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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 10/01/08 7:56:47 AM
Originally posted by SaintViktor
Here is another classic example of people that lack intelligence or just dont know how to read, so allow me to once again to _hold your hand_ and point you in the correct direction. In the event you dont understand what _POST_ means;
POST = After So with that out of the way, please re-read the title of this thread, i didnt say _PRE_ level 22, i said _POST_ level 22 and even added a + I sure hope WAR doesnt have this persons type of intellect in their community, or we are in trouble!
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 10/01/08 7:53:43 AM
Originally posted by skydragonren
Its too bad there are always people like the above poster that lack the intelligence to see the big picture, then again it could be young age and just lack wisdom!
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 10/01/08 7:45:29 AM
Originally posted by Narshe
This is correct, XP doesnt seem to scale with level post 22+ |
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How WAR made me realize what a subtly brilliant game WoW is
General Discussion « WAR (Warhammer Online) 9/30/08 7:44:06 AM
Originally posted by Rytif
Just for your education since you seem abit _OFF_ the budget for World of Warcraft (WoW) was way less in the tune of several millions compared to the cost to produce Warhammer Online (WAR).
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How WAR made me realize what a subtly brilliant game WoW is
General Discussion « WAR (Warhammer Online) 9/30/08 7:37:52 AM
To OP,
Any MMO company reguardless of genre that gets paid millions of dollars and then tries to make millions more in revenue from monthy subs in my opinion should NOT be trying to clone any game, much less the grand-fathers like UO and EQ, instead for that amount of money they should be innovating something new and unique. Think about this, back when UO and EQ came out _THAT_ was innovation, it was different, addicting and new there wasnt anything like it around (not including single player games) however in todays MMO market, game developers have opted for the _EASY_ route in money making and tend to clone and copy what _THEY_ think is hot and appeals to all, in todays MMO arena it happens to be WoW which is the MMO leader, and unfortunately all other MMO game companys try to emulate that which in my opinion is a mistake! The whole MMO genre needs something new and refreshing not the same ole same ole, its amazing how much money most of these developers along with the artists, designers and musicians get paid yet the best they can come up with is yet another clone and then expect us to pay them a monthy fee!
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 8:14:49 PM
Originally posted by Iselin
And one time at band camp ..... /goes back to sleep
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 8:07:27 PM
Originally posted by greydor
I actually agree 110% with this post, i like it!
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 8:04:17 PM
Originally posted by Meeshak
Well lets see; Eve-Online - Only because these guys really made something new and no other company has been that bold. The Saga of Ryzom - I loved their concept and ideas, but slowly became a skill based grind. Project Entropia - I really enjoy their core game system, but their lack of content turns me off abit. Guild Wars - I love the fact that i can simply choose a level 20 character to PvP without the hasle of _grinding_ Sword of the New World - I Love their pet system Minions of Mirth - I love their multiclass and skill system EQ2 - I love their RTM Server Bazaar and a few others like The 4th Coming, but i highly doubt you would even know what that is.
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Well to be honest, as much as it pains me to admit to it, World of Warcraft (WoW) does in fact have a solid and seamless PvP Flow. WAR needs allot of work and code time in order to get anywhere near as smooth as the PvP feel in WoW; Nothing is worse than a modern day _Rubber Band_ effect (now you see it .. now your target is out of range). And dont even get me started talking about action responce and real time location x,y,z location based on server feed back to other objects (players) around it.... (can you say ghosts running in the same spot?) So yeah, i would say that at present time WoW does indeed have a much smoother and more snapier feel to PvP than WAR does.
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 7:45:56 PM
Originally posted by Meeshak
Please allow me to correct you; as you stated _Whats funny is the op said not fun to everything that the defines the mmo genre_ So everything that defines _COOKIE-CUT MMO CLONES_ other MMO companys that dare stand outside the box are what i would call _INNOVATIVE_ unlike WAR which is another carbon copy clone wanna be, hence why i said _Not Fun_
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 7:03:05 PM
Originally posted by Gylfi
Ill give you that, its a shame as it stands now RvR (Tier 3 / 4) provides no real motivation to either side (defending or Attacking) to even attempt to take a keep, the zone bonuses overall are comical at best and have no real impact overall, merchant can be found in the main city at the Guild Tavern. So it goes back to the same ol'e same ol'e :( I really did want to like this game and was excited about it, the leveling between Tier 1 and Tier 2 was a nice pace, its too bad Mythic still has an old school level curve mentality with MMO's. |
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Originally posted by medafor
Natural selection FTW!
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oh well WAR was/is a huge let down...
General Discussion « World of Warcraft 9/29/08 6:50:47 PM
Originally posted by Mentat
For me its the grind, you really start to feel a HUGE level grind post level 22 (Tier 3+) and that being the case if im going to _RE-GRIND_ i might as well do it when WoTLK comes out and take my 70 to 80. |
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Are you going to renew at the end of the trial period?
