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[Interview] Dark Age of Camelot: Wayback Wednesday with DAOC
News & Features Discussion « General Discussion
3/04/13 8:31:24 PM
Appreciate the mention Grak :)
My favorite realm is Hibernia. While I would like to say the reason behind this is Lurikeens, the realm as a whole has some great lore behind. Celtic lore has awlays been a fascination of mine, and the twist that DAoC puts on it makes it even better. From the Siabra, Empyrean, and Leprechauns, Curmudgeons and Unseelie, the lore here has been awesome, and a fantastic adventure to be a part of.
Most of all, the people that used to be in Hibernia back on the roleplaying servers were some of the nicest people you could meet. Over the years of playing sctrictly Hibernia I got to know many people from around the world and call them friend. I have seen some pass away, never to play DAoC again, and while these people were miles away, I found myself deeply saddened. Some of the people you meet in MMOs can become like family, especially if you play with them for a very long time.
Hibernia will always hold a special place in my heart. And I really just love Lurikeens :)
The idea itself isn't revolutionary. It's been done before, but in a place you might not consider.
Once upon a time there was 1 spaghetti sauce. Different brands sure, but they only had 1 sauce. They brought in people and said "Find me the best sauce". They'd assemble focus groups and testing groups and make a sauce that appealed to the most number of people.
But what does spaghetti sauce have to do with MMO's? It's the evolution of thinking that is key here. There was one guy who told the spaghetti sauce companies that they weren't looking for the best sauce, rather they should be looking for the best sauces.
Now, we have a plethora of spaghetti sauce varieties all within a single brand. Their profitability went up a great deal. Not sure the same mechanic will work for MMOs for a single company owning multiple MMOs, but the overall thought process should. Cater to the group you want to cater to, not all groups at all times, it can't be done.
We are for sure entering a new era of MMO's, one brought to us by a guy who thought a bit differently about spaghetti sauce.
The timing of Camelot Unchained is impecable. MMOs that are releasing are becoming stale, and trying to be the next big thing.
Do they need to be? I don't think so. Should Camelot Unchained become a title of success within it's genre and the type of players Mark Jacobs and staff hope that it hits, it will be a fairly big statement in the world of MMO's.
You see these games with hundreds of millions of dollars spent and all this stuff getting thrown into it, and yet you don't see where that hundreds of millions of dollars went. It's incredibly refreshing to see a developer say "I'm not trying to win over the world, I want my players to love this game like no other, and I want to cater to a specific set of players that enjoy this style of game. We don't need to spend hundreds of millions of dollars to be successful"
In a recent stream that Grakulen did for DAoC, Talal mentioned that the overall cost of DAoC was less than what they spent on just the trailer for WAR. That is amazing! The amount of money spent on a hype device these days is staggering.
So we now enter MMO's of the future. Obviously trying to copy WoW's success is futile, people and developers alike now know this. But why try to be the next WoW? A game can be successful with only a few thousand to hundred thousand players. DAoC is a testament of time.
However, like all things that go too long, there needs to be an end. TV shows are often ruined by running too long, they become stupid and fans hate them after they run on for 10 seasons. Do games have the same problem? Are they developed to a point that fans begin to hate the title?
Perhaps it is a bit different for games. I for one still love DAoC very much. And while I don't think CU will be the end of DAoC, it's hard to ignore the impact it will make on the title. Mark Jacobs has done some pretty amazing stuff. Also, some pretty horrific stuff.
After watching the interview he did today, and as a skeptic of this title, I have to say I was impressed. It's hard for me to trust this person again. But what I saw today was someone focused, honest, and a real drive behind them. That person I cannot ignore. That is the person that made DAoC. THAT is the person that has success in making a new title. I didn't see that with WAR, and there were obvious reasons for it, but was still the case.
After that interview today... I'm ready to help this game lift off. Mark Jacobs, good form today sir, good form.