Trending Games | Elder Scrolls Online | War Thunder | ArcheAge | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,636 Users Online:0
Games:757  Posts:6,295,714
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

All Posts by Ban_Khaeros

All Posts by Ban_Khaeros

2 Pages 1 2 »
26 posts found

Dear ignore_me,

 

I see you want to have more difficult, 'full' games.  However, I believe that the suggestions you make would actually damage the playerbase of my game considerably.

 

'Difficulty' in a video game is relative.  You may be an MMO veteran, so games are much easier from your perspective, but my playerbase ranges from veterans to newbies.  In order to make my game appeal to people who aren't already very good at MMOs, I must make varying difficulty levels.  If you want to play my game but have some more difficulty, feel free to self-impose restrictions on yourself or try variable-difficulty content when you are maximum level.

 

My game may have less classes than EQ or Vanguard, but each class has much more variety in builds and playstyle than any of those one-dimensional classes.  This pretty much makes the convoulted class lists of the past obsolete.  Each class has the ability to succeed in many roles, while the classes in games like Vanguard usually serve only one or two positions in an organized group.  My game has the same amount of build variety, if not more, than the games of old - you just don't choose one of them at character creation, you choose a flavour.

 

Because my game has varying degrees of difficulty and has compacted frivolous choices into 'meatier' packages, I believe my game has taken MMOs in the correct direction for the future.

 

Sincerely,

 

A fictional game developer that probably reflects the mindset of modern game developers.

2-3 day bans?  Really?

 

Try 120 day bans.  For 'trolling' - which apparently means disagreeing with someone else's opinion on the GW2 forum.

 

2-3 days are nothing compared to what I get for lifting the slightest finger in a thread.

I want more doom threads about GW2.

Raid/group finders may have ruined MMOPRG's (whatever those are - I'm no expert in that acronym), but MMORPGs seem to be going strong even with these tools.

 

Maybe they ruined MMORPGs for a select group of people.  That would be a more accurate / less sensationalist thread title.

Originally posted by Quirhid
I don't like to include the names of the games because it gives a chance to derail the thread and miss the whole point. If I mentioned game X. The thread could easily turn to discussion about that game.

 

But the game you play makes a big difference on the meaning of those arbitrary numbers and percentages.

 

In League, a 60% win rate means very little when compared to, say, a DotA 60% win rate.  There are significantly less mechanics to worry about in a game of League, and every action you take cannot be punished as heavily as in DotA, so I would regard a person with 60% win in DotA as significantly more skilled than someone that has 60% in League.  That's not to say that the League player is unskilled - it just means that the DotA player would likely be more qualified to make general observations about player skill, which you seem to be doing.

 

The way you play the game can also have a big difference:

 

In Guild Wars 1, anyone could copy a gimmick build from a wiki page and get to halls.  The skill difference between a gimmick player that held 10+ halls and a balanceway player that held 10+ halls is astronomical.  In this case, the numbers do not detail the 'skill' of a player - they just show how unskilled players can use gimmicks to appear skilled in terms of stats.

 

What about games that allow you to reset your statistics or make new accounts?  Surely, you're more skilled at a game after you've been playing for a year or two and managed to roll an alt.  When you stomp newbies in the level 1-5 queues, does that mean that those newbies (who will have lower w/l ratios) are worse than other newbies in their bracket (that get matched against real newbies, possibly with you on their team)?  In this case, win/loss stats are near useless.

 

500 games might be a lot in one game, but might be next to nothing in another.  If we're talking about 500 games overall, what about the first 100 games where you were fighting newbies - do they accurately determine your skill today even though you were in the newbie bracket (and now you are supposedly matched with people equal to your level of skill)?

 

If matchmaking were precise and you were always matched with equal-skilled players on both your team and the enemy team, wouldn't everyone's w/l percentage average to 50% (as the limit approaches an infinite number of games) except the very top players, the very bottom players, and players who have not settled at their true skill level in the matchmaking system yet?  There's some sort of problem - either the matchmaking systems aren't 100% precise at measuring player skill yet, or players have varied levels of performance that distort their w/l ratio to something that is useless.

 

Which raises another question - is player skill something that is constant or can only go up?  Can skill be lost or forgotten?  Can players perform at the exact same level every single game they play, even if they are some of the top players in the world?  This can distort the w/l ratio to something not indicative of player skill.

 

These are questions that need to be answered, especially in your situation, where you are putting out numbers with no context at all.  After all, who would I trust more for analysis on player skill: an unskilled player pretending to have '60% win percentages', or a skilled player?

 

If you're confident enough to make this thread, then surely you're confident enough to back up your numbers with some profile pages.

Runescape.

What games are these numerical examples from and what are your handles for each game?

 

Which one are you 3500 games with 62% win?

500 with 61% win?

