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All Posts by muppetpilot

All Posts by muppetpilot

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59 posts found

Imo it looks like something they rehashed from Robotech, lol.

 

Seriously that's a lot to plunk down for a ship in a game that is hyped as being about "skill."  Then again, I guess most MMOs are. ^

I'm still excited for this game, primarily since I've been looking for something new since leaving wow pre-xpac and this has looked like a cool game for a while now.  Might be a little light on meat or whatever but I can definitely see myself wasting some time on this one lol.

 

I actually got an invite to that technical closed beta several months ago but was out of town on business so missed it. Perhaps didn't miss to much, but sure would love to see an OB soon.

I can understand some of where this OP is coming from but he really needs to lay off the Gw 2 comparisons, lol.

 

Seriously though, idk about you guys, but I can generally tell you within a couple of  hours of playing it whether or not an MMO has a good chance at being a long-term game for me.  Not suggesting the OP's attitude precisely, but a game's basic mechanics (especially combat) tend to show themselves to you very early, so as far as general gameplay elements go, you can indeed get a good taste of that by level 4.

 

"End-game" is always a roll of the dice I suppose, we all have our preferences, but if an MMO doesn't grab me within the first few hours, it's probably not going to grab me at max level.  OP really needs to broaden his MMO experience though, I think maybe he knows what he's looking for, just needs more samples lol.

I'm excited for Skyforge for a couple of reasons. The class system looks to be quite a departure from the standard MMO fare I'm used to; not having levels but still being able to attain greater power through skills and abilities, to still be able to see progression without the ubiquitous XP bar, seems like a wonderful idea.

The God system has me very interested. I think lots of games have struggled with coming up with ways to allow high-level players to help out their lower-level friends and guildmates, yet still retain rewards for both tiers of player, and also provide some sort of challenge for the high-level participants. Actually being able to take on a new form and make such a huge difference in the experience of others should be a welcome reward for achieving God status in this game.

And the graphics look absolutely beautiful. I am hopeful for the size and scope of the explorable areas; from what I have seen, the exploration will be tons of fun.

Oh, and that transforming gun is just superb.

 

Originally posted by Nanfoodle

I still dont get gamers wanting games to fail. Yelling fail before we try them. I really think as gamers we should hope every game does well and get upset only when devs really make a bad game. Even then, ESO sucked at launch but the fans are eating things up now. They seem to have turned the boat around for the most part. IMO nerd rage over games is some of the dumbest stands gamers can make. Hate a game, walk away and stop posting about it.

 

It's because many of us on these forums are American and we simply MUST have our opinions heard! Lol.

Seriously I am almost 40 and I still do not understand game hatred at all, much less pre-release hatred which seems to be a world all its own.  I am really not into FFA PvP games at all, and so I simply won't play this one....imo it won't be hugely populated, but who am I to judge?  It's not like it will have any effect on the games I do play.

I know though it sounds really simple lol, the nerdrage is strong in many of them.

Nice post OP.

I am 39 and as I get older I believe there will always be things that I miss when it comes to gaming. I hate to say it but I think the gaming community's overall attention span is pretty short, and so we just don't hang on to things for very long.

I miss that old-school feel too, but then again I can't help but be glad for the technical advances that have come with this. Maybe in 10 years we will see some sort of happy medium somewhere?

Probably not open to foreigners OP, at least if you're like me and in the West.  It appears it started in the East around late December but not available to other countries. I'm not a pro but I believe their may be ways around that?

Sez Western release 2016, whatever you think that means. I'm waiting too, believe me.




Originally posted by Siphaed



Now this is some low hanging fruit.




Seriously, I understand you're trying to expand your website, but Dying Light isn't even an RPG!  It's a damned FPS zombie game with a linear story.  Just because it has some features stolen from your average RPG (point based character attribute improvement and side missions/quests) by no means makes it an RPG. 








This site is not  IGN.








This site is not GameTrailers.








