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All Posts by Stormakov

All Posts by Stormakov

9 Pages 1 2 3 4 5 6 7 » Last
162 posts found

While I applaud their attempt, TESO is nothing like DAoC RvR in any aspect except concept.

You will never see DAoC RvR again until you see DAoC gameplay mechanics, which haven't been done (at least in triple A mmos) since DAoC.

Dark Age of Camelot had ZERO global cool downs, for example.

Originally posted by Sornin
Originally posted by topographic
Originally posted by jmcdermottuk
It's not a case of "is it time". It has always been time. I'm sick of seeing people called xX_I_PwN_U_Xx in MMO's. Seriously, use some imagination.

Maybe those people are tired of seeing Griffon, Gandalf, Phoenix, Caitlin, Merlin, Xena, Percival, Zeus, Grom, Athena, Midnight, Stardust, Thor, blah...blah...blah...

Seriously, use some imagination.

This is fallacious reasoning; you are essentially invoking the age-old "two wrongs make a right" argument. I would agree that unimaginative fantasy names are darn near as bad as plain silly names. Neither is "right," but the argument was never about that, and your counter-argument therefore holds no water.

Except for the fact that it wasn't a counter arguement. The only thing insinuated here is that there's two people who hate a certain type of name generation and if you're going to censor one, you should censor them all. Everyone has their own opinions, this isn't about "right or wrong".

 

People that get fucking upset by fucking cuss words but not gratuitous fucking amounts of fucking violence and death make me fucking laugh.
Originally posted by topographic
Originally posted by jmcdermottuk
It's not a case of "is it time". It has always been time. I'm sick of seeing people called xX_I_PwN_U_Xx in MMO's. Seriously, use some imagination.

Maybe those people are tired of seeing Griffon, Gandalf, Phoenix, Caitlin, Merlin, Xena, Percival, Zeus, Grom, Athena, Midnight, Stardust, Thor, blah...blah...blah...

Seriously, use some imagination.

Beat me to the punch. QFT

I personally hate the thought of enforced RP names, even though the one I use for pretty much every MMO I play all the way back to EQ1, Stormakov, isn't really immersion breaking. 

That said, this is also a HEAVY PvP influenced MMO and most PvPers don't give a shit about the names of who they kill/get killed by.

Originally posted by Caiden
Nice attempt, but those are just Paragon paths unlocked at level 30. Prestige Classes, so to speak.

^

 

Those are the Paragon Paths for the classes

Trickster > Infiltrator

Cleric > Oracle

Guardian > Vanguard

GW Fighter > Swordmaster

Control Wizard > Hellbringer, Spellstorm

 

I can't help but feel like this game is being made by has-beens with out dated ideas being branded as "innovations".

Tracy Hickman and Marg Weis were favorite fantasy authors when I was a kid (I mean c'mon, Raistlin is basically the mage version of a teenage power fantasy character.) and I have a lot of respect fro them as writers, but their best work was in the 90s and has suffered since, imo. 

The same goes for Richard Garriott - he was a pioneer, all credit to him and UO for being an AMAZING game for it's time despite the fact that I don't like him as a person - but I feel like this game is drudging up OLD game concepts for the sake of nostalgia and not for the sake that they were good.

Obviously these are just initial opinions after first hearing/reading about this game, I have no idea wether this game is going to bomb horribly or be a major success.

 

Bring on the angry responses.

As a person who is excited for CU - I hate people like you and threads like this.

Stop hyping a game up when there is literally nothing but WORDS on what the game is going to be like. I hate the hype-machine and the fanbois that that churn it. You people are like the religious fanatics plague of the video game world.

1. Knowledge, understanding the game at it's most basic and most advanced.

2. Skill, being able to apply knowledge by making decisions and adapting to situations.

2. Mechanics, being able to apply skill through the use of your keyboard and mouse through physical reflexes.

 

These three core things quantify PvP skill.

WvWvW is just lame!
PvP « Guild Wars 2
3/20/13 3:35:35 AM
Fun.... maybe that's the point... fun.