General Discussion « WAR (Warhammer Online) 9/29/08 6:42:17 PM
Originally posted by greydor
I have to agree with this post, most people like war because they are still in Tier 1 or Tier 2, Wait till they hit Tier 3+ and see how the exp curve goes so far up they will start to wounder why they are even trying anymore! |
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Originally posted by ]V[other
It hasnt even been a month and people are already complaining (my self included) about the level grind fest post level 22 (Tier 3+), So basically WAR will be a gap filer untill WoTLK comes out, or DF (if that ever happens). |
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 6:35:25 PM
Originally posted by greydor he's not kidding i found the grind to start around level13. not into scenarios (WOW bg's anyone burned out on them 2 years ago) so i tried to level in the rvr areas no one ever there i mean literally no one if i did see a dest char he would run from my engineer not an op class by any means so off i go fleeing after the enemy
im glad im not the only one! |
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 5:22:06 PM
Originally posted by Locklain Your kidding me right?
i wish i was, and i wish it didnt feel that way not to mention Chapter PQ's are the samething just higher level mobs and scenarios at Tier 3 almost give the same XP as Tier 2 except your Tier 3 level, so yes its a HUGE level curve!
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WAR becomes another grind fest post level 22+
General Discussion « WAR (Warhammer Online) 9/29/08 5:10:19 PM
So a few thing Mythic has lied about;
1. RvR / PvP is ruled by Level (over) Gear (over) skill. No matter how good a player(s) is/are they CAN NOT compete against a group that out level(s) them by any means. So for Mythic having said 60% Skill and 40% Gear is incorrect and false, its more like 80% Level, 19% Gear and 1% Skill (And Skill is debatable since the game will auto turn you if someone tried to stay out of your LoS, not much skill in that!) Gear also plays a huge role, Anyone that goes into Tier 2 Scenarios with their T1 Gear will not have enough DPS compared to those that are in Tier 2 (with the _LEVEL_ requirement) and their Tier 2 Weapons/Armor. 2. Empty Tier 3 Scenarios taking hours to que up, making anyone thats level 22 having to run PQ and Quests, this is a _HUGE_ boaring grind; PQ - Kills X number of mobs for X number of times (Not Fun) Quests - Goto location Z find item Y and then Kill X Number of mobs for X number of times (Not Fun) RvR (keep seige) - Vastly depends on server and sides, however this once again is ruled mainly by _ZERG_ size followed by number of higher _LEVEL_ players in said _ZERG_ and finally by the active guilds that cordinate said keep seiges.
I truely hope Mythic plans something or has something in store for everyone, as it stands now post _LEVEL_ 22 is boaring, slow and very repetative and starting an ALT is even worse since you have to do the entire _SAME_ path all over again! Its bad enough the _LEVEL_ curve is huge and slow!
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a few issues that will plague WAR and hope change soon...
General Discussion « WAR (Warhammer Online) 9/26/08 3:59:06 PM
Originally posted by Magsato
Valid as well, i wasnt saying my way is the correct way, but i think we both agree. Currently the way most players are playing their roles are incorrect and often try to emulate WoW play style. And personally i think its because its all they know, but i hope the changes over time. |
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a few issues that will plague WAR and hope change soon...
General Discussion « WAR (Warhammer Online) 9/26/08 3:50:54 PM
Unfortunately for WAR there are a few issues that will plague its game style and the way (im sure) mythic designed classes and roles:
First - its the WOW mentality of how Tanks are played; Often you see the Tanks act as if they are DPS and rush charging in without reguard, THIS is incorrect playstyle for a WAR Tank unlike WoW. The correct and best value of a Tank in WAR is to stay within 30feet of a healer and place Guard on them, Healers get rushed early on and often, with a Tank by their side along with Guard AND a good healer that knows how to use "DETAUNT" will easily continue to heal without much effort and not have to turn around and run like a chicken with its head cut off. Second - WOW mentality is how Healers are played; Often you see many healers act as if they are DPS and try to strike down other players without reguard, THIS is once again incorrect playstyle for WAR. Although healers have offensive spells they are truely ment as a secondary means of support NOT your primary role in RvR / Scenarios. Third - Tactics WoW mentality once again dictates the way players act in battle; which i like to call the 'Rambo' or the 'Look at me!' syndrome. In any successfull RvR / Scenario campain if players actually played their roles it would look or flow somewhat like this; For every Healer a Tank pairs up and puts Guard on them, the Healer dictates position and the Tank simply follows keeping the 30ft distance while protecting the healer from incoming assualts. Next, healers will fall behind healing "THE REAL" DPS classes both Ranged and Melee, Ranged DPS basically snipping and focus fire everything in range, while the Melee DPS rush and keep the healers busy while DPS'ing down. In reality, none of the above ever happens, instead Tanks put on a 2hander weapon and charge in thinking they are in WoW running in circles and jumping around (this doesnt work in this WAR, the game will auto turn the player your trying to run circles on), Healers act as if they are Shadow Priest in WoW and Nuke/DoT rather than heal while the DoK and WP fight as if they where Retro/Prot Paladins and basically heal them selves rather than assuming their role as secondary support healers keeping true DPS'ers alive. |
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