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All Posts by Cypeq

All Posts by Cypeq

4 Pages « 1 2 3 4 »
66 posts found
Originally posted by Volgore
Question: may i state something negative about the game or will it get deleted again, like you delete ANY negative comment about Defiance?

man Defiance Beta is under NDA didn't you at least glimpse at titles when you press [I agree] ?

If you go on about details what do you expect. You agreed to not discuss them people like you make mods life horribad.

Do you even imagine how horrific and not secure would be logging in to battlenet via gamepad -_- not all ps3 get connected to the internets and then you wouldn't be able to coop on single machine... They just want to sell another 10 milions copies of Diablo 3 and they probably will. It was expected move since they desinged game to be gamepad compatible
Developer actions made this game so unapealing that I demand to be paid to even try this -_-'
uller30 still no one needs quad core for gaming developers don't rly deliver on that ground ecpecialy in mmo. On fingers of one hand you can count games that strongly benefit from 4 cores not even talking above.
Everything what he says about this game are long forgotten dreams of what mmo could be if someone wanted to straint their efforts beyond mimicing  WoW and such.
 
He is looking back at roots of genre and tries to bring back good old times to enrich what we know as mmo experience now and it's very different than 10 years back
This will be great :-)
Wow congrats to developer I rly think this game might be 3rd or even 2nd mmo on the market.

Yep they release Fighter as two seperate classes no DnD progression hurts me the most.

Beside Guardian and Great Weapon fighter theres allso Battlerager and my favourite Tempest fighter so yeah they release half of DnD fighter class and just one "build" of other classes. Also the build thing in PnP is not mandatory you can always free pick talents and feats as you see fit.

I love the tempest and I'm sure I won't see him at all in this game.

I usually play dual-wielding fighter in DnD which was allways great high risk high reward class.

I hope he will see light of day nothing sets my mood like 8 attacks per round (yah I know monks beat that by mile)

Damn You PW ! *shakes the fist* Y U NO SEND BETA INVITE !

 
sweet  =3

Marvel has extensive list of horrible heroes akin Squirrel Girl ... ppl want to see her just for the lulz..

 

People will laugh at this game if they include any of them like Rocket Racoon... srsly o_O

I don't see much future for this game the hero list looks crezy big assuming it's mmorpg.

Will there be any class balance ? How about Item drops ? I can't imagine hero specific drops

all the time you'd never get stuff you need.

Originally posted by lisarob

Mmm looking good. Makes league of legends a little kids game 

Flame bait ignore plz

 

Smite deserves good playerbase and decent success because they push genre forward.

Saldy there's a lot of polishing to be done in this one.

 

They again... go with roman name ... just wierd :P

PvP addons even in wow are very much imba you have clear advantage over player not using them.... they don't clearly see all effects buffs/debuffs they may miss some skill proc or delay skill activation when it's on cd. And data gathering addons can help you improve your gameplay eliminate mistakes you don't even know about.
 


On the other note I can't imagine tanking in wow without threat monitoring addons and yah DBM makes it easier but otherwise you'd have to memorize all boss specials and their timing in every instance ? that's kinda mad... You will know it anyway after like 30 raids in same palce but it just make start little easier.

 

Imagine questing your 3rd character in WoW without quest helper end efficient pathing... just a waste of time that can accumulate to day or two wasted on running around but It may break immersion for some if you still need it at N-th playthru.

 

 

Backpack / guild / communication / trading / bank management all this and more are just awesome feautres that bring your in game life to next level by just reducing annoying work you'd have to make because there is stuff in game that need improvment but developer is too lazy to do it. I can check my bank without stupid 5 minute trip to town... i can store in game chat history amazing. I can review my gathering paths and improve them.

 

Thanks to addon scripting WoW is miles ahead of any mmo game because devs get free help in improving meta-game features.

 
 
 
They made this test USA exclusive by setting EU start time at 3 AM I was too sleepy couldn't wait... that was asshole move by devteam.

I too don't want to win in mmo but that can happen you hit level cap you do your deal of raiding and / or pvp you get a feeling of I've seen it all and that's a deal breaker for me. Furthermore most theme park MMO are feeling to me like this same game over and over again just in little bit different clothes.

 

@Harafnir So you are a crafter at heart and you love it quite like me I was Black Smith / miner in UO  searching for good ore with my trusty prospector tools mining it and marking quality and location on my own bitmap mine map :) Avoiding dangers of nature and greedy players than finally smelting and hammering to make those sought for exceptional armors.

When I joined WoW I wanted to do this same only to hit a brick wall... of theme park game design that makes everyone a crafter of some minimal importance. Zero endgame value of most crafting professions make it laughable effort being able to sell only 2-3 items from your list that by system design to bind all crafting professions together.

