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All Posts by IfrianMMO

All Posts by IfrianMMO

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204 posts found

M i the only clumsy player that always seems to take breaks or stop paying attention a couple days before something he has been waiting for is announced, thus missing the opportunity to make use of it?

While i love the storylines in SWTOR, i have grown a bit tired of it´s combat and solo nature, so i have been waiting for months to get a new double XP week, to do a quick sub and finally finish leveling and experiencing my character´s storylines.

The last day i visited the website was June 29, and now i realized there was a double XP week from 1 to 7 July....

Argh >w< I just needed to vent....

This is the SECOND time it happens D:


Nobody expects the Spanish beta acquisition.

Usually, when i purchase a new game or MMO i either love it or hate it, and i can easily distinguish wether i feel that i got my money´s worth out of fun and amusement or wether i regret that i made the purchase and feel i lost money on it.

When it comes to TESO however, i am at a loss as to how to feel about it.

I have been playing the game for the last few days and everything is so.....okay....and ...meh....

It is NOT bad, i have no major complaints,  my experience so far is being bug/lag/issue free and everything seems to work just fine, with my leveling and questing being smooth, and offering me some short term fun.

But it is NOT good either, as quests are not particularly interesting, characters are completely forgettable and asides from the main storyline and some exceptional random quests, i could not care less for what is going on around me.

TES games have the ability to pull me into the game´s world like very few other games do, and i have played Morrowind, Oblivion and Skyrim for over 500 hours each.

But TESO does not pull me in like a TES games does, and while i do enjoy the tidbits of lore it gives me, the nostalgic locations and acceptable pseudo-TES combat and "storytelling",   there is nothing particularly interesting or well executed,  with most quests having weird and abrupt endings and npcs becoming meaningless 2 minutes after their quest is done.

The fact that i cannot explore the world as i wish to unless i level enough and that many TES core features are not (yet) ingame sort of waters down my experience as well, and as a MMO it does not offer me anything new or interesting.

As i said before, i am not even sure how to feel because i do NOT hate it or particularly regret getting it (especially since i got it very cheaply) but at the same time i am not enjoying it to the point to want to log in and play everyday like TES games make me.

It makes me a bit sad because this game could and should have been just so much more and instead it is an okay game with no particular downside but without anything special to offer over any MMO, much less the rest of TES games.

Nvm-found it-
Good guy devs
General Discussion « WildStar
5/23/14 11:09:30 AM
Originally posted by Copypasterino
Idc some companies are marketing their game throwing money to build ridiculous chopper while other are juste being nice with fans. I made my choice.


2010: Blizzard donates 1.1 million to Make-A-Wish Foundation

2011: Blizzard donates $800,000 to Make-A-Wish Foundation

2011: Blizzard donates 1.9 million to Japan earthquake (Red Cross)

2012: Blizzard donates $331,000 to St. Judes Children Hospital

2013: Blizzard donates 2.3 million to Sandy Relief (Red Cross)

2013: Blizzard donates close to 300.000$ to Children's Miracle Hospital.

2014: Blizzard donates 1 million to Make-A-Wish Foundation

It is also pathetic how you guys always come out to talk about that one time they only have 50% of the profits while conveniently ignoring how they gave 100% of the profits many other times, including to help the survivors and victims of super storm Sandy.


They have also personally helped dozens of cancer patients and sick kids both by making them a permanent part of the game or giving them plenty of gifts or even help to get better,  and know what? They did not make a YT video out of it.


But of course, you haters are too busy hating Blizzard to even have researched or noticed any of this and only care to pretend that Blizzard is the devil incarnate turned game company.

Your hate is literally pathetic.

Despite being a FFA PVPER i do agree with gankers having to run risks just as much as PVE players do.

Right now, there is barely no risk involved in ganking but lots of profit to be done, whereas this is not true when it comes to PVE players, that run and trade entirely under their own risks and consequences.

Put some (equally) hardcore punishement against gankers that fail to gank and see how many truly love pvp.

As a non-roleplayer these are the few features that would help me get into it:

-In depth character creation system that allows me to modify both my body and my costumes so that within reason, my character is truly unique and i can establish a "connection" with it.

-in depth housing/gardening system that allowed me to customize my own "base" to my style, and of course invite my friends over for a chat and perhaps some in-lore activities or minigames.

-Very difficult challenges from the get-go,  that force me to group and make social interaction meaningful and necessary.

-Level-less gameplay that does not bring my adventures or travels "on rails" nor forces me to follow X route all the time.

-Realistic armor and weaponry that, while fantastic, follows some sort of logic.

And ABOVE ALL, these features should be readily available for all players within a reasonably short amount of time and not require the player to play for 5 months and farm a gazillion gold coins to own and participate in.

Games are supposed to be fun from the start and to RP, the connection to my char should be almost inmediate, not require me to "level/content cap" in order to even begin to enjoy it.

We all know what the community thinks about high levels that kill low levels in open world PVP games. and how heated does this argument become upon the release of any new outdoor PvP Game.                               

Most people will go as far as to say it cannot be considered PvP since the victim has zero chance to defend themselves and will do everything in their hands to socially destroy anyone partaking in such activity.

