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All Posts by frumbert - 150 found

3/14/05 2:28 AM
Viewed 443, Replies 22


Originally posted by xminator
...is spending a fair bit of time on this forum to recruit people to the queues of warcraft....

heh. i watched world of warcraft over the shoulder of an increasingly depressed looking friend one time, and found the cartoon stylings of the world and gameplay just a little too "I'm 20 years too old for this game".


Originally posted by xminator
Unless your sense of fun was hugging gas at tower wars, I can promise you a rewarding first month in Eq2. Depending on your playstyle a good second month too. After that it will come down to your personality. Something I dont know.

It just doesn't seem worth paying the money for the game ($90.00 where I am) and THEN paying for te two months of play that I'd only end up playing. I can wait for something i really WANT to play and be happy to pay for that.

3/14/05 2:14 AM
Viewed 563, Replies 16

I find the idea of a "Cops and Robbers" MMO quite entertaining, though you might have problems with censors if you don't stylize the violent nature of the game properly. People can relate quite clearly to modern games with modern weapons. If you model the game on weaponry, vehicles and clothing of the modern era in an accurate way then allow things like the ability to kill "civilians" (NPC's) or add graphical violence elements such as high speed car chases through populated areas, then the do gooder brigade and consors will jump all over it and cite parallels to the real world which could be harmful to the concept.

As far as the game side, I'd like to see more involvement on either the criminal investigation side (being quests and whatnot which involve detectivework) or organised crime (being quests involving many intricate steps to inveigle your plans). Take a wrong step and it could cost you the case or the job (or your life). All out battles could still occur between syndicates or precincts should a player have joined them, but they could also choose to pursue other careers such as:

- Petty thuggery: your basic grunt, kingpin or standover man
- Catburglary (robbing museums and the rich)
- Mafioso: organised crime in a syndicate
- Bad Cop: creating a nest egg

- Cop: precinct based grunt defending local businesses and civilians
- Internal Affairs: Weeding out the bad eggs
- Detective / Crime Lab: detailed, investigative duties
etc

E.g. focus more on the general aspects of the good guys and bad guys, rather than specific details such as what precice weapons each 'side' should have.

3/14/05 1:57 AM
Viewed 443, Replies 22


Originally posted by Fadeus


Nothing personal against you but why are you even asking this about a level based game? Your intent may be good but honestly this seems like a plant post to get more flammage.



because I *haven't played it* and know nothing about it and want to know is it going to be worth it . Basically the answer from this thread is no - it's good good graphics (who cares, really) but basically the same story and kill cruss destroy mentality as everything (maybe) else at the moment.

3/14/05 1:52 AM
Viewed 590, Replies 9

I'm planning on takig it slow - it IS the free version, after all - so it's not like I'm trying to squeeze my moneys worth out each month. Sometimes when a game is new or when it goes cheap or free there's a rush of new players which eventually trickles off back to virtually no new players. I guess AO has been around long enough to prove that that isn't going to happen here.

3/12/05 10:35 PM
Viewed 443, Replies 22

I played Anarchy Online because it had a big and diverse world. I played Horizons because it had a great friendly community who supported rather than beat down new players. I played Asherons Calls because they had great graphics and I couldn't see the whole world at level 2 - it forced me to explore my way or find ways to get around. I played Saga of Ryzom because it promised a diverse, rich world. I played Wish for 10 days!

And now Everquest 2 has come out...

I couldn't care less about fighting monsters.

I couldn't care less about making weapons and armour for fighting monsters.

I couldn't care less about making tools to help other people make weapons and armour for fighting monsters.

I like exploring worlds. Seeing things. Hearing things. Surviving things.

I LOVE to get to know the lore of a world. The nuances that make it the way it is. How things work. Play trading games in the economy.

If the game provides them, I do all the quests that involve finding people and getting to hear their stories and helping them out. If the quest involves killing monsters, I skip it. Kill kill, blah blah every other game. Stories are unique to the game, unique across games. Much more interesting.

If I have to level up to a very high level in order to progress to somewhere new and unexplored, I probably WON'T ever reach that level. I play slowly. A few hours a week AT MOST. What takes other players a week can easily take me months.

My only question is: Is everyquest 2 more like the things I love or more like the things I dislike?

3/12/05 10:22 PM
Viewed 1209, Replies 28

It LOOKS cool.

It's NOT that cool.

The chat system with the balloons is the best i've seen implemented this way. It works.

Apparently there's a "community" out there. Damned if I can find them. Community to me is all about interaction, and that side of things just didn't eventuate for me in SoR - not that I played for long.

I liked exploring - just to SEE stuff, but I found that the game was forcing me to play in a way that I didn't want - i had to play ITs way, not MY way.

I got bored of it fast. I cancelled my account with them recently. I'll give them 12 months then see if it's changed.

3/12/05 10:12 PM
Viewed 739, Replies 14


Originally posted by stephen_sof
no fishing... nooo... guese i'll just go play another game... serouisly who cares

probably the people who care about crafting and building things, who care about economies and trade. People will become better bards and practice their guitars and lutes if the game allows it. Not every game is about slaying monsters who mysteriously keep reappearing after you kill them year in year out. Not everybody plays games the same as you.

3/12/05 9:55 PM
Viewed 685, Replies 19

You should look at a release date as a "Second Beta" date. The first beta is where all the fanatical fans breeze around in the game opting for changes and finding massive bugs and exploits. Then the "real" game starts at some specified date ("goes gold", usually as a sign to their investors that all's well), and you get the early adopters who are all despondant about some other MMORPG that recently failed or has gone wonky (there's always one). These then see immediate holes in the logic of this new MMORPG and exploit them. When patched, these unwitting "Beta 2 / Gold Release testers" all rant and complain that they have been nerfed and the game is dying and leave. At this point, the game is finally fixed and a major patch which implements all those things that were promised in the first years and not delivered in time to save the game is implemented (think: an economy, massive lag fixes, rewritten chat system, a combat system). This happens 6-12 months after the hype has shifted to some other new, upcoming game. It's a whole migratory cycle. Pity, really - I'm still looking forward to this game, as I have been for a good year and a half.

3/12/05 9:43 PM
Viewed 308, Replies 1

http://www.daleks-of-god.net/

3/12/05 9:42 PM
Viewed 590, Replies 9

I used play AO when it first came out - before any of the expansion packs (which I haven't seen). I recently downloaded the free trial and started again and can't really remember much about the game except it seemed big and complex last time around.

Since first paying and playing, the way I play has significantly changed, and now I find that I only spend a few hours each week in "game mode", where I play online. It seems to take a lot of effort to acheive anything in AO for a non-dedicated gamer such as myself. I have found that with other games because of the slow way I play many quick adopters shoot ahead to such a degree that I seem "left on my own".

AO's free version seems to have drawn in a bunch of new or returning players there to check it out, but all so far seem to play solidly and level and hence move out into the world quite quickly. Am I going to find that it's actually populated by dedicated fans who will all quickly surpass the low levels, leaving me on my own?

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