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All Posts by muppetpilot

All Posts by muppetpilot

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91 posts found

As the OP said I think this has a lot to do with preference, however as someone else said, it's hard to consider yourself as playing an MMO when there ain't nobody around at all.  I suppose it also depends on what drives the game as well;  I don't play any owPvP sandboxes but would imagine that a very low pop would essentially kill the experience in such games.


For me, as long as I see others in your standard gathering areas, I am OK.  Then again, I am still playing Gw 1 quite a bit and so have learned to cope with the lower player count there; besides, the game's hero system makes others less necessary so again, it doesn't hurt so much.  Still though I have to admit that I really enjoy being in high-pop areas, especially on weekends/peak times and do the occasional 'hang out in front of the auction/trading places' thing.  Tough to do stuff like that on a dead server as well.


Probably will see a lot of answers on this but I think the poll presently shows what I would expect: most of us are going to prefer mid- to high-pop games.  Just makes more sense I think, even if you're a full-time solo roller since you generally need others to make money at some point.

Originally posted by mgilbrtsn

You're probably gonna get a lot of people arguing over what 'hardcore' is.  I'm gonna use my own and say that PvPers who like sever death consequences (whether it be loot, or loss of some other kind).  There are many other facets, but that is the one I'm gonna use for this thread.

I think they are one of many niche groups.  I don't know how large, but I can't imagine it is super large.  However, games like EVE, show that is a group that can help sustain a game.


Agreed.  I would also posit that "hardcore" players are generally amongst one of several groups, as well.  For some, it may have a lot to do with the sheer amount of time put into the game; for others, that may matter less.  I highly doubt that all hardcore persons have the same goals or methods.  People are too weird for that, lol.

Your mention of Eve is probably right, I think the game probably attracts more than one type of player  but the most successful probably share some trait that could classify them as "hardcore" or at least give them the option of wearing the uniform.

I always considered myself more of a "midcore" player since I have only raided regularly at intervals and have generally been concerned with just having full set(s) of the purple stuff, even if each piece is not BiS.  (I like the sparkles, what can I say?)  But if that low number of us (15%) were ever only in a Destiny raid, my decent success record in those might qualify me for the H-Core button in that game, lol.

They'll deal with this loss in subs the same way they have always dealt with it:  time, and an eventual new expansion that will bring people back into the fold.


They'll deal with it and still have ten times the player base of any other MMO because there just isn't much else out there, especially if you are used to the level of content present in WoW.  (Whether you like the game or not, the amount of content available is high.)  I wonder how many are still subbed to WoW primarily because they already know they aren't going to stick with anything else available, and I don't know of much on the horizon that will change that.


I un-subbed before WoD because I have yet to be impressed by it.  So, I still play Guild Wars 1.  Same reason basically, there just isn't much else out there for me.  I've tried tons of others and am more than willing to pay a sub, there just isn't anything else besides WoW and Gw that has ever held me; again, there's just more to do.  I think much of what I see released now is awfully light on stuff to do, buggy, linear, grindfest, or has forced content, so I stick with the devil I know.  I would guess that lots of WoW players are thinking the same thing, so Blizz will weather this storm like they weathered the others.   I'm no fanboi of theirs, but another xpac with more raids will pump their numbers back up.

Originally posted by DocBrody

 Can´t wait until it reaches 100 million $ of pledges, the console-only fans, publisher agents and other game advertisers who don´t want to see SC succeed will probably implode with rage.


Hey now, how about those of us who play both console and PC who are of the opinion that SC is a money grab, and that all of this praise and flaming of other games is a little wacko, considering that nobody in the physical realm has actually played the game at all?  Gosh press releases and preview videos are almost always awesome, ain't they?

We can hate and implode too!  Tho I would like something awesome and Star Wars-y for my XB 1, kinda doubt Battlefront will scratch the whole itch since Dice is working it.

Testing new signature, sorry!
Trouble is, lots of people are still looking for a gear treadmill they can enjoy because at least it gives some sense of continual character advancement/progression/whatever. 
Originally posted by DMKano

The number of redisign changes undergone over the years is probably the highest of any MMO game. 




^ Pretty much this.  Seems like every time this thing has gotten any momentum at all, the devs have suddenly hit the Reset button on at least one major system, typically crafting and character progression.  Methinks those two aspects really need to be stable if you're gunning for a successful MMO, lol.


I have played a couple of times since 2012, the core gameplay is fun and the jump-jet exploration is wonderful; there just isn't enough to do and the world is too small.  Both of those things have been major issues (to me, at least) for three years now, so I must assume they aren't being worked on.  Just seems like they've been worried about the wrong things for a long time, and from what I have read, Red 5 might not be the most stable working environment either.  Might be a big part of the reason(s) why the game is still in this state.

OP,   you are doing the right thing by staying as far away from Star Citizen as possible.  Legions of people have stated over and over that this is nothing but a gigantic P2W monolith hiding behind an even larger paywall (or "crowd funding" or some other euphemism).


