvP combat would be great, but if  you can't provide those just a general idea would still be appreciated.   Thanks!

I was thinking about giving TERA another try myself.  What role do you plan to play?   (tank/healer/dps)?
Originally posted by Furion-Hunter

The problem in my opinion is i think it will get boring real fast. It feels like its missing something. Its soooo easy to take over a keep and then everyone runs off and abandons the keep and then you lose that said claimed keep, then 30 mins later ppl wake up and re take the lost keep. rinse and repeat for the whole day with that keep changing guilds every turn. It would of been nice to have a sense of home feeling to keeps and other cappable places.

 Atm it justs a zerg running to 1 keep then to another. Guilds will cap a keep then go to sleep( or other things ) and lose the keep, what did they gain? what was the purpose? theres no meaning to it, whats the point.  You can hire mercs to put in your keep but they dissapear after 5 mins. you can put balistas and other siege equipment.. but they die if no 1 is on them around 3-5 mins.. theres no sense of progression.

 

Am i the only one who may be thinking this?

 

p.s im half cut not sure if this makes any sense lol

I've put about 14 hours into EOS PvP now and this definitely sums up the PvP for me.   The combat itself, as in character control and skills, is fantastic, but this PvP system is incredibly boring.  Zerg here, now zerg there, now go back and zerg here again.  An individual player or even a small group can have no significant impact on the outcome.  Then add to that there is nothing to lose by dying and virtually nothing significant to gain by killing, and you have one of the least exciting, least meaningful PvP experiences to come out in an MMO.

 

Which is a shame because I really wanted to like ESO.  I LOVE the combat, the graphics/sound are great, the skill system and world are great.  But if this PvP system is the only PvP to be found in the game, it doesn't merit a box+sub for me. 

Getting through the immensely long quest chain to finally face the Ultima weapon, beating it, but then seeing it turn into its true "shadow form" and then......and then the music starts.  Anyone who has played this will know exactly what music I'm talking about.  The first truly epic feeling moment I've had in an MMO since watching Marshal Windsor walk back into Stormwind in 2004.
Originally posted by Jean-Luc_Picard

One saying that Landmark has less features than Minecraft has either never played Landmark or has a special agenda.

You clearly have never played Minecraft, or else have a special agenda.   Actually, I'm sure you have a special agenda, judging by you posting in basically every EQ:L thread on the entire website trying to defend it. 

 

Personally, I think both games are incredibly boring (and minecraft looks terrible), but objectively Minecraft in its current state compared to EQ:L in its current state has ten times the features, including building, crafting, rule sets, mods, customization, exploring, combat, you name it, basically everything except nicer graphics. 

 

Can you fight monsters (or anything) in EQ:L right now?  Nope.

Can you grow crops or raise animals in EQ:L right now?  Nope.

Can you design your own world with virtually limitless sized constructions in EQ:L right now?   Nope.

Can you build complex interactive structures like a roller coaster that triggers a lava flood in EQ:L right now?  Nope.

Can you make your own mods to tailor the ruleset the way you want in EQ:L right now?  Nope.

Is there anything significant you can do in EQ:L right now you can't do in Minecraft?   Nope.

 

Could list another 50 examples I'm sure but no point.  EQ:L is a tech demo, not really a game right now.  Maybe it will become a game later.  If you enjoy building things and like trying out all the building simulators that have spawned since Minecraft and don't care about playing an MMORPG or RPG or even a traditional "game" then EQ:L might be great for you. 

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