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All Posts by MyTabbycat

All Posts by MyTabbycat

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291 posts found
Originally posted by TangentPoint
Originally posted by TheScavenger
Originally posted by XAPGames

I had never noticed these specific ones, but I don't doubt it one bit.


I've seen similar with slain quests.  Need 10?  There are 8 of them in the zone and when the zone is low population the respawn timer is like 10 minutes.  Kill 8 then wait.


WoW did this.


"Get 10 hooves from horses"


"wow this should be easy. Every horse has 4 hooves"

*20 horses later...only has 7 hooves*


lol yeah that's another variant on it. Get me 10 wolf paws. "No problem, even if I only get 1 paw per wolf, it shouldn't take long". Some time later, you're killing wolves which, apparently, have nubs for paws, as they're not dropping any at all.

I mean, I "get" why they do it - again, to drag it out and make the experience "slower" to finish.

But the thing is, why set it up that way where it's so blatant? In my example of having the first 8 or 9 of 10 drop quickly and then the last couple take drastically (and conspicuously) longer, why not just average it out so that on average each one will drop every 4-6 kills, etc. You'll still take the same amount of time, but it won't be this arbitrary and obvious effect of the drop-rate going off a cliff.

My favorite (along this theme) is collecting murloc heads. You would think every murloc would have a head but apparently the majority of them don't.

Congrats to P101 for taking GotY. I've not played the game and it doesn't interest me so I don't plan to. As far as them winning, either they simply had more loyal fans rocking the vote or people who did not want GW2 to win simply voted for P101.

Super happy to see ESO win Most Anticipated. I love TES and hope this MMO is worthy of the series. =) I cant' wait for the beta.

From what I've heard from the reviewers, Kill cams are in. There are no kill cams in WoW, thus no WoW clone. ;-)

I jest of course. But seriously, folks, in the words of the Elk:

"The project is in good hands, everyone, rest assured." ~ Michael Kirkbride

Now, I for one, can't wait for the beta.


MMORPG = more pigs = more bacon?

Thus MMORPG is clearly pronounced "bacon".

Originally posted by Rydeson
Oh.. I know that Tabby..  Blizzard only listens to players when there is money to be made or lost.. All I'm asking here is whould you be interested in playing by such rulesets.. 

Purely my opinion:

I like the idea of the downscaling of levels to fit zones. So much of WoW is zones that become obsolete once you outlevel them.

I despise world pvp. I don't think I have to tell you what my thoughts are on that.

I  am not sure how temperary truces between faction races could work out, or even if it could work out. Or even could be explained with lore.

I don't think I'd want to get rid of all the instanced dungeons and raids. You'd end up with people camping bosses and guilds locking out zones from other players. I foresee that as being a big headache... especially if you add in world pvp.

Considering their fan base couldn't get them to get rid of the monstrosity that is the CRZ, I don't think they will incorporate any of these. So your only choice is going to be to find some illegal private server floating about somewhere in the shady outskirts of the interent.

Or... finding a new MMO game that has all of these things you are wanting. Because what you are proposing is no longer WoW.

Pessimist, much?

The game isn't even in Beta yet but you've already predicted its doom within 3 months.

Perhaps you should play the stock market since you are so sure of your prognosticating abilities.

Call me old fashioned but... I'd pass on that.
Did the gaming companies get lazy or did the gamers?
It's all those Mayans waking up from their slumber. They are calling out to their Alien Overlords. It's the beginning of the Mayan-Alien Zombie Apocalypse! *grabs tinfoil hat*
I wouldn't think that would be viable for the company. You'd need resources to create, run and maintain 90% artificial player population. If they only had 10% playerbase to generate revenue, my guess is they would quickly go out of business.
Originally posted by CalmOceans

MMO without killing

such a shame it was shut down, it was amazing imo

The Sims Online was also an MMO without killing (not sure if you could kill your sim through accidents or neglect). It's no longer around either.

On the other hand two years from now you could be kicking yourself for not buying that MMO (whatever it is) sooner.

You strike me as a pessimist.

But yeah, a lot of games that are coming out now are not super awesome amazing the way we want them to be. And even if a game did come along that gave people what they wanted, I'm not sure they'd play it for more than a few months anyway. People seem to be more interested in buying a game to play just until the next one comes out rather than sticking with anything for the long haul.

The current bandwagon trend is to trash the new MMO's and automatically declare them WoW clones if they aren't F2P Sandboxes before they are even released as a beta.

Originally posted by Marinkovich
thanks guys,I will go with wow. got free battlechest from blizzard yesterday anyway

Have fun and let us know how it goes!

Eh hmm

I've slaughtered enemies in WvW.

I've killed lots of monsters and wild animals and bandits and thieves.

I've killed bosses determined to destroy whatever pretend world I'm trying to save.


I brake for squirrels.

I take spiders outside cause I don't like to kill them.

I would never actually harm anyone in real life.


Oh and I'll give you bonus points just for that freaky picture.

It goes something like this:

Company ABC wants to make an MMORPG. They notice that company FQR did it right.

They listen to customers A, B, C & D

They spend 5 years making MMO

Customer A, B, C & D complain it isn't want they want now, that's what they wanted 5 years ago and there are now 14 games on the market that give them that. Instead they want something completely "new" and "revolutionary" without actually specifiying what it is they want.

Company XYZ listens to customers A, B, C & D and begins the 5 year production to give them the MMO they want.

Dungeons have been cross server since day one. You just needed to be in overflow in order recruit across all the servers for them.

Well it would depend.

If I play a game and it's only going to be 40 hours of content and then you are done, it really should be free to play.

If I play a game and it's at least 120 hours or more of content, I don't mind paying a reasonable price for it. I'll get my money's worth.


If I'm not mistaken, that website was created because of two things:

1. GW2 has a crappy LFG tool.

2. People got tired of the LFG spam in General chat.

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