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All Posts by shava

All Posts by shava

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208 posts found

Wait until Friday -- a lot of the land was "reserved" with deeds that never had taxes paid.  If you examine them, they're only protected until Friday.  Come Friday, and days and weeks after, you'll see land turn over, just as we did in alpha.  People complaining about all the land being gone don't understand the game, and they don't understand that really, land reservation is part of the PVP, essentially, of this game.  It's designed to have the land ownership be contentious.

 

Shortly, you'll see crowds of people camping tax evader properties, hoping to be the first one to click and place their own house or farm on that spot.  It's part of the game.

The real tutorials are community made, and on youtube, in wikis, etc.  It's a game of discovery and a sandbox.  Like Minecraft, you can build unanticipated things from defined architectural elements,  but it's expensive and takes a village as it were.  Rushing around headlong with no info in a post-apocalyptic world with no equipment, friends, or knowledge/skills is a recipe for squish.

 

That's why you should love this game.  

 

I am seriously considering going back now that I could avoid the Darkfall pvp culture.  Not my flavah.  Suck people, mean.

Originally posted by Kuriouz

Can you be too old to play MMOs. I usually play F2p games and can't help but wonder sometimes, I might be too old to play games. Other players who are probably younger wondering why is someone in their 30s playing MMOs.

 

What do you guys think, if you're old should you stop playing games. How many adults do you think around 30+ play MMOs.

Gosh,  I don't know about young folks in their 30s -- they are often too tweaked out with kids and career path issues.  By your mid-50s,  you'll have more time.  We still have LAN parties, our own guilds that have floated around since EQ or Eve or SWG or tabletop/(A)D&D/Avalon Hill/miniatures… wargaming (in my case at MIT,  late 70s/early 80s).  We discovered INFOCOM games and rogue and empire and adventure… 

You weren't old enough to game yet.

I wouldn't fret.

And guys, omg, get over the non-gamer run-by-tail wifie thing as a law of nature assumption please?  Rude much?  I see so many young people gaming together like they would play boardgames or (retro!) bridge together, or movie nights with friends.  Not a guy thing.

I am not a black swan,  but some of y'all make it disagreeable to be female around these forums sometimes without wanting to gag sometimes -- I tend to assume that explains the sparsity.  ESRB says over half online gamers have two X chromosomes.  Even allowing that a lot of those women and girls may play Farmville or Bejewelled Blitz?  Stop walling up yout own ghetto.  It's not the brightest move, assuming you like women.

Gaming isn't something you stop doing when you grow up,  but I surely wish more gamers chose the option. :)  Xbox live would be empty and go entirely out of business… all kinds of good things could come to pass! <jk>

http://www.politico.com/news/stories/1012/82766.html

Note the date in 2012, and the two authors who are former NSA officers.

http://www.privacysos.org/node/771

Follow the link for a full explanation of the data bunker that has your data and my data, that Binney designed and then left when he realized that it was being designed not only to house foreign intelligence but also pure US citizen data.

Yes, Moore's law basically means they can do this stuff.  They have the facilities, supercomputers and staffing to do it.  Tens of billions of dollars.  The NSA is the largest employer in Maryland (look it up), with Fort Meade ("Crypto City" to its friends) having its own exit on the interstate, its own zipcode, and that's just the HQ.  There are a bunch of private contractors and unmarked buildings along the beltway that do work for them.  75+ certified contractors.

But they moved the data bunker for Prism to Nevada for cost containment purposes -- cheaper land and cheaper facilities and cheaper salaries.

This isn't tin hat stuff.  It's just bureaucracy.  Which is, I suppose, why people don't listen to Binney but they listen to Snowden -- Snowden is a showman, and Binney is trying to support the dignity of the Constitution and the corps.  Makes for bad headlines, and no one wants to listen to the man.  I think he rawks.

 

 

 

Originally posted by Bladestrom
Doesn't bother me if the government are running search algorithms that are picking some of my stuff, I don't do anything wrong, is this infamous American paranoid delusions?

The problem is complex.  For one thing, the government is building a database of evidence that is entirely digital by which they can create a body of evidence against individuals, very Stasi like -- ask anyone in East Germany what that was like.  You didn't have to be doing anything wrong, you had to be in the wrong place at the wrong time -- your house had to be in the way of a developer's plans, for example.  Bad things could happen to you and you could end up being displaced by parallel construction evidence.  If you think this is paranoid, then you need to consider that the articles expressing concern over this are appearing in the Wall Street Journal and Forbes, among other places.

