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All Posts by sammandar

All Posts by sammandar

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504 posts found
Originally posted by otinanai123
Originally posted by Pilut
Originally posted by otinanai123
I trust leakers more than developers these days, and leakers say it's not ready. We will find out soon enough.

So which of the Arenanet employees are you saying you trust more?

The Arenanet leaker of course.

what if the leaker is a developer?

For those of us who are not following the story and are somewhat out of the loop... what the hell just happened?
Originally posted by BadSpock
Very good news for Anet, congrats to them for all their hard work (which is very soon to finally pay off!)

yup! this makes me very happy. Hopefully just the first of many awards to come!

Originally posted by Naevius
Originally posted by Netspook
Originally posted by Pravana

I don't honestly believe that people who claim to hate GW2 actually do. Many of these people claimed they've played thousands of hours of games like EQ, DAoC, and WoW. How could they hate a game that is stepping of the box while trying to attract most classic RPG lovers? There's been mutterings of the genre dying choking on the venom of their communities and the greed of publishers. Why would people who are so passionate about the genre turn on their own?

Didn't check the whole thread, similar things may have been said:

I don't hate GW2, the game. But I'm not going to play it. Because it has the worst fanbase I've ever encountered (well, maybe except Darkfall pre-launch), and I don't want anything to do with them. Browsing MMORPG.com and a few other forums isn't wise for someone on the fence - the fanatical hijacking of just about every thread in any subforum may be a huge turnoff. It was (and still is) for me.

Silly, since that has nothing to do with the game. Better to quit the forum.

sad really... your loss. The game is nothing like the few bad apples you've encountered.

Originally posted by LethalJaxx
I think Anet will be monitoring the avg people in queue, and eventually adjust the allowed number of participants accordingly. That said, many of you highly overestemate the number of people actually interested in WvW. I'm guessing it's gonna be about 5% of players that will want to be consistently active in WvW. Spread these people over different times of the day, and i'm not seeing a huge issue here.

True enough, we don't know exactly how many people will be interested in WVW. I guess I'm hoping for the best and preparing myself for the worst! :-p

Cheers!

Originally posted by Aerowyn
i can only chock it up to a lot of people worried about GW2 stealing players from their games... granted not everyone will enjoy this game but the reasons many come here with are usually straight up misinformation or just trying to stir the pot around here.

Agreed. I don't understand why people can't be happy for others.

As a wow/gw player I was happy, hopeful and even played the following games when they came out: Tabula Rasa, WAR, AoC, Aion, Rift, Tera, FF XI/XiV and even SWTOR. Grant it, I was sorely dissapointed, in most cases, and ended up returning to wow and gw1.

With the advent of GW2, why can't players of other games be happy for us as, at least I, was happy for them as they played their game. I'm not saying to abandon all legitimate criticism of any game... but yeah, the kind of vile hatred seen on this forum, and others, is reminiscent of ideological extremism.

To quote one of my favorite tv shows, "seriously? Hey dude, Sean Penn called, he said to dial it back"

http://www.youtube.com/watch?v=n3Ab8S5k3EM

Originally posted by Loke666

Most games start their servers or maximum players in a zone relatively low and eventually yank up the numbers. I dont think lagging is worth some more players so I think we should wait for eventual future optimnization to add more players to it.

Lagging in PvP is really bad. Being forced to avoid PvPing a few hours a day or being in queue  rather bad too but not as bad as lagging.

Agreed. I would rather wait to play wvw than get in and not being able to play due to lag. Has anyone considered the possibility of multiple wvw battles per server? Similarly to an overflow wvw server.

Originally posted by pratikrath86

I would agree with your points there .. though i havnt rechecked with your maths but i am sure they are correct. But i have also spent a lot of time in WvW in Betas and Stress Tests, apart from the usual Beta and Stress test issues as expected by game play experience in terms of Lag and FPS has only improved every Beta and Stress Test. 

