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All Posts by LoverNoFighter

All Posts by LoverNoFighter

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290 posts found
Originally posted by Tierless

I'm not talking about smaller companies, I'm talking about the big "AAA" type companies.

I know I know, were only like 500k and were a niche so why bother making a game for us true MMO fans? Especially considering we love MMOs so we try every new MMO regardless right? So instead of making MMOs for us you make MMOs that are trying to get players from others popular games. It makes sense but you forget one thing. We are kinda like the mega nerdy niche. We are loyal as hell and we are practically intravenously hooked up to our PCs. If you have our backs and if you appeal to us we do things for you and long loooong after the non fans abandon your MMO we will do everything we can to keep it live and well. I'm not asking you to cater only to us, but it would be nice if you could start your MMO and make it fairly functional for us first, THEN add in features to draw in players that don't support your games.

I know I'm old school but I've always believed if you make a great product that impresses people that are interested in that type of product then branch out form their it's a better and easier battle but who am I? I'm just some guy with a PC and an internet connection. I'm not even rich so I'm probably not worth listening to anyway. /shrug thanks for reading :)





English isn't my native language but even I can see that this must be wrong.

Regardless, I agree with your post.

The Repopulation

The new Star Wars MMO that will be made along with the new movies.

The completion of SWG pre cu ***lator.

Originally posted by bebopdrums

Originally posted by Cragfire

We seem to have several PHD experts on the subject here on these boards. I welcome them to create a bullet list of every game feature that they feel falls under "themepark", then another listing the mechanics of a "sandbox" game.

One of the defining differences is that indeed "Themepark" games are centered around questing hubs. Ohh you're level 15, you quest out of this hub, now you're 18, quest out of this hub. "Sandbox" on the other hand dose not follow such a liner, hand-holding, take on gameplay. A game can have elements of both, of course... in addition to dozens of other elements.

It boils down to, if Sony wants to call it a Sandbox game, and all evidence points that way, then it is indeed one. There has been extremely little evidence showing that it is a Themepark game.

Though some games have sandbox elements, at their core they are still fundumentally a themepark game. Very few mmos are true sandbox games, count them on only a few fingers; out of the hundreds of standard park games.

Some people on these boards just need to calm down a bit. A lot of information is unknown and to debate unknown information is just silly.

Ill bite. I have only one real requirement for sandbox game,  At no point through the inherent design of the game do i want to feel like im being pushed or guided to play a certain way. When combat is the focus because of game mechanics, it is not a true sandbox.  same could be said for any element in-game. That being said, i want options. Those options include themepark oriented material. I have no problem with it. But if i ever hear the game whisper in my ear that thats what i need to be doing to "progress" my character, its lost a large part of its sandbox for me. A true mmo should be able to make everyone happy. If they cant do that, they aren't thinking big enough. 

Originally posted by tawess

Well with landmark it is at least a sandbox... the game part.. who knows.


I think it will be something in between. Not a full-blown do what ever you like without any guidance or semblance of story sandbox.. But i think it will be less linear then say WoW. Maybe something closer to SWG.



Nothing about EQN reminds of SWG:pre NGE sadly. if anything it reminds of me of SWG:NGE.



 If that's the case then the game is fucked before its launch.

So I just bought the mission for cartel credits.

If I understand correctly, I can get Treek as a companion for all of my toons on my account??

If so, does it just appear in my inventory on the other toons?

I miss SWG. That was a good MMO even after the disaster called the NGE.

Once someone actually make a good MMO, the community will follow.

Sadly I don't see that happening anytime soon.

Originally posted by Neo_Liberty
Originally posted by Draemos
Originally posted by itchmon
shouldnt we at least see a minute or two of game play before we say the game has unresolved issues?  I'm not saying people cant theorycraft (or theoryquest) but lets not bury the poor game even before we have seen actual gameplay footage.

Not really.  It's a bit like asking to see a match lit to see that it burns.  We know how this plays out, it's been done before.

Not really, thats just like saying every hamburger is the same.. cause its a hamburger.

 Well they are.

A burger made from ham.


consoles are to blame for the downfall of MMOs.

should have invested all that money in making SWG pre cu the game it was intended to be.

