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All Posts by Rekindle

All Posts by Rekindle

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936 posts found
Originally posted by Destai
Originally posted by RebelScum99
Originally posted by Uhwop

 

They're going to "disguise" the mundaine quests like kill 10 rats, and they incorporate disguising quests a lot.TESO is yet another quest grinder to level to endgame, to then raid and do PvP.  Same old same old.

 

And yet when GW2 does this same exact thing, everyone pats ArenaNet on the back for it.  All they are doing is disguising mundane quests in the form of dynamic events, which are really just quest chains that are triggered by proximity.  

Short of getting rid of quests altogether, there is no way to improve questing except to "disguise" it or present it in a different way.   Any attempt to do that, whether it's GW2's dynamic quest chains, or TESO's take on questing, is a good thing.

Seems like people will always find a way to complain about something. 

 

 

Yeah it's odd that people would complain about a roleplaying game having quests. Certainly there are ways to improve upon their delivery - something both GW2 and ESO are striving for - but those features will exist because quests are fundamental to the gamestyle.

Collecting 10 boar snoats is not a quest. Collecting pelts are not quests. Its task driven game play and its a tired old mechanic.  The problem we have here is what a "good" mmorpg is differs from player to player.

If I could have Everquest 1 or UO 1999- 2001 ish with newer graphics I'd probably never look for a new game.  However, we have an entire WoW generation of players who identify with that genre who can't possibly fathom a game that doesn't have WoW-based mechanics.  This group will win because they are the majority.

Its just unfortunate that the developers of this game have , by all apparent measures, chosen this route. I guess its logical since they are going for mass appeal.  Its just some of us held out hope that this would be a Elder scrolls online game not WoW reskinned which is what I can  guarentee you what we're going to get.

 

 

Originally posted by Qallidexz
Originally posted by Rekindle

ps. the screens from the Hero Engine look nothing like the TES games I've played and as generic as generic gets.

F-

You didn't see any screens from the HeroEngine, because they didn't use the HeroEngine to make the game.

They use they're own internal engine built specifically for ESO. :) And the graphics look great.

just read that, i stand corrected on the hero engine comment. Some of the early screens look pretty dam generic nonetheless.

Originally posted by jtcgs
Originally posted by Qallidexz

Paul was focusing more on the single-player ES aspect of the game, rather than the MMO aspect... likely to try to quell the onslaught of criticism that came from the ES SPRPG crowd complaining that the MMO wouldn't be SPRPG enough for them. But of couse, there is certainly reasons to group up as well. It's hard to take a keep, a castle, or even a farm by yourself, as it's also hard to do most dungeons by yourself.

You'll still have to group up to enjoy certain aspects of the game, but there's a solo aspect you can enjoy also.

P.S: As a footnote, I agree that Rifts sucked.

And Paul seems to be ignoring that many fans are using SWTOR as an example of WHY we dont want TES bastardized.

The only MMORPG that worked as a port from a stand alone RPG was Ultima Online and that is due to Ultima Online basiaclly being Ultima 7-8 ONLINE. The world was basically just ported over....into a larger online world that everyone could play in at the same time.

There were no massive changes to the way the game played...even the combat felt the same only with more attack options.

All Paul did here is confirm more fears that TESO is going to be another SWTOR...a game that bastardized its single player predecessors by trying to be more than what it is.

The only real options the game has is to be either

A: A really bad MMO trying to stay true to the TES games.

B: An MMO that is TES in name only.

C: A game that does neither right.

That cant be true you say? Really? Then tell me why I was just online playing Skyrim with a multi-player mod a few hours ago? Oh yeah, because I already have a TES game that is online...and yes, a few mods making dungeons with group based difficulty as well as one adding bosses.

If I can already play a TES game online, no MMO has a chance to match it. Especially one being made by people that have nothing to do with the TES series other than being owned by the same corporattion out for a quick buck.

i vote for C. TESO will be a failure by all measures. The daftness of the devs is clear already.

TESO's announcement will be remembered as a PR failure and the game will shine in the light for nano second just before it falls in line with all the other games exactly like it.

 

ps. the screens from the Hero Engine look nothing like the TES games I've played and as generic as generic gets.

F-

Originally posted by mindw0rk

Honestly I dont feel sorry for ToR. Bioware had all the power and resources to make a huge splash in MMO genre. And what we've got? Another "same old shit" theme park? Now TES Online going same path.

I want all those big companies who choose cloned template  for their big MMOs to fail miserably. Maybe then we'll see some good experiments and genre moving forward

me too

I share the same feeling that seems to be on the rise in the community.  There is a growing discourse for the themepark genre. 

 

Many would call it the WoW burn out effect.  I supose its an accurate enough depiction of the growing discourse for themepark games.  The thing is, for some of us, we've had this feeling for a long time now.  It seems now and only now that the community as a whole is catching up with the general notion that themepark style, WoW inspired games don't have a long shelf life.

 

I've asked myself for some time now how the industry could support such a wide selection of these style games and I've come to a pretty simple conclusion: we are expendable as consumers because there are vastly more people who support these games than people who express frustrations.

In the old days EQ used to brag about having half a million subs.  Now if a game has half a million subs it can be deemed an absolute failure.  I'm no stats guy but for every 1 player who grows weary of the action bar, click fest WoW styled games there are 10 who would happily buy it.

In fact, having gone the retro route now for a few months I have found that, from a virtual world perspective, games have vastly de-evolved from the first generation.

 

In gen 1 developers were aiming to create a virtual reality where players and their avatars had a dependance on one another.  All the game developers care about now is the immediate profits associated with mass appeal.

