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All Posts by BlockheadBrn

All Posts by BlockheadBrn

2 Pages 1 2 »
38 posts found

maskedweasel 

Thank you very much for the links.  I'll check 'em out once I get home.

Best Wishes!

Originally posted by shadowmage

 Your welcome. I wish I can say more about the game. I am sure you understand how that is. But in time all will become clear I am sure.

Completely understood.  :)  Best Wishes!

Thanks for your input.  Unfortunately, that's your assesment based on generalizations.  Cryptic made similar statements about Champions Online.  While it is different and more action-like than City of Heroes, it's not exactly like playing Tekken or another action game (which is fine, btw).

I like both the combat systems in CO & CoX.  They're different, but "fine" overall. 

Look at the following write-up from VE3D.com

http://ve3d.ign.com/articles/previews/57532/Sneak-Peek-at-DC-Universe-Online

"So how does combat actually work on the PC?

'Essentially, the way the UI works is if you're in a menu on the PC, we give you a free mouse just like you would expect on the windows. It's a hardware mouse, not a software mouse so it should act exactly the way you would expect it to do. The difference is that when you get into combat, we put you directly in control of your character. There is no auto attack, you lose the mouse pointer and you get a little assist reticle and wherever you look, you punch.'

I'm not completely sure what this means.  This is the most I've seen recently regarding how combat works on DCUO.

Can you post a link referring to this type of combat?  I have yet to see anything definitive.

Originally posted by jaxsundane

I'm a former coh player and this news just reiterates why I'm a former player,this game just doesn't seem to have much steam left.It was fun while it lasted but it just seems to me like they are running out of ideas.

Not to get into a point/counterpoint but that's the exact opposite of what they've been doing.  This is a whole new release with new storylines and missions.  If a former player doesn't want to jump back in, that's understandable.  It's not the same as "running out of ideas" though.

Regarding improved Graphics:

It'd be a nice option.  ::shrug::  It still looks good IMHO.

I'll admit that I'm slightly disappointed that we won't see the Mission Architect feature for a few more months, I'm happy about a few things:

  • There's plenty of cool & innovative ideas that are going to be released soon.
  • We really won't have to wait all that much longer for the Mission Architect (MA).
  • The devs saw that the MA needed more time to cook and is not only allowing for that, but are also releasing what can be released.

The future is bright, my friends.  CoH/V continues to be an innovative leader in MMOs.

The negativity in this forum is amazing.  I guess it's in vogue to be a pessimist.

Regardless, for those commenting who haven't played since BETA (many of you), the Tabula Rasa has vastly improved.  NCSoft is making an excellent move and should be commended.

Very nice article.  :)

I continue to have fun playing CoH/V.  NCSoft NorCal has made numerous enhancements to the game.  It plays incredibly well.  (I've been around since the first month.  I was very skeptical of the game)

To each his own.  For me?  CoH/V fits the bill.

And here I was hoping for some kind of lifetime subscription or huge content update stuff.  :)

Originally posted by Draccan

Vehicles?

 

Too bad the game is now run on a skeleton crew development-wise

Sometime soon, I'll re subscribe for another month.  I enjoy the game. 

Originally posted by openedge1

Recently went back for some GW loving as I wait for AoC to get their act together.

This game is still fun. Not all the trappings of an MMO, but definitely what a casual player needs.

This game will be quite fun in my opinion, and again the no fee monthly model is a winner.

 

I completely agree.  :)

:(  Mass Effect comes out this week.  I really LOVE TR, but....  Gah!  :D

Originally posted by SpectralHunt

Ever since NCSoft took over the game completely, we are slowly starting to see more micropayment (wedding pack anyone?) and alternate revenue streams.  Makes me wonder if the game is losing subs and therefore not as profitable as NCSoft thought it would be.

At any rate, it's an optional function but...

I can't help but think this is a slippery slope.  I can't help but think NCSoft is just experimenting on how much the playerbase is willing to accept.  Before NCSoft took over, the devs said there would be no in-game advertising but now there will be.  I expect to see more micropayment options like the wedding pack in the near future which were generally free before.

