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All Posts by Dreskest

All Posts by Dreskest

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67 posts found
Originally posted by Nadia
Originally posted by Foomerang

Finally, a dev that gets it. First expansion out the gate adds player housing and triples the land mass. Trion is making all the right decisions with this game and I gotta give them props.

the world expansion is exclusively for levels 50+

 

when RIFT launched, I felt the PVE content was lacking/redundant for leveling more than 1 character

the game needs more than 2 starting areas

 

 

I think people who like to create 10+ characters in every game could really appreciate more than 2 starting areas, but others like me, can do just fine with 1 or 2. Been subbed to Rift since headstart, and to this day, I only have 2 characters (1 guardian, 1 defiant) so I don't really find the pve content lacking in any way.

 

But as I said, different people, different gameplay styles. No game can please everybody.

I'm not much of a pvper, but I am in the beta and this game is really a lot of fun to play.

For the serious and hardcore pvpers out there, I guess it's going to be a very solid game and one of those go-to games for pvp.

Even pvers like myself will be spending time there for sure. It's looking really good so far.

Well, assuming nobody will pay $15 because you won't is plain silly.

Yes, the gear grind is there, just like pretty much every other MMO out there, and that includes the recently released GW2.

And in case you didn't notice, all these gear grinds are really optional. In TSW you'll need that gear grind, but only if you're into nightmare content, otherwise you don't really need that gear.

 

I am not interested in any kind of gear grind in any MMO, and TSW is no exception, especially being able to unlock epic gear immediately on test server lol.

I play TSW because of the modern day setting, and because of its story-driven gameplay. About 90% of the content is repeatable, and I have a really good time replaying a bunch of content everyday, because all the story elements are really nicely done (writing, voice acting, cutscenes).

I run dungeons regularly, but on elite mode, and just for fun. As I said before, I have no interest in running dungeons for gear.

I also craft a lot, playing with different customization options to try them on a multitude of different decks I have.

As for pvp, it's not as popular as other games, I believe TSW really shines in pve. But I still go to Fusang everyday for some quick pvp, and I never have problems having some fun there. To me, PvP is just a distraction, so I don't need any complicated pvp mechanics to have a good time for a few minutes.

So I think there are quite a few options in TSW and not just a few nightmare modes at the end of the storyline, but it's totally understandable that some people won't be pleased or won't think there's enough and leave.

I think it's just the way it goes with every single MMO out there.

 

 

Originally posted by Maelzrael

The forums on this website have been full of nothing but misinformed Gw2 bashing since b4 launch. If you dont like the game, okay, no problem, play another game. If you do, well you're to busy playing to care or you just stop by b4 bed to see whats up like myself. Either way, lets move on. I'm so tired of seeing all these Gw2 bashing threads about how its a trash game an etc etc etc. It's the best Mmorpg out there right now whether you like it or not. So either play it or dont, but can we please keep the threads about something somewhat useful or constructive? "Gw2 is bad" and "This game sucks" are examples of horrible threads that should be deleted. "Gw2 could be improved by X and or Y" are examples of useful threads that *could* be worthy of debate/discussion. If you're mad at the game but you want to spend all your time bashing it rather then playing the game you actually like... well that just proves that the game is good enough that you want to talk about it rather then play another game. Personally I just want to play it, and i'd like to have positive discusssions about the things that are awesome an the things that could be improved. It's a whole lot better then WoW thats for sure. Anywho, thats my wall of text on the subject. TLDR to follow.

 

TLDR: Stop bashing Gw2. Constructive feedback and discussions would be nice. We all play the same games, we should be united as MMO players, an elite group of the world who is misunderstood an misrepresented. Often because all we do is bicker an "troll" each other. Lets come together..right now.. over me. 

 

SIDE TOPIC: The dye system. 

There are way to many dyes that are the same general color with a sllllllight shade lighter or darker. On the one hand its cool cuz i like variation, on the other hand its annoying cuz i have to buy 70 different reds in order to have them all. 