 

My best advice to you is to keep talking about your likes and dislikes but to a certain point we need to get over ourselves because until an open source project comes along the industry will continue to pump out steaming piles of poo because thats what the masses (remember 10:1) want. 

 

The latest example of a company selling out and cashing in is the The Elder Scrolls Online project, which has all the halmarks of what I' was just talking about (ps I didn't think Skyrim was all that great a game compared to Morrowind anyway).

I had my threads locked and issued a warning for saying less but I do agree with what you're saying.

have an opinion but well said.

 

The lust for the almighty dollar is an ironic but direct reason for the demise of truly innovative and creative games.  WoW stamped out the Rosetta stone for everyone with a license I doubt we will see anything different now.

 Sites like this don't really inspire true debate (locking threads for using the term WoW clone, santizing true free speech) even if they seem to on the surface. 

There are vastly more consumers out there that would eat up every last wow clone than there are disgruntled gamers who are looking for virtual worlds.

 

Maybe our hope is rests with Grand Fantasia or World of Warplanes or perhaps Drakensang Online.  This industry and has become a farce in my mind.

 

Yeah its dead. Crafting, as I remember it is completely dead.  Instead of catering to what I would have thought was their core crowd of players, they have turned the game into a neon hued night mare.  I wanted to mine for some more, they randomized the mining spawns like that was some how beneficial.  I wanted to go farm some gear so  I could hunt liches like in the old days, they make all gear drops random so theres no way to gear up.  I wanted to shop for some gear but went blind trying to at the vendor locations. 

 

Who ever they are gearing this game for now its not me.  RIP UO, you have become an EA abomination now.

i watched a game play video.  What I saw is a chic with what looked like Rabbit ears wearing no pants fighting some horde of pokemon characters making hi pitched wailing noises.

 

 Is that what makes a great game these days?  No wonder the market is flooded with madness.

I played UO and EQ back in the day.  EQ is not a themepark game. Despite the name, it only had a few quests.

From the article:

" but it's more important than Tiger Woods PGA Golf."

LOL

The more information I get about the game the more I'm turned off.  That old BRD feeling ? Seriously?  There is nothing old or nostaligic about WoW for me.

 

This is shaping up to be a wow clone plain and simple.  Disappointed.  They took a look at the WoW model and decided to cash in. 

given that Skyrim on the PC screams of console port I would hope they never make TESO a console game too.  This game has enough negative hype going for it, knowing the console was involved would probably end all interest for me.

Originally posted by genoshan

To begin, let me say I enjoyed the game despite it's cartoon style graphics. To me gameplay > graphics. I enjoyed the first 25 or so levels I enjoyed the pvp action in the open world ( pvp server ) BUT around levle 27-29 the story line questing is not soloable.

A common response is why play an MMO if you dont want to group. I shouldn't have to.

In short , to level, you need to do quests. To do the best xp quests you need a full group.

I have not logged in since ...

not a troll but comments like this tell me why there is such a vast market for wow style theme park games.

are you going to F2p with a cash stop ? :P seriously, good idea.....I made a post (flamed to teh stone ages on here) that said one of the biggest problems with creating good games these days was the motives - ie profit driven rather than creative driven.

 

i wish you all the best and im kinda interested but dont have the time to read up on the engine tonight.

we know enough about the game to say what it is not and to a large extent this is the point.

 

What it is is a big let down for a lot of the fans.

who knows how UO2 would have done but the fact a sequel never happened is a shame.


Vanguard was one of the best games that never was. Clearly Vanguard was just purchased to keep it from killing the EQs.


really really disappointed that this is turning out to be another clone'esqe re-rendering of what's already come before. You dont need hi poly counts to make a good TES online game but you do need to be TES.

 

Hot bars, whats next? Go kill X mobs for some pos reward?

Originally posted by Anolev
Originally posted by C.L.O.U.D
Originally posted by Teala

... 


1. Why do you need colored lasers, you can just as easily click to see what they're mining.

2. The ore gathering system is fine right now, I would rather they not try and change something that is fine.

3.Mining vessels can be built to have a decent tank to them. The reason that they aren't that defensive is because plain and simple..They're mining vessels, they are made to mine and only mine. Do some mining ops with a corp, you should have people protecting you anyway.  You could always mine in a battleship :P which is what most people are doing during hulkageddon.

4.If all the systems weren't static, the entire bookmarking places in space would be useless. You would save a place in space...then the next time you go back it wouldn't be there anymore. If you want to be able to scan for ore, just search down some gravimetric sites.

5.It would be cool to have more mining ships..but do we really need more. We already have 6 dedicated to just mining.

 

Why fix something that isn't broken, just because it's not fun doesn't mean it's bad. It's mining, not all that fun, but it's rewarding. Making isk is fun :D

 

^ This.

Just because mining in EvE isn't designed with all of the features that you desire, Teala, it doesn't mean it's broken.

We all have opinions... and all of them are valid... but at the end of the day, don't say something is broken unless it isn't working the way that the developers intended for it to work.  As far as we know, its working exactly the way the developers want it to work. 

I could state all of my opinions to the counter of yours, but C.L.O.U.D. beat me to it.

Nothing is more mutually exclusive in eve than mining.  You could aruge pve fitted ships wont do well in pvp , but they stand way more of a chance.

 

More hot bar themepark madness . really?  Incredible, I must really be at odds with the market trends. The only logical reason someone would make another *** clone of a game is because thats where they see the dollars being.

 

 

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