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All Posts by Ghavrigg

All Posts by Ghavrigg

36 Pages « 1 2 3 4 5 6 7 » Last
701 posts found

F2P brings shit games catering to it. They know there are retarded people out there that will play a game, and buy shit from their shop, regardless of quality.

Still don't hate the model, but most games coming out for the model just aren't even close to high-quality. In the end, a lot of P2P games aren't either, though. There are just less of them.

If you can get a guest pass, definitely do so. This game seems rather polarizing, like 50-50 in terms of people loving or hating it. That was pulled out of my ass, but it's just how it feels for me.

Personally, I had to struggle to bring a character to level 14, and then I couldn't bring myself to log in anymore. For starters, they definitely shouldn't have kept with such a boring quest grind for leveling. Boring quests and a relatively slower leveling speed than most games of recent memory just really hurts it. Not saying I don't enjoy a slower leveling speed overall, and it wouldn't matter if the leveling were fun, but alas..

I also didn't really enjoy the look of any of the character models, and the skill system kept ringing in my head as just annoying.

Oh wells.

Originally posted by kikosforever
Originally posted by Nadia

seems like a teaser page for a future july update








Dates are all in June not July.

True, but it looks to me like these June dates are just for information, and there's a reason that "On Patch Day" has no finalized date, and would be rolling over into July regardless.

Originally posted by doodphace
Originally posted by Ghavrigg
Originally posted by doodphace
Originally posted by Ghavrigg

What do you THINK they're waiting? They're gonna ride it out, gain as much profit from it as possible, and then shut it down. If they cared to do anything you wanted here, they would have done it by now.

...because adding the much requested off rails space PVP was just "waiting it out", right? Same with upcoming player housing, right?

Whatever will make them most profit. Exactly. Housing will be a cash cow for their shop. Doesn't refute what I said. The other aspects in the post I replied to aren't gonna bring any more players at this point, and so they'll milk the ones currently playing with the easiest content.

Ya, focusing their attention on the most requested features that will bring the most amount of players to their game is them just being a bad money grabbing it...:/

You said they wernt gonna add anything, and just coast it out till they shut the game down.....thats vastly diff than only adding what will get them more players, so yes, it absolutly DOES refute what you initially said.

BTW, in the post you quoted, the guy also mentioned off rails PVE space would that be any diff than the off rails PVP they added when it comes to your new argument (they only add what would make them money/get them more players)? The answer? Adding off rails PVE would bring the same amount of players as off rails PVP, if not more, so it appears you didn't think your new "meaning" out very well.

You went from:

"They arnt going to add anything, they will just wait it out and shut it down when the money stops"

- To -

"They are only going to add what gets them more players (as if thats a bad thing? lol)"

Lets see where you take your initial comment now after your logic being refuted once more...

Well, I guess I've been told. We'll see how things play out, I'm not invested in this whatsoever.

Originally posted by Kyllien
Originally posted by umcorian

Stephen King once said this about writers (slightly paraphrasing) and, based on my experience in drawing/art, I think it applies to most forms of creative art.

There's 4 types of writers in the word:

1. There's the savant writers - the Emersons and Melvelles - who are born amazing, will always be amazing, and will always be amazing compared to us.

2. There's the competent writers who, through years of hard work, blood and sweat, can eventually learn to be good writers.

3. There's the bad writers - the bad writers who will never improve. Always be bad. No matter how hard they work, or how hard they try. 

I am a bad artist. I will always be a bad artist. Everything I design in this game will be an eye-sore that people will laugh at and feel better about their own work as a result of.

Is there any reason I should buy this game, or is it basically a 3D Fantasy-Inspired Microsoft Paint that I can never hope to be good at? Is there anything else to this game that I might enjoy?  

You only list 3 types.

Savant writers, competent (but not yet good), good writers, and bad writers. Although one would think competent and good are basically the same thing... but hey, this is Stephen King we're talking about. Or was the "competent" and "good" writers part of that "slight paraphrasing"?

