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All Posts by Vyava

All Posts by Vyava

20 Pages 1 2 3 4 5 6 7 » Last
386 posts found
Originally posted by choujiofkono

     An option to kill your cd key?  Genius.  What good would that be to either party?  Is it able to be entered by another party or by the same subber at a later time?  If not then I find the fact that it exists to be completely moronic. 

Actually being able to kill the account entirely would be a welcome option for a few other MMOs I have played. With one account over a year after I cancelled I was the victim of a "billing error" in which they billed me for 6 months of service. Two other companies are constantly sending me spam about their terrible games even though I unsubscribed to both the game and their emails since every time they give me free time for a win back they reactivate all of the stupid newsletters.

Having the option to axe all ties with a company can definitely benefit the consumer, but the difference between cancelling the service only and cancelling the entire account entirely must be made clear. 

Originally posted by vanderghast

 

Would love to have that one explained to me as to how they managed to hack my account 4 months after i had been playing when i had no keylogger and no virus.  I definately think blizzard is behind it to sell authenticators.

Simple, most people use logins across multiple services and many services are not all that secure. Website databases are breached constantly just to acquire email address lists to sell for spamming and the login info is usually sold right along with it. Not to mention simple to aggregate information such as forums and such which list metric information for other users to see.

An IT professional should realize how often people create their own security holes as well as the fact that people do not routinely update their passwords and such. Every month I have to force R&D employees to change their passwords and have it setup to reject previously used passwords to maintain a basic level of security maintenance. 

So, is the original author of the graph going to get credit or are you just stealing art assets now?

Originally posted by Xondar123

Wait, the kid is 15? Wow... Talk about overprotective father. I fear for the current generation of youngsters because of the coddling they get from their parents. These kids won't be able to survive the real world.

Don't worry they can all become "business majors" unable to relate to people nor do math. Ah, the banking industry is going to look even more fun next generation!

While I find the.. um, "RP style" odd to say the least it just brings up why MMOs are really adult environments which will never be completely appropriate for children. An adult offended by the conversation will just leave the area or server. The child most likely heard about the "RP" and sought it out.

Originally posted by just1opinion
Originally posted by erictlewis

What we have is a new game. EQ2-Extended while its the same client it has a huge cash shop.  Meanwhile any toons created on the Extended servers will not be allowed to change to current servers.

So saying that, the current servers will not get any new players, what do you think is going to happen.  Yea the current servers are going to slowly die off and have to be merged.

This is another company who looking at one thing, cash. At the expense of its vet players.

 

I'm still trying to figure out what makes people think that some players won't sign up on the f2p servers, decide they really LIKE the game, and want to start over on the paid servers, so as to not have a stats-based pay to win marketplace?  If it were ME....and I started playing a free to play game that I could see I really ENJOYED....and let's say I got to level 20 or so and decided....you know, I really like this game...I think I'd like to play on more equal footing where people can't buy their way to the top....I would start over on the paid servers.

Because SOE has already merged standard servers into the exchange servers and left players stranded. Dealing with SOE is a fool me once shame on you, but fool me twice shame on me situation. 

GW2 hands down. GW1 didn't really hook me as much as a few subscription games have, but I have gone back to it intermittently since it was released.

Now I am finding the Gw2 videos impressive and interesting, but the fact that I know I will get my moneys worth out of the box price is really making me look forward to the release. Every other MMO I have some interest in has me wondering if it will justify a subscription since so few have lately.

Simple answer, the Blizzard system is vulnerable to a very simple modification to plain old brute force. 

Originally posted by Sinnrise

I would have to say  AC1 and AC2.

 

Kind of combine them, AC1 was a great game, the way games today should be played. AC2 was great also, ahead of its time but didnt get a fair shake.  If they combined the best features of both, I would be hooked for life.

 

I can only DREAM of such a game.

 

Sinn

AC deserves a reboot. I tried playing AC1 again recently, but too many aspects while functional didn't age well. AC2 I never got to try.

Originally posted by Mechanism

Don't understand the notion of nanites making your stats look good. I'm pretty disappointed in myself if I can't at least double the amount of healing a nanite medic does.

it is from the assists. Any kill someone gets while the HoT is active counts as an assist.

Of course BFB is the way to go for actual healing and survival, but it does seem a bit ridiculous that of the specialty items only one is really feasible the vast majority of the time. 

