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All Posts by IfrianMMO

All Posts by IfrianMMO

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208 posts found

Well, i have to concur on recommending WoW as well.

Is as casual as it gets, it has you covered storyline wise with both dramatic and silly stories and events, it is quite easy to level up in it even by traditional means, which means you will not be "late to the party" for long AND right now is on sale so for like 5$ you can access pretty much everything except  for the last expansion.

Partying is mostly done in dungeons though, but you cannot expect otherwise out of a casual mmo since one of the main things of casual mmos is that they are soloable, thus killing the need for a party.

 

 

 

 

As a player who LOVED Dragon Age: Origins and HATED TO DEATH the infamous Dragon Age 2, i have to say that Dragon Age: Inquisition is easily the best entry in the series and i am enjoying it a lot.

The world may be bigger than Skyrim (Not sure since i am not even close to half of the game) but do remember that each zone is instanced and separated.

This does NOT kill exploration because the zones are HUGE and have a lot of diff paths to take for each destination, but if you are one of those players that MUST  be able to access the whole thing on foot at every single time, it may annoy you.

Be warned however, a decent, thorugh play through can take up to and more than 90 hours and thus the game is a lot slower than the original Dragon Age when it comes to delivering choices, cutscenes and decisions.

You will still find plenty of those and overall it may even have a lot more than the original game, but they are spread over such a huge experience so at times you feel a bit aching for a bit more story and a bit less questing.

Over all though, the game is brilliant, rich, has a lot of awesome new features, and the whole inquisition part is AWESOME once it actually picks up and becomes the main focus of the story.

Overall, i would say this is the best Dragon Age ever made IF <-------- you have the patience for a long adventure.

If you just want a quick epic storyline fix, its probably not the game for you.

My favorite memory is probably the absolute anarchy that we lived in  Phantasy Star Online

Phantasy Star Online was a little MMO for both the Sega Dreamcast and the Nintendo Gamecube (later xbox) that was abandoned by Sega as soon as they published it, leaving the servers on, but offering 0 support or maintenance.

This abandonment, combined with the fact that all the data (including characters) for the game was both in the disk and the player´s memory cards (Due to the obvious technological limitations of a console mmo of that time) made it so that within a couple months, hackers and modders had taken control over the game to the level of being able to add content, ban people, delete characters, modify the stats and parameters of the game items and even control the functions of the servers.

At first it was major chaos as hackers and evil people completely destroyed everyone´s experiences, banning anyone who would dare say a word against them, deleting their characters, messing with people´s games and worse.

But soon after, other hackers, coders and positively inclined individuals started countering the attackers, creating  codes that prevented the evil hackers to inject their own and keep at least a couple servers up and running without risk of infection, crashes and other abuses, and what not.

The hackers still managed to screw things up from time to time, but the positive community was so tight, friendly and cooperative, that anyone who would get their stuff deleted would have dozens of people helping to farm their progress back in just a matter of days.

The risk of losing EVERYTHING was real, the friendships were real, and your reputation mattered A LOT because if you were a douchebag, people would simply stop helping you and that was the end of your gaming.

I was actually lucky enough to be able to enjoy both sides of the conflict, because, even though i was often using positive codes and programs (given to me by the good hackers to use, i am no programmer) to help the server stable and thus i was fairly appreciated by the "positive" community, i also happened to have a romantic story with the sister of one of the main "evil" hackers, so i was allowed and protected to go around both "worlds" without being attacked..

I found that many "good hackers" were actually the very same guys that had created the destructive codes and now played nice to save their face within the community or just to troll, and i found out that many of the "evil hackers" did not really mean to cause harm, but were unable to oppose it because they had family members or loved ones on that side.

During the years i played that game, i got to learn a lot about humanity and i got to see what it would be like to play in a game completely controlled by the community, and that will, forever, be my favorite mmorpg memory.

 

And i got exactly what i paid for, an online Final Fantasy experience.

FFXIV is not my favorite MMO, and it has it´s fair share of flaws and short-comings, but somehow, it is one of the very few MMO´s that made me feel like i truly got my money´s worth.

Everything, from the lands, to the FF9´esque towns,  to the music, to the popular monsters and nostalgia boss fights, to the traditional, classic FF era "kingdom at war/world in danger due to unsealed meanie" story, just  screams classic Final Fantasy.

