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All Posts by Xten

All Posts by Xten

6 Pages « 1 2 3 4 5 6 »
119 posts found
Originally posted by Karteli

Reading through these responses I mostly just LOL'ed.

 

Gamers are telling others that the game lacks social qualities.  They even explain why.

Defenders tout these people as haters or non-outgoing types of people.

 

Like with any game, when a big portion of gamers state there is a problem, and some others white-knight a company, saying "everything is fine!", there is going to be a big population drop in the game.  In this case, GW2.

Why?  Because the most vocal people are the ones saying there is no need for change.  These people actually destroy a game - reference SWTOR details of it's destruction. It's the hard-core fans that don't allow criticism who destroy a game.

 

People are providing criticism to make the game better.  If you shut them down, then you only will make the game worse overall.  It might be better for you, but who gives a damn if only 20% of the original players still bother playing?  White-Knighters will soon be asking, "Why is my server dead?".

 

What 'big portion' is that?

 

i have seen a couple of people complaining that they need a reason to talk or group with friends. I seriously doubt that there is such a big population of people that think they need to be rewarded for playing with their friends or in this case 'friends'.

more like special cases imo.

 

Seriously , if your friends only want to hang out with you or you only want to hang out with your friends just to benefit of of them or you feel the need to be taken at gunpoint to spent time with them then you do not really have any friends to begin with , how social is that !?

 

 

The issue is moot.

Originally posted by delete5230

I belong to a very reputable Guild. The first week we had at least 40 people on ventrilo voice chat at one time, it was hard to get a word in. There were many others in sub chanels playing WvW as groups. We had at least 100 players online most all the time. WE STILL HAVE AT LEAST 100 PLAYERS ONLINE YET NO TALKING. No one one in sub chanels.

ITS NOT OUR GUILDS FAULT......We had lost our rasion to group.  Don't get me wrong I still love this mmo and same with our guild. It's just another anti social mmo. WvW is fine for grouping, but how much can you play it.

 

The open world social seems to be totally non-existent. No one is ever in heavy trouble, but with the occasional rez of the guy next to you. Like in another topic here, players names a just a bluer.

NO REASON TO HAVE A FRIENDS LIST. In weeks of playing I had one request to group, and dismissed the invite. I wish I took it but reacted to quickly to reject it.  Besides what would be the point.  The game is made for auto group.

MMO's like this is why there is no longevity, other than being B2P. My guess is population will drop often until major patches are given or expansions are released.

 

 

If your 100 man guild needs a reason like a quest to talk to each other or and make a group with each other and does not talk or group together otherwise then i would say it is your guild that is not very sociable.

 

 

Could be just me here but pffff.....

 

 

i remember when i ran a legion 1,5 years ago , also 100 man with a stable core. We used to sit on TS with each other and hardly play even at times , we never needed the game to give us a reason. Build a proper  guild ! lol

Originally posted by Cothor
Originally posted by SirFubar
From that point of view, playing any sort of video game is pointless too.

I disagree. In other MMOs you can be better than other players by obtaining the best gear and being able to accomplish things that are not possible for them. I want recognition, I want to be known as one of the best in some catagory. This game does not offer that, the game has absolutely no purpose at all. There is no benefit to being level 80 when you could just be level 10. This game is really confusing and it isn't looking like it will have a bright future.

 

PvE ing the best gear together means only your gear is better then another player and not you as a player.

How meaningless is that?

Not to mention giving you a false sense of skillzzzZ

 

Pressing 1 to oneshot a player in PvP with you uber gear earned by PvE'ing makes you a better player? I think if your oponent manages to survive for longer then 30 second that he has more to show for then you tbh.

Originally posted by bunnyhopper
Originally posted by Xten
Originally posted by bunnyhopper
 

Again the problem is not that they are hard to understand. If you go out assuming that people are not able to understand this system you are simply being arrogant. The problem is that the significance of them or the fact that they are even there is not being made known outside of a wiki.

 

As Blitz already poited out people usually do not go to a wiki to use as a game manual. Anet has posted about how important they are in dungeons and seeing as how many are having issues in those i really dont get why they do not make the feature more prominent to new players or older players who did not see the importance in them for that matter.

