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All Posts by DAOWAce

All Posts by DAOWAce

6 Pages 1 2 3 4 5 6 »
108 posts found

I'd rather have a vanilla server back, prior to them ruining the combat system, and in turn the rest of the game.

Yes, ARR is less copy/paste, but it could've been so much more if they didn't just abolish the old game entirely.

Originally posted by Montaronx
Lol no everquest2? That one has the deepest and most meanfull crafting system . Especially the stuff you can make for house/guildhall

This.

Back when I played it, I hadn't seen anything like it.

 

Also, why is FFXIV:ARR on the list, let alone #1?  The original game had a more in-depth, realistic crafting system.  The new one has far, far less materials and is more for the casual MMO player, hardly like the original.

 
GW2 isn't anything notable either; the only unique thing about it is how to discover recipes.  The whole crafting system outside of that is just like any other MMORPG, ala WoW.
Originally posted by Orgone

..is because I like the game, but it is currently a trainwreck..

I've felt like that in quite a few MMOs lately.. even ones out for a while (SWTOR).

Last few years have really been disappointment after disappointment.

Slight*

Crusaders being buffed was highly expected as they were the least used class, despite being brand new.

They were still better in beta even now after the current changes.

A lot of the other changes were also expected.

I'm like this in every game I play, be it single player, co-op, or MMO.

My friend who I've played every game with never liked that I listened to character dialogue, read lore books and just generally took time to do things, always complained that I was "wasting time" and that his time was "more valuable".  I sat wishing I had a friend like me, who cared about story, cared about lore, cared about what I do, but no, I don't have one of those friends, and not sure I ever will.  Hell, I've even grown more impatient over time and don't like sitting around reading things unless they're quite short.

Anyway, that person is no longer my friend after 15 years as they've turned into a horribly abusive person after their failed relationship, so I play alone all the time now and actually don't have to feel rushed when going through a game.  Much less stress on my life.

I quit 2 years ago.

The game's direction has swung back and forth so much it makes it seem like Red 5 really doesn't know what they're doing.

If this actually improves the game in a big way, then good, I've wanted to go back for a long time but the just hasn't had any substance for quite a long time now.

Surprised about Wizardry, but half expected it'd happen anyway.

The game gave me vibes of Dark Souls, had a great atmosphere.  Other than that.. it was a really average game, as if it came from the PS1 era.  Couple that with the fact that the game was centered around its microtransactions and well, it wasn't a very good game to begin with.

I suppose I can be glad that my alias was taken at launch (when I had it through CB and OB) and caused me not to play the release version..

No mention of Steven Blum?  I guess he just has a minor role then.. oh well.


Originally posted by JC-Smith

snip


Well, that explains that. I did not research how long it's been in development, but I did look at a few of the videos before commenting.

Still, there's some features in the stretch goals I'd expect to see in -any- newly released MMOG.

I put down the 750k number as that was above the listed engine (visual) upgrade, which I would hope ends up being more than just the visuals.  The mass market will be looking at visuals first, explosive gameplay second, everything else after.  If the game looks great, plays great, and has depth, then you've got a winner. (Compare Diablo 3 to a lesser ARPG; D3 looks very nice, has extremely satisfying gameplay, but its core depth is extremely shallow and restricted, but tons of people play it.)

Still, good luck to you.  Sustaining a niche MMORPG is quite hard in present time; but at least you're starting out as F2P and not trying P2P, failing, then converting over as most recent games have done.

50,000 initial goal.

That is nowhere near, in any universe, enough to make an MMORPG.

Their stretch goals show the story, honestly.

 

I would not trust it to not suck, so I will not be pledging.  If it hits at least 750k, I might put money down.

I guess this means the combat system won't be overhauled.  What a disappointment..

Well, I definitely won't be playing the game then.  Beta was not enjoyable at all, actually made me want to go play Skyrim for the first time.

I guess we can still hope they do change things, right?

Yay, two handed capable cleric.

It really bothers me when healers are thrown into the pure healing role with very limited damage capacity.  I love to play battle clerics of old (D&D) where they can jump into the fray with chain armor and a two hander or shield and compete with the pure heavy warriors.  (Course, nothing beats a barbarian in strength!)

