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All Posts by dynamicipftw

All Posts by dynamicipftw

11 Pages 1 2 3 4 5 6 7 » Last
205 posts found

"Mounts are not a no but they aren't a priority because we will have a speed class. Even when/if we put them in, they will not move as fast as the speed class will but they will be very useful for carrying stuff around"

 

I missed the NOT in that sentence. So I take back my point (#7) about mounts.

Originally posted by MikeJezZ

No PvP servers? This is a PvP game.

 

I do agree on fucked up tiers

 

50-175 gets in-game credits. 250 USD does not.

 

And that it is dangerous to have sub on a PvP game. But I did pledge 250 USD

There will be RvR servers but not (FFA) PvP servers.

1) going P2P in an age where P2P means certain MMO death

 

2) Expecting F2P to die out? "Check back with me in about 3-5 years. There’s a major storm coming in the FTP space whether people/publishers want to hear it or not"

 

3) Saying that stealthers were overpowered in DAoC and their damage needs to be toned down. They were only because of buffbots. Unbuffed stealthers were actually severely underpowered.

 

4) Looking for alternative stealth systems when DAoC's was perfectly fine

 

5) Claiming that archers were tab targetting when the tab range was so short no archer used it when shooting a bow.

 

6) No PvP server at launch

 

7) Adding mounts that give same speed as speed classes (which would make them worthless)

 

8) Kickstarter tiers completely unbalanced. If you can't make a proper kickstarter campaign can you make a proper MMO?

 

9) Asking himself why there's so few backers when the cheap tiers are completely unattractive 

 

10) Constantly talking highly of GW2, which means we will see some of its failed systems copied  in CU

 

11) "burning corpses" sounds a lot like the GW2 downed mechanic already

 

12) WoW-like Addons. Are you ready to have to play like this to be competitive? http://aionicthoughts.files.wordpress.com/2009/08/worstui.jpg

 

13) The misconception that somehow downtime after death makes the game better. DAoC BGs had instant rez and were more fun than any PvP I have played.

 

14) Even considering CD after the WAR disaster

Originally posted by Bahz

 

So why do you guys think they are hardly selling the 25$ offer?

 

 

Because people want to play as soon as possible. Beta 3 will start 13 months after the alpha. It feels more like a slap in the face instead of a reward.

1) WoW didn't kill DAoC. ToA and NF killed DAoC.

 

2) TM vs SS (just like GW2 WvW) was fun for about a week or two. People got bored of it though as there was no progression, just back and forth mindless zerging. WoW having good PvP is a ridiculous statement and can only be taken as trolling.

Originally posted by Aeodo

What worries me the most is to see only 365 backers on the 25$ pledge. I find it very cheap for what it offers and isn't that risky compared to 100$+ tiers.

I feel bad for CSE.

People choose the cheap options just to get into the beta. When those offer only beta 3 or 2, it makes them very undesirable IMO. 

 

Look at Shroud of the Avatar's kickstarter. They sold 12k (the 7k or so were in the first few days) of the cheap options (between $25 and $33) just by offering the game+alpha/beta access (nothing else). It equals roughly $360k ($180k in the first 1-2 days). Huge difference compared to CU which only made 15k from the cheap options (as of yet).

Keep it up, guys!
The minstrel. My favorite class in any MMO. 
Why are there so many comments about the RMAH? The gold AH is a MUCH bigger problem than the RMAH.
What I DON'T want to see is immovable skills and interactive minimaps that force me to watch them instead of the game world. Both  annoyed the hell out of me in GW2.
Originally posted by DMKano

The hope for CU is so high that I honestly think it is impossible to deliver a game that would meet expectations by any studio with any budget.

I mean if God came to earth and coded CU, at this point the folks would still be disappointed by the end result.

I'd hate to be in MJ shoes about now.

The expecations for CU have to get back down to reality.

All MJ has to do is copy DAoC RvR/housing and improve it a little bit (and implement a good crafting system). It can be done!

+1 OP. It is obvious GW2 is made exclusively for casual PvEers. Such a letdown.
The only unbalanced CC in DAoC was nearsight (2 min, doesn't break on dmg, couldn't be dispelled for the first few years). Everything else was perfect. Best CC system of any MMO by far IMO.
Originally posted by Sornin
Originally posted by dynamicipftw

The main reason people will buy the $25 tier is just to enter the beta. Putting them in the last beta (13 months after the alpha and 7 after the first beta) will make that tier very unattractive IMO. 

 

Watching everyone else play the beta when you have paid for it sounds VERY frustrating. 

 

There should be no segregation. 1 alpha/beta for all.