This site is not Joystiq. (R.I.P.)








This is not Gamespot.








This site runs similar to that of Ten Ton Hammer, Massively,  and others for a specific genre.  This website "MMORPG.com strives to bring you the best news, features and community in the MMORPG genre.", a rip directly from your "About Us" page here: http://www.mmorpg.com/bio.cfm






Stop trying to be something you're not.  Your website's constant need to report on non-MMO games, as well as the lowest common denominator mobile game is just getting obnoxiously in the way of enjoyable genre news.      More coverage of MMOs and less coverage of .....games like Dying Light. 


 



Gee, it's really too bad everything on this site isn't about Guild Wars 2, isn't it?





 

Originally posted by DeVoDeVo

I mean, the people who truly quit MMOs are like me.....they just leave without saying or writing a darn thing to anyone.   Been MMO free for 8 months now and haven't looked back other than reading this forum which is fun.

I totally agree with you, and I am basically the same way. The only MMO I've played over my own past 8 months has been Gw 1, and even then only sparingly. Other than that I've been enjoying my Xb 1, and considering the state of MMOs right now, I believe I'll be doing that for the foreseeable future.

You're absolutely right though, people who actually quit just talk with their wallets and leave. The majority of "I Quit" posts are flamed, ignored, or eventually taken down from the forums. Besides, if you're leaving a game, why would you expect any of your feedback/suggestions to be implemented?

My years of playing WoW showed me that most folks who spend the time to craft those quitting posts generally wind up coming back three months later anyway, lol.

Originally posted by Scot

I think posters should be more concerned by why Massively closed. If their ad revenue could not support them, you have to ask why, it had for eight years. AOL has MMOs in its stable, but did not want to run a online MMO magazine, again why?

Now there are those among us who think that everything is wonderful in MMO-land, but we have Blizzard cancelling major projects, we have studios shutting down and MMO websites shutting down.

The industry has become one of short term gain with casino, easymode MMOs. It does not have the sustainability, even the surety of return that it had five years ago. But it does still make a lot of money, this is blinding people to the issues it has.

Bill talking about massively in MMOFTW said "the genre may be in the weird place right now" as a gaming journalist, that's about all you are going to say.

The industry has problems, MMOs take more investment and time to make than solo games, but players do not want to play them any longer than they do a solo game. The industry drove this change with everything from easymode to cash shops. They only have themselves to blame.

 

You have a very valid point. However I would add to what you are saying by offering that the overall quality of MMOs has really gone downhill in recent years. I think there are some very big reasons why the "old guard" of games like WoW, Guild Wars 1, EQ, and Eve still have so many players, and I think one of the primary reasons for that is that those games simply have many times more content than anything released in the past, what, five years?

You are correct in that many games seem to be more short-term in their approach. I also think we are seeing a scary amount of cash-grabs, and this has resulted in a lot of mistrust from MMO players in general. I've lost count of how many games were purported to be the new saviors of the genre, then fell flat on their faces due mainly to an overall lack of quality. I don't mean polish, I mean subpar community options, lack of things to do in-game, catering to only one or two subsets of players, and so on.

I think many devs would tell you they are simply responding to the market with easy-mode and cash shops, but in my opinion that shows a lack of being able to think outside the box. The "old guard" games don't only contain easy-mode, although it can be run as an option; I think they contain enough differing things to make them appeal to a large swath of players, thus their extended lives. I believe a lot of these companies have simply forgotten that if you want to maintain a player base, you need to be able to both attract and retain as many people as possible. You can't do that by forcing people to your in-game shop in order for them to progress, and you surely can't do it by expecting 90% of your population to participate in difficult content.

 

 

I was sort of off and on with Massively over the past several years. I have to admit I wasn't their biggest fan during the past year or two, but there's no denying they had tons of regular readers/commenters and I still think their site's layout was one of the very best I've ever seen.

