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Star Wars: The Old Republic: Twelve Possible Classes
News Discussion « General Discussion 6/24/09 8:58:14 PM
I think one key mechanic found in most MMO's now days was forgotten - or perhaps I missed it on my admittedly quick read-through. The Hunter class - to be mainstream. There is an obvious mechanic that can be implimented through the use of controlled droids. Some made for battle, others for repairs or diagnostic. Either way it can be easily used in order to make a class. Who knows what it could be called - perhaps just built into your Slicer class. But it certainly would make for a solid class that delves into both the Star Wars universe at large while still providing something familiar for MMO fans to delve into. I agree that I think we are going to see various forms of the Jedi/Sith. I think our primary tank is going to be inthe form of a Jedi Guardian but unfortunately I think being a Jedi that heals would just take away from the coolness of the class unless they impliment a mechanic such as Warhammer where you heal through taking part in the combat. After all, nobody wants to equip a light saber just to stand in the back and make the tank glow green. Perhaps another use of driods for a class would result in a combat medic - a man who specializes in controlling driods such as surgeon droids and general repair droids. Then again I hate it when developers overuse a mechanic (droids in this case). If we think back to the movies and be meticulous, I think we can pinpoint various side-characters who can be used for a class other than the obvious, Jedi - Sith - Bounty Hunter - Smuggler - Soldier, setup. And on the other side of that I think we have to look at the primary class components of all mainstream MMO's and find out what's missing. Stealth, Straight DPS, DOT DPS, Healer, Tank, Crowd Control, etc etc |
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An other guild wars clone.
General Discussion « Star Wars: The Old Republic 11/11/08 1:16:22 AM
Originally posted by Realbigdeal
Quite possibly one of the worst posts I've ever read.
Regardless, what about this game reminds you of Guild Wars? |
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Originally posted by ItalWHOP He's just being realistic. And he's right. Maybe in another game, where the entire game is catered to the ideal shallow game play a game with things like Permadeath and the ability to lose all of your gear to death, it would work. But it's simply out of the question in Age of Conan. It would essentially make end-game content unviable, as well as most of the high end crafting items. Not to mention the economy would be non-existent given the nature of it. You die and have to start over. You're going to die at some point, it's a fact. There are 80 levels in AoC at launch. You've some how made it to 79 without dying then suddenly your game crashes and you're left for dead. What a waste of six months yes? It makes no sense for Age of Conan. For Prema-Death to work the game would have to take 1-2 weeks to reach your max level, and gear would have to play only a small part in the games mechanics for equipment looting to be feasible. Not enough people want these options to merit a server dedicated to the idea, and by making the game work with it, you're basically cutting out entire portions of the stereotypical MMORPG's game, which in turn loses about 90 percent of the audience. There's not a popular game with these features in it for good reason, it doesn't work for long term fandom. |
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Originally posted by Lilalu You must be confusing an industry as large for some non-profit organization. World of Warcraft has what? 10 Million subscribers and plenty of them are total nuisances to everyone around them. Fact is they won't address the problem because gamers (not just Role Players) aren't putting their foot down enough to hurt their income. You or I might leave because of it, but for every 1-2 people putting their foot down there are 1-2,000 more who will put up with it and keep playing. |
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Need a good way to get my GF into RPing...
Role Playing Discussion « General Discussion 3/10/08 8:12:29 AM
You could just use psychology on her and play the "Girls just aren't as good as guys at videogames" card. This will bring out the naturally feminist movement part of her that every girl has and she'll play for no other reason than to prove you wrong, in the mean time she'll grow addictive and you'll have accomplished your goal. Yipee. |
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Originally posted by fischsemmel Also note that nowhere in my post did I say I was judging the game on its graphics, I stated more so that the MMORPG genre and the general demographic playing it would not be so forgiving, and in turn its doomed to have maybe 2-3 servers worth of people at most. |
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I've not heard anything about SLI/Crossfire support, but I haven't really dug into it, I know they work with Dual Core proc. but that's about it. |
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This is only true if the game supports the crossfire/SLI system. Otherwise its just a waste of a lot of money. |
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Which Mount would you choose base on Looks?