I do not even play it every day, but whenever the nostalgy bug bites, and i feel like living some classic JRPG adventure, i  boot the game, engage myself into some of my yet-to-complete storylines (yay for Hildy) and feel just "at home"

It may not be the perfect MMO but it certainly is an excellent online final fantasy, and that, in the end, is what i wanted from it.

 

 

M i the only clumsy player that always seems to take breaks or stop paying attention a couple days before something he has been waiting for is announced, thus missing the opportunity to make use of it?

While i love the storylines in SWTOR, i have grown a bit tired of it´s combat and solo nature, so i have been waiting for months to get a new double XP week, to do a quick sub and finally finish leveling and experiencing my character´s storylines.

The last day i visited the website was June 29, and now i realized there was a double XP week from 1 to 7 July....

Argh >w< I just needed to vent....

This is the SECOND time it happens D:

 

Nobody expects the Spanish beta acquisition.

Usually, when i purchase a new game or MMO i either love it or hate it, and i can easily distinguish wether i feel that i got my money´s worth out of fun and amusement or wether i regret that i made the purchase and feel i lost money on it.

When it comes to TESO however, i am at a loss as to how to feel about it.

I have been playing the game for the last few days and everything is so.....okay....and ...meh....

It is NOT bad, i have no major complaints,  my experience so far is being bug/lag/issue free and everything seems to work just fine, with my leveling and questing being smooth, and offering me some short term fun.

But it is NOT good either, as quests are not particularly interesting, characters are completely forgettable and asides from the main storyline and some exceptional random quests, i could not care less for what is going on around me.

TES games have the ability to pull me into the game´s world like very few other games do, and i have played Morrowind, Oblivion and Skyrim for over 500 hours each.

But TESO does not pull me in like a TES games does, and while i do enjoy the tidbits of lore it gives me, the nostalgic locations and acceptable pseudo-TES combat and "storytelling",   there is nothing particularly interesting or well executed,  with most quests having weird and abrupt endings and npcs becoming meaningless 2 minutes after their quest is done.

The fact that i cannot explore the world as i wish to unless i level enough and that many TES core features are not (yet) ingame sort of waters down my experience as well, and as a MMO it does not offer me anything new or interesting.

As i said before, i am not even sure how to feel because i do NOT hate it or particularly regret getting it (especially since i got it very cheaply) but at the same time i am not enjoying it to the point to want to log in and play everyday like TES games make me.

It makes me a bit sad because this game could and should have been just so much more and instead it is an okay game with no particular downside but without anything special to offer over any MMO, much less the rest of TES games.

Nvm-found it-
Good guy devs
General Discussion « WildStar
5/23/14 12:09:30 PM
Originally posted by Copypasterino
Idc some companies are marketing their game throwing money to build ridiculous chopper while other are juste being nice with fans. I made my choice.

 BLIZZARD:

2010: Blizzard donates 1.1 million to Make-A-Wish Foundation

2011: Blizzard donates $800,000 to Make-A-Wish Foundation

2011: Blizzard donates 1.9 million to Japan earthquake (Red Cross)

2012: Blizzard donates $331,000 to St. Judes Children Hospital

2013: Blizzard donates 2.3 million to Sandy Relief (Red Cross)

2013: Blizzard donates close to 300.000$ to Children's Miracle Hospital.

2014: Blizzard donates 1 million to Make-A-Wish Foundation
 

It is also pathetic how you guys always come out to talk about that one time they only have 50% of the profits while conveniently ignoring how they gave 100% of the profits many other times, including to help the survivors and victims of super storm Sandy.

 

They have also personally helped dozens of cancer patients and sick kids both by making them a permanent part of the game or giving them plenty of gifts or even help to get better,  and know what? They did not make a YT video out of it.

 

But of course, you haters are too busy hating Blizzard to even have researched or noticed any of this and only care to pretend that Blizzard is the devil incarnate turned game company.

Your hate is literally pathetic.

Despite being a FFA PVPER i do agree with gankers having to run risks just as much as PVE players do.

Right now, there is barely no risk involved in ganking but lots of profit to be done, whereas this is not true when it comes to PVE players, that run and trade entirely under their own risks and consequences.

Put some (equally) hardcore punishement against gankers that fail to gank and see how many truly love pvp.

As a non-roleplayer these are the few features that would help me get into it:

-In depth character creation system that allows me to modify both my body and my costumes so that within reason, my character is truly unique and i can establish a "connection" with it.