Newbie league scumming example?

 

Let's get some confirmation up in here. 

The problem with this idea is the amount of server admins you'd actually need in order to make a difference in a modern MMO.

 

It worked in MUDs because you would have, at most, 1000 players (and after the top 20, the number drops to about 80 per game).  You don't need that many admins to handle problems from such a small playerbase - on most games, all you'd need is a PR team of two to three admins.  And they best part?  These guys are volunteers!

 

In an MMO, we need to scale this number in a relatively proportional amount.  That means you'll need anywhere from hundreds to thousands of server administrators to cover the demands of your playerbase.  In the MMO world, these admins need to be polite and well-trained if they are to represent your company, so chances are this isn't something you can outsource - as a dev, you're gonna be paying a lot for an admin team.

 

Then you have to make sure admins aren't doing sneaky things like secretly altering their own character's gear stats to make them have better stats than any other character in the game (in an undetectable fashion - LOL SHADOWS OF ISILDUR), or abusing their powers against rival players or those they simply do not like.

 

A game dedicated to roleplaying might benefit greatly from admins, but other than that, it simply isn't worth the cost for the dev.

 

 

Needs a CC that can actually speak English to clear it up.  No offense, Eva.  Your accent probably makes up for it.  Call me.

 

It's easy to see that the server capacity rating you get actually means the amount of players currently logged in.  If it just meant how many characters were made on the server, then the indicator would never go down, but they do take a dip when prime-time ends.  Unless people somehow delete their accounts when they are done for the day and make new ones the next day, the latter interpretation makes no sense.

 

The CC was saying that there's no difference between home users and visitors when it comes to recording capacity on a server.  The indicator for server capacity does include visitors, so a server that says 'full' has both home players and visitors contribute to that rating.

 

On the other matter:  server capacity ratings should never be used to judge the state of an MMO's population in comparison with other MMOs.  They mean nothing without concrete details, like how many users makes a server 'full'.  A GW2 server might be able to hold 10000 users (warning: wild number throwing), while a RIFT shard can only hold 5 players (just bear with me yo).  So what happens if that GW2 server is 'Medium' and the RIFT shard is 'full' - does that mean that RIFT is doing better with its playerbase of 5?

 

The only time you can use server capacity ratings to talk about MMO population is when you're comparing the game to itself and there hasn't been any changes / upgrades to the server infrastructure that may have increased the capacity of the servers.  Then you can clearly make observations about how the population changes over time - but once any server changes happen, your results suddenly mean nothing.

Originally posted by Fadedbomb
Originally posted by Gaia_Hunter
Originally posted by pauly6478
All guild wars 1 needed was the abliity to jump. There were literally 100s of builds you can do and tweak around to ur enjoyment. GW2 has none of that.

And all of those 100s my Paragon still only had 1 viable PvE build, Rangers had no viable PvE build, Monks had RoJ nuker build, Eles had the Protection/Healing E/Mo, Rits had spirit offensive spirit spamming and defensive spirit spamming, etc.

I'm still searching for a really good Necro (for a human player) elite skill.

Almost no profession had more than a couple of viable builds.

Picking the handfull of good skills from the ton of awfull skills isn't particularly great or difficult.

Excuse me? There are over 1300 skills in GW1, and there is an entire site dedicated to creating awesome builds for GW1.

I won't even mention your horrible oversight into necromancer. Discord isn't JUST for heros, and my Discord Death necromancer in GW1 did VERY well soloing by himself.

You must not have played much of GW1, or didn't care to look beyond a couple skill npcs.

Unfortunately, Gaia_Hunter is right - there were few viable builds for content that actually mattered.  The problem is that you are talking about PvE and soloing - and as those of us who have played the game competitively know, PvE is a joke.

 

In PvP (the only content that ever mattered in GW1, especially when it comes to skill balance), only a few builds were viable because many skills (and sometimes entire classes) were nerfed into the ground. 

 

Before you retaliate with some comeback even though you've never held a hall before, go ahead and give these articles a read.

 

Inexperience

PvE Difficulty

Originality

 

That should wrap it up.  Onto the next thread.

The objectives will always be there, no matter if the quests are big exclamation points over heads, orange circles on the map, rotating vorteces, a pair of crossed swords, or player-created content that is implied but never outright told.

 

To anet's credit, they did really well working within the MMORPG genre to obfuscate the quest objectives.  It isn't revolutionary, but it's a step ahead.

 

Of course, the bad part about Guild Wars 2 is that it's an MMORPG.  The very concept of the game works against it, just like every other MMO in existance ever.

 

Not that anyone could make a good game these days (the only good video game being Planescape: Torment), but attempts have been made, and scores of failures are what we are rewarded with.

 

We being people with actual standards, that is.