 

Have a wonderful day fellow MMO'ers.

You complain about people bashing GW2 but it's perfectly ok for you to bash WoW at the end of your thread.

Playing the role of the victim  doesn't suit you well.

 

Originally posted by fallenlords
Originally posted by MagikrorriM

It's a gear level, not a character level. They stated no character levels, which there aren't.

Tornquist said freedom from classes and levels.  They insinuated through their literature that this is a major selling point of the game.   They still bang on about it, but when you look under the facade it's the same old thing done slightly differently.  
 
 
Tornquist is making out like they have made something special with TSW that the majority of MMO gamers are not seeing.  It's like the guy is blinkered.  The majority of MMO gamers I think were waiting for something special in TSW.  When they saw very little of interest and found the genre not overly appealing, well the sale figures say it all  Tornquist in his ivory tower thinks he has started some sort of MMO revolution - when in actual fact he has probably put another death nail in the coffin.

 

 

The game is not perfect, and FC is not reinventing the wheel here, but to me, playing a multitude of roles in one single toon, that is freedom from the conventional classes in MMOs. II don't have to log to get an alt that can fill the role my group needs, everything can be done on 1 single toon.

As for levels, gear level is very different from character levels. Ragnar and company promised a game with no character levels, and they actually delivered that. I can always put on a set of gear QL 3 and the starting zones are challenging again. or I can put on my QL10 gear and I can be overpowered in those same zones. Again, they are not reinventing the wheel, but they actually delivered a game with no character levels. It's kinda like what GW2 did with the downscaling, but I think TSW does it better providing options to play how you want to play the content, and to me, again, that is freedom, and they delivered on that promise.

 

Now you're free to express your opinion, and it's perfectly fine with me if you believe the game is not special, or if you think Ragnar is full of it, but to me, the less than stellar sales only prove the game is not popular, because the world that Ragnar delivered, again in my opinion, is a superbly crafted story-driven experience in a modern day setting, filled with mystery and supernatural stories, legends, and myths, and that makes the game very special indeed.

I waited many years for a game like this, and I am quite pleased to be a part of this world that Ragnar created, and yes, that includes bugs and issues, etc.

The game is not for everyone, and indeed might have a very limited audience, but for that small audience, intended or not, it truly is a gem of a game.

 

 

Been playing since headstart and still hooked in the wonderful setting of this game. Not perfect, but what it offers is really immersive, and it will only get better as time goes by with all the planned content updates.

 

 

To me another  valid question is : Even without a sub, is GW2 worth the box price ?

And my answer still is : NO, not even close.

"You get what you pay for". Isn't that what they say ? 

 

Seriously, I wouldn't expect any good customer service from Anet. After all, they are fully owned by NCSoft, and from my personal past experience with them in CoH, TR, and Lineage 2, I'd never pick up any other title from this publisher.

 

Good thing is I thoroughly played GW2 in BWEs  and I consider the game to be extremely mediocre, so passing on this title was an easy thing to do.

Good for you OP. As an ex WoW player ( I played WoW for 6 uninterrupted years), I"ll just say to you that I played GW2, and in my opinion, it's a very generic, shallow, and mediocre game at best, and if I had to pick beteen WoW and GW2, I'd go back to WoW in a heartbeat.
Originally posted by BadSpock

I really don't understand all these "ahead of its time" comments - if anything TSW appeared to me as being a game stuck in the past.

Linear, story-driven, grind quest-hub to max level, sandwich hit-point-swapping combat, whack a mole Trinity, and grind instanced end-game PvP and PvE.

You know what would have happened if TSW had the IP recognition/popularity and marketing/hype of TOR? The exact same thing that has happened to TOR. Burn brightly, then burned out.

The game has a number of bugs and issues, just like every other game, that's for sure, and it won't be appealing to everyone, but in my opinion, the good greatly outweighs the bad.