Originally posted by mmoguy43
Is it wrong to think you know how a game should be(differently) if you have no experience in making games? Yes, you are the ones to play them and can point out what you like or don't like. But how can you say you know their product better than they do ,enough to say _ is a flaw?

 very easy to answer.

gamers can look at a game without having <insert currency> signs in their eyes.

they can look at it without going" the f*!% can we make the most money from this thing?"

a developer/publisher do not have that luxury.

every true SWG fan remember and loathe the NGE.

SOE will screw their paying customers over as soon as they get a chance.

i wish it wasn't so but history will repeat itself.

SWG pre cu would have been great, I think.

Due to the many options and professions.

A lot of female gamers loved SWG pre cu and even the eras that followed.

Originally posted by Foomerang

Theed in Star Wars Galaxies

 I agree.

Tbh I enjoyed most places in SWG. :-)

Lykke til. Dere kommer til å trenge det.
Originally posted by mech4221
Originally posted by LoverNoFighter

 You should have played SWG pre cu. You'd love the choices in that game.



  Alas, we didn't get to SWG till after it had been 'ruined' - but I have to admit, even 'ruined' we really enjoyed it.

For us, it got a lot of things right - I loved the crafting, and the girlfriend really liked the housing.  The servers were basically empty when we got there, so we spent a lot of time just wandering around people's houses checking out the decorating and stuff.  We also really enjoyed the 'harvesting' - I think our approach was to find the most dangerous place we could, then decide to drop an extraction unit there :-P  Always made it fun to try and get back to them to empty the resources!

Wurm does a really good job with the crafting and homesteading - complete down to having to feed your animals and repair your fences.  But the graphics are really horrid :-(  Also, the girlfriend got really annoyed you can place a table in your house, but you can't put anything _on_ the table.  The terraforming in wurm is top notch - I was literally terracing the side of a mountain for farm land with an awesome lake view...


 You can still play SWG pre cu version. Google is your friend. ;-)

Originally posted by mech4221

ok - its an mmorpg - your probably going to get to kill anything/everything that moves...

and someone is prolly gonna ask you to kill 10 rats..


Housing/Decorating/Cosmetics seem to be becoming standard,

But what OTHER things would you like to see added or improved in MMORPG's ?


My GF and I are 'uncle owens' - we like to homestead, build a house, explore etc.  So we'd love:


1.) Terraforming - wurm was awesome for this (I think Arche Age is going to have this?)

2.) Construction - design/build your own free standing structures (not just 'pick a model' but actually design our own)

3.) Hobbies - Fishing, Playable musical instruments, 'sports' (the 'beer brawl' (hockey) in GW2 was fun...),

4.) Animal husbandry - breed/raise mounts, pets or whatever.  Sell/Trade animals with other players.

5/) 'meaningful' season/weather - animals migrate with seasons, certain materials only available in certain seasons, etc (Ryzom did this well)

What do YOU guys want ?


 You should have played SWG pre cu. You'd love the choices in that game.


SWG pre cu style MMO.

When they raped SWG by implementing the CU followed by the lolNGE.
Originally posted by nilden
Nothing even comes close to what you could do in Star Wars Galaxies with player houses and starships.


End of discussion.

Open world and speech bubbles are a must for a MMO.
Instancing - the worst thing ever invented.
Originally posted by klagmire

Thats game was WAY better after the NGE/CU. You missed out. They put in so much more features it was crazy, GCW invasions, crafting exspansion, revampped all classes, JTL with atmospheric flight(GCW attacks in space).Storyteller content

The old combat skill system was DATED. It was in monochrome blue with simple icons that took like 20 secs to even go. You had a q filled up waiting in combat. It was awful!!!

The new combat system was fast and action packed(especially for group PVP). It was MUCH MUCH better. The new skill trees were actually really good.

I know all this, because I stayed and played till the end. So anyone who says they quit back then, didnt know ANYTHING about SWG when it ended.

 Nah, he experienced the true SWG and the most fun version. The lolNGE dumbed the game down to kiddie level and was nothing but laughable.

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