Then tell me:

Why is it that it is perfectly acceptable for entire swarms of players to gang on and utterly destroy any player that happens to have PvP turned on, and it is not seen as an act of cowardice or something to avoid?

Why is it that in most PVP games, tagging yourself as PvP enabled is literally begging for every single person in the zone to storm you down like a swam of locusts in the middle of a corn field?

In neither situation, does the victim have a shadow of a chance, yet the first is seen as one of the capital sins of mmogaming and the second is accepted as a normal thing that has no major consequence.

Why is it that "fairness" in outdoor pvp only seems to matter when it comes to your personal level?


I do not plan to play but i am glad that you guys are having a smooth experience.

Have fun!

Originally posted by amber-r
Originally posted by IfrianMMO

The first mmo developed for consoles?

Phantasy Star Online was on the Dreamcast, Gamecube and Xbox around 1999/2000 and up to 2006 and was one of the best online experiences money could afford at that point on any given consoles, and in general.


PSO wasn't really an mmo.



Yes, yes it was.

Massive= Check

Multi player= check

Online = Check

Role Playing Game = Check

And it is considered so by pretty much every gaming site or online encyclopedia.


The first mmo developed for consoles?

Phantasy Star Online was on the Dreamcast, Gamecube and Xbox around 1999/2000 and up to 2006 and was one of the best online experiences money could afford at that point on any given consoles, and in general.


Oh i get it, this is one of those comedy threads.

I love the Elder Scrolls series, so i would have loved nothing more than to adore this game.

Played the betas, i did not.

Ah well.

So let me get this straight.


When the beta-tester has played for a short amount of time:

-Your negative review is invalid and makes no sense, you did not play enough to have a real and solid opinion about the state of the game and thus yours is pointless whining.


When the beta tester has played for a long time and is a veteran:

-Your negative review is invalid and makes no sense,  you played too long so it means the game was good so you do not have a real or solid opinion about the state of the game and yours is just being burnt and rumphurt.




Up to level 34 the story was amazing, interesting and almost every level you raised opened the doors to more lore, more questions, more mistery and more plot twists and epic battles to be had.

Then lv 35 hits and you are gifted with 6 or 7 levels of "Your princess is in another castle" courier "story" quests with this plot:

-You go to noble A, he denies you, you prove yourself thru quests, you go to noble B...rinse and repeat"

Finally, you do to a fun enough dungeon and recover "your princess" only to find out that "the princess" lacks a component to properly work, so you go for a few more levels of:

-"You go to apprentice A,  you get sent to get crystal, its not the one you want,  You go to apprentice B...rinse and repeat"

The hell happened to the epic story?

And yes, i have heard later on, near the cap, the story catches up again, but was it really necessary to flood 10 or 12 levels with boring filler "story quests"?

Titan´s AOE attack is the adventure-stopper of every single "i stood in the fire" player.

It´s extremely frustrating as a tank, to see how the healer or even both dps players just keep being launched off the platforms again and again and again and again and again and again and again and again and again by Titan´s AOE attack or because they stepped on the red areas.

Pugging this  makes any tank want to quit his job.

No wonder  there´s so few tanks in the queues and dps complain about queues so much.

GW2 stops sales to fix  current launch issues:   Hailed as the hero of MMO´s and the proof of it´s quality and it´s committement to it´s community and their will to fix the issues and queues.

FFXIV stops sales to fix current launch issues:   The devil incarnate, should burn in hell.


GW2 devs make a short "we are there, guys": Hailed as the proof of how much the devs love the mmo industry.

FFXIV main dev has an emotional breakdown as he sincerely apologizes for the launch issues: Told to go do harakiri and that whatever they say is just an excuse.



-The community.

It´s funny how people call this "OMFG  LIEK WORST LAUNCH EVUR!!11"

Have you guys already forgotten about the disaster of the Tera EU launch already?

Not only there were lots of crashes, lag, server restarts and even a small rollback, but about 2000 European players that had pre-ordered the collector edition of the game had to wait for  almost a whole month  to even be able to play because their account system was so screwed up that in their database it looked like we had the access we paid for but the log-in server rejected our credentials.

It took them almost a whole month to fix and by the time we managed to play everyone was max level and doing endgame content while we had missed the whole launch.

To crown this beautiful moment, we did not even get our collector edition items because you had to register within a time-frame and because of the server error, our accounts were eventually "resetted" which made us be outside of the promotion time.

We had to wait till the company sold the game rights to the new one to actually get what was rightfully ours.

Let´s not even talk about how for 7 months, every single time a specific event occurred, everyone was victim of a massive amount of lag that made the game completely unplayable.....

Much like the Early Access codes, the actual game registration codes are being sent in waves to attempt to prevent another server crash, once you get your own e-mail/code you will be able to activate your CE edition into the actual account and get your goodies upon the next log-in :3
Originally posted by Knightblast
It started happening about 20-25 minutes ago.  Session changes were causing boots, followed by 90k.  I am bouncing between 90k and 10102 errors, like a lot of people are.  If you stay in the same zone you're probably fine, but as soon as you session change, boom.

This is pretty much my issue too.

Good thing i have SRIV <3

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