-in depth housing/gardening system that allowed me to customize my own "base" to my style, and of course invite my friends over for a chat and perhaps some in-lore activities or minigames.

-Very difficult challenges from the get-go,  that force me to group and make social interaction meaningful and necessary.

-Level-less gameplay that does not bring my adventures or travels "on rails" nor forces me to follow X route all the time.

-Realistic armor and weaponry that, while fantastic, follows some sort of logic.

And ABOVE ALL, these features should be readily available for all players within a reasonably short amount of time and not require the player to play for 5 months and farm a gazillion gold coins to own and participate in.

Games are supposed to be fun from the start and to RP, the connection to my char should be almost inmediate, not require me to "level/content cap" in order to even begin to enjoy it.

We all know what the community thinks about high levels that kill low levels in open world PVP games. and how heated does this argument become upon the release of any new outdoor PvP Game.                               

Most people will go as far as to say it cannot be considered PvP since the victim has zero chance to defend themselves and will do everything in their hands to socially destroy anyone partaking in such activity.

Then tell me:

Why is it that it is perfectly acceptable for entire swarms of players to gang on and utterly destroy any player that happens to have PvP turned on, and it is not seen as an act of cowardice or something to avoid?

Why is it that in most PVP games, tagging yourself as PvP enabled is literally begging for every single person in the zone to storm you down like a swam of locusts in the middle of a corn field?

In neither situation, does the victim have a shadow of a chance, yet the first is seen as one of the capital sins of mmogaming and the second is accepted as a normal thing that has no major consequence.

Why is it that "fairness" in outdoor pvp only seems to matter when it comes to your personal level?

 

I do not plan to play but i am glad that you guys are having a smooth experience.

Have fun!

Originally posted by amber-r
Originally posted by IfrianMMO

The first mmo developed for consoles?

Phantasy Star Online was on the Dreamcast, Gamecube and Xbox around 1999/2000 and up to 2006 and was one of the best online experiences money could afford at that point on any given consoles, and in general.

http://www.youtube.com/watch?v=5LNIkmPi6VQ

 

PSO wasn't really an mmo.

 

 

Yes, yes it was.

Massive= Check

Multi player= check

Online = Check

Role Playing Game = Check

And it is considered so by pretty much every gaming site or online encyclopedia.

 

The first mmo developed for consoles?

Phantasy Star Online was on the Dreamcast, Gamecube and Xbox around 1999/2000 and up to 2006 and was one of the best online experiences money could afford at that point on any given consoles, and in general.

http://www.youtube.com/watch?v=5LNIkmPi6VQ

 

Oh i get it, this is one of those comedy threads.

I love the Elder Scrolls series, so i would have loved nothing more than to adore this game.

Played the betas, i did not.

Ah well.

So let me get this straight.

 

When the beta-tester has played for a short amount of time:

-Your negative review is invalid and makes no sense, you did not play enough to have a real and solid opinion about the state of the game and thus yours is pointless whining.

 

When the beta tester has played for a long time and is a veteran:

-Your negative review is invalid and makes no sense,  you played too long so it means the game was good so you do not have a real or solid opinion about the state of the game and yours is just being burnt and rumphurt.

 

O....k.......

 

Up to level 34 the story was amazing, interesting and almost every level you raised opened the doors to more lore, more questions, more mistery and more plot twists and epic battles to be had.

Then lv 35 hits and you are gifted with 6 or 7 levels of "Your princess is in another castle" courier "story" quests with this plot:

-You go to noble A, he denies you, you prove yourself thru quests, you go to noble B...rinse and repeat"

Finally, you do to a fun enough dungeon and recover "your princess" only to find out that "the princess" lacks a component to properly work, so you go for a few more levels of:

-"You go to apprentice A,  you get sent to get crystal, its not the one you want,  You go to apprentice B...rinse and repeat"

The hell happened to the epic story?

And yes, i have heard later on, near the cap, the story catches up again, but was it really necessary to flood 10 or 12 levels with boring filler "story quests"?

Titan´s AOE attack is the adventure-stopper of every single "i stood in the fire" player.

It´s extremely frustrating as a tank, to see how the healer or even both dps players just keep being launched off the platforms again and again and again and again and again and again and again and again and again by Titan´s AOE attack or because they stepped on the red areas.

Pugging this  makes any tank want to quit his job.

No wonder  there´s so few tanks in the queues and dps complain about queues so much.

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