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All Posts by sammandar

All Posts by sammandar

26 Pages « 1 2 3 4 5 6 7 » Last
504 posts found
Originally posted by Grunties
Originally posted by nemodain2010

I too remember America Onlines Neverwinter Nights, my first,

there was like this cave I found that had these scorpians in it, kept kicking my hiney, good times!

ahhh.. memories


Thank you Nemo, the screenshot put a smile on my face. I remember thinking how realistic the game (and its related gold box games) looked at the time, all in glorious cga/ega. Relativity is funny in retrospect.

Yup, I never played America Onlines Neverwinter Nights, but I can definitely relate with the feeling of how realistic old games were to us back then. I personally think that GW2 is another leap in the right direction. Hopefully this doesn't end with GW2 but continues with many more games not just copying GW2 but deciding to do their own thing and venture outside the box!

Originally posted by FrodoFragins
Originally posted by Psychow
Not on the side of the guy who threw the current Diablo team under the bus. I'd probably say neither because both sides are being childish.

OMG!  He answered a question honestly about a franchise dear to his heart that the WOW developers took away from him and his team.

It's too bad that the Torchlight franchsie wasn't designed to be a true successor to Diablo (minus the IP conflicts).

I'm 100% on the side that D3 was FUBARed at it's core.  Sure the gameplay is fun but the replay value and focus on RMAH stink.

I'll probably return to D3 VERY casually to check out 1.04 and the paragon levels.  But if they understood the appeal of D2 they wouldn't have needed to add bandaid 3 months after release.


Originally posted by Golbeza

My first MMO was Ragnarok Online. That game will always hold dear memories to me. ^^

With Guild Wars 2 though, I think I might get that "first MMO" tingly feeling back. Since it's so different compared to the generic standard theme park system used in so many MMOs nowadays. I'm glad ANet gave that system a boot to the arse. *cheers*

Here's hoping a lot of people will pick this up and enjoy it so that we'll always have a vibrant and growing community.


I will say that I'm getting a lot of the same feelings I had when I first discovered the wonderful world of WOW. Grant it, WOW is not even the shadow of what it used to be, but still, I have great memories from that game. GW2 is my new "wow".

Originally posted by Aerowyn
Originally posted by sammandar
Originally posted by Psychow

I want to be an MMO newbie again... :-(

Sorry buddy, you can be an mmo virgin only once.

there's no surgury for that?


I wish! Of course... that means I would have had that surgery done to me approx 20 times now :-(

Originally posted by Aerowyn
Originally posted by BillMurphy

I got two of those... but I only have one account. OR DO I?!? 

See you guys on JQ Friday night.  :)

well see when you get matched with Tarnished Coast for WvWvW ill see you in battle:)

Will be in Sanctum of Rall, see ya'll in WVW :-p

If we ever fight the Tarnished Coast, I'll be looking for you Aerowyn!

Originally posted by Psychow

I want to be an MMO newbie again... :-(

Sorry buddy, you can be an mmo virgin only once.

Originally posted by eyelolled
If you mean, "Is this your first MMORPG that is actually worth playing" then yes, but if you just meant "is this your first mmorpg" than no.

My first ever mmorpg was ROSE Online. My first mmorpg that was worth playing was WOW (pre-cata). Now it's GW2 for me! :-)

Originally posted by Aerowyn

Just got the email

The Final Countdown—Guild Wars 2 Launch Times

August 28th, 2012—the day Guild Wars 2 launches—is fast approaching. Everyone here at ArenaNet is anxiously counting the days right along with every Guild Wars 2 fan. As you may have seen, we host a countdown timer on the front page of our official website.

The information below will give you specific details about times and dates based on whether you pre-purchased, pre-ordered, or are picking up a copy of the game on release day. For those players who have not pre-purchased or pre-ordered the game, Guild Wars 2 will officially launch at 0:00 AM Pacific time (GMT -7:00) on August 28th.

  • Pre-Purchase with 3-Day Headstart: Everyone who pre-purchased Guild Wars 2 will enjoy three full days of Headstart Access. The three-day Headstart Access will officially begin at 0:00 AM Pacific time (GMT -7:00) on August 25th. However, please note that in order to ensure we’re fully prepared for that fateful hour we may bring servers online up to 3 hours prior. If you’re a player committed to getting in first to grab that character name of your dreams you’ll want to be keeping an eye on things during that time period.
  • Pre-Order with 1-Day Headstart: Those who pre-ordered Guild Wars 2 will be able to participate in one day of Headstart Access. The one-day Headstart Access will begin at 0:00 AM Pacific time (GMT -7:00) on August 27th.  NOTE - Pre-Order code registration is now enabled.

Download the Client today: If you’ve registered your pre-purchase or pre-order and created your Guild Wars 2 account you can go to account management today and download the client. Be sure to update the client periodically to minimize your download at launch. We look forward to seeing you in-game very soon!

CAN'T WAIT!!!! :-D

Originally posted by Aerowyn
doubt you'll find many people in these forums that this is their first MMO:P

agreed. It would be cool though to see what they think of GW2

Originally posted by SuprGamerX

  Neither , let's be visionaries for a moment , WHAT IF , Diablo 3 hadn't had a auction house and the inferno mode based on the auction house? What if D3 was ALOT less linear with a skill tree and lasted alot longer?  What if D3 had a monthly sub of 5$ a month?    count 50 million box sales with a mere 5$ a month , that's alot of dough per month.    

