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All Posts by muppetpilot

All Posts by muppetpilot

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79 posts found

Everything drops, and that player's character is perma-death'd!  Dang straight!

 

Like one guy said earlier, if you're going to implement a terrible excuse for PvP (see: "open-world PvP"), you may as well go balls to the wall with it!

 

I apologize to any of you purists or players who actually have some modicum of skill, but "open-world" PvP is the absolute worst form of PvP imaginable.  Killing players 30 levels beneath you does NOT constitute PvP in any way, shape, or form, yet this is exactly the behavior this type of ruleset begets.  Groups of buddies out specifically seeking low-level players to grief, people not allowed to level/progress because some lonely asshat won't leave them alone, and so on and so forth.

 

If you're going to have some sort of respectable open-world PvP system, it should be done with level restrictions in place; i.e., you cannot attack anyone more than 3 levels beneath you.  Period.  I wonder how many "leet PvPers" we would see in such a game.....probably about none. Lol.

 

I do believe that I have never been really satisfied with anything I have bought off of Steam, although I must admit that list is fairly short, since I simply do not use Steam anymore.

Mayhaps I have been unlucky, but every one of the games (several of them "rpg's") I purchased through it was either buggy, misadvertised, or had me frustrated with one issue or another.  So again I just don't spend any more money there. 

Agree completely though, their RPG category is a hot mess.  Allowing users to "tag" or categorize anything is an idiot move, imho.

I wish I could tell you you're missing something OP, but my experience with the beta left me with basically the same impression as you, although I did not get nearly as far in terms of prestige, etc. 

I just felt like the game is somehow overly instanced, like the instances barely even connect to the real world at all, and the "lobby" is little more than a veneer.  There is really no functionality anywhere, hardly any reason to even say hi, much less to group.

The combat is fun enough but other than that I fear that there is little reason to stick around.  Pretty much moved on myself.

Originally posted by Dakeru

I don't need math to know that buying ships for up to 2000$ is pay to win.

Even if your calculation doesn't take some ingame mechanics into account, it makes clear that there will be a huge problem.

 

However, you are wasting your time here. The fans will jump in and tell you that everything is perfect and working as intended.

 

^  This is pretty much exactly how I feel.  I have read a lot of arguing back and forth over SC, but I don't need much to see that spending early on that level is going to grant many huge advantages over the run-of-the-mill player.

I am actually rather surprised at the amount of both support and bashing SC is getting, considering that only a handful of people have ever played it in any capacity.  But as that one guy said above, imho this is akin to letting people buy end-game equipment at level 1 and begin using it almost immediately. 

This might sound simplistic but I think a sub is just fine, provided that the game has enough content to merit one.  Thing is, content is pretty subjective...so what do you do?  I guess you just have to hit as many nails as possible, even though you'll never hit them all.

 

You might not like WoW but you can't argue, there is a heck of a lot to do in the game.  Same thing with ARR, same thing with Eve, same thing (evidently) for the folks who are still subbing to SWtOR.  Heck, there's folks subbing to Allods, I do say.  If you don't like somebody's content, you can most likely find what you're looking for elsewhere.  Question is, does the game have enough to retain you?  You guys know you can't keep everyone.  If WoW shut down tomorrow,  those ten million players would wind up spread amongst fifty games - those that didn't just quit playing MMOs entirely, and those might be many.  Even that one game contains many different types of players; you would find the same thing interspersed amongst the other survivors I mentioned.  Their success has been their ability to just plain have enough crap for enough of us nerds to do, to stay interested for more than three weeks.

 

I would offer that a great many of the hype-bombs and disappointments of the past several years have simply lacked something major, perhaps gated too much, perhaps the end-game became important before the devs were ready, perhaps a great many number of things.  Yet they have all been short somewhere, buggy, slow, boring, clunky....wherever they failed I would say it was in some major category.  I would guess it's much easier to make games now, maybe some of these things were rushed out the door in hopes they could be patched up but with what gamers' expectations are now, that's a bad idea.

And as much as I enjoyed Destiny for several months because of its superb gameplay....well, it could have been considered as something very close to an MMO but Bungie has really dropped the ball with this one.  No social options at all, same bounties/strikes every single day (even after taking 3 months off, I tried to go back and literally everything was exactly the same), and in general, no content.  The upcoming so-called "expansion" offers nothing in the way of expanding anything. 

So yeah I would have to say remove Destiny from this list, unless Bungie gets off of their collective tushes, gets rid of that moron Deej, and brings in some folks who actually care. 

And as someone above me said, these five are probably about the only B2P games that are at least marginally successful and stable.  This "list" is pretty much all that is available, unless WildStar resists being shut down and goes B2P.

Originally posted by DevilSeph
Another advert to Gw2 ... here it starts again

No kidding, this site is starting to remind me of the original Massively.  No matter what the subject, they always found a way to inject Gw 2 into the discussion and gave it all kinds of "awards" and blah, blah, blah.  Can't help but wonder how much ANet is doling out for these "services"...