I can see from your Math how this could clearly be an issue as technically even if they double the number of players per map would at best be able to cater to 4% of the population. Though to me experiences of the little (approx 20 hours of WvW) i have played during BWE and stress tests i hardly got queues for WvW if i wanted to enter the borderlands. Though yes Eternal Battle grounds were the only place i had to queue. This could be due to various reasons. My Beta server was a Mid Pop server. possibly not many were testing out the WvW, since there was soo many other things to test out for such a small period of time. The server i was on maybe was not particularly interested in WvW, or the performance issues of a Beta and stress Test forced people not to test WvW as much and hence no queues. There could be various other reasons.

But in 1 month into lauch, i can easily see .. after most people have settled into thier home worlds have leveled enough and seen a lot of out world content and the other thousand of things to do out in world wuold eventually start coming more and more to WvW. And this is when i can see the Math of OP could come into consideration seeing the % of people per server than can get in, leading to longer queues. Though i donot know how they are planning to solve this issue, if this issue is a major problem to begin with, and maybe not many people playing are actually interested in WvW, maybe on avg 10-15%( assumption, not based on facts) of the people want to PvP in WvW and seeing how many play from varied time zones a 3-4% chance of pop per server getting in doesnt lead to major queues at all. But i can be rest assured of One fact, ANET if it is an issue, would be aware of it, would keep a track of it post launch (clearly seeing the queue times on some spread sheet of thiers) and would do some thing about it, how when and how fast is something we will just have to wait and see.

But even if only 1-3 thousand players per server are interested in playing WVW, in most cases the percentage allowed per server will still be in the single digits.

Originally posted by Derpybird

To me, this is a perfect example of a reasonable concern and potential flaw with GW2, and not an issue of "I want this in the game" or "I don't want this in the game" and therefore "it is bad". As an aside, it's kind of a sad state of affairs when you have to preface your comments with something like "Don't shoot I'm a friendly" but then again most people know what these forums are like.

Given the current cap on WvWvW, I've wondered what the corresponding server populations would be so that it was not a continuous line of people waiting to get in.

From what I saw:

"Player limits are not yet finalized, but current estimates are that each of the four maps will support up to 500 players, split across the three worlds, for a total upper limit of 2,000 players across the entire WvW match.[1]"

This honestly doesn't leave a lot of wiggle room, though I do think your 36k estimate is high.

Even with players playing a different times of the day, and even assuming not everyone plays WvW, people on very large servers could find themselves quickly frustrated.

We know that for the first week server transfers will be free, so I expect to see a lot of movement. I am hopeful that ANet has already considered these issues, but I would love to see some clarifying statements on this.

Yes, I've seen a lot of "crazies" on these forums so I just wanted to be clear from the beginning haha. I think that is part of my biggest concern is that in order to keep lag at bay, Anet is going to have to limit the population cap. Which is why I titled the thread "queuing vs lag". Unless Anet has un unkown magic trick up their sleeve, they'll essentially have to choose between queuing or lag; I guess I would rather queuing.

Originally posted by Lord.Bachus

Your only flaw in the math is that the 36k players is the max number of registered players on a server and not the max number of players playing at the same time..

Your conclusion about WvWvW queues is totally correct and i think it will be GW2´s major whining...

We don't know exactly know many copies of GW2 have been sold; I believe we have been told that approx over 1 million copies have been sold within the first couple weeks since GW2 was released for pre-purchase. I would "guestimate" between 1.5 to 2 million copies have/will be sold by release.

Let us be extremely conservative:

Let us suppose that only 1 million copies of GW2 are sold; divided by 45 servers, that equals 22,222 per server (466,662 in NA and 544,428 in EU). Let us suppose that only 1/4 of the total population of each server is interested in WVW, that leaves us with 5,555 players per server. That still only leaves approx 3% per server per map in WVW and a total of 12% per server total in WVW. Even if we cut in half the number of players online at any given time, that still only leaves us with 6% per map and 24% total.