Originally posted by doodphace
Originally posted by Ghavrigg

What do you THINK they're waiting? They're gonna ride it out, gain as much profit from it as possible, and then shut it down. If they cared to do anything you wanted here, they would have done it by now.

...because adding the much requested off rails space PVP was just "waiting it out", right? Same with upcoming player housing, right?

Whatever will make them most profit. Exactly. Housing will be a cash cow for their shop. Doesn't refute what I said. The other aspects in the post I replied to aren't gonna bring any more players at this point, and so they'll milk the ones currently playing with the easiest content.

Originally posted by DocBrody

this game is good. no question, not too far away from brilliant


soon there will be housing, huge plus


if, if they would ever fix the biggest fundamental problems it would be close to perfect


still on the to do list:

engine optimization, higher res textures

day night cycles on planets

get rid of the godawful exhaustion zones and make all planets seamless

kneedeep water, still no swimming on Ord Mantell

Pazaak, Open World swoop racing

PvE space open world

background loading, less loading screens

better mob AI


then, expand content from there -> perfect SW MMO


oh and races, all humanoid?  Give us non-story races already as an option. Want to play an Ewok, Jawa and Wookie.

On their 1-55 Endor, Kashyyk and Tattooine home planets

what are they waiting for, really? Race specific quests and areas, such a big problem?

Screw CLASS story, give us RACE story, at least in side quest quality

What do you THINK they're waiting? They're gonna ride it out, gain as much profit from it as possible, and then shut it down. If they cared to do anything you wanted here, they would have done it by now.

Can't blame EA for shutting them down. They weren't worth a whole lot after DAoC, anyway. They had a chance with WAR, but they were messing up so bad, and they went to EA for more money, and EA even allowed them an extension or two on WAR's development, and it still wound up to be garbage. Then they weren't worth a whole lot more than some extra developers. They weren't worth keeping around.

According to this article, EA is even helping them towards finding new jobs. You can hate on EA all you want, but they aren't "bad guys" in this situation.

Originally posted by grafh
Are you serious? FFXI has one of the best stories in an mmo EVER (imo)! Look at the jobs in ffxi. They are standard jobs that have been in ff games since forever. FFXIV... Does not feel like a FF game to me, But its not a bad game, and the story is decent. You just have to play past 9. You dont have to give a game a chance, but dont come to the forums and complain about the game without doing so..

I can't understand for the life of me how this game doesn't feel like Final Fantasy to people who appreciate the series. I've been playing FF games since the first on the NES as a kid, and the amount of throwbacks in the game, the music, and atmosphere just scream FF to me. The nostalgia component of Biggs and Wedge, and Magitek armor alone was enough to get me crazy excited. lol

This isn't to bash what you said or anything, it's just baffling to me.

Originally posted by DMKano

DS2 is much easier than DS1 - would have been nice if they followed DS1 in terms of difficulty.

To be honest, I found DS2 harder than DS1. By 3/4 through to the end of DS1 I was having no problems whatsoever killing the enemies and the bosses. They were a joke. in DS2 was struggling through the stuff  for almost the entire game, though I missed some areas early on and was overpowered for them when I figured out where they were.

I would say, at the very least, the bosses seemed easier a lot of the time, but the areas between bosses were more difficult.

I beat the game, and now I play for fun with the multiplayer and PvP arena on occasion, which is all better and awesome, imo.

Regardless, glad to hear this news. With the creator as President, that means Dark Souls 3 won't be watered down, either. Assuming they make a third one; though I can't see them not making a third one to continue the success.


Originally posted by tixylix

I played 1.0 and thought it was horrible, I decided to play again but this time on PS4, mainly though I'm back playing for an excuse to use the console that I haven't touched since the day I got it lol. I just don't get the hype over this new version of FF14...