This is a really sad example of greedy upper-tier people, most likely making a money-driven decision without considering the impact it will have on those working under them. Like many have already said here, Massively is overall a good MMO site, and there certainly was no shortage of good coverage to be had from them. It surely wasn't struggling along.

Hopefully all of the folks there will latch on elsewhere soon. Good luck guys!

OP, I like the idea in general, but the execution of it would probably be not so good.

One problem would be griefers/so-called "leet PvPers" as someone above me already mentioned. I can already envision the "leet" crowd using their powerful AoE to round up mobs around some poor player who is 20 levels below them, and killing both the mobs and the player all at once.

The main concern I would have, though, is simply that my many years of MMO gaming have shown that unfortunately, quite a few of our fellow players simply aren't very good at these games, hence they wouldn't be very good at avoiding "friendly fire" style AoE or anything similar. If you had indiscriminate magic you would basically be raising the bar as far as the minimum required skill to complete X challenge or Y dungeon or what have you, and as much as it pains me to say this, the general MMO-player population would have a lot of difficulty being able to come up to this level. Sure, you'd be able to do things with your friends or a static group, but for people who don't have 500 in-game friends or who are used to using lots of PUGs (myself included), this sort of mechanic would be a game-killer.

Originally posted by Tibernicuspa
Originally posted by muppetpilot

I think that many times, when the term "WoW Clone" is used in derogatory fashion or when hatred is spit at Blizzard or WoW, it generally comes from jealousy.  I would like all of the anti-WoW fanbois to name one, just ONE, mmo that has even sniffed the success that WoW has had.

What does success have to do with anything? The most successful musicians are not the best musicians, the most successful fast food chains are not the best food. It seems subscription numbers is the only thing WoW fans can lay claim to to defend their game. The gameplay doesn't stand up on its own.

I think that most of the WoW haters wish their game was a "WoW Clone" in terms of playability a nonsense word, if you mean how casual it is, or good for casual players, there are literally hundreds of WoW clones that are just as casual, and tons of games aimed at younger audiences that are even more casual than WoW, ease of UI control most MMOs these days have the same UI that WoW has, which is a pretty shitty UI. And WoW is not the only MMO to allow custom UI by any stretch, flow of combat again, dozens of other MMOs have this, stability of economy not only is that laughably false, but that's not really a big selling point, size of player base not relavent even a little, unless you're pointing out how obnoxious most of the WoW community is, next, and responsiveness Yes, WoW is responsive. NO WoW is not the only responsive MMO, or the most responsive. .  Again, much of the hatred simply comes from jealousy. No, it comes from how shitty the genre has become after WoW's success. Even if you like WoW, how can you possibly say its a good thing that all MMOs after it are just copy and pasted WoW clones? There's already a WoW for people who like WoW.  How many so-called "WoW killers" have we seen over the past several years? None, because WoW is a fluke that sprang from timing and marketing, not its design or features. No sensible person ever used the word WoW killer.  Do a little research and you'll find that almost all of those games are f2p now.

Do a little research and you'll realize that WoW has very little to it that deserves praise.

Perhaps you yourself should "do a little research" and find that most people, myself included, never intimated that WoW changed or introduced anything to the genre - in fact, I would surmise that the original EQ would be more accurately described as an innovator than WoW.  However, WoW has done quite a bit to deserve praise for keeping its players around and interested.

And apparently it has done quite a bit more than whatever game you're such a raving fanboi for.  Just because you don't like WoW most certainly doesn't detract from its success or from anything I said.

"Do a little research", sir, and you'll discover also that the word "WoW killer" is thrown around time and time again and yet, to this point, has ALWAYS failed to live up to itself.  So whether you like the game or not, there are evidently quite a number of things it does right.  Whether it deserves praise for innovation or originality is moot now, over nine years after its inception.  How about you just get over your dislike of it, eh?