Has is ever occurred that people are meant to work out the significance of combos as part of their group play? If someone knows how to activate combos, why the hell wouldn't you? Are they learning the combos but not using them because ANET hasn't nailed a sign up saying "Must use combos guys and gals"?

 

I would have thought that the fact that they are noted in tooltips on your skills would have been a pretty clear indicator as to the fact that "they are there" outside of wiki. That coupled with the fact you see them fly off every 5 seconds when in a group.

 

Maybe ANET could promote it a bit more, but I fail to see an issue with it as it stands.

 

If thats your answer you might want to re-read my post.

 

for one i myself dont have problems with combos(but then again i followed this game and details for quite some time)  but i do see that they go unused by most players in the game outside of the obvious accidental use. I keep telling people about it everyday i play mostly in spvp ,  their response ususally is "owh thats cool" but thats it i do not even see them to try and use it so the "thats cool" basically translates to a "whatever, gimmick"  There is simply no emphasis made on it in the game. << the point

 

Im also getting a bit tired telling people about it and trying to convince people to use it who are on my team. I could care less wether they use it or not in PvE.

This is not a fps game where you get a gun and simply start using it for obvious reasons. People are not used to seeing it in MMORPG's and so far most only seem to regard it has a proc.

Originally posted by bunnyhopper

Combo Field + Finisher.

 

See someone using a field? Try a finisher in it.

Got fields of your own ready? Use them.

Got both ready on rotations/swaps? Try using combinations of them.

 

I'm surprised that anyone would need a tutorial for that.

Again the problem is not that they are hard to understand. If you go out assuming that people are not able to understand this system you are simply being arrogant. The problem is that the significance of them or the fact that they are even there is not being made known outside of a wiki.

 

As Blitz already poited out people usually do not go to a wiki to use as a game manual. Anet has posted about how important they are in dungeons and seeing as how many are having issues in those i really dont get why they do not make the feature more prominent to new players or older players who did not see the importance in them for that matter.

It is a simple system but one that is explained and conveyed badly. People see it ingame ,check out the tooltips and try it out for a bit most will only come as far as knowing that you can uses others their combo field and vice versa but since it is so vaguely described and not explained or pushed ingame i think what is happening now is that most people automaticaly just write it of as a gimmick. Not surprisingly.

 

Sure it is in a wiki but common now.

Originally posted by mazut
They are left fot players to find out. Skills that are involved in xcombos has indications. Test, experiment.

 

This could be true and would be inline with the exploration stance the game takes but if you hover over the skills that note about combo fields it is still very very vague. (combo fields btw are not only used in partnership with other players) On my ele for instance in the tooltips it either says combo field on one skills ,ok clear enough but on all my other skills that can potentially compliment my combofield skill it only says "blast" yet the one i use most gives me a shield bubble.

 

I guess you can still argue that it comes down to exploring and finding out but on other combo'snothing happens when i try them out and i suspect that those combofields are not meant to be executed by just yourself but only in partnership with another player. There does not seem to be any consistency there which leads to people not using them and end up running into trouble in dungeons for instance.

 

I think Anet should post up some vids signifying the importance of these combo fields at least.

Originally posted by Geeves
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

This is by some distance the most polished and complete MMO I've played at launch.

Indeed a smooth launch does not have to mean a ' perfect launch'. Never in the history of MMO's has 1 been released in perfect condition. I think people are taking things out of context and stop being realistic to themselves like the dude on the first page with his "but..but..they said when its ready..." well it was ready ,it just was not perfect. :3

 

The worst thing that happened that during pre-release there were about 6 hours of login issues. Things like balancing issues have been mostly adressed during the beta's but to be realistic there simply has to be a cut off point were it is said "fine this is more then good enough to launch with" and to be honest the game came out with very well balanced PvP as it is. Yet there are people out here saying that this particular part of the game is so badly balanced that it is a joke (ridiculous statement of course), comments like these alone are the sole reason that there never will be a MMO or any other MMplayer game released in perfect condition or 'ready'.