I am in my 30s and have been playing MMOs since around early '05, gaming in general for almost 30 years.  So I would consider myself a vet, but honestly I can skip most of the "longer" content unless I am raiding (which I haven't done in a little while anyway). 

 

As far as things like dungeons go, believe me, 30-40 minutes is just fine, thank you.  I really don't have any need, or see much purpose for, 90-minute slogs, especially in this day and age when folks are logging on and off all the time.  If the tank has to leave, the group shouldn't have to abandon all hope....and there should absolutely be an LFG/LFD tool with which to replace said tank easily.  Yep I vote for the LFG tool also, I know, call me a pariah, but I also see no need or purpose for standing in a city in chat channels "LF1M!" for an hour.  Those days should be long gone.

 

Look, I am in my 30s and married but we do not have children and won't be having any.  We both have good jobs, free time every night and all weekend, and disposable income.  And even with all that, I'd say the super-long dungeons/content has some people out there who like it, but stuff like that should be made optional.  I dunno, maybe some mode where the content can be artificially lengthened.  But I would have to say that for the majority of players, nobody likes being stuck doing something for more than an hour really.  But honestly if your MMO has enough content to offer you in general beyond dungeons/long instances, then again there should be no reason for you to have to sit through it for more than 30-40 minutes.

ARR wasn't my cup of tea but this is heartening to see.  Not that most of us didn't already know the game was doing well, but still, to see a sub game stay in the realm of 1 million subbed players is wonderful news.

 

I know, I know, p2p is "dead" and subs are "evil" and "f2p ftw!" and all that...hogwash.  A sub fee is completely fine, provided that the game provides enough content to justify said fee.  This may be the lone sub game (alongside Eve, but I know very little about that game) that will actually be able to continue this payment model.  Yoshi-P and his crew seem to be heavily invested in making ARR into something its fans want, and even for someone like me who just didn't really take to the game, the sheer amount of time and love they have poured into it are readily apparent.

 

Good job by all involved.  Here's hoping Heavensward brings the sub numbers up even higher and sends at least some of the p2p-hating trolls into silence.  Or sends them out to get jobs so that they can pay sub fees.

Excelsior!

Originally posted by filmoret
Originally posted by Siphaed

[mod edit]

 

 

[mod edit]

 

[mod edit]

At any rate, you and I control games differently from what I read, but that doesn't mean you should be out in the cold.  Methinks you may be desiring something from other games (Tera, BnS, ESO, etc) to be part of Gw 2 and as far as I know, it's just not.  There are some options out there I suppose, a couple of people in this thread have offered some things that might work...a gamepad, perhaps?  I don't know if that's exactly what you are looking to do but it might make things smoother.

You may need to adjust your needs, play with more of a hybrid system or something like that one poster mentioned: rebinding your 1-8 keys to elsewhere, maybe.  Not sure what to tell you to do; ultimately if you're going to continue to play Gw 2 you're going to have to play by its rules, all you can do is alter things to the best of your liking.  Good luck.

I played the majority of the ARR beta (phase 2 on), didn't sub right then but wound up giving the game a go several months ago.  It wasn't my cup of tea for a few reasons, but I can absolutely see why so many people have stayed with it.  I do believe this is the only sub game other than you-know-who that can lay claim to having upwards of one million subscribers, and it's actually more than that.  Their content additions have been impressive, and it does appear that Yoshi-P is heavily invested in what his players are asking for.

 

I played WoW and Gw 1 for years, was hoping ARR would be my new "main" game but some of its systems just rubbed me the wrong way, primarily the near-perfection required to finish instances and the lack of any real utility or differentiation from other players of the same class.  That being said, again, this is an extremely polished, stable, well-done game.  Next to Blade and Soul, I'd say this is the prettiest MMO I have ever played, hands down (I am still playing BnS so my opinion here is slanted, lol).

 

OP, I'd say it is absolutely worth a shot.  You may love it, you may not, but it's most assuredly got enough stuff to do to help you to decide.  Large player base and an economy in which you can actually sell most of your wares.  Have fun!

The mechanics of Gw 1 are phenomenal,  a big part of the reason why some of us still hang around.  The hero system, two-class functionality, and mostly-great dungeons are I think a few things we have been starved for since Gw 1 went on autopilot.

I am one of those people for whom Gw 2 did not work out but I would say that if we could just have Gw 1 in a Gw 2 skin a lot of us would be happy.  There was no need to remove so much, to throw the baby out with the bathwater, if you will.  An open explorable world is great, and it was more than pretty enough, but we just want our old stuffz! :)

Not me. I played WS during almost the entire CB, which was free, and still lost interest.  It's pretty enough I guess, but imho I think WoW on ultra settings looks better than WS.  Call me an apostate or what have you for saying that, but I was not impressed with what I felt were overly-cartoony environments.

And that irritating running animation....I know that may sound like a small thing, but after about 20 hours of watching my character swing her arms wildly while she be-bopped on along, I was ready to uninstall, lol. 