No, game stories and sequences are entirely different than movies. What makes a good movie sequence would often seem dull in a game and what works in a game comes off and ridiculously overdone in a movie. it is quite similar to what makes a book amazing often  just not translating to a movie well.

TLDR: Different mediums do different story aspects better than others, but crossing the book, movie and game mediums means something never quite works out right.

Never.

At this point buying a game at $50 is already a gamble with bad odds. If the art or music is really that good then they will release it later separately.

Originally posted by Shinami

ArenaNet directly claimed that they stopped creating expansions because they felt that they were bloating everything up and making it more complicated. They had received requests to raise the level cap and realize they would break the game if they did that. They spoke of finishing the story and making a sequal to start from scratch. It wasn't about "failure" as a business model. Its that they reached a limit in their game. Even today they have their GW store but the game continues to work fine for me.

I wish other publishers and developers would realize this. SOE and Blizzard have completely destroyed what I liked about EQ/EQ2 and WoW through expansions which seemed to have no overall vision. While they added more features to the games they took away a lot of what made the games fun by diluting populations and such. Dungeon finders and such try to remedy this, but those features do not create a player community.

Originally posted by -exo

Again, I think it's funny how people think they are safe on the internet. Blizzard doesn't even need your personal information. The only reason why they are asking for it, is for the safety that your account isn't being cancelled by some one else or a hacker of sorts. Think of it from their side, so many people have been hacked recently, how do they know it's really you?

You have fallen for one of the most basic business principles. Convenience makes money and people will avoid inconvenience even if it costs them.

it is inconvenient to remove your information from their system and so many people will not bother. They profit off of people's natural tendency to avoid something that seems like more work than it is worth. It is the same reason people never remove their names from mailing lists yet complain about junk mail and catalogs they don't read. Same reason people let mail in rebates sit past their redemption time, it is why people click accept without reading EULAs (etc) and also the reason so many people never register warranties.

There is money to be made in people not willing to bother and companies know this. Question is if it worth your time to prevent others from profiting off your personal information?

The companies making the games have the right to make it how they want and that means including and excluding various things. I in turn have to ability to buy games from companies I agree with and not buy games from companies I disagree with.

Choose to support those you want and not to support those you do not want to. It is the basic rule to being a consumer. 

There are breweries I will not support in any way because what they lobby for in congress. There are coffee companies I will not support due to their employment policies. I do not invest in companies with practices I oppose. I choose where my money goes and everyone can do this.

They are adding mechanicals (turrets, med stations etc) to the kill list soon. I am not sure if it is the upcoming patch or after.

Hopefully this will get more people to actually destroy turrets as I am tired of people complaining about a turret but do absolutely nothing about it and then die to the same turret.

Originally posted by sapphen
Originally posted by jybgess

I dont understand. Can someone break it down to stupid level for me...........

From what I gathered Curse is making money off the fansite and that is 'against the rules' for fansites.  On a more personal note, they may want the domain name for future projects but that's just a guess.

They also likely want to kill the WAR to free up licensing options. Most IP contracts include some sort of stipulation that if something fails and is no longer maintained by the company the licensing IP then the license can be revoked without penalty.

No idea on the specifics of their IP license specifically mind you.

Originally posted by zymurgeist

 Again. RealID makes your computer no more or less vulnerable to this. If RealID had never existed the problem would remain. If you are downloading executable malware they already have far more than your name.

Yes it does.

You do not need to make the mistake to make your name avilable to those without your permission. Only someone else on your list needs to make the mistake.

Originally posted by thg7f

if they download a corrupted addon, its their fault their info was leaked.  The addon that has been used to scare people will only pull up info to the user and send info about the user, it cannot send info about the user's target.  this has been discussed thoroughly on mmo-champion, and other such sites.

Doesn't need to be a bad add-on, which was the point. People do silly things like download .exes for add-ons. Some of the WoW playerbase is notorius for this even.

The point is that Blizzard knows it happens and knows that the userbase is their own security risk. Knowing that anyone with any respect for the userbase would not set it up in such a way that personal information is readily available. Non one can directly stop someone from voluntarily giving the information away, but you can created barriers to prevent common mistakes giving other access to the information (such as not making it readily available to people who don't need it in the first place).

I have a great Idea! lets just give them personal information for billing purposes and then after that we can use some sort of pseudonym. People who need to know who we are will know and then people who have no good reason to access to our personal information will not have easy access to it!

Brilliant, right?

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