 

MMO's can never be ready as long as there are people like this around.

Originally posted by Tardcore
Originally posted by The_Korrigan
Originally posted by Clocksimus
A reponsible company would have launched their game when it was ready, with the majority of those issues resolved.

Blizzard also put a big emphasis on "when it's ready" for WoW, and we all know the problems they had at release.

It's the same here. The beta week ends were actually pretty smooth, none of the major problems they had at launch appeared. The reason for this is the same than the one for WoW's problems... MASSIVE success and massive player influx.

Yeah I was there in Wow on day one, and since me and my guildies weren't foolish enough to attempt to play on a server with 18 hour queue times the problems we ran into were a bit of loot lag and a couple of bugged quests. Blizzard went on to build a gigantic server infrastructure from scratch to address the gigantic influx of players. Where as A-net has had all the benefit of hindsight where they could learn from all these previous MMORPG companies (not to mention their OWN previous MMO) mistakes, yet looks like they didn't.

Do I really belive any of that? Not really, but how about we stop comparing GW2 to other games only when it suits us. GW2 is what it is due to A-net alone, no other game company has any direct impact on how the game is managed, so let's stop making excuses and accusations or praising or damning the game based on what some completely unrelated company did.

 

 

WoW had entire zones being closed off due to bugs shortly after launch.

People are SelfEntitled to their immersionz and lack ofhumorz..

 

 

..aparently

Hardcore?

 

Raiding with a lot of people is just that, a lot of people and a lot of people that are being carried by a few tanks and healers. i really do not see how this is considered hardcore. The only thing i would consider hardcore is being able to lose what you have worked/played for.

 

Eve-online is what i call hardcore because even spacecarebears are not safe on their 'safe' space and everyone runs the risk of losing what they are currently sitting on, and everyone does at some point. No themepark PvE game has ever struk me as hardcore bar the few that have open world pvp its the only thing i can think of. The rest is just tag along gameplay.

Originally posted by Zinzan
Originally posted by Orlandough

Has anyone else had the pleasure of seeing their account online without actually being the one playing? :)

Last night my friends came over with their laptops and played together. After about a half hour in they ask me if I am online. Well, obviously I was not. I have been dealing with account login issues for some time now, and it wasn't until last night that I realized I have been hacked. To top it all of, NCsoft does not have a number you can call to speak to a customer representative, so when I found out my support login account was hacked as well, I was a little dumbfounded as to what to do next. Fortunately I could change my password on that for some reason but not my actual fucking account. -_- Alright done ranting, just pissed off because this game is awesome and this bullshit is slowly turning me against it.

You sure your "friends" aren't just screwing with you? :)

unlikely.

 

It is currently not possible to modify the accounts password. The hacker is just as limited in this and thus they will have to settle for a loggin war. Ussually he would have been locked out of his account because the the hacker changed his password.

 

Either way OP petition support and tell the you want a new PW and why,

Refund
General Discussion « Guild Wars 2
9/23/12 9:28:02 AM
Originally posted by Odinthedark1
So recently i heard that it was possible people were getting hacked through the support site...long story short i spent the $60 i liked the game but forgot about sumthin else and i need to refund momentarily, but im worried ill lose my account and be out $60 at the same time...can anyone confirm the support site is good now?   

Thats a good one. You want your money back because "You forgot about something" and need the money for something else.... for the moment....

 

You want you money back and next to that you dont want to lose the acount and want arenanet to hold on to your acount for you until you decide to give it back to arenanet and re-open your most likely well played acount for you and continue where you left off. The fact that you ar so afraid of losing the acount tells me that you invested considerable time into the acount too.

 

I would love to see you buy a car ,come back weeks later after having been on your roadtrip and tell the dealer you need your money back because as it turns out you forgot about something and oh , if he can hold on to the car for you  for whenever you decide to still buy it. 

ok....