It was a disappointment... UO allowed us to make game world what we wanted it to be it was ultimate sandobox because it was providing a lot of systems that just were there and you can never even dream of having them in multi million dollar games of today.

GM were crafting their own quests however they liked them and it was far superior experience than scripted dungeons.

The world seemed big and scary which is unknown value to the WoW and clones where player cannot meet foe he can't beat unless it's clearly stated in quest description X-players or more. I loved introduction of burning crusade and roaming elite foes and hc dungeons that was golden time for WoW in my book. In uo you new made character felt just like regular guy... even cows could kick your ass ;-)

I think we lost quite a lot because developers denied that large part of mmo history that is UO.

 
Originally posted by Aeolron
Noob and newb when I used to play mmorpgs a decade ago used to be called newbie which meant either the person was new or an idiot, I find it funny that there is now two different ways of saying it now lol.

I play online games since forever and I noob and newb were always two diffrent terms. It's obvious that noob comes from newb a short for newbie who is new player but noob/newb separated pretty quickly.

Noob is just someone playing horribly bad ruining it for everyone else on the team possibly a newbie.

 
Originally posted by AlBQuirky

 


Originally posted by Sovrath
The way I look at it is companies have to advertise. What's more, if they have investors  they need to do whatever they can to build hype and get people buying. If they don't they can get sued for not doing whatever they could to get a return on the investors' money.

 

It's up to players to be responsible consumers, do their due dilligence and not approach every game like a kid on christmas morning.

It's nice to get excited about things but it's also nice to approach the world with eyes wide open and realize that in the end you are responsible for your own well  being. And wallet.



Very well stated and to the point. I could not agree more with you on this.

 

 

That's very optimistic thinking about us humans so highly but the truth is we follow hype like sheep. Comming back at D3 or GW2 just go and check sales at first 3 days and preoders numbers go in milions and it's all thanks to well planned marketing. I don't find it a big problem when marketing and developers deliver what they said... but this kind of trust spawned something like WarZ because people think they can buy stuff on hype without checking reviews and always expect top notch quality. Last time I've seen the numbers ScamZ scored +600,000 buyers but don't quote me on that :P

 

Excellent posts folks I always read this column and replies with pleasure.

As for Hype and viral marketing they are just tools but a very powerful ones at that.

When used with skill they can create illusion of greatness and need/hunger of joining in to the event which may be anything. This seem to work best when hype is build on unreleased product which isn't fully tested or reviewed thus hype can hang securely on just expectation of greatness.

Good example would be release of Diablo 3 the game which may be seen as disappointment only because it didn't shine as 10/10 everywhere but who's to blame there developers ? or maybe marketing ? or maybe even players who get driven into hype increasing expectations above what is reality. Game in itself is just great Hack'n'Slash because that's what it is and it's the most fun at that from any title in this genre I know. The quality was there but fable greatness was  lacking.

Ask yourself why do we want to believe in this marketing fables so much ?

@risenbones I can relate quite a lot to what you said.

Mainly about this logging in being a chore. There is always something about a game that makes it fun to play and a moment in life that you notice that the fun factor became so small now that watching new tv show feels like time better spent. I stopped playing WoW because as you said I knew what to expect. With repetition of that I just kept feeling that fun factor diminishes with every week I play some things that was mediocre started becoming a chore for me and very fun stuff like heroics or raids were just meh.

So there is that magical Fun factor that keeps u engaged and I find this amazing because it's different for everyone I met people absolutely loving and playing for years in games that for me are just horrible d grade piece of s*** to put it lightly. But it is fun for them you can't hold this against anyone... unless he finds that breaking laws is fun.

I think for me biggest fun factor is constant improvement and learning new stuff in games as in life so as I love many genres I tend to stick around longest hours with those like DotA.

What make is most fun for you guys ?

 

fixed spelling xd

Making fraudlent charity collection can send you to jail.

Selling alpha stage game as full fledged product with fake screenshots and lying feature list should send people responsible for this milions of dolars woth scam to jail too.

There should be some cryterium of finished product... you can't sell device that doesn't make calls and market it as phone.

 
Originally posted by MMOGamer71
Originally posted by Karteli
Originally posted by paulytheb
Originally posted by MMOGamer71

"new MMORPG featuring Permadeath PVP" yet on the official website Reason #2 to play is "avoid permadeath".

 

Someone help me out.

 That is evidently the challenge of the game - to avoid dying permanently.

The best bet to avoid permadeath is to use the cash shop often.

Or avoid permdeath games.

 

:)

Just avoid this game. Hardcore in diablo 2 was big with many great people... unique crowd from your common playerbase.

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