I've been warned by the staff here for putting political content on the forums here -- but I'm not sure how to answer people's factual questions factually without getting into politics.  I suggested that they either shut the thread down or withdraw the warning.  So I hope I don't get a warning again.

Kashmir Hill and Andy Greenberg on Forbes are great people to follow for information security and privacy information.  The WSJ info tends to be behind paywalls these days I think unfortunately, but Forbes access is free.  Also, The Guardian in the UK has the most AMAZING coverage of the Snowden issues -- go check out their backgrounders on the issues if you want to get a complete firehose on everything you ever needed or wanted to know on the topic.  

They are the spigot of the leaks as they come out, which has been very hard on them publishing in a Five Eyes partner country that does not honor freedom of the press. GCHQ (the NSA parallel in the UK) has been in their machine room literally destroying hard drives and computers, and the UK prime minister has been throwing not at all veiled threats at the paper and calling the executive editor to task in front of parliament.

No, this is an international crisis, this is not American paranoia.  The whole world is watching to see what we will do, and a great deal of the world is upset and angry with us, which impacts our economics and international affairs status, not just your individual privacy as a gamer.  The State Department and the NSA are spitting at each other like cats across the Mall.  That should have every one of us worried.

A couple days ago, the NSA fielded an amnesty offer for Snowden -- and the State Department opposed it.  And people were smacking the State Department around a bit but I pointed out that the motivation for the NSA to offer amnesty seems to be to nip the leaks in the bud, take the pressure off the NSA, stop pressure to get a special prosecutor or other investigation going, FISC reform and so on -- and State Department opposition probably meant they had pressure on those tasks, as there's been no love lost between State and the IC since Clinton got hung out to dry for Benghazi, it seems.

Now the president has said there will be no amnesty.  Well, where's the motivation coming from the executive office now?  

It's the real life game of thrones, my dears...  Don't kid yourselves that these things only happen in fiction.  Power and wealth and influence -- and truth and beauty and altruism -- aren't just issues that we deal with in games and fantasy and SF settings.

On Sunday, John Miller of 60 Minutes did a lapdog story on the NSA for that show on CBS that  is getting panned nearly universally for its pro-NSA bias, and Talking Points Memo reports that he's leaving the network for a national security job -- he'd had a previous job for the Director of National Security -- it's an incredible scandal.  

As of Monday, the circuit court in DC declared the NSA violated the constitutional rights of every one of the US citizens whose metadata was harvested, and it's likely going to the Supreme Court now.

I honestly don't know why people bother to watch night time dramas when this kind of thing is in the news.   Much more fun than any sports play-offs, and the real-life consequences are massive.

Paraphrase:  "I came back to the game and I was too damn stoned to bother to recover my old account which might have had the privileges like, you know, grandfathered in like the sith race and the button bars and stuff, and so instead I came here to whine about F2P because that's what people do these days -- complain that they want some few hundred other people to work for them for free when they are too freaking lazy to do crap for themselves or stick to one game and build community there and support one game company where they play for pennies on the hour."

 

yup.

Absolutely can not beat the community in SWG pre-NGE -- beyond the skill system and all, the community that was encouraged by the housing and city building and guild and cantina-healing battle fatigue entertainment system?  Plus, best player housing system TO DATE.  WTF folks?  Is it that hard to catch up with something that was that good when WOW came out?

Which is why there are so many SWG vets with PTSD out there.  The system naturally encouraged community ties that were organic.

Current game systems naturally encourage game play that minimizes the obligation to ever interact or know anyone.  Reputation systems have to do with NPCs, not with your rep with other players.  Ryzom, SWG, Eve and a few other games were/are good at creating a sense of exception to this through community mechanisms, politics, etc.

It may be that it takes a niche game.  But it may be that we need to figure ways to sustain niche games -- we can't sustain but so many re-skinned WOW clones...especially now that F2P tears down all loyalty and staying power with any particular title unless there's very very clever game design, marketing and community management involved. (maybe irresistable IP but that can get so easily pooched...)

Longtime MMORPG person up for a key please! :)

What you are paying for with $100 or whatever is to get in on the community of builders when the community is small and exciting.

That is all.  

It has nothing to do with the perks of virtual goods.  It has to do with the Bartle Test of explorer and achiever and community.

If you don't groove on it and you like to go kill things, this ain't your game, go kill orcs (or be one...or both).