The cash shop was too harsh, the game has been bleeding players for a long time. The only ones left are the rich and the few that still play from day 1. You might see some low levels 1-20, it's a dead wasteland past that.

Plan on soloing everything, then dropping 400$ to become gear efficient to do any worthwhile group stuff.

Unfortunate truth, this game was actually pretty fun for awhile.

Team Wizzy multiboxed an entire 8man of Fire Wizards (i think one was a minstrel for speed though).

10+ bolts within 2seconds hurts.

Also, RA bombing like a boss.

Originally posted by Denambren

hey, it has dragons and 4 classes

 

OP knows a sleeper hit when he sees one

 

 

A game having dragons and 4 classes has just as much potential to be a sleeper hit as a game with no dragons and 20 classes.

 

I had 3 accounts signed up for beta and still haven't received one, just wondering if the first wave was doled out yet or not?

Graphics never phased me, as long as they tolerable on the eyes, and this games cartoony art style is very easy on the eyes. The biggest selling point to me on this game however is the amazingly fluid camera/character control and animations.

That was WoW's biggest selling point to me, so clearly they took one of the best aspects of the most successful MMO and adopted it, with good reason.

Nothing feels as fluid as WoW did. SWToR and Rift both felt stiff, but were fairly close. Other games like TERA (which I still loved solely for the combat) had rooting animations that while I got used to them, still annoyed the fuck out of me.

I mean, coming from older games like UO, EQ, DAoC I never cared as much because the controls always felt like they were getting better, but after playing years of WoW and trying to switch to new MMOS...... everything kept feeling clunky. Which was dissapointing.

 

 

Monster Hunter does telegraphing right, Wildstar's telegraphing is technically "easy mode" since it gives you EXACTLY the size of the AoE and it's pretty impossible to miss with large shapes on the ground, etc.

While I don't care either way (I would prefer having a game be easy telegraphs and have to dodge stuff, than no telegraphs at all and everything a monster throws at you is insta lock single target) telegraphing SHOULD be much more subtle, a very specific sound from the mob, or a particular body movement (shifting stance, etc) these are the proper way to telegraph moves, and then trial and error on the best ways to avoid them, learning patterns, size of AoEs, best counters to use, etc.

Here's a video of an example: http://www.youtube.com/watch?v=lHghMZwjaN8

Every move this monster makes has a certain telegraph (even though some are only a couple frames and hard to distinguish) but a very good player can go through a fight and take little to no damage from understanding the telegraphs.

TL;DR Telegraphs are always better than no telegraphs but the ones in Wildstar are "easy mode".

LOL I'm sorry.... if you ever ran an 8man in DAoC with a healer that "just healed" you should've kicked them out.

Clerics and Druid had much more to do than just heal, and Healers (the class in midgard was actually called "Healer") had even more than those two.

Some of the best healers in the game were the ones that could keep everyone alive in their group while simultaneously interupting casters, aplying stuns, dieseases, mezs, roots, shearing buffs from enemies, rebuffing allies, using MLs and RAs, curing dieseases, dots and nearsight, keeping celerity up!  etc, etc.

While I agree dedicated healers add a (imo mandatory) layer of strategy for enjoyable PvP, lets not pretend llike 90% of MMOs don't already use them. Honestly, GW2 is probably only Triple A MMORPG to have come out in the past forever that hasn't used dedicated healers.

^ It's not that one either, that's a little too old. It was definitely nineties, cd demo disk. I'm thinking 95-98 range. 
No thats not it, but close. The game had (if you can believe it) even more simplified graphics than that. They were literally almost like the picture. Very very simple. I think the game came on a demo disc from a pc gamer magazine (that tells you how old it was haha)

But...

There was this old game from the nineties I used to play, a turn based 2D space combat game. I can't remember the name of it for the life of me I drew a (crappy) picture of what it sort of resembled. Basically you would drag an arrow path which the ships would take after you hit the "turn button" the game would play for a few seconds and then pause again and you would set some more commands.

Anyone have any idea what the hell i'm talking about?

http://imgur.com/omKsEcb

Dark Age of Smish: Unchained Smishing

 

Also; http://www.gucomics.com/comics/2004/gu_20040212.jpg

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