  Blizzard's lost in the end , because no one's playing D3 anymore.   Throw in a 5$ monthly sub to D2 and I'm sure you'll still have more people playing D2 then D3.

Some devs make money in order to make games, while other devs make games in order to make money. I don't know the hearts of both of these guys and can't read their minds, but if I had to wager, I would bet David cares more about the game while Jay cares more about the money.

Originally posted by Psychow
Originally posted by itgrowls

"Quick history lesson: Blizzard North designed Diablo I and Diablo II. They departed from Blizzard back in 2005 and eventually went to work onTorchlight. Blizzard South took over for development for Diablo III and bam, we have Real-Money Auction House: The Game. "

All anyone needs to know really that and Brevik is simply echoing the concerns of the players.

Oh and Brev isn't being childish, these are valid concerns.

So if the RMAH was a raving success and everyone thought it was the best thing ever...would Brevik have said "They made the right choices. I would have done it differentrly and been totally wrong. It just goes to show that the people making the games really matter. Thank goodness Jay has a great team with him..."

Well... back in reality, the RMAH was not a raving success. Though most likely not the only reason as to why David said the things he said, I'm sure it was on the top of the list.

Originally posted by itgrowls

"Quick history lesson: Blizzard North designed Diablo I and Diablo II. They departed from Blizzard back in 2005 and eventually went to work onTorchlight. Blizzard South took over for development for Diablo III and bam, we have Real-Money Auction House: The Game. "

All anyone needs to know really that and Brevik is simply echoing the concerns of the players.

It's interesting though, because David brevik is somewhat becoming the "voice" of the silent majority with regards to the Diablo fan-base. I'm very dissapointed by Jay's response and the attitude of some of other devs. This issue is clearly a personal one for these people.

Originally posted by Psychow
Not on the side of the guy who threw the current Diablo team under the bus. I'd probably say neither because both sides are being childish.

I agree to a certain point. It's obvious that David and Jay care a lot about their "babies", having said that, yes... I'd say they are acting somewhat childish. However, I think that David was a bit more "diplomatic" than Jay, but not by much haha.

Originally posted by atticusbc

"don't worry about it. you made the fastest selling pc game of all time. he made hellgate: london."

i think that highlights nicely what's wrong with the industry in general. if sales are the only metric of success, and the only motivator to make a game you're not going to make a very good game.

also, in the context of the fb post his "f--- that loser" looks to be more along the lines of trying to cheer up his friend rather than a comment about the article itself. "ignore him" sorta thing rather than "he's wrong! d3 is awesome! everyone who thinks otherwise sucks!" i think that that's the opinion of steven parker and andrew silvernail though.

Agreed. Though this is primarily Blizzard's D3 crew and not WOW's crew, I think it does speak volumes as to the degree of "decay" within Blizzard. I already wasn't going to continue playing WOW, due to GW2, but after reading this article and seeing the attitude of many of these devs, I'm somewhat disgusted with Blizzard (very much to the same degree as EA disgusts me). Sad... so sad.

are all dragons available or will some of the other drangons come with future patches/expansions?
Originally posted by Karteli
Originally posted by sammandar
Originally posted by rdrakken
Originally posted by sammandar

What do you think?

 I think you are wrong on many levels. Runes of Magic has more EU players than WoW and that isnt even the most popular online game over there...

I linked proof for my numbers, could you do the same please :-)

I think the poster was joking :-)

RoM has only a few servers and last I logged on was last year, and the game was ... dead.  Freemium style.

ah ok, lol... sorry, never played RoM so I had no idea haha :-p

Originally posted by rdrakken
Originally posted by sammandar

What do you think?

 I think you are wrong on many levels. Runes of Magic has more EU players than WoW and that isnt even the most popular online game over there...

I linked proof for my numbers, could you do the same please :-)

Originally posted by VengeSunsoar
Originally posted by sammandar
Originally posted by Emrendil
Well, GW2 can't beat WoW in subs. GW2 has no subscription fee.

True enough... I guess I mean active playerbase; and I'm not referring to people actually playing the game at certain times, I mean people who have (regardless of payment model) registered accounts with the games.

If you want to compare registered accounts you will need to compare registered accounts for both.  For registered accounts GW2 will have to go a lot further than 4.5 million players.  WoW has had far far far more than 4.5 million registered accounts created in NA and EU.   So we really can't compare that.

If you want to compare active players, we really cant' do that either.  All GW2 sales can tell is us how many boxes they sold, which would be the same as WoW total registered accounts in NA and EU.  We have no way of determining the number of active players GW2 actually has. 

very good points. I hope there is a way to measure the active playerbase of GW2; I would really like to know how both games compare to each other.

Originally posted by Wolfenpride
Depends on how much free time you have. And how much of that free time you dedicate to gaming.

It's not just how much free time you have, it's also how much your free time is worth? If you're paying 15 bucks a month to play wow, but only play a couple hours a week (or every two weeks), I would argue its not worth paying a monthly sub. That is the brilliant aspect of GW2, it allows you to play as much or as little as you please without the guilt of quantifying the value of your gaming time.

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