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All Posts by Lasastard

All Posts by Lasastard

17 Pages « 1 2 3 4 5 6 7 » Last
339 posts found

If you are thinking about it, it's usually a good sign that it's time to let go. You can not rationalize a decision like this - pro or contra. 

 

Game addiction is something you should not take lightly. It does not come with the same physical destruction as chemical drugs, but it will slowly but surely erode your social and professional life. Think about how you could use your apparently extensive gaming time to learn new, actually useful things, hang out with friends, do sports, etc. 

From my point of view there is usually 2 reasons for playing a game as obsessively as you are apparently playing WoW:

- Social interaction

- Feeling of accomplishment

If you need to resort to a game to get that, maybe you need to think about why that is and how you can change it. It was somewhat addicted to a game for a while and it is not an easy thing to get yourself back on track again. Going cold turkey is a start, tho. I also have a PS3 for my gaming fix and found it to be a less demanding substitute. But it is prolly better for you stop playing all together, at least until you feel that things are under control. As others have pointed out - find a new goal that you can pursue. Or better, multiple goals to make sure you don't replace one obsession with another. (i.e. lean an instrument, learn a language, shave off some extra weight, read some of the classics, get a girl, etc)

Having no quests means basically that you are watching a movie without plot. 

You know, I could live without much questing in DAoC, because the point of the game was RvR and killing mobs was merely a way to get there. But a game that revolves around killing mobs should perhaps try to wrap that into some sort of story, give it context, otherwise it becomes meaningless and ultimately boring (to me). Character advancement as the sole purpose of playing a game means nothing to me...

 

/edit: maybe I need to qualify the above statement. I didn't mean that quests are necessary per se - in a sandboxy game I can live without quests, but then again, FXIV is not a sandbox, is it. 

Why it fails (for me):

 

- classes are largely mirror images between factions; lazy and boring

- combat lacks oomph - as someone else said once: it's not kinetic. In DAoC (to give an example), you actually got the sensation of hitting your target through the way the animations were done. In WAR it's just aimless buttom-mashing and you never feel like you are hitting anything but air

- world-design is very, very linear

- lacks a proper social layer (better crafting system, housing, an incentive for people to communicate - even grouping is done in a way that you never have to talk to anybody, in principle)

- Keeps are a joke - if you compare them to what DAoC has done already years ago (destroyable walls, upgrades, siege weapons that could be placed anywhere, etc)

- Knockbacks are a clowny effect in a RvR game. I'd take mezzes and what-not any day over knockbacks. 

- the combat system, all in all, is too simplistic and arcade (see also point 2)

- two factions = no balance

 

And none of these things are easily fixable - starting from requiring completely new animations, over adding a third faction and re-imagining new classes. Will never ever happen. 

It's designed for consoles - so you need to be able to navigate it with a controller. That's about it, I guess. Not sure why they couldn't be bothered to have an UI optimized for PC, but guess that's just one shortcoming of the game by what has been reported so far. 

Well, as others have said; it's a pretty nice system - minus the graphics card.

I guess there was a particular reason to go for this configuration (work computer?) - otherwise I would have held out for a laptop with a better graphics card and/or dumped 2 Gigs of RAM if need be to fit the budget. 

 

Will it run LoTRO? Maybe, on low settings. The CPU is more than sufficient, but the graphics card will severely bottleneck your system for gaming.

#1 DAoC

#2 SWG (Pre-NGE)

 

Other MMOs I found too simplistic and meaningless (not a big fan of pointless gear grind for the sake of having *that* item)

oh and since some people mentioned updating DAoC with the WAR engine - there actually is a little teaser of how that would look like right here: http://www.youtube.com/watch?v=igrMFiBRFCA&feature=related

Well, I have to admit I am a bit surprised by some of the Warhammer scores (PvP a 10/10- pah-lease...).

DAoC 2 would be sweet, true. Alternatively, Mythic should consider reviving DAoC by taking up development again. A new expansion, the promised DAoC Origins server, an engine update... That game still has the potential to be a contender in todays market. Maybe not WOWesque subsriber numbers, but certainly more than it has today. And/or lower the subscription fees to make it easier for people to maintain a subscription alongside other games.

 

Anyway, there is lot's of things that Mythic could do to treat the game and it's community better, but alas...

Oh the nerd-rage every time someone comes and says something somewhat negative about this game - hilarious, really. So unless someone has devoted the past few years to reading up on every detail of this game, he/she is not entitled to an opinion? I think this is not the first report of the game being somewhat underwhelming in terms of mechanics. Does that mean that it will fail? No. They still got time to polish it. But I think it is a safe bet that SWToR will not re-invent MMO gaming, but seems to stick to a lot of established ideas. I'd call the the WoW-route. But this near-religious devotion of some people to something as trivial as a computer game (or rather the idea thereof)  is just mind-boggling...and sort of sad.  