You pay your money (if you got it) you takes your chances.  If you aren't a SWG vet, or if you got over the PTSD. ;)

And if you don't choose to you don't.

 

Risks are part of gaming.

 

Last I checked.

 

OK, this is a little late in the discussion, and I abhor the objectification bit?  But let me say as a female mostly hetero type, the dudes are pretty hot too, even the wiry (and really, ESPECIALLY the wiry) rogue types.

In mammals, physical fitness is an indicator of health, and a lot of social mammals engage in mock or real combat in order to display for their mates -- usually the males but sometimes females too.  Females also need to look healthy, sleek or fat depending on the species, good pelts, clear eyes, good skin, no nasty runny bits where there shouldn't be -- healthy, strong, solid, good smells, all that.

Game designers pick up from comic book superhero designers, who pick up from puppet designers and other exaggerated charicature designers of the 19th, 18th and go all the way back to Greece and the ancient world -- look at ancient pottery or tombs, for gods' sakes.   Those figures were way disproportionate in some ways that make video game figures look modest, yo?

These memetics speak health and power and vitality to us, and they have very little to do with modern sex appeal.  We certainly map that on them, but don't blame it entirely on modern boys and girls.  We are digging into our ur-vocabulary here.

So when our host here, good Catholic boy if he doesn't mind me saying so, says "Throw a cassock over it!" he is repeating a message his spiritual predecessors have been preaching in vain for 1500 or so years.  It hasn't worked so far for many of us, because regardless of the appeals to reason and civilization, the ur-vocabulary tends to appeal to our use of our time and pocketbooks.

I'm not saying it's right, but I am saying -- I doubt if humanity is changing soon.

Victor, either three weeks isn't enough, or you need to learn to breathe deeply, I am so sorry (says the 54 year old civic activist...;).  I hope you weathered to storms well, my dear, of whatever sorts they were that you've been experiencing.

woot!  Second!  no..err...well, that's not a thing, is it. ;)

 

Well, we built it and they will come.  I suppose that's the whole purpose of the game in a way. ;)

Seeking a key -- long time member and commenter on the site.  Gray haired grrl gamer.  Played MTG when black bordered cards were new.  Played WOW when WOW was new and was sad they didn't do a better job with the Warcraft lore...heh...

Please drop me a key in a PM?

Thanks!

Shava

Why don't we do it in the road?

Why don't we do it in the road?

No one will be watching us,  oh… 

Why don't we do it in the ro-o-o-o-oad?

 

Lol...

 
Originally posted by Scott23
Originally posted by Masonic1

swg was just one of the best mmo's that was ever released and all tor has been from the  very start is like wow but worse. this won't help tor one bit. i went into the game last night and fleet chat was just filled with people who are upset over bioware doing something that they don't want.

Yet SWG was never very popular compared to the games at the time or to modern games.

No game was as popular at the time as the popular games today.

SWG was killed when it was compared, in numbers, to WOW's release, and LA looked at their very valuable IP license, looked at SOE, and said, "Convert our IP into something like *THAT* or we take our ball and go elsewhere."  At least this is what the industry read between the lines of the NGE.

SOE got rid of everything that made the game interesting to gamers who played it at the time and tried to make it more generic, starting a grand tradition of what would soon become known as "the WOW clone."  Overnight, without notice to the existing player base, a skill based system became a set class structure, and so on.  The player relation nightmare was staggering, and worth B-school dissertations.  Since, the "SWG vets" have been a running poison flame of PTSD in game forums -- AGAINST SOE certainly as well as LucasArts, if not primarily against SOE, over nearly a decade.

Smedley, in particular, sold out the game rather than informing the player base.  The only question was, did he jump or was he pushed?  Did LucasArts compel SOE to shaft the existing player base without consultation or foreknowledge, or was that his idea of damage control?  Was there no room for negotiation, and so he figured, why take heat ahead of time, present it as a fait accompli?

The breach of trust was an example, regardless, that other game companies watched and learned from with a careful eye.  No one wanted to take quite that level of backlash.  It spread to SOE's other games, to their presences at gaming conventions, and to issues like their rootkit debacle years later, where heat they attracted from one issue would get spun up because of a small faction of activist gamers were still gleeful to put extra time into social media to make them look bad -- because SWG players were a strong community oriented group and many former players were heavily wired, community-oriented geeks.

They've been paying for it at Sony for nearly ten years in more ways than most of you realize.

Wolfhammer is stoned -- he is not a solo player.  

