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All Posts by Ghavrigg

All Posts by Ghavrigg

36 Pages 1 2 3 4 5 6 7 » Last
701 posts found
[mod edit]
Originally posted by KaitarBesh

Honestly not sure why this title didn't flop. It's full of everything that has caused every other game (except WoW, and even that has lost millions of subs over the past few years) to fail or, at least, not do as well as hoped.

*Lack luster samey-questing ! system. Same-old-style combat mechanics

*Small, linear zones with invisible walls everywhere and mobs packed in so tight exploration for the sake of fun is not even possible Lots of loading screens

* Excessive grinding to level up once you've exhausted quests on your first or second job

* Generic races

* No endgame beyond raiding, raiding, raiding

* No intuitive "alternative leveling" path for people who don't enjoy raiding other than crafting

* Crafting mini-game is pretty banal - not really even as good as EQ2's crafting minigames

* Economy borked

The pros? * Pretty graphics

*Final Fantasy Name

* uhm....?

Yeah, I don't get it either. If this game had been called Save the World Reborn or Hero Journey Reborn it would have failed miserably as another "WoW-clone Asian grinder with pretty graphics". *shrug* This coming from someone who loved both vanilla WoW and vanilla FFXI

All opinion, buddy. The races aren't overly generic unless you compare them to FFXI only.

The questing is pretty bland after the first time through, but was the most fun questing I'd done since WoW first came out in 2004, the first time through.

I wouldn't say excessive grinding for alternate classes. It only takes a few days to a week max depending on how much you play per class. 

There're more to end-game than just raiding if you get into more than just raiding. Dungeons, getting and upgrading your relic weapon, chocobo raising, additional storyline quests and side story quests being added, Beast Tribe dailies with more storyline stuff, Primals (which I don't consider raiding), PvP. You could also just be crafting exclusively and selling shit. 

Crafting might be boring to you and me, but it has people playing it almost exclusively, and there's some story associated with it if you're into it. 

Plus the pretty graphics and Final Fantasy name. ;)

 

These "explain to me" threads never turn into more than arguments.

In the end, to me, I prefer the method of storytelling, atmosphere, combat and animations, primal fights/big boss battles in the game, and the quality of such being beyond any other game in terms of my own preferences. 

There is no explanation. You either like it, or you move on. Period.

The amount of replies to this thread proves how much interest this game has. I am not in any way a fan, from character design, or the skill system, the boring story and quests, but regardless of how the game is doing, people really want it to succeed and want to like it, even if they can't. That's better than many games. But it's not good enough.

I do believe they can turn it around for many, but it'll never be overly successful, unfortunately. 

What made anything "anything", and how could anything follow suit?

The answer: anything.

As much as I enjoyed the FEAR series, with Project Origin being my favorite, I really don't feel it should have been taken to to purely multiplayer space. I guess they couldn't really figure out another way to go with the series after FEAR 3. 

I can't see how it could be very scary. FEAR 3's multiplayer turned it into more of a game about action than anything, with the competitive component of whoever did the best deciding the ending of the game. It was in no way scary though. 

I think I'll pass on this. 

OP, you need to realize that the customer service doesn't give a shit about you as an individual. They're given clear guidelines in regards to how they can help, and yours appears to be an issue that they expect you to solve yourself in-game. All complaining does is make them wanna help you less, and get you off the chat. 

Attempt to become more powerful and fight these people off, as it's your only recourse. Otherwise, quit. They obviously don't care if they lose you as a customer, so the ball is in your court.

Originally posted by Lord.Bachus
Is it a step away from the easy modo?

When it comes to WoW, you're the one choosing to play it on easy mode. 

Regardless, don't expect the game to change its style drastically. There will always be hardcore options, and always be easier options. 

Personally, I thought the character designs, classes and skill system were the biggest issues. All of them were just completely annoying and/or boring. 

Character design most of all, though. I just didn't enjoy the look of ANY of the races and their customization options. This usually only happens for me with Asian MMO's where all the characters are skinny, kids, long-haired and/or feminine even as male. 

The story was also incredibly boring with no draw whatsoever up to level 16 or so that I played. I never felt compelled to continue to see what would happen next at any point, and all that good stuff.

The game seems to have a decent combat system, but it fails at so much otherwise, imo. It actually drove me back to playing other games such as FFXIV and WoW again.

I don't know, man. For this title to even have any semblance of realism, you'd have to have these problems persist for at least a month. Even WoW was nearly unplayable for its first month of release. As others have stated, Anarchy Online may have been the worst -- I think that one took upwards of six months before it was stable enough to play.
Looking forward to hearing about the disappointment and crying in the coming months.

To be honest, people who would "prank" others like this are better off dead. They're nothing but a drain on society. And they find it funny.

 

Originally posted by Grakulen

Since i wrote this I have spent about 5 hours queued for Frontlines. Your experience may be different than mine but I have only got 1 queue to pop and the match to actually start. 

 

The match making needs help.

Raise your rank in your Grand Company, then when you have the ability to switch, switch to another company and queue. I believe Limsa Lominsa's Maelstrom GC has the fewest people across the board, so a quicker queue.

WoD won't change anything aside from the look of the options currently available. There are also haircuts available in the barbershop in-game that aren't available at the initial creation (though just styles from other races), if that helps.

WoW is one MMO that I've never put a lot of emphasis on character creation. Click a few quick options, make a character that's pleasing enough, and then forget what that character looks like as I gear up because it just isn't a focus.

It's strange that I like a robust character creation system in games (though there is such a thing as too much, like with Aion),  but it's just not a necessity in WoW at all and doesn't make the least bit of difference in the fun factor for me.

Originally posted by observer
Pretty nice anniversary event.  It should've been something more epic though.  A zone-wide event involving an invasion or something.

Pretty sure they said they would never do anything like that again because of the early ones pissing too many people off because they couldn't focus on their precious questing. lol

That Southshore vs. Tarren Mill BG sounds like it'd be fun. I won't be resubbing before WoD is released, but it's definitely a good choice as the decade anniversary addition.
Lots of people likely quit due to lack of updates since they released Siege of Orgrimmar. Lots of people will be back come WoD.
Originally posted by DeserttFoxx

Seems like they are trying very hard to redeem themselves..

though i dont know if mass effect 4 is an appropriate name, feels like it needs a suffix, main character is dead, i highly doubt that story is beign continued, so what are we focusing on now.

In the "best" ending, Shepard actually lives. So they could technically continue on with it if they wanted. 

Originally posted by Tyggs
Originally posted by Ghavrigg

I personally am still running dungeons more than doing the hunt, because it's more fun. If I come across a mark in my travels, I'll generally shout its location and invite people to come get it. 

Hunts seem like a poorly designed system that I think should have been left out of the game entirely. 

I actually love this kind of thing about FFXIV. Don't like doing dungeons? You can do 5 other things to advance your character. Don't wanna FATE grind? Do something else! Don't fell like wiping on Titan? Well here are 3 other ways to advance your character in the mean time. I love how FFXIV doesn't force you into one path to get to where you wanna be.

No argument there, for sure.

I personally am still running dungeons more than doing the hunt, because it's more fun. If I come across a mark in my travels, I'll generally shout its location and invite people to come get it. 

Hunts seem like a poorly designed system that I think should have been left out of the game entirely. 

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