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All Posts by Falesh

All Posts by Falesh

4 Pages « 1 2 3 4
77 posts found


the problem is .... the zealot were a marine, a ghost, a marauder, a hidralisk, a defiler, a templar, alltogether and heavliy relying on macros and scripts to be effetive...  so darkfall is not a sandbox mmorpg but an FPS arena with king of the hill? serious question  

Darkfall has PvP, PvE, crafters making the majority of the gear you wear, enchanters enchanting that gear, trade, lots and lots of politics, exploration, and so on. So no, it is not "an FPS arena with king of the hill". Yes the game is not perfect but it suffers most from myths spread by people who have not played it long enough to find out what it actually is.

Darkfall may not be the perfect sandbox but imposing themepark restrictions like safe zones, PvE servers, limiting full loot, etc will only make it less of a sandbox. Yes Darkfall could attract more players by turning into something it was not designed to be but what is the point of that? There are plenty of PvE/consensual PvP games out there so why change games that try to do something different into something that is already abundant?

I would wait for DF:UW rather then starting now.

Just to show that the world was not barren at release I found a map I made, and it is not fully filled in, for my guild back in the early days after release: http://homepage.ntlworld.com/andrew.baldock/df/mapm.jpg


Originally posted by Tamanous

Originally posted by futnatus Does DF have no gameplay value beyond the PvP aspect?
Very limited in the first game. Almost zero pve purpose other than grinding skills and farming for base creation the guilds mad rushed to using the bugs and exploits they hid from the devs upon release. They added more and more pve content through patches through. It was pretty much a barren world early on. Compare this to Asheron's Call where you would spend countless hours exploring the huge world simply for pve reasons.   I cannot speak of what the current DF pve status is but I know it is somewhat of a focus in the newer version. It is my the most important aspect to the game I look forward to seeing. Pvp, as exciting as it can be, is never anything more than killing players and siege warfare which frankly is repetitive and does not utilize an entire virual world without pve. Everything is resource controlled through crafting which is supposed to drive pve and pvp. The largest issue was the total lack any sort of ecology giving any feel of a living world in which to live in. That is what I hope to improvements in.
 

This paints a very different picture to the Darkfall I have been playing since release. There have been mobs all over the place for years and people PvE all the time for crafting mats, gold and other stuff. Bare in mind that equipment has a durability in Darkfall so you need to PvE to replace your gear even if you never lose it in a fight. Since Darkfall has a very large map and certain mobs that drop stuff you need for specific things only spawn in some parts of the map travelling to PvE is also something people do.

If you want to see how many mobs are around open this map and tick all mobs on.

I actually find Darkfall PvE to be more entertaining then the non-raid PvE in other games because of the aimed nature of the combat. You need to hit the enemy with your arrows/spells/melee and you need to dodge their attacks. This is much more fun then tab targeting a mob and pressing buttons till it dies.

With regards to PvP while PvEing. I have chronic fatigue, I cannot PvP all day because the adrenaline you get in Darkfall PvP is tiring. So when I did PvE I simply ran away if someone attacked. There is always the chance they will get the drop on you and kill you but the loss of that could be mitigated by wearing relatively cheap gear and banking often.

Darkfall is special because it does not compromise and add stuff like safe zones. That is what makes it great, it is also what makes it niche. There is plenty of demand for a game like this, they just have to do it better then they did at the start of the first version. There are also plenty of games that have consensual PvP and no full loot.

I would much rather the game market had more niche games rather then lots of clones that try to please everyone and in doing so never achieve greatness.

A guild forum would be useful.
Looking good!
http://www.dfstuff.com/index/index/search/shadows+off/Originally posted by naljeja
Originally posted by mikethk
Originally posted by Realbigdeal
My plan is to disable shadows, the new lightning thing and anything else to gain the highest fps possible.