The opening is exactly the same, they still haven't got round to doing voice acting for it and it just feels like they've turned it more into WoW. So far I'm doing the exact same quests I remember doing in MMOs 10+ years ago, I think MMOs have finally started to move on, but FF14 has stayed in the past when it comes to the quests. The combat is really slow and boring still, the UI for the PS4 version sucks, I find it hard to navigate it and working out where to go for a quest on the mini map is really difficult. 

There is nothing Final Fantasy about it though, I got to level 9 and I'm bored, I don't want to continue. I don't understand what this has to do with FF? There is no story and everything feels so dated, it is literally like going back 10+ years and tbh I think even FF11 was doing more interesting things. 

I hate the new world design as well, all they've done is added loads of loading screens. Why? They never existed in 1.0 to this extent, suddenly cities that never had loading screens in them, now they have 4 or 5. The world is so like a coridoor, there are barely any open areas, when you look at the actual playable area on a map, most of it is like straight lines. Most the stuff in the game has an invisible wall there and I just feel so packed in. 


I just don't get it and it doesn't help that the world is dead and there is no easy way of talking as they forgot to build in voice chat for the console version. I bet most people were fans of FF11 and are on the legacy servers, I had a FF11 account but the process they made you go through to make an account for that game, I'll never remember any of the details for it lol. I thought TESO was bad, but that game feels light years ahead of this one...

I still have to question what makes FF11 and 14 feel like Final Fantasy to people? I've played them both and neither are anything like those game and they lack story, people keep saying they have amazing stories...... I've not come across any in either game but the short opening thing that has no story to it. 

When going with the story, especially early on, the feeling, atmosphere, music, EVERYTHING is Final Fantasy. They even have character and boss throwbacks from earlier games throughout. There's a TON of story. It might not be the greatest story, but it's still awesome. You're entirely wrong about this point.

Other than that, the rest is entirely opinion that I can't argue. Either like it, get used to it, or get out, pretty much.

Originally posted by MadFrenchie
Originally posted by Ghavrigg
Originally posted by Torvaldr
Originally posted by MMOExposed

You are confused. MMO were never designed for solo.

the filler content was designed for solo, since sits filler content and meaningless. That's why in most MMO, you notice the only solo parts are the leveling part of the game, and not the meaningful endgame content.

No, this time you are wrong. MMOs now aren't designed for solo-centric progression. At one time there was no arbitrary line defining playstyles. There was just content in the open world and you could play and progress with whatever number of players you wanted.

They were designed no differently than today, really. If you didn't group, you were cut off to parts of the game that were too hard to solo, at least at the appropriate level, gear, whatever range, but soloing was possible, though a slower form of progression.

They're pretty close in speed nowadays, though.

That's the problem.  While grouping shouldn't be an insta-accelerate button for leveling or grinding rep/honor/what have you, it's potential should be much higher than the solo progression's potential.  It's not.  ESO is probably the worst culprit I've seen of this: doing a rather challenging, instanced group dungeon (including the quest turn-in for completion) was literally the worst way to level.  It also provided very, very little in the way of monetary or loot rewards.  It was, overall, a complete waste of time to build that group and complete that dungeon.  That's just silly.

Grouping should be the fastest method of leveling/grinding in the game when done effectively, period.  To provide a solo option that competes with having a good group is doing a disservice to what it originally meant to be an MMO, in my opinion.  It may look good on the box sales initially to have such a design in place, but it won't really last or make a permanent imprint on the field.


Originally posted by Torvaldr
Originally posted by MMOExposed

You are confused. MMO were never designed for solo.

the filler content was designed for solo, since sits filler content and meaningless. That's why in most MMO, you notice the only solo parts are the leveling part of the game, and not the meaningful endgame content.

No, this time you are wrong. MMOs now aren't designed for solo-centric progression. At one time there was no arbitrary line defining playstyles. There was just content in the open world and you could play and progress with whatever number of players you wanted.

They were designed no differently than today, really. If you didn't group, you were cut off to parts of the game that were too hard to solo, at least at the appropriate level, gear, whatever range, but soloing was possible, though a slower form of progression.

They're pretty close in speed nowadays, though.

