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All Posts by Cypeq

All Posts by Cypeq

4 Pages 1 2 3 4 »
66 posts found

 

Originally posted by Ender4

It is hard for me to play any console game because the controllers are so obnoxious.

I think you haven't used controller enough. Controllers are great, mouse and keyboard is great. BUT They are fundamentaly different. Controller will give you ammazing analouge movement with 6 axis of freedom but suffers greatly on precission and responsiveness. This two can only overlap on games that aren't very damanding. You cannot play Dark Souls/DIRT on keyboard well... and you cant play Starcraft or Q3  using controller.

 

Problem starts when game puts heavy emphasis on one control type but developer just doesn't care. It's not much problem for PC because you can just buy controller and enjoy racing games and TPP smashers like devil may cry or Dark Souls to the fullest.

That's also console manufacturer's fault they don't support usb to just plug any mouse and keyboards you want. It would be that easy for devs to just design games with one control scheme in mind and sell painlessly to other systems.

Strangest thing happened with the FPS... where they took mouse and keyboard game completely changed gameplay to be siutable for controller than because they are cheep fucks decided bring that abberation unchanged back to  PC.

Diablo 3 also belongs to dumbed down aberrations It does not support controller yet it's limited  to 6 active abilites and combat system that doesn't demand precission. Hey devs I am used to move my character and use ~20 keys around WSAD plus 5 on mouse and wheel how did you come up with the 6 ? ah right x, y, a, b, l1, r1.

On controller it doesn't realy take any advantage of analouge style movement nor does it employ all axis to the gameplay and it doesn't support controller on the PC! Not like my experiance would benefit from it.

 


 

Originally posted by DeniZg

I can't stand playing ARPG games with mouse+keyboard, so I didn't even bother trying Diablo 3. 

I've recently tried D3 demo on my Xbox360 and ordered the box version on the next day. It plays fantastic. 4 player local co-op on Xbox and random generated dungeons in RoS? I'm buying it for sure.

 


 

You are just being silly or picking favourites there is no benefit for using controller for this game. It ain't Forza. It' can't even lick DMC boot gameplay wise.

 

 

Originally posted by Cypeq

Yep I'm one of the old fags... I played a lot of Ultima online when I thought that it has its limitations and quirks but that's the begining. New games will build upon that foudation with better 3D graphis more interactive worlds rich rpg like quest lines with multiple outcomes, bigger worlds. While visiuals obviously stepped forward everthing else seemed to go backwards. I don't think that anyone afterwards tried to pick up the torch of creating the living worlds and evolve mmo beside just expanding it.

 

Finally I thought World of Warcraft is going to be it... It was great they have done thigs exceptionaly well but to my surprise npcs were still displaying me sheets of text... my quests were to pick x of y out of z corpses. Crafting was so underwhelming made me cry. In UO I was prospector scouting mountains with the tools searchig for rare ore deposit analysing % contents of ore around mountain wall.

 

In WoW I was doing TSP alogrytm between mineral nodes poping out of nowhere on their spawn points.

 

That's just tip of the iceberg... while WoW became huge beyond belief picking out good stuff all around from different concepts.  Other developers decided to pick a thing from wow and build whole game around it. How underwhelming that is everyone here already knows.

I agree with the author that MMORPG is on decline in truth there never was many games of this genre that were on the rise. After mmo infancy we are only with three notable MMO games.

 

On pole position is WoW which sriked milions showing that hey you can make this genre shine like a star with enough polishing... first ever AAA mmo in my book.

 

Guildwars who didn't save a cent on putting tones of effort to actually do things differently often better than WoW.

 

Last but not least EVE Online because Sci-Fi niche isn't all that small and that's probably only living breathing (suprisingly all that in vacum) world. It actually has economy not auction house, crafters not farm bots, good boys and bad boys (pirates!). You go to a bar and chat with a guy about parts for your space ship.

 

Nowadays only little breeze like The Secretworld which is original in the way that instead of making assumption that player is brainless monkey that's here to spoon feed him some excitement and fake achivements. It does the darnest thing! challenges player braincells in many aspects... puts a quests before you that you will get stuck at and have to do darnest thing resarch... actualy learn something.