You hit the nail on the head.  GW2 is a decent MMORPG, but it's just that - an MMORPG.  There are very few examples of 'innovation'.  What GW2 did was package all the good ideas into one unit, scrapping some of the poor decisions made by older games.  Does this sound familiar to you?

 

In your case, it is time to step away from MMORPGs (and possibly even video games in general).  You have officially burnt out.  Like the title of my very successful thread, Guild Wars 2 is an MMORPG.

Blessed be to those who saw the bars of pure fire.  Available upon PM.

LF QL8 tank for Hell Fallen, pst

 

Necro MM 4/4 t1 w/ t1 weapon for AM

 

r7 LF r-spike

 

Need healer for vault, be geared, pst

 

3 dps for NM Ankh be 2000 ap+

 

 

Now take that, and multiply it by however many quests you have in your game.

 

Then answer the title question.

 

inb4 'But the trinity is causing it!'  Wrong.  I'll just switch my requirement to having a certain amount of attack power, or [insert stat here].

 

inb4 'But gear disparity is causing it!'  Then I'll base it around some value that determines someone's experience with the content.  Link achievement, what tier / quality level / level / skill level / whatever.

Do a test with a character with precisely equal build and gear.

 

Certainly possible.  On MUDs, favoritism ran rampant.  Immortals could change the stats of a piece of gear or a character and no one would be the wiser.  Since there aren't many tools used to analyze damage and stats in MUDs like we have in modern MMOs, there's virtually no way to tell if someone has help from an imm. 

 

It's happened plenty of times.  Crooked admins giving their clique an advantage by giving them faction gear that is above and beyond the norm; hambeasts using their power to push their propaganda or plots on a roleplaying MUD; douchebags straight-up using the 'slay' command at will. 

 

Is it happening today?  Yep - CCP.

 

Are you a victim of it?  Test and see to feed your paranoia.  Either way, comparing your DPS will tell you if you're really screwed by a 'bug', or if you need to alter your rotation.

Originally posted by redman875
What are you smoking?

 

I'm smoking all the haters and fanboys in one post, which means that no one on this internet community will like my post.

So there's lots of threads that say "GW2 is gonna fail!1!1!" or "GW2 is the second coming11!11".  Allow me to exercise skill while you recognize real.

 

The game isn't going to be a bust, but it indeed does not innovate on as many levels as people realize.

 

First, let's give credit.  Anet managed to obfuscate or hide the 'Kill 10 rats' part of their quests very well.  By making things into a progress bar instead of a count, you're not left wondering 'how does this guy know that 10 rats will cull the rat population?'.  In renown quests, being able to make progress on a quest by doing different things is a great way to consolidate the 'overflowing quest log' problem while giving players some choice in what they want to do.

 

The game rewards you for doing almost everything - gathering, crafting, exploring, questing, PVP.  This is game design that isn't far from what Blizzard is doing in MoP - trying to reward players of any play style.  While I disagree with level scaling as a concept, it's employed well in this MMO, and means you'll always have somewhere to go even if you've cleared past areas.  The tradeoff for not feeling your character become more powerful through levels is the fact that more content is available to you at any one time, which is a risk that does have a reward, thanks to the execution by anet.

 

That is good game design by anet.  As a top GW1 pvp player that has been trolled by anet almost every patch, I am impressed by the company's execution of their 'manifesto'.

 

Now the problems.

 

Obfuscating kill 10 rats doesn't change the fact that the quests are still the same (destroy, drop, deliver, discover, defend in the words of TB).  While the packaging / wrapping is nicer, the concept is still the same when you break it down.  For a themepark quest grinder, GW2 does very well.  For an MMO (or a video game for that matter), GW2 is still stuck in the same rut.  And I'm not talking about sandboxes, because they are shit too - I'm talking about good games, which did exist far before the sandbox vs themepark argument that has this forum in a noose.

 

The game bases its sustainability on level scaling and being able to enjoy all content.  The problem occurs when this content dries up for players (which varies based on the optimism of the player as well as how much time they invest in the game).  PVP is technically player-created content, but imbalances are starting to show up from day 1 and it's not pleasant to see.  While you can say 'it's impossible to balance' or 'you're just an endgame hound', you're just playing yourself if you really believe that anet can make this game thrive without continuous updates, which must be funded by microtransactions and bundled into large releases.  Although the costs of running an MMO are miniscule compared to what they used to be, anet still needs to pay for server bandwidth and salaries.  Expect a cut in staff as things get more stable.  Solving this problem will involve releasing content to keep players interested.  It will be interesting to see how they can fund this with microtransactions and expansions.