I, personally, disagree entirely with this post. I think solo play should be a minor side feature in a group-based game, so those who can't find more than an 30 mins to 1 hour on occasion can still make SOME progression. I would never want a game that's entirely one or the other, though.
Originally posted by Lord.Bachus
Originally posted by delete5230

- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ? Because you have 18... do the math.. 

Where'd you get 18 from? There are two weapon swaps of 6 abilities including Ultimates.

Originally posted by delete5230

I tried desperately to like Elders Scrolls Online. I tried to re-convince my friends to play that waited for this mmo, only to find it buggy during bata.  I talked about it in a good way at work. I joined that good Guild with voice chat.....Well I just can't anymore, I tricked myself long enough.


- Bugs, abilities delays, dodging does not execute all the time. Chain quest that you cant complete unless you re-log, some you have to restart all over. Some, that if you die, the dialog will not let you retry and grayed out.

It's odd how people manage to come across so many issues, while others come across barely any. The only bugs I've come across, such as the combat action lockup, or a quest issue, could always easily be remedied by a quick hit of the ESC, or a quick re-log, respectively. At least as I'm nearing level 30. Sucks, you got the short end of the stick on this one.

- Only 5 abilities that gets boring after awhile. Unable to execute any new tactical strategies unless you swap out abilities. WHY ONLY 5 ?

Uhhh... you should know this, but you get 12 abilities including Ultimates. You can always switch out your main weapon choice for a second set of the same weapon with different abilities on the bar if you want.

- No matter how cool class abilities sound, dual weld abilities are way stronger.....No real reason to use anything else besides Dual Weld and Bow.

It's true, I've found Dual Wielding to be a bit better in most situations, although I am using Great weapons anyway.

- Mega server blows period.  Big deal the world is full of life.  At times too full.  The mega server is the root cause of most of the bugs......See that guy struggling over their ?.....Why help, why make friends with him ?....Not even any reason to say "thanks".

To be honest, this is your issue. Try and make friends, and you eventually will. You can add them to your friend list, and you will see them across all their characters as they play, and you can even right click them to port to their instance of the mega server, at the nearest Wayshrine (might be in group only, but not sure. Not a big deal regardless.)

- Mounts.  Besides PvP you don't need them.

Mounts are never a necessity in nearly all games they're a part of. They are a convenience that make you go faster. Hence, they're useful for their intended purpose.

- Zones are big, that's nice.  But the reason I like big zones is because I would like to get to know players in them, but the mega server destroys that.

No it doesn't, read my message above since you're repeating.

- Exploring was nice, and I say WAS.  By the time you hit around level 25 you know what too expect.

I don't mind the exploring, but I really only consider the exploring (aside from finding Skyshards, Lore Books, etc.) to be not a whole lot different than running from hub to hub. Just that you're not tied to a specific order of doing them.

- So much copy and past. Building interiors, private and public dungeons.  Many things are exactly the same.


- Dungeons are short, way too short.

Talking about actual instanced dungeons, or the little shit ones you find for a quick Shyshard and a boss to complete it?

- LFG tool.....strangers !

So you say you want to make friends, but you're afraid of strangers? Quite the conundrum.

- World Bosses, mindless zerg fest.  At times it's even impossible to get a shot in.

Pretty much.

- Ever notice that random mobs are ridicules easy, yet you come across one that will one shot you and impossible to kill, what's with that ?....You can't use tactics because you never know when.

Not just random mobs, no. Sometimes there's a differently named one from the rest, which should be an indicator that it could be stronger, but I've never gone from fighting a bunch of random mobs easily, to suddenly dying in one hit.

- Other than PvP you don't need a Guild.

Once again, you want to make friends, but there's no need for a guild? Sounds like you need one. Not to mention the guild store, which I haven't fully delved into. Might only be for crafting stuff, though, since I've seen full guilds dedicated to crafting because of it.

- Crafting is for the most part worthless, just hang out in a public dungeon. Equipment problem solved !

