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All Posts by frumbert

All Posts by frumbert

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36 posts found
Originally posted by Irish

"I understand the necessity of solo. Yes, it's unavoidable, since most people don't want to group with strangers. But why do people... Like it?"

Probably they don't, but then some games don't offer any alternative. It's "group to take down mob 123X or don't level - you choose".

Originally posted by mrcalhou

Oh, in that case, I'm pretty sure your game doesn't exsist. Thanks for being a whiney little brat though.

I looked at darkfall some time back. It wasn't what I was expecting. Yes, it's got some elements, but not it's not what I'm looking for. Maybe the game DOES exist, if we consider the far fetched possibility that you don't know everything there is to know.

Originally posted by mrcalhou

Darkfall is closest to what it seems you are looking for.

It seems that there are people going around the forums today saying "Darkfall this", "Darkfall that". Seriously, it has been mentioned in every single thread about every single topic I've read today.

Actually I'm not considering Darkfall because of the term "class tree". NO no. nO. No. It's NOT AT ALL what I'm looking for.

A fps deathmatch game lets you get in and play and you can do everything right off the bat. You make more dangerous weapons more dangerous to grab hold of, and from that comes intense gameplay. On a MMOG world you would spread cool weapons across the terrain so that styles of fight-play vary as you move across the game world.

Also, I'm yet to play a decent deathmatch game with swords.

I like to see the world. This is something I enjoy. When I first stood on a hill overlooking RubiKa in anarcy online and enjoyed a sunrise (and then got slaughtered from the high level mobs I had to run through) I was doing what I enjoy. When I rode my donkey up the giant sword in Alganon because the engine allowed me to (and subsequently was killed by the high level mobs I had to run through) I was doing what I enjoy.

Groups don't adventure together. I don't know why not, because it's the **only** reason I want to play: to go on team adventures across the whole world, one step at a time. Currently I have to adventure to the next level, stay in a region for ages, then adventure to the next level. Very boring, and teams don't stick around together.

I fail to see the point of partys if they don't stick together.

I'd like to play a game that:

  • Featured deathmatch style gameplay
  • Had a large open style (non zone/portal based) world
  • Allowed me to pick up all weapons without learning skills
  • Had a respawn timer based death system
  • Had a "cred" system, so if a "match" was won the team members credibility went up, and when players died their credibility went down
  • Had lots of "run around open pvp" style gameplay across different landscape types, such as hills, forrests, cluttered abandoned mines, and so on
  • Had tens of thousands of players connected at the same time
  • Had an area based voip, so I could only talk to people (through a headset) who were actually around me in game space

I realise there are MOG's - multiplayer online games, but I haven't found ones that add "massively" in the deathmatch/pvp/fps arena that aren't just sandbox rooms. Any one know of open world style games like I wish for?

Originally posted by Brif

Maple Story is a pretty successful MMO that I wouldn't classify as a "WoW Clone."

surprisingly fun too. but it sounds like many of  our thread co-contributers wouldn't consider a side scroller a game at all.

 I'd like to be able to whizz around the world (or be taken to current hotspot areas) using a voyuer style camera found in many deathmatch style games. I'd then be able to see the scope and breadth of the gaming world, not just start out at the bump and grind level which every single mmorpg has (if you can think of one that doesn't start out boring, let me know). You wouldn't be able to interact with paying playing characters but you would be able to see what the game offers or just see the beauty (or lack) of the world.

 1. Every MMO has quests at the start that suck. EVERY SINGLE ONE. There has never been a MMO in the history of the human race that did not start off with a GO DO SOMETHING BORING FOR A WHILE quest right at the start. If you can think of one then you are wrong. Some games continue this tradition all the way through (anything produced in china, for instance).

3. There are numerous postings saying this game looks so much like WoW.  But people still PLAY WOW RIGHT NOW. They haven't given it away because it has TERRIBLE graphics (which is does). Or frightful music (which it does) or a "hit it until it stops moving" approach to gameplay (which it does). Alganon seems to have some of the same issues here - but at least its proven.

4. It certainly does have a dated user interface.

5. The developers and GM's are running around in the world. You can talk to them and ask them to fix things and a lot of the time they will log off there and then and fire up their dev environment and just fix it. Then, next time you log in there's a patch and it's fixed. These devs also patrol their forums quite a lot. This is something they have gotten right: They listen and then do an UNHEARD OF thing: actually respond.  

 Harry Potter = Wizard101

 permadeath: you could hack npc's to peices and they might hack you up a bit but not chop your head off. Maybe chopping ones head off is something you only can do in certain arenas, as if the quickening had become a blood sport. Sure, one of the people actually die and actually have to start again, but that would just mean less attachment to ones character and more attempts and different play styles. Ok nobody gets to be a super high character unless they are actually a super high skilled person sitting behind the keyboard (or just dumb lucky). you would have pvp all over the shop but an "understanding" that quickening only happens in an arena.

Good v's Evil immortals would work too

Originally posted by Cephus404
Originally posted by spades07

 

Even in Everquest many people soloed, despite that being seen as 'forced grouping'. It wasn't really, all it did was make it that extra bit worthwhile putting in the effort to do groups.