Though the numbers begin to look a bit better as we cut in half the number of players online at any given time, I think that's a dangerous and risky game for Anet to play.

I'm not trying to be purposefully negative, I guess I'm just not seeing the light at the end of the tunnel on this one. During the betas I had no issues for the most part; though I did hear a lot of other people complaining. Whatever Anet did during the betas to keep WVW seamless, for the most part, I pray they can continue to do after release and as the number of palyers increases.

Originally posted by Jimmydean

I wouldn't worry about it. I played in Beta Weekends and WvWvW was flawless. The most perfect PVP. 

I have some videos for it.

http://www.mmorpg.com/discussion2.cfm/thread/359874/Aerowyns-Video-Compilation-of-ALL-things-Guild-Wars-2.html

Check those out, those will tell you why GW2 is the best. 

Arena net really listens to it's players, so I'm sure they've thought of this already. 

I've also played in all the BWEs and in all the stress tests. WVW was great, for the most part. In the early betas I remember having a lot of lag in the Eternal Battlegrounds. By BWE3 and the following stress tests, most of the lag was gone. However, my cocern still remains, if they increase the population cap, how will they keep lag down?

Trolls & haters beware! I have pre-purchased GW2 and am dying to play the game. I am not a GW2 hater!

CONTEXT:

Anet has not revealed how many "thousands" of players will be housed in each server (see green link). Due to a lack of detailed information, for the purposes of this analogy, we're going to assume that GW2 servers will be able to house the same number of players (36k) as WOW servers did in 2007 (see red link). The implication is though 7 years of technology most likely have allowed for servers to house more players, this is just a minimum situation example analogy!! (didn't know how else to call it lol).

REFERENCES:

Red Link: http://en.wikipedia.org/wiki/Comparison_of_massively_multiplayer_online_role-playing_games#Statistics_table

Green Link: http://wiki.guildwars2.com/wiki/Frequently_Asked_Questions

WVW PROBLEM (queuing vs lag):

GW2 will have 45 servers upon release (21 in NA and 24 in EU). For the purposes of this analogy (and a lack of accurate GW2 data) let us assume that each GW2 server can house 36k players, the same amount as WOW servers back in 2007 (again, see red link). When it comes to PVE and SPVP, other than "joining" team members in Overflow servers, there will be not much of an issue. Here's the catch though...

Anet has announced that there will be a total (from all 3 servers) max population of 500 players per map in WVW (2k players total); "Each World versus World map is going to support up to 500 players" (see green link). That only allows an average of 167 players per server per map and an average of 667 per server total.

If each GW2 server houses approximately 36k players, only 0.46% (167 players) per server per map in WVW will be able to participate at any given time and only 1.85% (667 players) per server total. I am fully aware that Anet devs are capable of increasing the population cap in WVW; thing is, would you be willing to trade queuing for lag?

CONCLUSION:

I'm not assuming that Anet devs have not considered the possibility of this kind of queuing/lagging "armageddon", and have not prepared accordingly (I'm hoping they have on both cases). I am merely brining this up on these forums to see if anyone has heard anything to the contrary or anything that will calm my nerves.

Cheers!

Originally posted by Badaboom

I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it.  This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model. 

So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?

I guess you would have to compare WOW's unique quests and dungeons (including raids) per race/class to GW2's DE's, Hearts and Dungeons per race/profession. Catch is, in GW2 there is no "grey"; you can revisit all old content via level scaling, whereas in WOW, as you progress, old content becomes irrelevant and meaningless (speaking about gear/level progression).

Originally posted by Creslin321

Honestly, I think you should really ask the question:

Does it even matter if GW2 copied feature X from game Y?

Almost every single video game is largely copied from previous games.  Sure, some have some original things in them, but the VAST MAJORITY of things are copied.  And there is really nothing wrong with this.  It's how we, as a society, collaborate creatively.  One team builds on another team's accomplishments.