He has a job, and someone pays him, and one assumes he isn't masturbating for all that sex.  Someone grows the food he eats, built his house and such, maintains his community he lives in, and eventually, somone will have to change his bedpan, and he probably hopes they are a nice kid that someone else raised to be a better person than he is.

Among other things, the Romans invented plumbing, asshole. ;)  (sorry, I know it sounds ad hominem, but it's for the sake of the play on words, it was irresistable...)

That he assumes that all those people out there are nonplayers just means he is in very bad need of counseling.  (and that's compassionate -- I really do think it's advisable...  He is likely headed for a major mid-life crisis, or a worse end-of-life one).

If he were literate, he might understand the phrase, "no man is an island."

 
Actually, I am developing a political action social framework that looks a lot like this. Why do you think they call it the game of thrones? Real life does have that permadeath issue, though. It's why so many of us prefer world building games, fantasy & science fiction media of various sorts, rather than actually working with the biggest real-time modern political/history sim LARP there is.

I think it's awesome. It's entirely user generated, and never runs out of material. We need a better wiki, though. That's one of my first projects… The documentation we've inherited is out of date and just lies about how the system works. We need to get some geeks on this thing and seriously clarify the internals so anyone can play and have fun with it.

One of the reasons that people play MMOs is that people want to feel that they can change the world -- without dealing with annoying difficult people, or the risks that are involved with actual civic engagement.

 

I've been involved with actual world-changing politics (as the founding executive director of the Tor Project, for example) as well as being the CEO of an indy game studio, and I used to refer to my job as exec dir of Tor as being in an "international human rights LARP."  It's only kind of a joke.  People who work in the "fog of war" of real life politics are, really, working in a "sim" environment, but they are working with real risks and real rewards, and no do-overs.

 

As geeks, we love world-building fiction.  We endlessly argue in web forums about petty details regarding retcons in our favorite lore or whatever.  But in the greater world, the talents we build here are in high demand.  If we spent a fraction of the time we spent in MMOs in our RL communities dealing with the asshats and difficult people, long meetings, boring committees (kind of like waiting for a raid to form up only different ;) and so on -- as a whole, gamers -- who as a whole may not give a rat's patootie but a good subset of us are highly ethical and maybe overly so for the wider world nearly! -- could so scoop this society out of some subset of the messes it's in.

 

We so many of us want to change the world and that's why we game, but we don't feel we, as individuals, ourselves, could change the world.  

 

You know what?  You probably could change the world in your spare time.  At least your piece of it.  Game a little less.  Get out of the ergonomic chair.  Do something awesome for the people around you.

 

Because that will fire up the same yayas for a significant number of y'all, and eventually it will give you a number of achievements you can carry with you a lot longer than the MMO kind...:)

 

Sounds cheesy, but it works for me, anyway.

 

(and, hey, I game too! :)

 

My intro to Everquest was,  I think, in winter 2000 when I got wicked sick flat on my butt with bacterial pneumonia,  not expected to be moving for a couple months (I have asthma) -- and a friend of mine from DragonMUD sent me a copy of EQ with a sticky note on it that said,  "Look what they did to MUDding!"

Within a short while I was an officer in a large RP guild on Erollisi Marr, and Callidora -- my monk/tailor main -- pretty much invented spamming selling bags from the cave on the west commons (I was a VP of marketing at the time).  I knew crafting like an encyclopedia, and was the first person in any MMO I know of with the official rank of Crafting Officer.  (It became annoyingly important to non-crafting types to craft for certain quests, so I midwifed them through the pains.)

Although I retain the title of Elder in DragonMUD, and you can find my name in the MOO-cows archives,  the immersion of pretty pictures got me and I never really went back.

The issue of PVP servers with no safe zones at all for PvE is that they tend to bring out the absolute worst of the game community, and that means the people who want total freaking anarchy.  On the new server in Age of Wushu, a number of folks in Smoke guild have decided that the fun thing is to go through and gank all the people who are trying to run up their tradeskills outside the newbie city of Chengdu on a regular basis.  This is more or less the equivalent of reavers in Firefly.  These folks have higher level skills, having run them up from having come from the older servers, and are taking folks who are mostly starting new from the incentive of the gift packs advertised on the various places like here, and making their lives hell.

I think this is a great way to insure low population, and a failed server.  I've been trying to encourage folks to guard the crafters but "that's no fun."  It would be totally within wushu RP.  But no.

hmm...  Now wait a minute.  An election happens and nothing changes.  It sure sounds like the  persistent real world to me...:)
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