Take GW2 for instance. In my opinion, a shallow game with a generic and horrible story, awful voice acting, repetitive and tedious "dynamic" events, worst generic pve content I've ever seen in the form of "hearts", questionable game design (auto pilot attack, dungeons only starting at level 30, people being able to level up and get rewards with little to no effort at all via mindless pve zergs, more mindless zergs in pvp, getting rid of the "trinity" is not exactly good design as many people still love playing predefined roles), and I could go on.

People have different tastes and opinions, but I believe what is making a big difference in these times of economic hardship and f2p entitlement mentality is the subscription based model.

Look at Tera. It doesn't get a lot of attention anywhere. It launched only 4 months ago in the west, and it is pretty decent, and still its playerbase is very small. I know because I play the game.

What about Rift ? In spite of being labeled many times as a "wow clone" it gets a lot of praise for all the updates and polish it gets on a regular basis, and while it has a decent population, it is estimated to be in the 200k-300k range. Not exactly a huge success by 2012 standards (200-300k would have been huge back in 2002 for instance). But again, the game has a few good points.

SWTOR ? In spite of all the hate it receives, it is one of the best story-driven games I've played, and it has plenty of content. People not enjoying said content is a totally different story, but it had an excellent playerbase at launch in terms of number of people playing. With the switch to f2p it will attract LOTS of people, just look at the freeloaders  on this site saying "I hate the game, but I'll go and finish my class story for free".  I don't know if the f2p conversion will be a success for EA/Bioware, but the change in business model will at least increase the playerbase.

These are only a few examples of games, that along with TSW, have not seen the kind of financial success their developers were aiming for. The obvious exception here of course is World of Warcraft. And I believe the reason for this is that Blizzard built the vast majority of their playerbase a few years ago when sub based games were the norm, and not the exception.

Players have spent so many many hours into their characters and have developed strong ties with their friends and guilds through the years  (Heck it took me 6 years of uninterrupted gameplay to finally say goodbye to WoW) that I don't see WoW changing their business model anytime soon, if ever. 

But even Blizzard has experienced a slow but steady decline in population in recent years with the rising in popularity of new business models, something they have to keep an eye on and find ways to keep their sub based model attractive to their playerbase, or just see their player numbers slowly decrease every year.

 

Now think for a moment about GW2 launch, and slap a $14.99 monthly fee instead of its current B2P  business model. It's not going to happen, but I'm pretty sure this game would not be selling nearly as well as it's doing right now with a P2P business model, especially with the technical issues that popped up during headstart. Just look at threads with people saying things like " Oh it's not like we're losing game time. The game doesn't have a sub. Give them time, they'll fix it". It seems people are way more forgiving if they don't have to pay any extra money after paying for a game box. These are usually the same kind of people who were outraged at SWTOR for the long queues and some technical issues at launch.

Now in other threads you see the typical " This game is so good that yes, I'd pay a sub". While I don't doubt that many people would actually do this, again, I believe GW2 would not have sold half the boxes it's sold so far with a subscription attached to it.  

 

My conclusion is that making a good game is just not enough to appeal to a large number of players in the MMO industry nowadays. Game studios need to really start looking into alternate business models to be profitable and competitive.

I have no problems paying for entertainment. Right now I have 5 active subscriptions (Tera, SWTOR, Rift, AoC, and Station Access for EQ2 and DCUO) and I also purchased lifetime for TSW, and that's perfectly fine with me, but I think I'm not the average MMO gamer, and I hope that Funcom and other gaming companies make the necessary adjustments to stay in business and keep providing us gamers with this excellent form of entertainment.

 

P.S I stand by all my comments about GW2, and still think it's a shallow and mediocre game at best, but to those playing it, hope you have a good time. I have plenty of entertainment at hand.

I actually think this is a good move by Funcom.

They said it has to do with all the adjustments they've had to go through after the recent announcements, and I'm pretty sure all the recent events had an adverse effect on the development team.