I'm talking about people who want to make the world so deadly that you can't even go to the bathroom without a group.  It's really a means of forcing grouping, which is all these pro-groupers seem to be able to do.  The very existence of soloers at all somehow makes the game less fun for them.

I don't like mega groups. I like to be able to group to quest content but in 3 to 7 people groups, not WoW like mega raids where the whole screen is a mess of knobs running and casting randomly. In non instance games soloing works because you can happen across someone else performing the quest but not be grouped with them. This is called Immersion and fails to exist in instanced quests.

Originally posted by madeux

I would ONLY play this game if there were permadeath, and no alts allowed.

Yep. A struggle to survive. May the best immortal win and all that. Of course all the high lvl pc's would camp on the noob areas and just slash and burn them as they came through. This would be a problem. But permadeath in a game like this would make it very interesting!

Originally posted by banecrushr

Well, I guess then so long. ATM there are 0 interesting games out there, believe me I looked. Altho I'm no guru, this game has the most potincial of most on the market atm. And lev 22? Come on man the game does progress from the parire chickens and stuff. Yea I agree there should be a wider range of enemys, and yes there are bugs to be worked out, but this has to be one of the best get on it and get it fixed games I've played. the devs  fix stuff fastern you can say oscar mayor. well gl in your search, happy gaming.

Lvl 22 in the first 30 days before he started paying for the game. The game designers need to think about this a bit - how much of the game will a potential player be seeing of it before they have to make that decision to buy it or pass it on? They have already captured one payment from this person anyway since it's not a free download. He made it to this level in that time, so that's all the content he gets to experience.

Verdict?
Fallen Earth « Fallen Earth
10/20/09 5:12:29 PM
Originally posted by infofront
Originally posted by zymurgeist
Originally posted by tman5
Originally posted by Sora2810 

Trails keys are coming oct. 23, you'll be jumping in during "day's of the dead" event. See you there. Just remember this game is new and done by an indie company. They're fairly new to this genre. Give them some slack, and credit.

 

Credit, yes, for what they have managed to pull off as an indie, which seemed quite impressive 

 

But as someone else correctly noted on another thread, the $50 box price and $15 month fee means they are competing with the big boys and need to be judged as such.  No slack given that is not offered to NCSoft, SOE or Vivendi.


 

The game really doesn't need the slack. As many flaws as it has, and there are many, they still released a better game in better shape than 90% of the recent big buck titles.

 

I agree. However, if I were reviewing FE objectively, say for a magazine or something, I could not, in good conscience, give a rating of more than 4.5/10 to FE at this point. Some of us love this game, but I think we're some kind of niche audience. 98% of WoW players would hate this game, for instance.

 Which is why it will work, since nobody in that remaining 2% wants to be in a game where there is a ranty childish WoW player ruining it for you. 2% of the market is still a valuable amount.

 oh no, i like pretty graphics, whether they be far cry esque, wow-esque (wow needs to try a cartoon shader just to really sock it home), but after character creation i ***NEVER*** look at the character again. Did you play Oblivion? You spend half a fricken hour fiddling with a character to make it the uygliest thing you have ever seen adn then it doesn't even make sense since it's first person single player and you never get to see your face ever again. I don't care how I look to me so why would I care how I look to you?


Novelty items on my character, like clothes, wings, whatever. Bleh, how stupid is that? Has turned me off many a MMOG since you get a bunch of people who play ONLY to advance their boob size or get the freakiest looking combination of items.

I wish I could have a character that was a generic white cube with no options. I still get the gameplay but I don't have to piss fart around one iota with the look of the character, which is a total waste of space and time.

I was quite interested at their development editor video on their site, and you got to see it in action first hand (jealous). I was hoping they would reveal more about it, since us developers out here tend to pay attention to the lessons learned by other people in the zany hope of not falling in the same holes. The editor looked very slick, I must say.

Originally posted by Dubhlaith

This is good. I really want an indie game to succeed. I want people to learn that you do not have to be Blizzard or have their subscription numbers to be a profitable venture. But, what I want to ask you, personally, as a member of the team making this game: Why would I play this game, that seems exactly like WoW, instead of playing WoW?

because WoW is full of knobheads and fanboi's.

 

 well that's true and the text becomes harder to read the more there is on a line, that's well documented. There's also this amazing thing in new css called columns. About $5 to implement for a half competent designer. You might have seen them in old world media things called newspapers, where they put text to a certain width and then make it into a column, then put another column of the same width beside it that continues the story. It works since you don't have to re-fold the newspaper to continue reading, you just move your eyes. Same thing with a computer screen. The NY times did it years back and it worked really well, where I could just run the screen at whatever size I like and the web site used smoke and mirrors to work out that I could fit more in so I wouldn't have to scroll.

Originally posted by streea

Good to hear that at least employees, both past and present, will actually get paid.

Funding to actually run a server though, that's a whole lot more. Good to hear a good outcome for employess, us poor saps who want to play the game have to wait a bunch longer it seems.

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