I wouldn't even bother any more.  You've had your bad experience and it should speak volumes to you about what SC is going to be all about:  spending real money to have better pixels than the next guy.  Just stay away sir, else the fanboys will show up here and start screaming at you about how stupid you are for not paying $60 to play what they think is the greatest game in history......except for the minor fact that none of them have ever played it.  That, too, should tell you enough about the game to reinforce your decision to avoid it.



Originally posted by Amjoco
It's a beautiful game, it's to bad the community doesn't reflect it. To me it has the most noxious chat community of any mmorpg. Congrats to the title none the less! /salute


Sums up most of what I would say.  Tera is really pretty, the combat is wonderful, and I honestly didn't mind the questing too much.  I just really lost interest with end-game stuff, due to the community and partially due to the RNG enchanting, omg.


I wish I could have stayed into it, just never really was my cup of tea at max level, too much "+12 only" attitude, etc.  I found the chat itself to be OK, funny most of the time actually, just my experience showed me a lot of elitism and unwillingness to help out.  Still the game is apparently doing very well and honestly has one of the very best F2P models out there, second only to perhaps Aion, even then is a tough race, and is still one of the most beautiful MMOs ever.  Congrats indeed to what has become a deserving title.

I get how the OP feels.  In my own way, perhaps, but after about 12 years of MMOs and 30 years of gaming in general, I can't help but be somewhat disappointed by the current offerings.  I still love the genre but am also waiting on something to really, truly spark my interest again.


I don't think MMOs are in a bad way; I just think we have seen an awful lot of unfinished, poorly designed products over the past several years that have soured things.  And the hype trains have just been over the top; I remember reading countless pre-release articles about how Gw 2 and Wildstar were going to save the genre and blah, blah, blah.  I believe our expectations and assumptions have a lot to do with this - heck, just look at all the people arguing about Star Citizen, and it's not even close to release!


I think the sheer number of terrible F2P games (and yes, there are some good ones!) have hurt opinions in general.  I think the games released as subs that had nowhere near enough content, or too many bugs, or both, to even warrant subs, have hurt opinions in general.  I think much of the aforementioned hype has hurt opinions in general.  I think crowdfunded games are getting an awful lot of praise despite actually producing very little.  I think we need a good development team, in which all members are MMO vets, should just finally release a new sub behemoth with plenty of content, no silly gating or forced content, and just let us all be happy lol.

Originally posted by nariusseldon
Originally posted by muppetpilot

The trouble with D3's "difficulty" is that it simply uses enemy health and damage that scale infinitely.  At some point the game loses its relation to skill because very high GR bosses will one-shot anyone.  It's not that higher difficulty settings/levels require a better player so much as they require you to have so much raw damage/toughness to survive.


You apparently are not one of the better players. By GR high 40 or so, bosses will one-shot you already .. but the best players have figured out how to beat that by either clever combo of mechanics, or just play very well.

All the top players have the same gear (you can go inspect them). The top 10 versus the top few hundred is really about how well you play.

Plus, this is just a side point. Again, it does not matter what it uses, you can deny that it ranges from very easy to impossibly challenging. And that is why MMOs should take a page. You cannot complain D3 is too easy, can you?


I have done up to GR 52 in groups, and am not worried about being whatever you consider to be "one of the better players" as I play other games and am only going to sink so much time into a game with very little end-game progression beyond rift, rift, rift.


I don't need to go further than 52 to see that infinitely-scaling numbers, unavoidable damage, and the very fact certain gear is necessary for survival and in most cases is married to one existing optimal build, makes the game less about skill and more about rng/luck/whatever.  Oh and having less lag, too.  But that's not such a good aspect of this game, methinks.

The trouble with D3's "difficulty" is that it simply uses enemy health and damage that scale infinitely.  At some point the game loses its relation to skill because very high GR bosses will one-shot anyone.  It's not that higher difficulty settings/levels require a better player so much as they require you to have so much raw damage/toughness to survive.


The other thing is that this entire game is based on RNG, and to me that sometimes cheapens anything having to do with difficulty, as again, acquiring better items has naught to do with skill and everything to do with luck.

Everything drops, and that player's character is perma-death'd!  Dang straight!


Like one guy said earlier, if you're going to implement a terrible excuse for PvP (see: "open-world PvP"), you may as well go balls to the wall with it!


I apologize to any of you purists or players who actually have some modicum of skill, but "open-world" PvP is the absolute worst form of PvP imaginable.  Killing players 30 levels beneath you does NOT constitute PvP in any way, shape, or form, yet this is exactly the behavior this type of ruleset begets.  Groups of buddies out specifically seeking low-level players to grief, people not allowed to level/progress because some lonely asshat won't leave them alone, and so on and so forth.


If you're going to have some sort of respectable open-world PvP system, it should be done with level restrictions in place; i.e., you cannot attack anyone more than 3 levels beneath you.  Period.  I wonder how many "leet PvPers" we would see in such a game.....probably about none. Lol.


I do believe that I have never been really satisfied with anything I have bought off of Steam, although I must admit that list is fairly short, since I simply do not use Steam anymore.