But looking closely at this update of the delay, it totally makes sense to push back this content a bit. They've been doing all the content updates and fixes on Tuesdays so it's not surprising that this update was scheduled to go live on the 28th, the last Tuesday of the month.

But being realistic, next Tuesday belongs to Anet and the GW2 launch so delivering this update on the same day that GW2 is going live doesn't sound like a smart move to me.

Yes, issue #2 features a lot of cool things, like the rocket launcher (first auxilliary weapon), 2 new nightmare modes, lair missions, and new character customization options. I'm really looking forward to all the new content just like everyone else playing TSW I think, and while the launch of GW2 is irrelevant to me and others not playing that game, Funcom can't just ignore the launch of a major competitor on the market on the 28th, especially considering TSW did not receive a strong marketing push during its launch, and has not met FC's expectations in terms of sales.

 

So in my opinion, it was a solid decision to push back this content. Releasing the patch next Tuesday would more than likely go unnoticed in the gaming industry as GW2 will be on the spotlight all week. Instead, releasing the patch 2 weeks later, there's a good chance of all the new content getting attention from the gaming press and community and attracting some new players to the game. 

It totally makes sense to me, at least, from a business perspective. 

 

Originally posted by BadSpock
Originally posted by bcbully
Originally posted by BadSpock

Not according to all the metacritic reviews.

http://www.metacritic.com/game/pc/the-secret-world/critic-reviews?sort-by=most-active&num_items=100

What I consider the most telling comment -

"There is a real MMO in there - a secret world within The Secret World - but it's estranged from the player, clouded by obfuscating systems and smothered in charismatic but stolidly single-player adventuring. Tornquist is a writer, the man behind adventure games The Longest Journey and Dreamfall, and it seems like he's more interested in telling stories than building adventure playgrounds, never mind emergent worlds."

TSW should have been a single player RPG - just like TOR should have been. They just aren't MMO enough.

Why are you playing this game over here look at the 700 user scores, that gave the game a 8.4.

http://www.metacritic.com/game/pc/the-secret-world/user-reviews

Are you bored?

Well yes, as a matter of fact.

No in all seriousness, I do not want any MMORPG to fail because that means hard working people are going to lose their jobs, which recently happened at Funcom - and that is not good.

But then at the same time, the people at the top who choose the direction a game will go in never seem to lose their jobs, and if they do it's after all the working people have already been thrown under the bus.

So on one hand, I am glad games like TOR and TSW and TERA were not huge massive WoW-like mega successes because I feel they are far too copy/paste and rely far too much on their "twist" or their "gimmick" instead of solid design, innovation, and creativity.

MMOs are massive undertakings, and some people who are really good at one thing shouldn't even try to step foot into the ring unless they are going to knock it out of the park (Bioware, Bethesda, Ubisoft, Bungie etc. etc.)

The era of "hey, MMOs are making a ton of money, let's do what they are doing and spin it different and try and make some cash" is (I believe) finally coming to an end.

The stagnation has been brutal - so as a human being it is sad to see games fail and people's lives effected, but as a gamer I support originality and creativity and risk rather then mashing out another clone game year after year (Modern Warfare/Madden I'm looking at you!)

Because sadly if the franchise is big enough, they will make tons of money and others will try and follow suit and fail (Star Wars, Bioware, Mythic, etc.)

You do realize that GW2 is just another tired high fantasy game right ? 

And yes, after playing in the beta events, I feel they just copy/pasted too many things from other games, just adding their own "twists" and "gimmicks" here and there to try to convey the illusion of solid design, innovation, and creativity while totally ignoring other key aspects of an MMO like providing a solid and immersive story.

In the end, there are no perfect games out there, I have no problems admitting that TSW is far from perfect, but it's one of the games I enjoy playing at the moment, and hope that it will evolve and get better in the next few months, and I'd suggest you do the same because I'm sure the games you play or intend to play are far from perfect too.