 

Originally posted by jondifool
Originally posted by StanlyStanko
Originally posted by parrotpholk
Originally posted by kadepsyson
Don't forget the Manifesto video's blatant lies: "You affect things around you in a very permanent way"  Which events had permanent effects again?  Which towns "stay saved"?

shhhhh your not supposed to notice such things

Lalalalalalalalaaaaa

As this was about the personal story, what are you guys complaining about.

given, its not that clear from the Manifesto video, but ArenaNEt went out puplic to clear it out, just after they released it. So i will call it ignorant to stay stucked in that. And who in their right mind would want permanent changes in the dynamic part of a game ??

 

 

 

Not sure what they are on about.a-net never said that there will be permanent changes. On the contrary even since the first time they came out with info abuot he game they pointed out that they wanted to show consequence through the DE's but at the same time they pointed out how it would be impossible to retain permant effects of DE's, which is totally logical of course.

 

People who now claim and believe that A-net promised permanent effects caused by DE's have down-syndrome.

I have disliked mounts ever since i started playing MMO's that had them. They are mostly for the e-penor crowd and you see them constantly parked in a spot where everybody can see them sitting on it as if to say " look at me being cool on my cool mount" a mount everyone sees 50 times a day btw but since they just got it... but hey no biggy i guess.

 

Next to that i always feel like i am in some sort of happy disney movie with my super special rare (suposedly) creature friend stting on those stupd things lol.Riding mounts is boring and having to mount and dismount all the time is anoying.

 

Yet there is practically speaking no way to avoid them since everyone uses them and making each group or guildie or w/w wait for 15 minutes everytime just because i dont want to use them is ridiculous.

 

I was very happy not having mounts in TWS my toon just earned srpint upgrades which btw were just as effective if not more eeffective since i did not need to mount and unmount anything or hotkey 20 diferent mounts for 20 different occasions. The whole mount idea is so old and stale and useless imo and t me really feels as if i am playing with "my little pony's". against ym will.

 

Good riddance :)

 

Originally posted by stevebmbsqd
Originally posted by Aerowyn
Originally posted by Wickedjelly

[mod edit]

because a fully cross server auction house with millions of transactions going on is just as easy to handle as a single server one with a couple thousand transactions.. please..

I do believe they stated they wouldn't release until it was ready. There really isn't an excuse. Maybe they should have done a real beta test. We are almost a full month in. I don't understand your undying fandom. The game had its high points, but AN deserves a lot of the criticism it is getting.

They did infact launch with the tradepost. It got taken ofline the next day or so or the day after that because a issue cropped up. Testing ina closed controlled enviroment is never the same and will never yield the same results or show certain issues that a live run does. The AH is a very complex part of any mmo and i also do not remember 1 MMO that had a flawless AH up and running from day one.

 

Look at the more recent release of TWS which got its AH the second month in. It was a total non functioning mess but it was up as promised and cause even more frustration and anger because people where actually losing items and money because of this failing system. Better to concede and take it down.

The fact that they tried and actually had it up and running on day 1 was surprising to me tbh even though i already heard that they planned on it. I was equally unsurprised when they had to take it down.

 

They tried

Concluded that it was in everyones best interest to take it down

 

Considering the reasoning i see no reason to kick and scream like a good self entitlted customer.

Originally posted by Medicated03
Originally posted by chrisatron

I love how these days, people won't even bother to read or understand the points made by the OP or other people defending his very valid points. It's like you have to back-track over and over again just so people fully understand what It Is you were actually talking about; it's very frustrating... 

Also, If you can buy gear In a cash shop, with real money and with that gear instantly be ahead of most other players in terms of damage etc then that Is clearly P2W. Even If you can get that gear yourself In the game; It still makes It P2W. It basicallly cuts out all the guff and gives you instant glory. 

Here's a valid point, what If you could buy tier gear In WoW's cash shop?

Full Tier 11 (or whatever It Is now) for the low price of £20.00

Would that not be P2W? or would that be perfectly legitimate. 

Follow a blind man, shame on you. Preach that he can see, well... you're a moron. 

 

+1 your first paragraph they have been doing since day 1, its part of the fanboys defense mechanism, they always use this tactic when defending GW2.

