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All Posts by Ciccero

All Posts by Ciccero

4 Pages 1 2 3 4 »
65 posts found
The game is Pavlovian...that is why people keep playing or return. 
I like the game. More than most of the crap out to be honest. The game is one long level grind, posting that up front.
You level your 3* to 4*, 4* to 5*, 5* to 6* just to complete dungeons to get better runes, to fight in the arena or guild battles.
It's pretty simple and a HUGE time sink on the back end with minimal time invested on a day to day basis.
I now have 9 6* and am progressing in the Arena ranks around 1600-1700. Sadly, nowhere near the 3200-3500 top tier :)
It is a simple game, but I like it.

The frustration end starts when you need X monster to fuse with another 3 to create a specific 4 star who then requires itself, leveled up to 5 star and awakened, with 3 other monsters under the same criteria, to obtain a 5* ....Then there are the scrolls to summon random monsters. The game puts you in a place to poke your own eyes out. The daily "Roulette" wheel is rigged to hell and back, whith no randomness to it, regardless of what it wants kids to think.

The game DOES need work, imo
You progress your monsters to a point where you can do specific dungeons in an area called Cairos. The ISSUE is your chances of getting specific power up material do not increase, regardless of what people will swear by, from level 4 to level 10...and that's a bit silly. The game FORCES new players to go outside of it for data,info,help or end up feeding "down the road" critical monsters to early game fun, but mid and up waste, monsters and they need a better UI for addressing player questions IN-GAME. The chatting format is pure crap. I do not know about the rest of you, but I am not your typical gaming nerd. I am 6'4 240lbs and have hands like boxing gloves and trying to type on my phone is like trying to play a game of operation when drunk. I suppose I should get a tablet...then again, I do mirror the game to my desktop from time to time...WHICH, is a violation of the TOS if you use certain apps to do that :) There is no personal messaging option, which, IMO, is a MUST, for a RPG/PVP that boasts 40 million downloads.
Guilds and build battles....that is the most frustrating of all.
Your guild should TRY to war 2-3 times a day. That means you have to get 10-25 people ON to play for 15 minutes, 3 times a day, spanning time frames from Atlanta EST time to Moscow UTC +3. So you end up with people who can fight 1 time a day, due to the start times and others whom fight both or if you are ranked over 1100, 3 times a day, screaming about the 1 time players :)

The game's logistical issues are player based, overall. A like-minded WOW guild would do well in the game.

The other coin involved is premium packs and paying to play. Paying to play only speeds the game up for a short time. You buy crystals to get more scrolls, to summon more monsters and GAMBLE for a natural 4 or 5 star then start the whole cycle of level, awaken, farm runes, to fight....

I can see where the appeal of this game is PRIMARILY Asian. It fits the model for Asian play styles. In that, a lot of non-Asians are going to see it as a waste of time.

Me, not sure why, but I do like it. I see no issue with recommending the game to others as LONG as you fully arm the person you are speaking with. You cannot toss a hardcore gamer into the game and expect him to love it. It is going to be based on THEIR idea of risk/reward and goals rather than what the game offers.

I hope this helps more than the OPs post.

BTW, I post MAYBE 1 time a year, if at all :) Do not hold it against me. I use the site for data, not chit chat. I have been a member here for 10 years and the site has steered me towards many games. I even have a thingy that I won as part of the Big Fish games promotion years back :) No shill, jsut sitting here, waiting for the next Angelmon dungeon and figured I would look and see just how mainstream gamers spoke of the game and discovered this thread.

Have a good weekend
Originally posted by Superman0X
Originally posted by Parepin

In the past I saw many other games have Kickstarters.  I knew each would burn their playerbase.  I was right.

I backed this one because Crowfall has an allstar team behind it.  They have Shadowbane behind them.  They have UO behind them.  They have Warden.  The one person who invented "Play to Crush".

This is an Allstar team.  If they screw this game up there is no hope and we should all play WoW.

The important thing to remember about Kickstarters is this.... you are DONATING money to their cause. They may then give you some REWARDS in return. Nothing is guaranteed, they have just given an estimate of what they think might happen. As long as you are ok with giving them some money on the hope that something might happen, you should be fine.

A video game..."may" seems silly since all items are just lines of code. They are being standoffish on guaranteeing an item because it would then devalue the view on the games items. Much like if WOW started selling Gold, openly, to players. Money would have no value to players in-game from that point.

All I see are words and concept ideas and art. The game is still vapor and in that i see no need to prop it up with my money. All of the games released and all of the millions spent, all floundering in the end to the point most are happy covering all expenses and simply "existing" ( sad)

Sorry, if I want to create a game and pander for money.....this is not how i would do it. You cannot describe YOUR ideas and have them be the core. You have to learn, AS VERY FEW HAVE, that player majority is whom has to be pandered to and in that you have to build around their needs.

 Remember vanguard ? Yah, they started to cater to player needs, then went off rails, then ended up being bailed out and purchased by the same company they talked trash about to generate interest and subs.


Just how i see it. If I want a new brand of cola, I do not donate to the company and "hope" they make it. I wait till it's out,then support it based on my needs and it's flavor. A game is no different. Gone are the days of little guys making it big, in the big boy world of  gaming. There is a reason groups are not getting ideas backed.... People need to reflect on that without approaching the realm of paranoia and "illuminati-esque" type thinking and maybe the "fanboi" view can be circumvented by some and their money put to another use.   I wonder how many people contributed cash to Cheyenne Mountain entertainment.

All I could find for ya ;)

I was a fanboi for 2 years. I showed videos on end to friends. My kids were dying to play the game I had hyped it up so much.