Haha... :D

 

That will be how we do... I remmembers now..... :D Low on everything to be able to do scaled combat. 

they have mentioned that some things wont be abled to turn off, but i cant remember where

I did a search on the Dev Tracker and found it: http://www.dfstuff.com/index/index/search/shadows+off/

For those who are not actively watching the official forums, blog and facebook I have a Dev Tracker that automatically checks all those sites and forum posts for Dev input. You can also Subscribe to it to get instant updates when anything is added. This is useful if you are interested in the game and want to know what is going on but don't neccasarily want to put much effort into finding out.

When our Longships reach the shores of Agon DanesLaw plan to work towards getting a holding to base ourselves out of and then start raiding and pillaging. Once we have enough warriors geared up we will start our long term plans of doing mercenary work and expanding through force of arms and clever manipulation of the political landscape.

From the start though we will be having fun as only Vikings can!


From a WoW, GW , or even a Tera standpoint the combat in the first game was really bad and unnatural looking i.e. watch this vid: http://www.youtube.com/watch?v=47S_KVInX8A&feature=related As you can see the animations were stiff, unresponsive and very bad IMO. If they can fix that and speed up the combat somewhat and make it flow more naturally then I could def see myself getting involved. 

Darkfall combat is the opposite of what you describe. The video you link is terrible example of what real Darkfall combat is like. Just watch some other vids, http://www.dfmovies.com/, to see how different the combat is compared to the vid you posted.

Because no other game since UO has given me the thrill, or the memories, that Darkfall has due to it's open PvP, full loot and manual aiming. The fact that Darkfall: Unholy Wars will be the same but with the major downsides to the origional game fixed makes me extremely excited.
Originally posted by thinktank001
Originally posted by MMOExposed
Original Darkfall isn't really bad at all as it was portrayed .

 

 

I disagree.   DF had many flaws and was broken to the core.    UW is proof of this.

 

1.  It is a totally new game instead of an expansion.

2.  Many of the problems that the original game had are changed in this version.

 

The developers even expressed that what started out as an expansion turned into a totally new game.   Lets just hope that enough of the problems were corrected to grasp onto a larger player base.  

 

 

 

There is no doubt that it had it's flaws, as you say UW is proof of that. However it is still the best game I have played since Ultima Online. Looking back I have all sorts of strong memories about the things I did in Darkfall whereas I do not have the same visceral recolections about games like WoW, EQ and such like.

Originally posted by winter
Originally posted by indef
Originally posted by rikilii

The only question I'd really like to see answered is this:

"If you are releasing the game in 2 months, and it's already "very playable", why have you not bothered to upload a single minute of full screen game play video?"

I'd imagine to build hype.  AV massively screwed up the launch of DF1 and they KNOW that.  They KNOW that screwing this one up will be the end of their business.  There is no way they gave a date of Nov. 20th without having a working game where they couldn't provide footage.

 

Hype is what Darkfall needs at the moment and AV needs to follow through and back it up.  That has never been their strong suite so hopefully they bring something new this time around.

 hehe if you followed Df's developement over years of screw ups and missed releaase dates you know theres no way they will make this releaase date either. Ah the good old days when soo many rabid fans would year after year declare this was the year because Taso's and AV said it would and the game would release feature complete and take the world by storm etc etc etc.

  Well DF was eventually releaased, it never did get all the features they promised right up untill a few months after release, and well as for taking the world by storm most of its biggest fans back then don't even play it anymore. Some of those same fans even have some pretty harsh words for DF, Av, and Taso's these days

 

Yet they still produced a unique game that was incredibly fun despite its drawbacks. At the end of the day no other company has had the guts to try to make a game like it, full loot, fps aiming, siege warfare, no safe zones, etc.


Besides they are now a very different company then they were before, I would be surprised if they miss the release date by more then a few days.
Originally posted by timeraider

Interesting... the prequel looked quite cool. Hmm, think ill put Darkfall: UW on my "games-to-watch-list".

 

If you like PvP MMORPGs then it is definitely worth giving it a go. You may not like it as the game does not try to appeal to everyone but it is so unique that if you do enjoy it you will REALLY love it!

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