 

I think that many times, when the term "WoW Clone" is used in derogatory fashion or when hatred is spit at Blizzard or WoW, it generally comes from jealousy.  I would like all of the anti-WoW fanbois to name one, just ONE, mmo that has even sniffed the success that WoW has had.  Can't help but notice the absolute silence when that question is asked.

And believe me, I am no WoW fanboi.  The game is a good one but it has its warts, just like any other video game, mmo or otherwise.  That being said, though, it has done a sensational job of not only hanging on to its existing players but also bringing new ones into the fold, especially with its expansions; WoD will be no different.  I would expect that once this new expansion launches, WoW will probably surpass ten million subscribers again.

I think that most of the WoW haters wish their game was a "WoW Clone" in terms of playability, ease of UI control, flow of combat, stability of economy, size of player base, and responsiveness.  Again, much of the hatred simply comes from jealousy.  How many so-called "WoW killers" have we seen over the past several years?  Do a little research and you'll find that almost all of those games are f2p now. 

It makes very little difference what their ultimate development costs become or how said costs were applied to the differing facets of the game.  If this game doesn't live up to its massive expectations, then nine months after launch it'll be going F2P and we will all be reading about how "excited!" the developers are to do so.  We'll get that tired old song and dance about "play your way" or something similar if the sub model fails, no matter how much Zenimax has ponied up for this thing.

And don't forget, F2P is our Great Friend and Savior, and developers who launch sub games are totally planning their F2P transitions even before launch. Lol.

Originally posted by Siphaed

You make an inflammatory post with no substance for the sole purpose of trolling and baiting others, and you wonder why you're banned from the forums?   

 

Do you ever think before you speak publicly?  Because on the forums it doesn't seem to be the case.   Just as these forums, so are other ones:  don't post "flame bait", don't troll, and don't be a tool.    It's simple etiquette that anyone can follow. 

Interesting that you would say that to someone, considering the fact that you yourself show up on multiple MMO blog sites and take any opportunity to troll and flame against WoW, FF Xiv, or basically any game not named "Gw 2."

Do YOU ever think before you speak?  Or do you just do whatever Daddy ANet tells you to do?  What a hypocritical post.  I have seen you repeatedly bash games you don't even play and rise up in fanboi ire any time someone makes a remotely negative comment about Gw 2.

Talk about the pot calling the kettle black!

I never played EQ or EQ II at all (not sure why) but would happily play EQN just so I can forge a small valley and a few hills outside of my home into the shape of a nude woman.  Yessir, Gentle Slopes Valley, lol.  Or perhaps I'll cut and polish the tree in my yard til it becomes a shiny, big-eyed naked anime girl, woot!  Considering that the appearance and engine in this game are going to be miles beyond anything like Minecraft, I'd have to say that the possibilities will be almost endless.

In all seriousness though...this is unfortunate to say but the EQN devs will probably have to spend quite a few man-hours policing their own game just to look for things like this.  Perma-bans for things that are overtly offensive, I would guess?  The problem I see is, what happens when a player or number of players winds up creating something that could be construed as somewhat sexual, even though that wasn't their intent?  I mean, do you warn or ban those people even though any offense came essentially by accident?

Like I said, it's unfortunate because some innocents (or near-innocents) will probably suffer since we all know that in all likelihood their WILL be a 200-foot penis somewhere, and someone probably WILL beat me to making a nude-girl yard decoration.  I think that sometimes players having too much freedom is what has generally kept me away from most sandboxes; not that all of the creation tools EQN is boasting will be bad things, mind you, it's just that they are coming boxed with Player Idiocy, and that's going to make for some interesting situations.

Well I can't speak for anyone else, and I am one of those people who doesn't really get involved with crowd-funding or its ilk.  And I have been burned in the past by pre-ordering games that wound up being awful (Gw 2 being my worst case, personally), so basically at this point I like to think that I wait things out.