Now im gonna put this simply, if i can drop $500 on gems, use that gold to lvl to 80 in a few hours via crafting and have really good gear for my brand new 1 day lvl 80 char, i call that pay to win, sure i will be missing skill points but w.e if you can buy a max lvl toon with gems then its pay to win, may as well just set up an account market lol. Saddest thing is $500 is possibly way more than needed right now to craft your way to cap with gems.

Pay to win is simply gaining advantage over non paying players, which you can clearly do in GW2, its not on the same scope as PWI wher you can pay to 1 shot people but its pay to win reguardless.

 

There isn't even 1 thing in there that holds up.

 

.You can drop $500 on gems

.You can use it to lvl to 80 with crafting

.You will miss key designs for the armor that you are aiming for so since you wont get those that way so say goodbey to that brilliant idea

.You will buy the L80 armor from the shop with stats that are the same as any basic fresh L80 toon and gets for free  (its intended for remodeling for a reason.)

.You walk into WvWvW

.You get you ass handed to you on you $500 toon with n00b 80 stats and no traits skills.

 

Followed by :

 

.You going back to te very first zone

.Start doing your skillpoints

 

 

And of course for that $500 you missed the entire game itself and turned it into a very expensive crafting grind that netted you less result then if you had actually played , experienced and possibly *gosh enjoyed playing the game.

 

You talk the talk ,now learn to walk.

Originally posted by TheScavenger

GW2 will suffer the same fate as other forced grouping MMOs. Remember Vanguard? A heavy group forced game? Once the population either leaves or reaches endgame...a newbie can't do ANY quest (barely), because either the game is not populated enough or/and reaches high levels. And it isn't only Vanguard. Every forced grouping game suffers the same fate. Ryzom does as well, the only thing you can do is be powerleveled by higher skilled players...no fun at all

 

The dynamic events are really going to suffer when everyone leaves the starter/lower level zones. Newbies won't be able to do any event, because there won't be enough people. This may not hapen right away, but a year down the line? You bet it will. Dynamic events are really group focused, and with no one in the lower zones...it just won't work. Now, the level scaling...high levels may come down...but I did this and still roflstomped everything. I had more fun in the higher level zones, personally...a lot more challenging.

 

Can't have forced grouping work forever, especially when the population drops or/and moves on. This is why GW2 will ultimately fail.

 

Vanguard:

 

"The game initially sold around 242,000 copies, while the number of active subscriptions (those who play longer than the free month included when buying the game) was estimated to be around 130,000"

 

i dont think vanguard was as well received to begin with. But yet it took 5 years before vanguard went F2P. Not a great example to prove your point.

Originally posted by dariuszp
Originally posted by vigg2004

I wonder if they realize that the average player probably won't be as skilled as the group of PROFESSIONAL GAME TESTERS Anet has running the dungeons...

Yeah right. Game tester play games and look for bug. Some just play the content. Avarage player play the game. No lifes spend their entire free time in the game. I don't see difference.

Both parties had problems at start and they LEARNED how to deal with them. And this is kind of challenge you should have. Something that require you to GROW UP. Everyone say that GW2 is not for hardcore players and yet when something hard appear in the game they whine that it should be easy.

So... WTF DO YOU WANT ?

 

Not sure why some people keep hammering on the "profesional gametesters" line because it doesnt exist. Game testers hardly ever get paid outside of some expenses and are just gamers like anyone else that apllied to be selected to be a game tester. It boggles me that a few here believe that there is a proffesional on call game team or something for every game :)

Its basically a volunteers job that in some cases lands another job.

 

Originally posted by wartyxwt
[mod edit]

[mod edit]

 

No really, see the point is that there will never be perfect balance and as long as there is none there will be massive QQ becasue someone just got his ass handed to him while playing on his ranger against a guardian for instance.

 

Sometimes the best way to fight is to avoid it . In others people just dont know how to counter or to avoid followed by a forum visit "wtf this is IMBAlanced!!!!".

 

Witouth imbalance it will not even be fun to start with.

 

I Pvp with 5 classes and still end up top player most of the time on my necro a class with just about the lowest dps out there. There is no massive imbalance.

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