Originally posted by Ehllfhire
Originally posted by Ambros123
Originally posted by Dreskest
Originally posted by Scalpless
Originally posted by Dreskest

I hear so many complaints about the subscription model or the sub+ cash shop that I really think many people are not really against the game, but instead, they despise the business model.

Unfortunately, cheapskates and freeloaders are everywhere, and in most cases, they will opt to play something free or cheap like B2P  over something that has a subscription attached to it.

Even if they really like games with a sub attached to them, they will just pass on them, making up a number of reasons why said games are not worth paying a sub, and ironically, they typically talk about the sub price as one of the issues, and /or point to a B2P or F2P title.  

People expect expensive products to be better than cheap products. Playing TSW for a year costs 220$ or 220 euros, if you're European. That's a lot of money for a video game. You could buy four-ish full-priced B2P titles or TWENTY games on Steam when they're on sale or indie titles, instead. Many (including me) could pay ten subscriptions at once, but I'd rather pay for something else or buy my girlfriend a gift or go eat in a restaurant.

In the end, most people don't have too much money. Spending what you have on things with the best price/quality ratios isn't being a cheapskate or freeloader. It's being smart.

As I said in my post, feel free to agree or disagree. I understand your points of view, and I think they are all valid reasons not to get a sub.

My post was rather directed to people bitching and  complaining all the time about the subscription business model in TSW, or any sub based game for that matter.

If they're bitching and complaining, they're definitely showing interest in the game(s), but they want to play on their own terms.

The buisness model was a major strike against me amoung other things.  I see it as a waste of money to spend 60 bucks for the box plus sub when 1 1/2 months later GW2 was releasing and has no sub.  I like to get my moneys worth and do not see that in TSW and is more of a burning a hole in you pocket.  Yes the game looks intresting story wise and did enjoy the quests but other aspecs left me "meh" about and really don't see the merit for a sub.  Companies think that all AAA MMOs should be P2P and yet where does that money go to?  Development?  Hardly as SWTOR and Blizz proved.

It's like going to a clothing store and buying designer jeans when other jeans that serve the same practicallity and prolly more durable over the years yet at half the cost.

If the game was truely amazing then I would play it, but it's not.  A sub does not match the quality of the game.  It's not that I'm a "cheapskate" as I would gladly pay a sub for GW2 as I see it worthy of a sub, TSW simply lacks that quality in my eyes.

Wow your hate of GW2 is showing. Listen TSW was never even close to being competition to GW2 so quit hating

You are absolutely wrong. I've never expressed any favorable comments regarding GW2, but I've never tried to hide my opinion and comments (they're all there in my post history) nor do I express blind and misinformed hate like you do on TSW forums.

 

My criticism and concerns about GW2 are perfectly valid, not the kind of nonsense that you post on these forums everyday.

And by the way, nearly every post I've written is on the TSW forums, where they belong because it's a game I play and enjoy.

Hate ? Sorry, but that is reserved to people like you, as your posts clearly prove it.

Originally posted by Ambros123
Originally posted by Dreskest
Originally posted by Scalpless
Originally posted by Dreskest

I hear so many complaints about the subscription model or the sub+ cash shop that I really think many people are not really against the game, but instead, they despise the business model.

Unfortunately, cheapskates and freeloaders are everywhere, and in most cases, they will opt to play something free or cheap like B2P  over something that has a subscription attached to it.

Even if they really like games with a sub attached to them, they will just pass on them, making up a number of reasons why said games are not worth paying a sub, and ironically, they typically talk about the sub price as one of the issues, and /or point to a B2P or F2P title.  

People expect expensive products to be better than cheap products. Playing TSW for a year costs 220$ or 220 euros, if you're European. That's a lot of money for a video game. You could buy four-ish full-priced B2P titles or TWENTY games on Steam when they're on sale or indie titles, instead. Many (including me) could pay ten subscriptions at once, but I'd rather pay for something else or buy my girlfriend a gift or go eat in a restaurant.

In the end, most people don't have too much money. Spending what you have on things with the best price/quality ratios isn't being a cheapskate or freeloader. It's being smart.