Mayhaps I have been unlucky, but every one of the games (several of them "rpg's") I purchased through it was either buggy, misadvertised, or had me frustrated with one issue or another.  So again I just don't spend any more money there. 

Agree completely though, their RPG category is a hot mess.  Allowing users to "tag" or categorize anything is an idiot move, imho.

I wish I could tell you you're missing something OP, but my experience with the beta left me with basically the same impression as you, although I did not get nearly as far in terms of prestige, etc. 

I just felt like the game is somehow overly instanced, like the instances barely even connect to the real world at all, and the "lobby" is little more than a veneer.  There is really no functionality anywhere, hardly any reason to even say hi, much less to group.

The combat is fun enough but other than that I fear that there is little reason to stick around.  Pretty much moved on myself.

Originally posted by Dakeru

I don't need math to know that buying ships for up to 2000$ is pay to win.

Even if your calculation doesn't take some ingame mechanics into account, it makes clear that there will be a huge problem.


However, you are wasting your time here. The fans will jump in and tell you that everything is perfect and working as intended.


^  This is pretty much exactly how I feel.  I have read a lot of arguing back and forth over SC, but I don't need much to see that spending early on that level is going to grant many huge advantages over the run-of-the-mill player.

I am actually rather surprised at the amount of both support and bashing SC is getting, considering that only a handful of people have ever played it in any capacity.  But as that one guy said above, imho this is akin to letting people buy end-game equipment at level 1 and begin using it almost immediately. 

This might sound simplistic but I think a sub is just fine, provided that the game has enough content to merit one.  Thing is, content is pretty what do you do?  I guess you just have to hit as many nails as possible, even though you'll never hit them all.


You might not like WoW but you can't argue, there is a heck of a lot to do in the game.  Same thing with ARR, same thing with Eve, same thing (evidently) for the folks who are still subbing to SWtOR.  Heck, there's folks subbing to Allods, I do say.  If you don't like somebody's content, you can most likely find what you're looking for elsewhere.  Question is, does the game have enough to retain you?  You guys know you can't keep everyone.  If WoW shut down tomorrow,  those ten million players would wind up spread amongst fifty games - those that didn't just quit playing MMOs entirely, and those might be many.  Even that one game contains many different types of players; you would find the same thing interspersed amongst the other survivors I mentioned.  Their success has been their ability to just plain have enough crap for enough of us nerds to do, to stay interested for more than three weeks.


I would offer that a great many of the hype-bombs and disappointments of the past several years have simply lacked something major, perhaps gated too much, perhaps the end-game became important before the devs were ready, perhaps a great many number of things.  Yet they have all been short somewhere, buggy, slow, boring, clunky....wherever they failed I would say it was in some major category.  I would guess it's much easier to make games now, maybe some of these things were rushed out the door in hopes they could be patched up but with what gamers' expectations are now, that's a bad idea.

And as much as I enjoyed Destiny for several months because of its superb gameplay....well, it could have been considered as something very close to an MMO but Bungie has really dropped the ball with this one.  No social options at all, same bounties/strikes every single day (even after taking 3 months off, I tried to go back and literally everything was exactly the same), and in general, no content.  The upcoming so-called "expansion" offers nothing in the way of expanding anything. 

So yeah I would have to say remove Destiny from this list, unless Bungie gets off of their collective tushes, gets rid of that moron Deej, and brings in some folks who actually care. 

And as someone above me said, these five are probably about the only B2P games that are at least marginally successful and stable.  This "list" is pretty much all that is available, unless WildStar resists being shut down and goes B2P.

Originally posted by DevilSeph
Another advert to Gw2 ... here it starts again

No kidding, this site is starting to remind me of the original Massively.  No matter what the subject, they always found a way to inject Gw 2 into the discussion and gave it all kinds of "awards" and blah, blah, blah.  Can't help but wonder how much ANet is doling out for these "services"...

I am in my 30s and have been playing MMOs since around early '05, gaming in general for almost 30 years.  So I would consider myself a vet, but honestly I can skip most of the "longer" content unless I am raiding (which I haven't done in a little while anyway). 


As far as things like dungeons go, believe me, 30-40 minutes is just fine, thank you.  I really don't have any need, or see much purpose for, 90-minute slogs, especially in this day and age when folks are logging on and off all the time.  If the tank has to leave, the group shouldn't have to abandon all hope....and there should absolutely be an LFG/LFD tool with which to replace said tank easily.  Yep I vote for the LFG tool also, I know, call me a pariah, but I also see no need or purpose for standing in a city in chat channels "LF1M!" for an hour.  Those days should be long gone.


Look, I am in my 30s and married but we do not have children and won't be having any.  We both have good jobs, free time every night and all weekend, and disposable income.  And even with all that, I'd say the super-long dungeons/content has some people out there who like it, but stuff like that should be made optional.  I dunno, maybe some mode where the content can be artificially lengthened.  But I would have to say that for the majority of players, nobody likes being stuck doing something for more than an hour really.  But honestly if your MMO has enough content to offer you in general beyond dungeons/long instances, then again there should be no reason for you to have to sit through it for more than 30-40 minutes.

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