I don't like the trend.

 

The wedding pack is optional.  To date, any micro-transaction items have eventually been available for free.  If you want to bemoan about not having a tux or tiara, so be it.  I certainly wasn't interested in it and as a result don't have it. ... Yet.

 

Originally posted by Guintu

 

But then we're just hoping the money is going to be spent to make the game better.  Look at our government and all the propositions we have every year.  How much money actually gets spent on things that are promised instead of a nicer hourse or car for the fat cats?  What are they going to do give a $5 a month raise to people and the rest will go to the CEO of Ncsoft?  Plus just because you give someone more money doesn't make them more creative, unless they have people threatening to leave the company unless they get a raise.  What are they going to do with the extra money they make?  Give raises?  Hire more people?  Build a nicer lounge?  Buy Rock Band so people can play it when their not working? 

 

The questions they should be asking to see if this is going to actually help is:

1.  How many people will actually keep the ads on?

2.  If we made a F2P server with ads how many of the P2P people would move to F2P?  I would think it would be about 1-3% because most people would pay to not have ads in a game.

3.  How many new players would they get if they made a F2P server with ads (I think this is the big question)?   I think the game population would double if not triple. 

4.  When Champions comes out (and if its good) how many people will leave COH/COV?


You're dizzying yourself with questions.  You have a simple choice if you're a subscriber.  Ads on or off.  Make your choice.  If you find you don't care for the decisions made down the road, you don't have to remain a subscriber.  While it might be a fun mental exercise, chasing your tail with possibilities you can't answer is pointless.  The only way you'll be able to find out it through time and patience.

 

So, until then... Game on! 

 

Originally posted by Sovrath

 All they have proven is that they have kept up on their promise to keep the game updated. Which is fine.

So will that content (as I've mentioned above) be noticeable. Will the players actually see beefier or more expansions OR will that money go to stem the ever rising cost of creating those expansions?

Based on your own statements, then we should take them for their word.  They've kept up on their promise.  There's a new game in the same genre due out next year, not including the rumored PS3 DC Comics project.  One would gather there's plenty of reasons not to loose the "trust" or good feelings of their currently "exclusive" community.

Your last statement raises decent interesting questions.  However, there's plenty to speculate on.  There always is.  For now however, they've kept their promise and provided an out for those who do not wish to participate.  For these reasons, the least we could do is give them the benefit of the doubt.  They've earned that.

Should you choose not to support, vote with your dollars.  BTW, while I know and understand (and have grown up in the cable age) where you're coming from, I don't remember seeing commercials during a movie or show on HBO.  :)  In between and on other channels? sure.  I guess my tolerance is greater than some.

Best wishes & happy gaming.

Originally posted by damian7

i11 was when?  november?  it's now april and i12 isn't on test yet?  so we're still looking at huge amounts of time between issues.

 

we don't get a discount on the monthly sub, and it seems that since the buyout, issues sure as hell don't come out any faster... so what exactly is the pro side of this to us, the consumer?

 

 

If you play the game, you'd know that they've made significant changes to the game since November.  You'd also know that through issue 12, content was all planned via Cryptic.  Issue 13 is the first NCSoft NorCal release not under Cryptic's direction.  It takes time to put out content - especially if you have a small staff.

Originally posted by mindspat

 

Destructible Billboards and vending machines would be a brilliant addition!

 

That WOULD be awesome!  :)

Originally posted by Sovrath

Well that's the thing. They say they are going to use the money for more development. Ok. Prove it.

Will the new content be noticeable over what is already provided?

NC should say something like "we will have an additonal update each year" or something like that.

Because otherwise all they are saying is "hey, we are going to have advertisements and, as with all revenue streams, it will be used for our games."

Well of course it will.

Subscribers have received 10 free updates already and technically a free game if you didn't purchase both CoH & CoV.  Issues 11 & 12 are on their way as well.  I think they've "proven" plenty.  :)

2 Pages 1 2 »