I am not sure about how it will fare in the end, but it's really dependent on what you enjoy. Some will crafting in any game, others will always find it boring. Regardless, the thing about crafting is that you can create a high quality weapon with the right materials, in any style of any race, as opposed to being limited to the style being dropped in the area you're in. As well as research traits found on weapons and armor so you can have the ones you prefer on your gear.

- Inventory and bank is listed, no arranging nothing.


- I cant stand the UI, some like no clutter, but they turn around and download mods.... what's with that crap? Abilities disappear out of combat. I can't stand that ( this could be me, but I hate it ).

Doesn't bother me any.

-Forever load screens.

Haven't had any "forever loading screens" since one of their first patches. Not sure what to tell you.

- Sloooow voice acting. I started clicking through it. But quest are nice. Solo but nice. And you never know if the end boss of a quest chain will one shot you. No preparing, because it's random. Could be easy could be hard, you never know :)

You want them to speed up the voice acting? Maybe make it high-pitched and chipmunk-like? Would that be better than reading the text yourself and clicking through instead of waiting? Something tells me you could turn off the voice acting, as well.




I never had this in Vanilla WoW, EQ2, LOTRO, D&D Online, even Vanguard was much better than this ! 

Oh man, if I had noticed this at the bottom, I wouldn't even have bothered responding.


I absolutely love the look of this game.  It looks like it'd be really fun, at least in short bursts. Especially with those mini games.

Will likely give it a shot when it comes out, though I doubt I'd ever play it in the long-term

The game looks great, but it's not looking too good for them to make the $60000 if it's only at like $1850 as they near the halfway point.
Originally posted by aSynchro

While waiting for WoW's next expansion, i'm trying GW2 again.

There's lots of  stuff that I like (dynamic events, tag sharing, scalling, no sub etc.) , and lots of frustrations of course (because of it being a themepark) but my biggest complain is the way fighting is done in PvE.

I'll explain my problem with 3 specific examples:

_ In WoW, you know exactly what the mob/boss is going to do. They have some basic melee/magic attacks, but also specific ones that are indicated with a casting bar. So you have 0.5-2 sec to react (move out, interrupt, pop a def cooldown etc.)
In GW2, with the exception of some mob/boss that have an animated move (like, when they raise their arms), you only see the attack when it's too late. ie: when the enemy does it.

_ Also, in GW2 the bosses seems pretty straightforward. I won't compare dungeon bosses because to be honest i didn't do much, but in the open world, 99% of GW2 champions are just "avoid red circles, kill the adds, nuke it for 3 minutes". While in WoW, strategy can be very specific (dps mind-controled players, never face the boss, kite the boss, run away if you have a debuff, don't get touched by adds, avoid circles/waves/lines/stuff, interrupt specific attack, kill the adds ON the boss, AWAY from the boss or WITH the boss own attacks etc. etc.)

_ Last, I have a problem with the way dodging is implemented. While it sounded like a good idea at first, I fail to understand how it is better than the simple "run/jump out of crap" we have in others mmorpg ?

It's kinda sad because there's lots of stuff I like in GW2 combats (rezing players mid-fight, the way everyone can tank/heal/support etc.), but all in all, i feel it's a total mess and i prefer the strategic way WoW handle things.

I think you just need to get used to it more. I don't personally play GW2 a whole lot, but I go back on occasion, and the combat doesn't feel off to me. The dodge is generally in there to avoid further damage, or negate it all. If you can see an attack incoming, you can avoid entirely, and if there's a longer attack going on where you are getting hit repeatedly, you can take a hit or two and then dodge to avoid the rest when you realize, or your stamina builds back up, I believe.

I haven't done enough dungeons, but yes, I agree the world bosses and stuff are there just to be zerged down.

Anyway, I can see how the combat can come off as clunky to some, though I don't personally notice it.

Can't see this being very scary or overly fun, but I guess we'll see soon enough. The first two games were fun and pretty scary, but the third one wasn't scary in the least bit. Can only imagine this will turn out the same with multiplayer.
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