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All Posts by MyTabbycat

All Posts by MyTabbycat

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303 posts found

Morrowind followed by Skyrim.

I haven't ever played Daggerfall or Arena although if I ever get around to installing virtualbox, I'll play them.

I suppose it's a lucrative business strategy. I mean, think about it.

You make a f2p browser MMO. Make it a sandbox and all you have to do is put up a few building blocks. Create a handfull of race choices (humans, elves, beasts), create a few skill choices. Throw in some weapons and spells. Add in a few building materials (rocks, trees, etc) and let players create the world. You don't have to create quests or dialogue or even a storyline. And then charge fees for actual game content that is optional. After all, Susie doesn't need access to dungeons if all she really wants to do is farm cabbages and squash.

On the other hand, if it turns out to be the elder scrolls but as an MMO, you will be pleasantly surprised.

I don't put much stock into these types of gloom and doom posts. Especially on these forums. If a game isn't a f2p, browser, sandbox, FFA full loot pvp game, it's labeled a WoW clone and doomed to failure. And it doesn't matter what anyone says, those people will believe it's going to be that way. And some of them will actually try to make it fail.

Internet + Anonymous + No Consequences = Bad Behavior


People think AAA MMORPG automatically equals WoW Clone. This is especially true if it has a story and quests.

Low budget, free to play, browser, sandbox (read we're too lazy to make any actual game content ourselves so we are going to rely on the players to do it), FFA full loot pvp, grinder mmo's with pay to win cash shops to unlock the full game.

It's a shame that seems to be what people want instead of a really good AAA MMORPG. I'd take a themepark AAA MMO over some crappy f2p browser sandbox asian grinder cash shop MMO any day of the week.

Originally posted by Mardukk
Originally posted by BadSpock

I still don't see the appeal of TSW - can't believe it's currently in 2nd to GW2.

I mean, I played TERA a whole weekend and would probably have kept playing for a little while longer if it was F2P... but TSW I could barely make it 3-4 hours.

My 2nd on the list would have to be Planetside 2 - even though I've only played for a couple of hours I see the potential.

However it seems like there isn't much incentive to hold territory and defend bases - easier and more fruitful to just keep re-deploying to new combat zones and keep swapping...

And for all the less than positive things I've said about GW2 - and the fact I don't even play anymore - it's still the best MMO released in 2012.

Maybe that is a sad, sad year for MMO gaming? I feel it's worth the box price for the enjoyment I got.

WoW: MoP definitely expansion of the year - but only other real competition was Rift: Storm Legion.

TSW's appeal is the setting and the fact that you make your own class with the skill wheel.  Also TSW provides a bit of challenge to the solo player unlike WoW type games where you can faceroll all the solo PvE without even looking where you are going.  Cartoon fantasy for the younger crowd is overdone.

I would vote TSW for game of the year with GW2 being a very very close second.  Neither game is outstanding though.  Maybe next year will be better...


Edit:  I have no idea how Pirate 101 even has enough players to dethrone anything, regardless if their players made an effort to vote.

You'd be surprised:

It will be interesting to see if people rally to Pirate101 again in order to dethrone GW2.
I've currently been playing TES: Morrowind because I finally got it to work on my computer and also because I'm bored with playing MMO's for now. There are a few coming up next year that have me interested. But I know it will probably be quite a while before they do come out. Patience and all that.

I haven't played it in a long time. I did play it off and on when it first came out. I just never could quite get in to it.


It can be used by developers as a way to destroy currency in the game (to prevent inflation).

It also encourages players to repeatedly do an activity (keep them busy). Forces players to invest time for each of their playable characters instead of just using "hand me downs".

It ties in with the "carrot on a stick" method of gear progression.

In other words, it boils down to two reasons: currency and time sink.

I'm surprised you didn't mention Buy - to - Play MMO's which are gaining in popularity.

B2P games are the ones where you purchase the game itself and unlock all the game content with your purchase. These games have a cash shop with cosmetic items, boosts, purchasable storage and character slots and possibly a few other items. Example: GW2 and (more recently) TSW.

I voted sub fee, but I would have been tempted to vote for the B2P model if it had been available.

Originally posted by TangentPoint
Originally posted by TheScavenger
Originally posted by XAPGames

I had never noticed these specific ones, but I don't doubt it one bit.


I've seen similar with slain quests.  Need 10?  There are 8 of them in the zone and when the zone is low population the respawn timer is like 10 minutes.  Kill 8 then wait.


WoW did this.


"Get 10 hooves from horses"


"wow this should be easy. Every horse has 4 hooves"

*20 horses later...only has 7 hooves*


lol yeah that's another variant on it. Get me 10 wolf paws. "No problem, even if I only get 1 paw per wolf, it shouldn't take long". Some time later, you're killing wolves which, apparently, have nubs for paws, as they're not dropping any at all.

I mean, I "get" why they do it - again, to drag it out and make the experience "slower" to finish.

But the thing is, why set it up that way where it's so blatant? In my example of having the first 8 or 9 of 10 drop quickly and then the last couple take drastically (and conspicuously) longer, why not just average it out so that on average each one will drop every 4-6 kills, etc. You'll still take the same amount of time, but it won't be this arbitrary and obvious effect of the drop-rate going off a cliff.

My favorite (along this theme) is collecting murloc heads. You would think every murloc would have a head but apparently the majority of them don't.

Congrats to P101 for taking GotY. I've not played the game and it doesn't interest me so I don't plan to. As far as them winning, either they simply had more loyal fans rocking the vote or people who did not want GW2 to win simply voted for P101.

Super happy to see ESO win Most Anticipated. I love TES and hope this MMO is worthy of the series. =) I cant' wait for the beta.

From what I've heard from the reviewers, Kill cams are in. There are no kill cams in WoW, thus no WoW clone. ;-)

I jest of course. But seriously, folks, in the words of the Elk:

"The project is in good hands, everyone, rest assured." ~ Michael Kirkbride

Now, I for one, can't wait for the beta.


MMORPG = more pigs = more bacon?

Thus MMORPG is clearly pronounced "bacon".

Originally posted by Rydeson
Oh.. I know that Tabby..  Blizzard only listens to players when there is money to be made or lost.. All I'm asking here is whould you be interested in playing by such rulesets.. 

Purely my opinion:

I like the idea of the downscaling of levels to fit zones. So much of WoW is zones that become obsolete once you outlevel them.

I despise world pvp. I don't think I have to tell you what my thoughts are on that.

I  am not sure how temperary truces between faction races could work out, or even if it could work out. Or even could be explained with lore.

I don't think I'd want to get rid of all the instanced dungeons and raids. You'd end up with people camping bosses and guilds locking out zones from other players. I foresee that as being a big headache... especially if you add in world pvp.

Considering their fan base couldn't get them to get rid of the monstrosity that is the CRZ, I don't think they will incorporate any of these. So your only choice is going to be to find some illegal private server floating about somewhere in the shady outskirts of the interent.

Or... finding a new MMO game that has all of these things you are wanting. Because what you are proposing is no longer WoW.

Pessimist, much?

The game isn't even in Beta yet but you've already predicted its doom within 3 months.

Perhaps you should play the stock market since you are so sure of your prognosticating abilities.

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