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All Posts by Stormakov

All Posts by Stormakov

4 Pages 1 2 3 4 »
78 posts found
The grind in this game is real - you can make it to like tier 5 - 6 in a full day (which makes it seem extremely fast paced at first) and then it drops to an absolute crawl: and while this exactly isn't so bad the fact that grinding is basically harvesting+crafting thousands and thousands of items makes you want to shoot yourself after awhile.



err wait ... i mean...

Like Faelsun said, the fast travel is by boat to and from coastal cities, it works well enough.

I might come off as sarcastic or something here, but I assure you I don't mean to.


That being said, isn't there like literally nothing to do progression wise at level 50 other than raiding?

I played for a month after the re-release of ARR, farmed the same 2 dungeons like 100 times for a full set of darklight gear, took down Titan for the epic weapon and then proceeded to clear the first portion of Coil. I also maxed out my Company rank or whatever the fuck it was, and fully cleared those Hunting card thingers. There simply was nothing left to do (I'm not really into crafting or rolling alt classes, etc)

I mean, I haven't played in a long while, or followed the game - but from my understanding if I WERE to go back, I would just be doing all the same shit in new zones - am I wrong? I would log in, probably be like 2-3 tiers behind in gear, so I would maybe grind a new dungeon 100 times to get some updated gear, probably down whatever new Primal is released to upgrade my epic weapon, and do some more raiding in Coil (which I'm assuming is fully open now? maybe)

Is there anything else to do? Again, I'm not really into crafting or releveling (Dragoon is just too awesome) - I mean would there be a point to doing FATEs at 50? Is there any kind of rep grinds? New zones they introduced? I mean I could probably spend hundreds of hours playing Triple Triad in the golden saucer... but why play that in ARR when there's way better Actual TT clients out there haha.

I've heard the PvP is pretty garbage - which I can see since the combat pace of the game is fairly slow and there isn't much CC/Interuptions/Etc (compared to other games anyways)

The reason I'm even asking is because the game is gorgeous, and the expansion looks pretty epic- but I feel like if you aren't playing this game for the Raiding content (or maybe crafting, or leveling all the classes) there isn't much for you to do.

Dark Age of Camelot has some significantly satisfying Perma-Stealth gameplay, Although the game is 15 years old the graphics are still quite decent (imo better than WoWs or EQ2s, etc)

World of Warcraft is an obvious example, you have the rogue with its perma stealth. 

EVE you can play certain ships that essentially have perma-"stealth", although you probably would have to have an account for 6months-year before actually able to play it properly haha.



I think your particular problem is, there really isn't any MMO out there like Planetside 2 where you can just jump into large scale PvP battles straight away that also have a stealth class. (at least to my knowledge)

Originally posted by Pepeq

Ultimate Mode

The pinnacle of power is Ultimate Mode. This mode takes skill and patience.

WARNING: Characters who die in Ultimate Mode will be deleted if not resurrected within 3 minutes. This mode is only for those players looking for the ultimate challenge.

  • More experience is required to level up in Ultimate Mode than Basic Mode
  • Level cap is 80
  • 9 stat points and 5 skill points per level
  • Able to use all items in the game
  • Able to use some skills available only to Ultimate Mode characters
  • If your character dies, you only have 3 minutes to be resurrected or your character is deleted

I actually love this, and would hands down play it - except for the fact that Shaiya is a shit game (imo).

Throw this mode on something a little more modern and I would jump all over it.

Also toss in some exclusive aesthetics and titles (for ye ole bragging rights) and you have everything someone would want from this kind of challenge.

While I applaud their attempt, TESO is nothing like DAoC RvR in any aspect except concept.

You will never see DAoC RvR again until you see DAoC gameplay mechanics, which haven't been done (at least in triple A mmos) since DAoC.

Dark Age of Camelot had ZERO global cool downs, for example.

Originally posted by Sornin
Originally posted by topographic
Originally posted by jmcdermottuk
It's not a case of "is it time". It has always been time. I'm sick of seeing people called xX_I_PwN_U_Xx in MMO's. Seriously, use some imagination.

Maybe those people are tired of seeing Griffon, Gandalf, Phoenix, Caitlin, Merlin, Xena, Percival, Zeus, Grom, Athena, Midnight, Stardust, Thor, blah...blah...blah...

Seriously, use some imagination.

This is fallacious reasoning; you are essentially invoking the age-old "two wrongs make a right" argument. I would agree that unimaginative fantasy names are darn near as bad as plain silly names. Neither is "right," but the argument was never about that, and your counter-argument therefore holds no water.