Don't get me wrong, I can see why WS appealed to a lot of folks, but I think it's fairly evident that its staying power was basically nil.  Now a game that seems to have some serious elitism going on will get an influx of f2p'ers, which generally includes large numbers of tire-kickers and 12-year-olds.  I'm not psychic but I would postulate that this will make the raiding even harder to find groups for.  Not the fate anyone wanted to see, really.

As much as I enjoyed Destiny for several months, imho there simply isn't enough content being added with HoW.  Where's a new planet, or perhaps more explorable zones in the few places we have?  Are they really only adding one extra area on Earth, a place we have already been to far too many times?  I don't even think the Awoken's home area will be explorable, just a mission area unless I miss my guess.

 

I worry that this expansion is just another paid DLC targeted at max-level players only.   This is a truly great shooter in terms of gameplay and graphics, but there just isn't enough meat on its bones any more.   

Originally posted by gunmanvlad

Judging by the wording on their website it is a copy of the official chinese servers. Possibly early beta ones, since the level cap is 45.

 

So, yes, in simple terms it is a pirated server. On the flipside, it looks like a very well managed one! :P

 

I have played it, it is indeed a private/copy/pirated or whatever you want to call it, server.  I believe it is a CN beta client, or perhaps late Alpha version, however it is very well done and managed. 

I had played the CN open beta a ways back but the ping was just too bad, even using a booster; just felt too far behind the Chinese players.  I think this particular server is in Germany or something like that, so the ping is much, much better; I know I had no, or very little, delay when doing anything, whereas the CN server would lag my skill activation, blocks, etc.

So yeah it's not quite the real deal, no idea if they will really update, but it works very well.

I played most of the CB, even got in as early as the technical beta weekend.  The game is pretty enough, but boy did it just feel...lifeless?  Is that too strong of a word?

I mean I don't mean to bash it, the combat is neat and it was surprisingly bug-free so I think the devs deserve a nod on that, they are apparently trying but this thing just felt pretty empty.  The repeated instances, super easy difficulty for the most part, I dunno it just seems like a pretty veneer over very little.

Didn't really see much to really customize with, just look at the number of cryo mages running around.  I think the core gameplay was fun but it gets stale pretty quickly.  Invisible walls abound, stuff like that...just seems like it needed more meat before hitting beta.  They have some cool ideas but they are mostly surface gleam, imho.

I didn't play Gw 2 for very long but I will add what I know:  you do not 'have' to play thru the story, but I believe your experience will be diminished by skipping it, at least in terms of overall rewards.

 

And no, you cannot be the 'bad' guy.  There are several 'choices' you will make during the story but they are basically just a veneer.  Spoiler here, but the 'personal story' takes the exact same 'twist' for everyone, and ends in the exact same way for everyone, at least as far as I know. 

In today's "MMO-Only" News: WoW is still the king of all player bases, Star Citizen is still being argued about despite only five people having actually played the game, 422 cookie-cutter F2P games are hitting open beta this coming week, and ArenaNet is still being evasive regarding the actual number of players in Guild Wars 2.  Need I add more?

I, for one, am extremely glad that this site, and some others, cover RPGs and don't attempt to subsist solely on covering news for the "MMO-Only" crowd.  Considering the mostly sad state of MMOs right now, and considering the number of us whom are big-time MMO fans but whom are also not doing much MMO playing right now because of the aforementioned state of many of those games, I don't know why anyone would moan and complain about any sort of news that is relevant to genres that we all enjoy.

Originally posted by Gaia_Hunter
Originally posted by Konfess

DarkPony expressed it best  with GW2 Dynamic Event paradigm shift?

GW2 Dynamic Event paradigm shift?

The main difference is that in the random MMORPG the bandits are standing still or wandering around aimlessly while in GW2 they are going around burning things and kidnapping people.

Yes, and then after you kill all of them and burn their stuff, 2 minutes later they all respawn and start said kidnapping/burning all over again. Remind us again how this is somehow "different"???

I don't have much of an opinion of the game itself one way or another since I'm not planning on playing it, so I certainly would not deride or speak out "against" SC.  I have a major problem with allowing people to buy very powerful starships early and thus gain a monumental advantage over others, and so I'm simply going to stay away from this game.  However, there are apparently lots of folks out there who have no problem with this system, and as far as I'm concerned, more power to you if you are one of the backers of SC.

 

That being said, considering the amount of vitriol and hatred I have seen spewed by the game's "fans", even though the game isn't even close to release and none of them have played it at all, makes me wonder if some of them aren't paid posters, or perhaps working directly for the devs.  What's equally strange to me, in fairness, is the same amount of hatred I've seen from the other corner, even though not even one of the "anti-SC" crowd has played the game at all, either.

 

All in all I just think this is kind of a weird situation, and honestly I simply cannot see the game living up to its hype.  I say that because of the countless other MMOs that have been hyped into platinum, then turn into turds.

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