 

WvW isn't a groundbreaking innovation.  I'm sure the people on this forum that claim they are some MMO expert can share quite a few games that had three-faction siege warfare.  To be honest, three faction persistent PVP has become a stereotype of itself since so many MMO companies are turning to it (Trion, Funcom, Anet, Beth, and numerous others).  You can look back on DAOC with rose-tinted glasses as much as you want, but the game was a total mess when it comes down to the truth and zergs still run rampant in the zones, no matter what version of WvW you play.  To solve this problem, steps need to be taken to reward small-group combat or punish zergs.

 

Zone puzzles were done in RIFT, skill challenges are just quests with a unique reward, vistas only need a leap of faith to become their source, and being able to level your character in different ways was explored in games far beyond the average age group of this forum.  See how I can trace things to previous incarnations?  The video game industry builds off the previous games to create better ones.  It's not a clone just because it uses all these things, but it isn't an innovator because it failed to provide sufficient deviation from the standard.

 

The people who say GW2 is a clone are dumb, but the people who say it's some sort of godly epitome of innovation aren't much better off either. 

 

Overall, gamers, GW2 is an MMORPG.  Play it loud.

 

Originally posted by PTED

 


Originally posted by Mephster
4. The game's art work reminds me of a game that should of been released in 2005.


 

Were

You

Even

Alive

In

2005

(Each link is a different screenshot from games released in 2005)

Others have touched on the gross inaccuracies present in the other points, but this one really stood out to me.

 

Want to know what other game was released in 2005?

 

Guild Wars 1.  And for a game in 2005, it's a prime example of pushing the hardware to its limit.

 

Guild Wars 2 does not look as impressive in comparison to other games in its time like GW1 did.  While his point is full of hyperbole, the concept still stands - GW2 could look a lot better.  Let the Guru foreveralones get a job so they can pay for computer parts that aren't bad.

 

Originally posted by Mephster

1. Console gameplay tacked on to the pc.

2. Classes are boring to play.

3. Not enough skills and people won't weapon swap as much as you think they will. 

4. The game's art work reminds me of a game that should of been released in 2005.

5. No DX 11

6. Everything is soloable except dungeons.  The game hardly promotes grouping besides dungeons.

7. Dynamic events are not that much different regular quests.

8. The personal story the way they tell it reminds me of a child's story book.

9. Meele is broken is large scale events.

10. Zerg fest combat. Zerg to one place then to the next and so on.

11. This has all been done before, nothing really sticks out as a game changer for the better.

Yet another theme park so called mmo that will fail long term. I didn't even touch on pvp.

 

1. Yes, the game has that consolitis feel.  It didn't feel as bad as DCUO, but it's still there.

2. I didn't care much for many of the professions.  The engineer and the mesmer are probably the most fulfilling.

3. I did prefer GW1's method of allowing all eight to be changed.  Weapon swapping will be mainly for the extra skills that you have to have in order to be viable in higher-end PVP, so they will swap if they want to play optimally.

4. Doesn't really matter to me.  I'm a content kind of person and graphics were always a side thing.  The game looks nice, but I was impressed when games really pushed the hardware they were made on (not all older games looked like the current batch of 'indie retro-style puzzle platformers' that pop up on Steam dime a dozen).

5. See 4.

6. It's not technically soloing, but the fact that you feel it's soloing is the exact problem with the game.  Socialization is nice.  Forced socialization is bad (I don't like inviting people just because they need the quest / loot), but silent de zergs aren't much better.

7. DEs have done a pretty decent job at hiding the 'quest' from the player's eyes.  Use of progress bars and stages helps.  DEs aren't revolutionary like most people say; however, they are a step forward in the whole 'questing' department.  I prefer the sense of urgency given to the DEs - don't go to the circle?  You likely won't see it for a while.

8. It's a nice addition, but I treat it like a side attraction as it should be.  The game plays it up to be a main part.

9. Despite what some people say, many fights do favor ranged versus melee.  I'll be sure that my engineer / mesmer hits the field first - then again, it seems that all professions have some sort of ranged option. 

10. It is, but DAOC was the same thing too.  Zergs running all over the place.  Another reason that ranged will be first pick.

11. It has in terms of WvWvW - DAOC.  Of course, people on this site like to idolize the game even though it was just a bunch of zergs (gg albion).

 

The game will sell well and be successful, but most importantly, it will be a stepping stone for better games in the future.

Originally posted by seridan
Originally posted by Ban_Khaeros

If you want a drama-free zone chat, every single GW2 player must learn how to politely respond to critical gamers (and have an open mind when considering their claims) and ignore trolls.  However, if 99% of people on MMORPG.com can't ignore trolls and the GW2 subforum is a clique that blasts anyone for pointing out a potential problem with the game, how do you expect that Guru community to?

Can you point out a SINGLE post by a "critical" gamer, pointing out a potential problem that was actually "blasted" by anyone?

 

Sure can.  But to be honest, all you have to do is go here and scroll through the topics, clicking on any thread that mentions a problem about GW2.
2 Pages 1 2 »