I mean if you look at this from a high level, GW2 has tons of things in common with an SPRPG like the Witcher 2.  They both use 3D models, fantasy theme, similar weapons, actiony combat, hit point system, cooldowns for skills, etc. etc.

So my point is, if we're going to accept all these other "copied" features...then why make a big deal about dynamic events?  It's just another feature that may or may not have been influenced by other games.

In the end, all that matters is that the game actually improves upon most of its influences.

Exactly! What good does a do any game to copy everything in the market if it does not improve on it. This is primarily where I think GW2 stands above the rest.

Originally posted by MMOExposed
Originally posted by MMOherald
how did you feel when Trion did this?

I dont like overhypeing from any developer...

I find these kinds of threads tiresome. Instead of worrying about possible "what if" scenarios (borderline cynicism), we should be focusing on subjects that make us feel less guillty about wasting our time on forums such as these :-)

Cheers!

Originally posted by Varthander
Dont force yourself to just like it, if the game doesnt atract you, then let it go and continue.

Agreed. No one should feel like they have to like something they may or may not like. If GW2 isn't for you, there are plenty other games you can play.

Originally posted by Ramanadjinn
Originally posted by ictown

GW2 did not copy Rift's rift invasions and Warhammer's public quests and Rift did not copy Warhammer public quests.

did anyone knowledgeable actually think DEs are the same thing as PQs or rifts?  i don't think so.  the only people i've seen make such claims are people who are obviously trolling.

anyways, thanks for the post... i may read through it to see what interesting information i like.  but it doesn't really matter which came first as far as i'm concerned.  i've played WAR, Rift, and GW2 and while there are similarities between the three different systems none of the 3 are replicas or clones.  

they are all actually pretty different from one another, with WAR and GW2 being the most similar with GW2's DEs being a vast improvement imo. 

Big difference between copying and improving upon. Regardless of whether or not people consider GW2's DE's a copy of Rift/WAR PQs and/or rifts is not so much the point as did GW2 improve on a system which by itself wasn't enough to carry a game (or two).

In other words, you need more than DE's to make a game successful. You need more than just a popular IP (SWTOR), more than just dynamic combat (TERA), more than just PQs (WAR), more than just rifts (Rift), more than just flying (Aion), more than just FPS (Tabula Rasa), more than just violence (AoC) and more than just a popular IP sandbox (SWG).

Originally posted by Volkon

That was really, really cool.

I couldn't help but think that if someone did that for WoW it would look like a slideshow.

here's a wow time-lapse video, didn't think it was that bad; though not as good as the GW2 one :-)

http://www.youtube.com/watch?v=wBZVNCw11oo

Originally posted by clumsytoes44
Yeah that happened right before BWE3 I believe. Really really cool of Anet to do something like that.

I wished more people knew about this, not sure if many do or not (I didn't). If many people knew about this I think it would change their minds about what kind of a company Anet is. I'm not saying Anet is a charity or are perfect, but this kind of gesture does speak volumes. I wished more companies did this kind of stuff, or at least, demonstrated this kind of attention and sensitivity to their playerbase.

So my guild just decided tonight to make Sanctum of Rall our server home. I went straight to www.gw2guilds.org to do some research on the server that will be my new home. Not sure how many people know this (I didn't until now), but Sanctum of Rall is named after a gamer who died. After reading the full story behind Anet naming a server after a gamer loved so dearly by his guild, I was very touched.

I guess you could say I've become hardened by the numbers/profit driven companies of late. To see Anet do something like this makes me realize that Anet is more than just another gaming company out to make some money. Obviously Anet needs to make money in order to stay profitable and viable, but this kind of gesture speaks volumes. I guess now more than ever I am more proud of Anet, of GW2, and of the kind of community that I'll be joining (more specifically in Sanctum of Rall).

For those of you who are not aware of the story behind Sanctum of RAll, here's the link:

http://wildboarinn.net/2012/07/18/my-gw2-home-sanctum-of-rall/

Cheers!

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