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All Posts by MyTabbycat

All Posts by MyTabbycat

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303 posts found

http://www.youtube.com/watch?v=YLWd-pGJ1uI

 

I thought I would start adding a date for when these interviews are published to help keep them in chronological order.

Originally posted by Tibbz
not sure where i read it, but i am pretty sure they already confirmed it is not coming to Mac OS

You are misinformed.

From the ZOS Twitter:

 Elder Scrolls Online ‏@TESOnline 22h

@SakuraBellSt We will be releasing #ESO for Mac OSX, but we recommend checking back for specific requirements information closer to launch.

 

http://www.gamereactor.eu/news/78291/The+Elder+Scrolls+Online+-+Game+Director+Interview/

Video with an article that summarizes the main points for those that are short on time or simply prefer to read an interview.

http://www.buffed.de/TESO-The-Elder-Scrolls-Online-PC-239823/News/The-Elder-Scrolls-Online-Creative-Director-Paul-Sage-aeussert-sich-zur-Item-Progression-zu-Mounts-und-zum-Gildensystem-im-Video-1072227/

In both English and German

From the Bethesda thread:

Summary thanks to leperchans :

  • Lawrence Shick (Lore Master, think that's how you spell his name) might not have done any voice acting in the game.
  • No real way to RP between factions, they are focusing on the three faction PvP. Might potentially later on might do something, but right now you can't. (But obviously you could RP with other faction members in Cyrodiil, just not outside of there. I think that's what he was mainly getting at).
  • Day/Night Cycle: Four times the speed of real life. Day night cycle should switch around 6 times a day.
  • Modding in the game will be just for UI only at the moment. Possible allow more modding later on down the road. (Don't believe they would open up modding anymore than just for the UI).
  • There will be a "Large Scale Player Trade Mechanism" in the game (basically an Auction House). They want it more focused than a huge broad-scaled AH, and have a small community towards it. (Makes me think that AH will be region specific and not just go to one and you see everything your faction put up, no matter where you put up the items).
  • Adventure Zones: Groups of 4 can go into Adventure Zones. There will be areas within the Adventure Zones that you will need 24 people. Lots of activities for different groups sizes, but mainly most of it will be for 24 man groups.
  • There will be item progression in the game.
  • Role Players: Costumes. There are more features for Role Players just not revealing at the moment.
  • They have to hit certain milestones with number of people in Closed Betas before they increase the number of people. Will expand much more later on in the year (obviously).
  • Adventure Zones: Large open zone. Raids are within the Adventure Zones. Won't really have the traditional kill one boss type fights. Might have situations where you send 5 people in one area to deal with something ,another 5 to another area to handle a different situation. Have to attack things in parallel and with timing.
  • No voice macros in the game at the moment.
  • There will be mounts in the game. Mounts are like they are in typical MMOs. You can feeds your mounts and how you feed your mounts determine how it will grow. You can determine the paths of your mounts and how they behave. (Ok that is pretty cool and I really like hearing about this).
  • It is possible to have a guilds with all three factions in there. You can join up to 5 different guilds. Your account is attached to your guilds. (So to me that means that if I'm an Ebonheart player and have my Ebonheart main guild and I create an Aldmeri Character I can still communicate with my guildmates. But that doesn't mean that you can just add someone from another faction though, they have to have a character from your faction in your guild first though).
  • PvP rewards: Alliance Points (get through killing, taking keeps) used to buy armor/weapons.
  • You can pick four classes, but it's very open-ended and can make any class you want. Could be tough to balance for PvP, but that's the fun part of it. (Really nothing near here folks).
  • PvP Gear: There will be PvP gear that you can acquire in PvP, but there are no PvP attributes in the game.
  • Crafting (Provisioner): They are basically food and drink crafters. They are long time buff givers, compared to potions, which only give short buffs. You can buy food in the game, but the best food in the game can only be made by crafters.
  • Healing: Healing is very actively involved. Healing is mainly AoE or Coned. It is smart heals so heals people who mainly need it the most or whoever is in front of you (if it's coned).
  • Crafting: You can put a signature on weapons/armor. So people can see who made those items.
  • Role Playing: Can't just put items out in the world at the moment. They said they aren't doing it at the moment because of just griefing reasons, but are looking into ways so that later on you could be able to place things around the world.
Don't forget the 150 hours is per faction. And after you finish yours, you can spend another 150 hours doing 50+ content in the second faction and then an additional 150 hours doing 50++ content in the third faction.