As I said in my post, feel free to agree or disagree. I understand your points of view, and I think they are all valid reasons not to get a sub.

My post was rather directed to people bitching and  complaining all the time about the subscription business model in TSW, or any sub based game for that matter.

If they're bitching and complaining, they're definitely showing interest in the game(s), but they want to play on their own terms.

The buisness model was a major strike against me amoung other things.  I see it as a waste of money to spend 60 bucks for the box plus sub when 1 1/2 months later GW2 was releasing and has no sub.  I like to get my moneys worth and do not see that in TSW and is more of a burning a hole in you pocket.  Yes the game looks intresting story wise and did enjoy the quests but other aspecs left me "meh" about and really don't see the merit for a sub.  Companies think that all AAA MMOs should be P2P and yet where does that money go to?  Development?  Hardly as SWTOR and Blizz proved.

It's like going to a clothing store and buying designer jeans when other jeans that serve the same practicallity and prolly more durable over the years yet at half the cost.

If the game was truely amazing then I would play it, but it's not.  A sub does not match the quality of the game.  It's not that I'm a "cheapskate" as I would gladly pay a sub for GW2 as I see it worthy of a sub, TSW simply lacks that quality in my eyes.

And yet, here you are, admitting that the game looks interesting story wise and you enjoyed the quests.

If you read my original post, it was intended exactly to address replies like this. Your designer jeans analogy just confirmed it.

 

Originally posted by BadSpock
Originally posted by bcbully
Originally posted by BadSpock

Ummm I'm pretty sure the prevailing opinion on the internet is that Funcom and TSW didn't do enough to be different and creative for the vast majority of MMORPG gamers.

I really hope games like TSW and TERA and the upcoming MoP really do convince investors that copying the "race to max level and then grind gear and meaningless PvP" EQ-model just isn't going to cut it anymore.

I don't think that's it at all. Not by a long shot. If fact it's the opposite. 

No marketing of an unknown IP = low inital sales. Simple as that.

Not according to all the metacritic reviews.

http://www.metacritic.com/game/pc/the-secret-world/critic-reviews?sort-by=most-active&num_items=100

What I consider the most telling comment -

"There is a real MMO in there - a secret world within The Secret World - but it's estranged from the player, clouded by obfuscating systems and smothered in charismatic but stolidly single-player adventuring. Tornquist is a writer, the man behind adventure games The Longest Journey and Dreamfall, and it seems like he's more interested in telling stories than building adventure playgrounds, never mind emergent worlds."

TSW should have been a single player RPG - just like TOR should have been. They just aren't MMO enough.

Well, you are citing one opinion. And in this particular case, it looks like the reviewer prefers no story at all or one that is very generic and poorly written and it's just an afterthought, followed by mindless and shallow pve zergs disguised as "living, breathing, dynamic events" a la GW2.

Originally posted by Scalpless
Originally posted by Dreskest

I hear so many complaints about the subscription model or the sub+ cash shop that I really think many people are not really against the game, but instead, they despise the business model.

Unfortunately, cheapskates and freeloaders are everywhere, and in most cases, they will opt to play something free or cheap like B2P  over something that has a subscription attached to it.

Even if they really like games with a sub attached to them, they will just pass on them, making up a number of reasons why said games are not worth paying a sub, and ironically, they typically talk about the sub price as one of the issues, and /or point to a B2P or F2P title.  

People expect expensive products to be better than cheap products. Playing TSW for a year costs 220$ or 220 euros, if you're European. That's a lot of money for a video game. You could buy four-ish full-priced B2P titles or TWENTY games on Steam when they're on sale or indie titles, instead. Many (including me) could pay ten subscriptions at once, but I'd rather pay for something else or buy my girlfriend a gift or go eat in a restaurant.

In the end, most people don't have too much money. Spending what you have on things with the best price/quality ratios isn't being a cheapskate or freeloader. It's being smart.