Except for the fact that it wasn't a counter arguement. The only thing insinuated here is that there's two people who hate a certain type of name generation and if you're going to censor one, you should censor them all. Everyone has their own opinions, this isn't about "right or wrong".


People that get fucking upset by fucking cuss words but not gratuitous fucking amounts of fucking violence and death make me fucking laugh.
Originally posted by topographic
Originally posted by jmcdermottuk
It's not a case of "is it time". It has always been time. I'm sick of seeing people called xX_I_PwN_U_Xx in MMO's. Seriously, use some imagination.

Maybe those people are tired of seeing Griffon, Gandalf, Phoenix, Caitlin, Merlin, Xena, Percival, Zeus, Grom, Athena, Midnight, Stardust, Thor, blah...blah...blah...

Seriously, use some imagination.

Beat me to the punch. QFT

I personally hate the thought of enforced RP names, even though the one I use for pretty much every MMO I play all the way back to EQ1, Stormakov, isn't really immersion breaking. 

That said, this is also a HEAVY PvP influenced MMO and most PvPers don't give a shit about the names of who they kill/get killed by.

Originally posted by Caiden
Nice attempt, but those are just Paragon paths unlocked at level 30. Prestige Classes, so to speak.



Those are the Paragon Paths for the classes

Trickster > Infiltrator

Cleric > Oracle

Guardian > Vanguard

GW Fighter > Swordmaster

Control Wizard > Hellbringer, Spellstorm


I can't help but feel like this game is being made by has-beens with out dated ideas being branded as "innovations".

Tracy Hickman and Marg Weis were favorite fantasy authors when I was a kid (I mean c'mon, Raistlin is basically the mage version of a teenage power fantasy character.) and I have a lot of respect fro them as writers, but their best work was in the 90s and has suffered since, imo. 

The same goes for Richard Garriott - he was a pioneer, all credit to him and UO for being an AMAZING game for it's time despite the fact that I don't like him as a person - but I feel like this game is drudging up OLD game concepts for the sake of nostalgia and not for the sake that they were good.

Obviously these are just initial opinions after first hearing/reading about this game, I have no idea wether this game is going to bomb horribly or be a major success.


Bring on the angry responses.

As a person who is excited for CU - I hate people like you and threads like this.

Stop hyping a game up when there is literally nothing but WORDS on what the game is going to be like. I hate the hype-machine and the fanbois that that churn it. You people are like the religious fanatics plague of the video game world.

1. Knowledge, understanding the game at it's most basic and most advanced.

2. Skill, being able to apply knowledge by making decisions and adapting to situations.

2. Mechanics, being able to apply skill through the use of your keyboard and mouse through physical reflexes.


These three core things quantify PvP skill.

WvWvW is just lame!
PvP « Guild Wars 2
3/20/13 3:35:35 AM
Fun.... maybe that's the point... fun.

The cash shop was too harsh, the game has been bleeding players for a long time. The only ones left are the rich and the few that still play from day 1. You might see some low levels 1-20, it's a dead wasteland past that.

Plan on soloing everything, then dropping 400$ to become gear efficient to do any worthwhile group stuff.

Unfortunate truth, this game was actually pretty fun for awhile.

Team Wizzy multiboxed an entire 8man of Fire Wizards (i think one was a minstrel for speed though).

10+ bolts within 2seconds hurts.

Also, RA bombing like a boss.

Originally posted by Denambren

hey, it has dragons and 4 classes


OP knows a sleeper hit when he sees one



A game having dragons and 4 classes has just as much potential to be a sleeper hit as a game with no dragons and 20 classes.


I had 3 accounts signed up for beta and still haven't received one, just wondering if the first wave was doled out yet or not?

Graphics never phased me, as long as they tolerable on the eyes, and this games cartoony art style is very easy on the eyes. The biggest selling point to me on this game however is the amazingly fluid camera/character control and animations.

That was WoW's biggest selling point to me, so clearly they took one of the best aspects of the most successful MMO and adopted it, with good reason.

Nothing feels as fluid as WoW did. SWToR and Rift both felt stiff, but were fairly close. Other games like TERA (which I still loved solely for the combat) had rooting animations that while I got used to them, still annoyed the fuck out of me.

I mean, coming from older games like UO, EQ, DAoC I never cared as much because the controls always felt like they were getting better, but after playing years of WoW and trying to switch to new MMOS...... everything kept feeling clunky. Which was dissapointing.



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