We need more variety in the ads. Obviously they are starting to annoy members that come to the forums. Eventually they will get so annoying that people will simply stop coming to the forums for a while. I'm about at that point myself.

Please, swap out the adds. I'm sick of Scarlet Blade.

Three days to go... do you think they will get enough last minute pledges to fund this? I know a lot of people were looking forward to it. It's not my thing but I'm sad to see it not get funded. Hopefully they have a backup plan.

Even if it's not funded, I don't think it should be scrapped entirely.

Have they said what they will do if the the Kickstarter fails?

I think that because players have been bit by several theme park style games released over the past few years it's made them jaded towards any new MMO's that come out. Maybe it's a feeling of been there, done that. They look more for reasons not to like a game rather than reasons to like it. "Meh, i don't want to shell out sixty bucks for a game I'm only gonna play for a few months." "Awe man, this game has voice actors. It's gonna fail like SWTOR." "Another theme park? Why doesn't it have open world PvP so I can at least have fun ganking newbs?"

Die hard fans will declare "I'm gonna play this no matter what!" Same as the guys that stuck it out through SWTOR because they actually liked the game or the IP.

Others will declare "It's not exactly how I think a game should be (sandbox, free for all  world pvp or whatever). Do not want.  It's not like Game XYZ. It's gonna fail. It's too much like Game XYZ.  It's gonna crash and burn."

 

People with common sense will say, "Hmm, this looks like it could be interesting. I'm going to wait and see how it pans out before I decide if I'm gonna buy it or not."

 

Granted I fall into the die hard fans category just because I love TES.

I'm probably in the minority, but I would play ESO if there was no PvP at all in the game and it was straight up PvE (just like its single player brethren).
From what I've read and heard, the questing style is more like Skyrim than anything else.
People are still complaining about faction locks even though ZOS has implemented 50+ and 50++ content for the other faction zones?

Didn't the guy making CU say that if it got funded he could make it within six months to a year?

That sort of tells me it's not going to be much of a game.

From the reviews people have said that played the game both before and during Pax East was  that choices don't seperate you from another player, they simply don't see what changes you made. So if you saved a town full of werewolves and your friend didn't save the town, your friend won't see all those townsfolk cheering at you. But you can still see each other.

The developers are saying there will be some instances where the choices you make split you off from your friends but they tried to place them all at the end of zones in order to limit as much as possible how often this occurs.

From what I understand, there will also be some synergy based healing. So the healer could drop some kind of heal on the ground and another player could click on it to get a heal. Sort of like WoW's lightwell.
I give you points for creative satire.

You are allowed to say you are in the beta. But that's all you can talk about for however long they choose to keep the NDA in force. After the NDA is lifted, you can talk about your experience, if they say it's OK to do so.

Source: http://forums.bethsoft.com/topic/1452216-first-wave-of-beta-invites/

This is Elder Scrolls.

This is NOT DAoC.

The whole faction lock thing upsets many Elder Scrolls fans which will be far more numerous than the DAoC fans that just come along to check out the AvA and don't really care about Elder Scrolls at all.

Any changes that reduce the faction lock is only a good thing in my book.

It has nothing to do with Carebears at all. Stop trying to turn ESO into DAoC2.

There will be large group instanced content located within the Adventure Zones, but they won't call them raids. Most likely the first one(s) will be released shortly after launch. That gives people time to gear up through the Heroics,  50+ and 50++ content.

It gives the developers more flexibility on what they want to test out. Need to test how low end machines handle certain areas this week? Invite people with low end computers. Need people to test out the PvP? Invite people who indicated a preference in playing PvP. You get the idea.

Originally posted by Nanfoodle
Funny @ pax this weekend they said they were no where close to beta invites =-) I think ZM likes sending out mixed signals. Keep us wondering. Remember any beta invites going out will be anounced on the official ESO web page to keep email hoaxing down. 

I thought it might have been a typo at first and that they meant the end of next month. But there are several tweets from today to different people that basically confirm the first beta event will be the end of this month.

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