That being said, I can sort of understand peoples' excitement when it comes to new games and the promise they hold.  Although I must say that as far as the subject matter of your post goes, I partially blame developers and publishers (and blog/gaming sites such as this one) for the nigh-unending hype they heap upon many of these upcoming games.  I swear, if I see the words "innovative!" and "groundbreaking!" applied to one more upcoming game.....ugh.

I am a gamer too, though, and so I can empathize with why some people do the things you're talking about: funnel money into an unfinished product, pre-order games months before release (oftentimes without ever being involved in a beta), "sell" their buddies on buying the game also...I think we all know how that excitement and that hope of something better can grab you.  There are a few games that I love and have played for years, but most games aren't like that.  It's easy to get bored or, failing that, just to basically be ready for something new.  And with the advent of the internet has also come the advent of the aforementioned hype machine, ever ready to chew up even more gamers who have a little money socked away.

As to specifically why people do this, given the track record of many failed games and the fact that games are almost never what they are hyped up to be prior to release, I honestly don't know.  As I said, I've been burned enough to make me shy away from funding unfinished products and from jumping on the "Latest WoW Killer" bandwagon; I'm old enough to know better.  It's unfortunate, but that's generally what it takes to make someone stay away from this week's Hype Train and stick with what they know.  Anyway, that's my two cents.

Originally posted by Pigglesworth

All these people that just want a single player game should go back into their mother's basement, log into whatever single-player ES game they want and just play with them self all day. Its what they like. Most of them would be playing with themselves in an MMO anyways, because they are obviously incapable of finding any friends, even in the online world.

So, if you only like single player games, why are you even on a MMO forum?

So, go play with yourself. That way you don't have to hear all of us telling you that you are doing it wrong.

And if you don't know how to speak to people decently, or get your point across without insulting someone else, then why are YOU on an MMO forum?

From the wording of your post, all of it completely unnecessary and uncalled for, it sounds as if YOU are the one who is incapable of finding any friends.  People who are happy and satisfied with themselves generally don't feel the need to belittle others, either in forums or in real life.  The hatred and vitriol in posts like yours tells the rest of us everything we need to know about you.  What a lonely, miserable existence you must lead.

When's the last time YOU came out of the basement, eh? 

Originally posted by Pigglesworth
Originally posted by muppetpilot

I'm a TES fan and also a longtime MMO player, but they lost me at the whole "PvP economy" and the plan to allow people to join 5 or 10 guilds or whatever it is.  No idea why players should be limited in their participation in the in-game economy by PvP and/or guild objectives.  I fear this has the potential to lead to a lot of guild elitism and shunning of smaller, social guilds.

If you ask me, any sort of factor that limits player choice in an MMO is a bad idea.  No auction house in a game projected to be as big as this one is just foolish.  Just my one-and-a-half cents but I cannot understand tying the selling of one's wares to a guild/alliance or to PvP objectives.  That just screams of an economy that is going to be completely controlled by certain guilds or alliances.

Or, players can bring back the social aspects of the game, declare another area to be the selling area and talk with each other like the good old days. No one says you have to buy from the guild stores. Find a player you like and buy from them instead.

EQ1 had Commonlands markets long before any kind of broker/marketplace came into the game.

Or, how about simply having an AH or TP so that people can participate in the economy when they want to, instead of having to seek out certain people to trade with?  Or, what about the casual players who simply want to play the market for a few hours before going to bed?  What about giving those people a worldwide trade option - hence the AH or trading post or whatever term you prefer - instead of sending them to guild stores?  To my original point, and the thing that really keeps me away from ESO for now:  why would you limit those peoples' ability to help forge and maintain an in-game economy?

Or, if you want a player-controlled economy, why not do it like Guild Wars 1?  No AH, but a trade channel that runs 24/7 and most certainly does not require any sort of guild affiliation or PvP objectives to be completed. 

You're right, you can always buy through your friends list or what have you, but what happens when you've got wares to sell and those people either aren't online or are busy?  There is a reason AH systems work so well, and there are reasons why, as I said, limiting player choice is a bad idea.

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