 

Also Neverwinter first solid action rpg that actualy adds some good old fun to the stagnant boring combat mechanics of mmos and all this for free.

 

With mmos I suggest to stick to good ones... it's a waste of time to ride a hype wave to another brick wall. Don't be a marketing puppet.

 

Against my dreams MMO rather expands than evolves it's still better than diminishng and dumbing down that FPS suffers from.

 

 

lal
I think asian / europen / usa gaming cultures were much closer few years back, either it's me or asian games just become weirder and weirder with each year. I find almost all titles created out there unplayable just on ascetic level.
How do I get 8 bit computer to play this, does it come with beta fee ?
Not sure if merging server because lack of players or actually improving something
I signed up the first day where is my key! Damn! ... I tell you Khajiits work on this MMO.
Owners of apple tablets can drop money into the sinkhole game

Pretty fuckin' late... review.

Always online it was a must ! No way around it but you will be safe from hacks and exploits, That's what they said...

@Razeekster I think it can be hard to get into UO now because it's so outdated.

I guess new player is a unicorn out there. There were always private shards and they have

much better worlds and community believe me on that.

 

For people who played UO it is special because it would be first really good MMO.

Most basic ideas you see in today MMO games were developed in UO.

It hope wouldn't be surprise to you that every major MMO developer had some history with this game.

 

So it is special... It has set the tone and fundaments for the this genre and shaped it.

It's hard to get into for all the same reasons as any game of the nineties.

Originally posted by Raagnarz
Wow I wonder what it says for this game that like 8 hours after they started the giveaway on codes 80% of the keys are still left lol.

 

 

Yes now I see there is not so much rush anymore but weekend two keys dissapeared in something like 2 hours.  It's third weekend so the curiosty of many may now be quenched. Most of those who played wait for the release because each weekend get characters wiped. There is rly nothing to come back to.

 
Woo hoo great weapon fighter I'm comming !
 

Victor in ideal world we wouldn't be impulsive and as easy to manipulate as right now but the fact is that is our nature you are praising reason while one third of Diablo's 3 initial sales were made in preorders. Blizzard told us they wouldn't release unifinished game and they did... we are closing in on a year from release and there is still no promised PvP and horrible necesity of always online was suddenly not so necesary when they sniffed extra dollars on console market.

Back in the day every game had something called demo version that went along or even before game release. Well I don't live in usa so it happened that english demo was available before distribution had game localized and released here.

No big company would release a game without demo it was a form of fair promotion like "Hey that's our new game play few hours and see how you like it!".

As soon as serious marketing teams showed up the demo versions became something of rarity up to almost non existent. Because if people play demo and judge that they didn't really like  the game that would be devastating on initial sales. So the demo versions started to come out month  after the release. Now the demo version show up months after release (if at all) in different format like steam's free weekends. Biggest titles don't see demo versions at all.

We can't avoid that piracy became form of unlimited demo for people that don't feel like this industry constant lies about what the game has to offer is fair.  Some people have very limited budget and are only willing to support companies which games they liked a lot.

I've been finally able to try this game and I'm so impressed there is still tone of work to be done but damn it looks like block buster. It was so fun to play this classes it just blews my mind... and I found tera's combat to be boring as hell
Originally posted by Morninglord

I am not sure how many are left, but I was just able to get one from curse. Good Luck!

 

Thanks man !

I've watched some material and It doesn't look much worse than TERA
Fuuuuuuu.... I'm here everyday and when cool giveaways is up  I'm in bad luck craaaaap!

I warn everyone about this game as of now it's not worth $60 initial price.

20-30$ would look like reasonable but IMHO game should launch as F2P now taking that in mind.

my radar is beeping ripoff  game that's not worth full day of playing ( just opinion ) my issue here is that it's not fps and it's not rly good shooter either so why would you bother.

Nice from defiance that they announce early on that just this year they want over 100$ from you 59.99 plus dlc pack 39.99 now and what out of promotion 10-15$ per DLC

Greedy tactics always lead to disasters in MMO genre I don't think this game go near 200 thousand sales this year.

I'm looking forward to Frirefall period.

Originally posted by Caldrin

Firefall is a lot better..

 

That would sum up why defiance might have hard time being really sucessful

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