General Discussion « Age of Conan 3/08/08 6:02:34 AM
The mammoth is the most interesting to look at but I think for looks I'd stick with the horse because it fits my character better. |
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Good stuff Avery. I've been working on consolidating all of the pre-launch videos and interviews for my guild site as well the video section is coming along well guildportal.com/Guild.aspx Also working on collecting the text articles and interviews as well guildportal.com/Guild.aspx |
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Yeah they haven't gotten to the Necromancer yet on the TenTonHammer class interviews yet. I assume you've already checked out the information they have on the community site: community.ageofconan.com/wsp/conan/frontend.cgi
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Just found and read this and am fairly impressed with the approach they are taking, I think it will make for amazing combat situations. |
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So essentially they're deriving even more of their system than I realized from the way Shadowbane did it. Sounds like a viable system if they give you as many options as SB did. |
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I was pondering the best way to first present the guild to the public for the first time and figured what better way than a guild charter? It is a work in progress naturally but it's something to build on, as well as a good way to show the public exactly what to look forward to. If you're interested in joining the pre-launch roster and help us prepare for May 20th then please post a reply with your interest or use the various means of contact listed in the charter below to do so as well. Also note that the website is also a work in progress. If you aren't interested and just want to make a general comment or suggest feel free as well.
Guild Charter Arch-Ranger/Chieftain
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Bump for the lovers. |
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Question 2: There are different ways that MMORPG's have gone about letting their players form their guild's hierarchy. Some games give you a set of ranks to promote/demote as you choose, some let you pick from different sets of rank titles accordingly (Shadowbane/Charters), and some like World of Warcraft let you design and change ranks to your own liking everywhere from their names, how many there were, and what permissions each had. I'd love to know for the sake of my role playing guild's setup if anyone's heard any stipulations on the system they'll be putting in AoC? |
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Well I had read that the cities will be instanced and such, I left that idea behind me a long while ago - people saw the death of Shadowbane in its terrible bandwidth when you get 500 players in one city for a siege. I don't think that will be happening again anytime soon. I was hoping style changes could be a possibility though. Such as a tree top sanctuary for ranger guilds, a shabby town with lots of dark alleys and such for the thieves, buildings made of logs and such for the nomadic types, etc. I hadn't read that there will be plots for certain buildings though, that sort of bums me out, if I can't choose a style of architecture I had at least hoped to design the layout of my town to my own accord. |
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As I begin to plan out the framework for my guild for Age of Conan a few questions that I can't find an answer to in the otherwise very well put together AOC FAQ. In the critically berated but otherwise very innovative MMORPG Shadowbane, player's could construct cities as well a plan seiges against them. While I understand there will not be any player sieges versus actual cities (instead only Battlekeeps can come under player sieges), there are several things that Shadowbane did that I'm interested to know if Age of Conan will be implemented. My main question is whether or not there will be a static style to player built cities or will there be architecture style selections upon the buying of the plot of land? For instance in Shadowbane there were several charters that you essentially use to assign a guild to the controlled plot of land (I believe it was 12-14 total). Each one gave the buildings built on that controlled plot of land a distinct style. For instance a Barbarian Charter made the buildings very makeshift looking, made of large logs and straw roofs, where as the Church of the All-Father charter made it look much more modern (for the fantasy period) made of cut stones, windows covered in stained glass designs, Amazon Charter gave the city a distinct Hispanic Indian feel to it. My guess is answering this question would break an NDA, but I am not necessarily looking for a direct answer from a tester, but more so a consilidation of any rumors on the matter that anyone might have heard, or hints in screen shots they've seen...things of that sort. |
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I run a Intel Core Duo 6600 (2.4 and 3.24OC'd) an 8800GTX, 2 GB DDR, Windows XP - I expect to run AOC as well as any other game, MMORPG or not coming out within the next 6-8 months on high settings, highest resolution with decent FPS. If you're getting the same performance between a 6800 and a 8600 then it's because the rest of the computer with the 8600 is holding the rig back from reaching its peak performance. There are plenty of benchmarks that will tell you the 8600 is going to hugely outrun a 6800. If you're testing the quallity on games like World of Warcraft that in itself is a pointless endeavor, a crappy game can only look so good before the game itself is maxed out, not the card. |
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Yeah its a safe bet that if you can run Oblivion at a certain setting you'll be running AoC at the same setting. For the simple fact that the game itself doesn't have the intensity of Oblivion but the fact that it's online where as Oblivion isn't put them at about the same demand on your system, just focusing more on your memory and processor speed more than your gfx card. |
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