DAoC pre-ToA

RVR was the only thing in any MMO that kept me engage for any length of time. Could never really care for PvE raiding, but RVR was just a prefect system to challenge you and  confront you with an almost endless number of situations.

I suppose you wouldn't see a big improvement. 4GB is suficient for most games, afaik. If you want to boost performance, a SSD Drive, faster processor and gfx card are perhaps a better investment.

I remember in the early days of DAoC when we learned that a well-known player on our realm had died in a car crash. The GM of our server arraged a memorial service and literally hundreds of people from all three realms would gather in the frontiers. We couldn't communicate between realms, so we just all payed our respects in silence. It's sort of a sad memory, but at the same time it was also moving to see this sense of community. I am not sure that could ever happen in 'modern' games.

Totally agreed - re-launching DAoC would make them a pile of money in box-sales alone (if they switch on the hypemachine they had for WAR), with comparatively little investment (lore and much of the developer tools/engine are already in place and tested).

My feeling is that Mythic will cease to exist over the next 1-2 years, getting absorbed into Bioware and other projects at EA. DAoC is heading towards the end of its lifespan and WAR never really took off. As discussed in another thread, it may be a good idea for them to re-visit DAoC and either develop a sequel or give the orginal game a singificant facelift and re-launch it. It still has a large fanbase, albeit few active players. Using DAoC as a platform for a new project would involve less risk and time than a new game, too.

DAoC Trials of Atlantis.

Was an avid RVR player but making me farm scrolls, camp item spawns, level stuff for days and weeks on end and finally sit through hour-long raids with dozens or hundreds of people (half of which at least went LD once) - not cool, Mythic. Really not cool...

Looks pretty amazing, true. Then again, afaik, they have little in the way of game play so far. And that is what will make or brake the game, if it should ever come out. But I wish them the best of luck!

I'm actually not sure whether I want a DAoC 2 or a facelift for the current version. I think a DAoC 2 would allow them to re-invent the world and classes to make the game fresh again. I suspect that a mere graphics update wouldn't bring the game back to life for very long. Most players have been there and done that, so to speak. An 'origins' server may sound interesting, but since most old-timers have little to discover there, it would probably all come down to a race of which realm gets the most toons to 50 as soon as possible to dominate the frontiers. That could be fun for a while, but it wouldn't really bring back the game many of us remember.

Always applaud people with a vision, but considering the legal issues surrounding the game and companies inolved, this will likely not happen. On the oneside you have Pix, who wrote the engine, on the other Farlan who allegidely stole it and well, the whole thing is a big big mess. Not even sure if the lawsuits are all settled now, but eiher way I highly doubt you will get anything from either company. As others said, the company that owned the art assets etc doesnt even exist anymore, afaik..

But there would be other ways for you to get going in MMO development, I guess (Realmcrafter etc).

Originally posted by noblot

Lets not forget the problems that DAoC had, and to large extent were overcome in WAR. Pretty much no instant death, limited stealth, crowd control that worked (in my option, certainly the Mez, stun, stun, didn't happen).

Taking what is good with WAR and putting that into DAoC2 would really work. Mirror classes put pay to the "realm" balance arguement. However three realms is a must. I think city invasion could work, but not a "moving" battle front - that pretty much killed the "ruddy hibs own our tower, lets go get it back!" feeling. Tomb of Knowledge, quest system, public quests, and maps, all worked pretty well.

To conclude, really what we want is a melding of the best bits of DAoC and WAR; now that would be a game worth a testicle or two (well someone elses testicle anyway, preferable a Hib!)

 

I respectfull disagree. Mirroring classes is, well, lame... for a lack of a better word. Sure, there were issues with class balance, but much of the whining was either adressed or was just that, whining. If you get your ass kicked, it's easy to point fingers and say "because this class has this or that ability, it's overpowered!". Personally, I played all three realms (with and without setgroups) and the reality is that group or zerg balance was pretty ok, but player skill (and realm rank) factored in immensely. The class system was something that makes DAoC so unique, to this day.

I do agree that WAR got some things right, but classes isn't one of them. And the whole debate on CC has been done a few pages back. If you surround yourself with half-way decent players, there was no problem with CC imho. There were enough ways to counteract it. And I found CC in DAoC much more tolerable than in WAR with all the silly knockbacks and whatnot.

There is a difference between converting some maps into something the crytec sandbox can render and changing the engine on which a game is running. The best we could hope for is face-lift using the Warhammer engine (which is, I believe, a somewhat advanced version of the DAoC one).

Just imagine 200vs200 keep fights using the crytec engine... and now add exploding computers and melting gfx cards to that mental picture.

17 Pages « 1 2 3 4 5 6 7 » Last