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All Posts by Dreskest

All Posts by Dreskest

4 Pages « 1 2 3 4
67 posts found
Originally posted by Ulcerate
Great story, great enviroments. Horribly boring and repetative combat. Terrible grouping system. Terrible instances. Worth the admission? Sure. Worth the monthly fee, no way. I quickly canceled my sub after I hit the savage coast and realized that this was more of a single-player experience than a multiplayer. I'll come back to the TSW when they decided to wipe the monthly fee. Till then i'll play a superior MMO(GW2) on it's release without having to worry about getting my moneys worth. 

Well, enjoy your "superior" game (GW2), a game that I tried in beta, and that I think it's a huge disappointment, with its generic and poorly written story, worse voice acting, super shallow pve consisting of recycled mechanics from rift and warhammer and incredibly boring generic hearts quests, horribly dull combat mechanics that limit players to a single dps role all the time, and still rely on the use of "auto pilot" combat, an awful "downed" state, etc etc

Originally posted by Celcius
Originally posted by ElSandman
Originally posted by Derpybird
Originally posted by Celcius
Yep, still no raids. Hopefully the game adds real content soon otherwise they won't be able to keep up with the competition. A new version of the same dungeon and a few new missions is not new content. A new weapon is kinda nice though, but people who play the game enough will unlock all of the abilities associated with it immedietly with all the AP they have stockpiled.

8/6/12:  "10/20 man raiding in less than 30 days!"

I guess you won't have to eat your hat, even though that forum signature strangely disappeared...

Hold off on those predictions about the safety of said hat -

I can assure you my hat is perfectly safe. Just to clarify, new missions not being new content is not exactly what i meant. I should have said something else, but none the less what I mean by "not new content" is that they really are not adding any amount of compelling new content to keep people paying 15$ on a monthly basis. I personally (as well as many others) are not willing to pay 15$ a month for a day worth of new missions. Yes, barber shop is nice --fluff stuff is always good-- but that is not what most people expect out of content patches. Instead of touting "content patch every month!". they should maybe have said every 2 months and made bigger patches. New weapon is good though, that is sorta like new content. Atleast it adds a little more value to the game. When I talk about new content and what I want to see, as most people want to see this too and expect it with a "content" patch is: new stuff. New dungeons,new raids, new zones, new gameplay features,ect. Those are all things worthy of an actual content patch. 

At this point SWTOR had added a new flashpoint and 4 bosses to a raid zone. That may not be much, but it is much more then a few missions.

You know, everyone is entitled to his or her own opinion, and your opinion is quite vailid. If you feel they are not adding any compelling new content worth $15 a month, no one will force you to stay and pay the subscription fee.

But do not assume even for a moment that what you expect out of content patches is what most people expect as well.

I, for one, and all my friends playing TSW at the moment, are very pleased with the content additions so far, and we're looking forward to seeing this game evolve and get even better in the future.

And honestly, $15 a month is such a negligible amount of money for this kind of entertainment that I feel people concerned about getting their money's worth should really be looking into B2P or F2P titles instead.


Originally posted by Eir_S
Originally posted by Linkofpower

No holy trinity? TSW

Might be a bit off topic here, but as far as I know, you still need tanks and heals in TSW.  It's not nearly the same as GW2 where you can go in with 5 damage classes.  So, no.

Well, you don't know much about TSW then, because the game gives you plenty of options to play your way. Want tanks and healers ?  Fine, you can play that way.

Want to get rid of the typical roles? It's there too.


Personally. I've done so far Polaris and Hell Raised with 5 people all in hybrid roles, and it's incredibly fun. Don't know if this is viable for every dungeon, but in my opinion, these gameplay options are better than anything I saw in GW2.


Originally posted by FlawSGI

Man this guy again with the GW2 hate.  I put him on block long ago and I suggest anyone that is looking for a real discussion do the same because you won't get one. Here, I'll leave this here again and keep asking myself WTF you keep making threads in GW2 section OP if it aint to troll.

By your own words you were gonna stop trolling the GW2 forums and MMORPG in general and if you can't even be honest with that, then how can anything you say afterwards be taken seriousely?


Why they keep making threads in GW2 section if it ain't to troll ?


For the same reason blind GW2 fanbois keep trolling and hating in other games forums. At least I give credit to the OP for creating a thread.

I can not say the same thing about this GW2 fanboi Zylaxx just copy/pasting his thread and replacing GW2 for TSW and posting it in TSW's forums.

Talk about a total lack of originality.


And to the OP, I never cancelled my preorder because I never preordered to begin with.

Having played for about 30 hours in the last beta event, I think GW2 is very dull and shallow on so many levels that it is not worth my money and time when it goes live.