The trouble is that in early testing, they do not want or need as many testers. Therefore, they need to slowly increase the pool. How do you propose to do that with "1 alpha/beta for all?"

Why don't they want more testers? More testers = better beta = better game. They already paid for it after all.

The main reason people will buy the $25 tier is just to enter the beta. Putting them in the last beta (13 months after the alpha and 7 after the first beta) will make that tier very unattractive IMO. 

 

Watching everyone else play the beta when you have paid for it sounds VERY frustrating. 

 

There should be no segregation. 1 alpha/beta for all.

 

Even if there are 20k backers they will be from different timezones and they will never be online at the same time. They can fit on 1-2 servers easily. 

 

@Mark I just think it is a mistake to put alpha access so high. It should be at $25 and every tier above. The $25 tier should have alpha access + a copy of the game + free month and little to no cosmetics IMO.

 

Sincerely, a (poor) fan who is still excited but won't be backing after all.

Originally posted by Daizedd
Originally posted by dynamicipftw

If it ain't broke, don't fix it.

I think what you are ignoring here, not matter the poll results which really don't mean much since it is nowhere near being a random sampling, is that alottta people, including MJ (based on interviews and comments), think perma-stealth IS broken.

Well they are wrong. I thought so too until I played a witch hunter in WAR and a thief in GW2. Stealthing in DAoC doesn't even compare to those games.

Originally posted by Stiler
Originally posted by dynamicipftw
Originally posted by Stiler
Originally posted by dynamicipftw
I think these results are proof that we need perma-stealth in the game.

Don't see how you equate that. It says stealth, not perma stealth nor invisible stelath.

 

I'd like to play a stealth class that relies more on the enviornment and limited stealth where  it relies more on player skill and strategy then "run around invisible and backstab people to death."

 

GAmes like Mgs, splinter Cell, Thief, are far more fun to play as far as "stealth" games go then most mmo's with "poof invisible" style stealth.

There have been many good threads on this subject that detail ways to make stealth different from that and tie it into more strategical uses and ways to counter/be countered.

Limited stealth isn't viable in open world PvP. You'll just get ganked by groups repeatedly.

 How is limited stealth not vaible? There's been PLENTY of good idea's posted about this in stealth topics, for stealth to be different, coutnerable, work more for scouts vs the backstabby front loaded burst dps, etc.

Originally posted by PerfArt
Yeah single player games involve only npcs who can be fooled by "tacticcal stealth." MMOs have dozens to hundreds of real humans around you constantly panning their camera looking for any sign of enemies.

That is an unrealistic form of observation, so to simulate stealth you either need an equivalently unrealistic representation of it, or have to limit the observational skills of players drastically compared to what most 3rd person MMOs offer.

 

Allow shadows to base stealth around, in the shadows you are stealthed, out of shadows you are more visible.

Allow stealthers to use foilage and other things to hide in (MGS "box" style) so in area's they can hide and set up ambushes. Imagin ea road that cuts through a forest area and stealthers can hide in bushes and things along it waiting for a  caravan, then when it passes they can jump out and start attacking. That's good logical stealth that makes more sense then poof invisible style.

Allow climing, tree's, etc which can help stealthers hide and attack from above, a ranger or something would be ripe for this kind of ability. Also allowing them to scale walls and other things.

Allow stealthers to use disguises, which can make them appear as a different realm, however allow certain other classes ways to detect/counter them. So it's a game of cat and mouse. This is something that can be a lot more thrilling/fun then just "invisible" stealth imo. Being able to infiltrate an enemy realm and things. Imagine a stealther who uses this, goe sinto a keep and then makes his way tot he gate and raises it so his guild can attack and make their way inside the gate without having to break it down.

There are many ways to do stealth without just doing the same old invisible perma stealth.

If it ain't broke, don't fix it.

Originally posted by Stiler
Originally posted by dynamicipftw
I think these results are proof that we need perma-stealth in the game.

Don't see how you equate that. It says stealth, not perma stealth nor invisible stelath.

 

I'd like to play a stealth class that relies more on the enviornment and limited stealth where  it relies more on player skill and strategy then "run around invisible and backstab people to death."

 

GAmes like Mgs, splinter Cell, Thief, are far more fun to play as far as "stealth" games go then most mmo's with "poof invisible" style stealth.

There have been many good threads on this subject that detail ways to make stealth different from that and tie it into more strategical uses and ways to counter/be countered.

Limited stealth isn't viable in open world PvP. You'll just get ganked by groups repeatedly.

I think these results are proof that we need perma-stealth in the game.
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