The game comes, dash about, questing, solo...solo...solo Lets try a dungeon....healing is as hectic as a DPS class who is being targeted by a boss. It was zzero fun for me to tab,fumble,dodge,click,run....It is not the type of healer I want to be.


DPS class, steal aggro,steal aggro, rant at tank, steal aggro, re-roll tank

Tank was dull. Jsut like any other game, slower killing was expected,but the viability of a tank should not be 100% focused on the healer at even the lowest level unless that game is building a specific path towards play style.....which did not come true at lvl 50

Server population...jesus, next game I play, going for what I FEEL is the dumbest server name because a server I THINK has a "Cool/neat" name seems to end up being the bottom of the population list.

 The fact the game was ready for server merging by the beginning of month 3 was enough for me to lose heart. Zipping from zone to zone and seeing 1-2 people and not being able to do the zone wide events had me feeling like I was paying for unattainable content. Also, as if I should PAY for poor server planing as well is a slap in the face.

CRED system was pure trash. You could make 1 months game play in a few hours,but and move on. I was wondering why I was paying a monthly when the game CLEARLY was going to need a total revamp or will be F2P in a matter of months BECAUSE the loot issues were so wonky.

PVP......jesus, so intent on being different, they were "Different": right out of the door of fun, to me, and into dull,redundant and snooze worthy.

The game should have been MUCH HARDER from the get go. The hub set up was so horribly obvious and redundant that I felt like I was being led around with a rope.

I expected so much more but feel that the devs tried to please too many different groups oif players in so many ways that they failed them all...except the guy who likes to live in his own world, harvest food and do time trails on random properties.

The game fell horribly flat on it's face as far as I AM CONCERNED> Others may not share my view or reasons, which is fine, but these are MY reasons regardless of that.

After playing Beta, I am pretty much going to wait for something else

It is too bad the games UIs look like a Free To play China game

Rang Rang...


Wildstar seems more Mash-up than it's "OWN" game.

Crafting and solo play will keep me there when I try it. Lineage mentality is what I am seeing though.


Rang Rang

Too bad it took smed 15 years to learn what people need.

Between his mismanagement with EQ and letting the Butlers run the CS department, there is no way I would go back to another game SOE puts out. I let myself get suckered into Vanguard under the PLAYER IS RIGHT guise only to see more of the the same BS , while they railed against SOE, then the sell out....where the player is right if we tell them they are (Same ol Smedly Driven motto)

Like the near YEAR LONG DENIAL of the memory leak with Vanguard that one STILL gets me .


Oh well, I looked, I laughed and now I  move on.


MrOrange out.

I dunno how many of you are "newer" gamers, but the 1st step was UO to EQ. That was a radical change in playing layout. Then AC showed up, similar in 3d to EQ but different textures,playstyle allowance .Everything after was "EQ" clonish. WOW came out and it was a super-EQ. People called it an EQ clone and then it took center stage.

Now people call games WOW-Clones...and, to be honest, per 3-d they are all EQ clones and per MMO they are all UO clones.


I am looking forward to wildstar as I do with many newer games. The 1st year is always the best. WOW's 1st year was the best by far due to the sheer innovations in quest hubs,spells,player versatility and player interaction. 

Let people call it a wow clone, it is no thing. WOW was a clone as well...people just tend to forget that.

My issues are the game has no launch date or rumor.

The CREDD has 1 initial flaw, the value will be near on useless at 1st. This could discourage newer players from bothering and older players to jsut wait.

It isn;t so much like a stock market as NO MATTER how much gold you want or get, the credd is still 19.99.

It is like saying IBM Stock is 19.99 to buy no matter what happens...but you can sell it for whatever you want...and the simplified logic is it will never go for more than what is viewed value of 20.00.


I like the desire to make it out more than it is,but it is still a fools explaination as only a fool will not understand that the payment variable is no variable, it is static.


Anyway, give me a launch date or a chance to buy my beta....been waitigng2 years as it is.

I hated it.

it was a big ol PS3 game to me.

I lasted 4 hours in beta and the interaction,character movement and enviroment made me uninstall

AS poorly thought out and ran as this past weekends event was, I have little faith in the gameholding me with any update anytime soon.


Just showed me that no game company is really in touch with the general audiance of Gamers.

You've got your Chocolate in my peanut Butter

Sounds like you have rediscovered Everquest Circa 2001.......

Look,a squirrel...

Free for all PVP with a huge Asian base. No thanks

MMOs arent  declining in any sense other than mature players are bored of the younger players as fr as I can tell.


I have gone back twice.

Both times the changes to the game seemed positive.

However, unlike most games, at 3-4am if you are on it is you and a handful of others.

 At peak the most I saw on chesapeak was about 92 people.

It has a loyal fanbase,but it is few and it is dull.

If you like grinding out trade skills, they are fun,but the sad fact is anything you do or make,everyone has already done it repeatedly and has 20 of the same item.

What the game was and what it is are NOT comperable.

The subscription downfall of UO was the changes to the notoriety system. the days of the dread lord were the hay days of UO. Once it was removed they removed the primary appealing aspect of why people play and PVP good guys VS bad guys,us VS them.

haven't played tera yet,but Starwars was flacid in areas of game play and leveling.

I do miss the old EQ days back in 2000. It was a comfortable medium between asian MMO and US mmo in comparison to today's games.

Wow seems geared towards 12-14 year old attention spans per how easy it is. WOW was fun in it's 1st 2 years per leveling and questing and content,it too is a flacid game to me now.

I am unsure if I will try tera, based on any reviews I have read or the sites info,but it also appears to be a low attention span targetted game.

Thanks for the read

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