Though, hearing just 2 weapons pushes me away. I fear it will suffer the same problem Neverwinter/FFXIV does, where one class has one weapon and you're stuck with it the entire game.

 I am so eager to play a modern version of a game with FFXI's class system or oldschool D&D; why are there none being made? :(

Out of all the MMOs I've played in my time, most only had japanese swords as weapons; never a samurai-like class.

The only game I can remember right now with a samurai (and ninja) class was FFXI, and that's terribly dated and I wouldn't recommend anyone start playing it now.

There are some pretty awful F2P games out there with asian themed settings, but most of them are not very good at all and just a waste of time.

Samurai/Ninja things aren't really in MMOs unfortunately; all single or multiplayer action games (newest multiplayer one being Chivalry: Deadliest Warrior).

$60 for Guild Wars 2, about half a year prior to its release, via a pre-purchase.

It ended up going as low as $45 from multiple e-tailers about a month from release.  ArenaNet/NCSoft basically said 'tough shit' and refused to do anything short of terminate my account refund me, which I obviously rejected.

I ended up quitting within the launch week because of how horrible their server stability was; so did quite a few of my friends.  I went back later and played on and off since then, but the launch issues really ruined  the game for me.

 

I have not spent money on another MMO otherwise; F2P all the way ever since I quit WoW prior to TBC's release (I did go back over the years via free game time, but that's been it).  For comparison, my friend still spends $15/mo to grind and grind and grind away in WoW and no matter what i do to try and get him to quit, he just somehow refuses and tries to defend the game.  To think he even quit in the first place..  (went back after MoP's relese)

Originally posted by grimrot
The problem is that the graphics, animations,  environments, production quality, etc are a bit lackluster and bug ridden

QFT.

http://www.twitch.tv/daowace/b/349351689

My friend quit before even getting to the 2nd NPC in the tutorial area because of how atrocious it felt to play for him.

I tried to push on, but after the mess I experienced (showcased a bit with the video), I couldn't continue either.

The game has yet to improve enough to warrant trying it again.  I can't believe it's been out for 3 years, it still feels like it's in beta.

Just another one of those typical heavy microtransaction (even pay to win) focused games, graphics and all (mainly UI) we see more often than we'd like.

*sigh*

 

Why do games like these continue to come out?

"Tab targeting", also known as auto-attack.

The transition to a free flowing combat system caused me to never want to play an old auto-attack hotkey based MMO ever again.  They are so incredibly boring.  This is what ruined FFXIV for me; they completely reverted back to an FFXI style game, an auto-attack style game, a WoW style game.  I can't stand them anymore.

Treadmills should be removed too, they are a relic of subscription based games to keep people playing.  A complete and utter waste of one's time.

Originally posted by newbinator
Originally posted by Vivasvan
Keep the raids going and lets have a huge dragon based expac .... No more panda style xpac

That sounds really generic and boring. The next expansion needs to be something BIG, and new. Not rehashing and "more of the same".

I've been trying to drill it into my friend's mind that he's working for no benefit; in fact he's actually paying for the privilege of working;  throwing 2+ hours of his life away nearly every night, completely wasting his time that could be spent elsewhere, like improving himself and his life (or playing with me instead of blowing me off for randoms, that would be nice).

But, no, he somehow 'enjoys raiding'.  Who could possibly enjoy sitting around for hours on end auto-attacking bosses is beyond me.  This is of course while he continues to say that he only enjoys high-octane, action packed games.

Some people, I will never understand them.

Originally posted by Torvaldr

I don't really see Cryptic as money grubbing either.

l o l.

You will not find many, if any, people who agree with you.

Neverwinter was RUINED by its microtransactions before it even fully released.  It's still not recovered and I doubt it ever will.

Firefall has grown consistently more focused on microtransactions as time goes on.

I have been in beta for well over a year and stopped playing about 7 months ago because of the unfinished nature of the game and shift towards microtransactions.  The game's just been going for far to long without release and I don't even want to go back to it.

Not surprising to hear about layoffs, though it doesn't seem like it affected anyone important in regards to the development of the game.

Really hope to see Firefall actually improve, but with the focus on real money now, I don't think it's going to go anywhere.

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