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[Column] EverQuest Next: Five Things We Don’t Want in EverQuest Next
News & Features Discussion « General Discussion
7/31/13 3:39:30 AM
Well I don't really care about the Fae whether in or out, at least it wasn't some space alien race or something that killed immersion.
But I will say that while zoning was annoying, especially depending on how good or bad your gaming rig was, it was the ONLY thing that saved MILLIONS of characters from untimely death by train. They were so prevalent, most of us had a hotkey for it in case we got into a bad jam..."TRAIN TO RIVERVALE FROM MISTY THICKET!!! CHOO CHOO!!!"
The OP is right!
I played EQ since closed beta until late 2004. With due respect to DAOC, it was the best MMO I ever played, hands down. My favorite expansion is tough to call as they had many great ones that were content-heavy: Ruins of Kunark, Scars of Velious, even Planes of Power (in its own right). But my favorite would have to be Lost Dungeons of Norrath (LDoN). It was great to be able to log in & actually feel productive with just 1 hour worth of play time. If I wanted to just go exploring or just log in to buff newbies, I could do that to with the vast world at your disposal. LDoN didn't oversimplify my game play, it added to the hardcore sandboxiness that EQ inherently was. It gave me a way to meet new folks & group up w/them & kill them. Cuz remember, raiding in EQ back then was comprised of 48, then 64-person raids where you'd hang out w/your guildies or alliance members. That was the crux of end-game back in those days & it was LOADS of fun- nothing like stepping into Plane of Time for the first time after working so hard to be able to enter. Instances just gave us another way to play the game, it didn't detract from our core game experience.
I started getting into PvP during vanilla WoW during the Tarren Mill days of fluid, unorganized mayhem. It was SO fun! They later released PvP instances but while I played them I never really liked them in WoW. In the Summer of 2008, I got into the Warhammer Online closed beta & immediately fell in love with the game's potential. It launched in September & while they made a lot of mistakes (& continue to do so by not making the game F2P already & saving it from itself) they did a lot of things right. I'd played & loved DAOC for a long time but once friends & guildies started dropping out like flies the luster faded. It's why I loved Warhammer, it reminded me a lot of DAOC (not completely but somewhat). I really dug the open world pvp feel of the pvp lakes. But I found that something I enjoyed immensely about Warhammer were the PvP instances. For lots of reasons really, namely that they were "fair" fights, numbers-wise. I also loved that in Warhammer, I could get into a PvP instance as soon as my character had entered the world for the first time- not needing to go find some npc or waiting to level 10 to initiate the process, etc. I could level from 1-40 without ever doing a single quest! The sheer amount & variety in instances was awesome (for the record, my favorite pvp instance in Warhammer was Tor An'Roc- cuz knocking ppl off the bridge & into the lava was oh so awesomely funny haha).
My perfect MMO, & what I hope EQ: Next to be, is a solid combination of open world sandbox with some instances (dungeons, pvp, etc.). Have it be well written & story-driven & what you'll have is a game that anyone can jump into & play the game they want to play. I don't need to be told where to go, what I want is to be given options. Just like IRL, gaming is all about options.