As I said in my post, feel free to agree or disagree. I understand your points of view, and I think they are all valid reasons not to get a sub.

My post was rather directed to people bitching and  complaining all the time about the subscription business model in TSW, or any sub based game for that matter.

If they're bitching and complaining, they're definitely showing interest in the game(s), but they want to play on their own terms.

Originally posted by Ehllfhire
As a lifetimer owner Im sad to say this game will either close its doors when funcom goes bankrupt for puuting out too many POS or go f2p. It will be free to play in a couple months. Theres barely 32k active subs right now. Putting out 2 hours of buggy content every month wont save this game.
 

Lol it's painfully amusing to see this kind of posts. You must be a very lonely person Ehllfhire, as you spend a lot of time talking nonsense ( can you prove the game has barely 32k subs ? ) and spewing your hatred on the official forums and other forums like this.

Guess your life is pretty uneventful that you find a little bit of excitement posting trash like this.

I hear so many complaints about the subscription model or the sub+ cash shop that I really think many people are not really against the game, but instead, they despise the business model.

Unfortunately, cheapskates and freeloaders are everywhere, and in most cases, they will opt to play something free or cheap like B2P  over something that has a subscription attached to it.

Even if they really like games with a sub attached to them, they will just pass on them, making up a number of reasons why said games are not worth paying a sub, and ironically, they typically talk about the sub price as one of the issues, and /or point to a B2P or F2P title.

 

This is magnified by a high profile game like GW2 about to launch with a B2P business model (it still has a cash shop).If this game is adopting this business model, these people expect/demand every other company to follow the same route.

 

Personally. I have no problems paying for my entertainment regardless of business model. I am in no way against alternate business models, but I always look to play something that I find enjoyable in the first place, and TSW is providing that so paying $15 a month or lifetime in my case, is totally irrelevant considering the fun I'm getting out of this title.

 

Consider this scenario :

Cheapskate Joe really enjoys playing Game X, which uses a sub-based model.

Cheapskate Joe enjoys Game Y, which uses a B2P or F2P model.

 

Cheapskate Joe finds Game X to be more enjoyable, but decides to settle for Game Y because it will cost him less money, and the game is still ok.

Cheapskate Joe then goes to public forums everywhere to rant about Game X and how it's going to fail, hoping the game will switch to a model he demands so he can play again without the game costing him more than he's paying for Game Y.

 

Feel free to agree or disagree, but it's how I see it, and I've seen it personally with a few friends.

A lot of people on these forums hate a game like SWTOR with a passion, and yet after the F2P announcement, it was really amusing to see many posts of people saying "I still think the game sucks, but I'll go back and finish my class story when it goes F2P".

A couple of my friends who only played SWTOR in the free trial because it "sucks so much" were inquiring on TS the other day if we would be heading there to play after it goes F2P.

 

Amusing and pathetic at once.

 

 

 

   

A game needs to have a really good story to get my attention, and that's exactly what TSW may offer as its biggest strength.

 

But in my opinion, it's not only the story, the modern day setting is amazing, the lore hunting is very enjoyable, investigations are incredibly immersive, the dungeons are second to none, combat is a lot of fun, etc etc

 

Honestly, TSW has been a really pleasant surprise, and hopefully I'll be playing this game for years to come.

 

Perfect ? No, there are no perfect games, and TSW is no exception. But I haven't found anything gamebreaking so it's all good with me. And I know FC has fixed quite a few bugs already.

 

In the next few months, we get our first raid, a whole new adventure zone in Tokyo with new 5 man dungeons too hopefully, auxilliary weapons, and hopefully the needed changes to pvp to give real meaning to Fusang and the battlefields. Not that pvp is bad, in my opinion, but it could be greatly improved.

 

Just can't wait. Keep up the good work FC !

As customer of FC  and  active player of TSW, I am honestly happy to see this kind of person as far away as possible from my gaming community.

 

And I feel sorry for the GW2 fans, as I have no doubt this guy will be polluting your game in a few days.

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