To the GW2 community, have fun with your game and if you want to know a bit more about my criticism of GW2 feel free to check my post history. I do not post much, but the criticism is definitely there. 

Originally posted by The_Korrigan
Originally posted by Baddogbill

The only thing hard about a Rift DE was getting people to actually do anything but pop out and kill the final boss ...I do find it sort of funny that anyone found an invasion in Rift hard and complex. Perhaps a game like Barbie on Line would be better suited for folks that had too much trouble with invasions in Rift

Another big difference between Rift's rifts/invasions and GW2's dynamic events is that Rift's event mobs were all some sort of "deux ex machina" monsters, which has little to do with the local setting of the game. From the first area to the last area, you pretty much had the same kind of esoteric, totally out of context monsters attacking you. They come out of nowhere, and go back to nowhere.

In GW2, the event mobs are all in context. Bandits stealing from commoners, wild animals making trouble, Ettins scavenging goods or annoying a peaceful giant in his cave, centaurs pillaging farms, everything is part of the general story of the area your in. It's not some kind of out of context esoteric monster dropped from some giant tornado which is nothing more than a different version of a mob spawner.


Originally posted by Dreskest

In regards to the game playing like Rift, I believe you may get that feeling because of the "dynamic events", which in my opinion, feel more like public quests in WAR.  Unfortunately, the way these dynamic events were implemented is not that different from WAR and they get old really fast...

You are most likely confusing the hearts with dynamic events. Hearts are not dynamic events. The dynamic events are nothing like the static WAR public quests.

No, I am not confusing anything. You might want to reread my post.

Well, my opinion of GW2 is not very favorable, and I think the game is very dull and shallow on so many levels, but particularly weak in the story and voice acting areas.

I enjoy good story driven games, but unfortunately, I think GW2 does a really poor job with very generic storylines, very poor writing, cutscenes that make the game look like a cheap asian f2p title ( remains to be seen if they change them by launch), and voice acting that is atrocious, and laughable at best. It's almost like coders at Anet said : "hey, lets save some money and do the voice acting ourselves".


In regards to the game playing like Rift, I believe you may get that feeling because of the "dynamic events", which in my opinion, feel more like public quests in WAR.  Unfortunately, the way these dynamic events were implemented is not that different from WAR and they get old really fast, especially in the starting zones, where maybe in an attempt to avoid overwhelming new players with complicated mechanics, they are basically very generic "kill X rats" quests disguised by popups that read "new event nearby" and present players with bars of completion that fill up or get depleted as the objectives are met.


The game won't be enjoyed by everyone, and well, I think it's clear I won't be buying it, but I hope those that do have a good time.

Different people, different opinions, and different tastes in gaming..


Originally posted by SuperDonk
Originally posted by AwDiddums
Originally posted by SuperDonk
Originally posted by Mothanos

They are lucky if they can maintain a 250k subs at the ende of this year.

GW2 / TSW / Tera / MoP. its a very hard world out there these days and you need to provide decent stuff for your playerbase or they /uninstal instandly.



 MoP and GW2 are going to make it tough on swtor, that's for sure. It's hard for me to imagine they get through September without annoucing f2p. The layoffs won't make the conversion to f2p any easier either.

WoW isn't suddenly going to go up hugely in subs because of MoP, it didn't with the other expansions so why now.

Totally new MMO's are more likely to impact on those who have grown tired of SWTOR.

The layoffs, well the company was top heavy, sad to see the talent being sacked but not unexpected.

I left SWTOR to play other games, TERA and recently TSW, I'm now sticking with just TSW and have now come back to SWTOR, TSW is definately a game I don't have to invest crap loads of time to get anyway in, with it so story driven, just as SWTOR is, and thats the way I like them  =)

 You must live in fairytail land if you don't think MoP will have an impact on swtor. There will be without a doubt those who are growing tired of swtor and will either return to wow or migrate gw2. Swtor is a niche game at best, and EA isn't to fond of those. They might not completely kill it like they did with others, but swtor will definately be on maintenance mode from here on out.


I'm happy you like TSW and swtor, for the funcom's and bioware's sake, because imo, both of those games are bad. TSW was so bad it lasted me two weeks, at least with swtor I made it to end game and subed for a couple of months. Cut scenes belong in single player rpg games, not MMO's.

Well, I have always enjoyed story driven games and I am still subbed to SWTOR and enjoying the game. I also purchased a lifetime membership for TSW and loving it as well.

Funny how personal tastes in gaming differ so much. I tried GW2 in the last beta and the story and voice acting are so bad and amateur among other things,  in my opinion, that I wouldn't pick up GW2 from a $5 bargain bin even knowing that it won't have a subscription fee. 


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