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All Posts by Yamota

All Posts by Yamota

229 Pages « 1 2 3 4 5 6 7 » Last
4570 posts found

Blizzard has always been about catering to casual gamers so it is no surprise that hardcore gamers will easily beat their games. Number one reason why I dont buy Blizzard games, they are too easy.

Originally posted by fivoroth
No facts, jyst random speculations. @guy who said battlenet is easy to hack, how come my account was NEVER compromised. Stupid users I tell you.

Uhm because there are millions of people playing on BNet and not ALL of them get their accounts hacked? That is like saying people dont get cancer becase I NEVER GOT IT. 

I am not sure if this has been discussed here but I noticed Diablo III tops the XFire charts, beating out League of Legends which has a projected player base of over 10 million... I know you should not be comparing absolute numbers, specially for new games as people tend to play them more when they are fresh, but still. It shows that the numbers of Diablo III players are in the millions and probably closer to 10 than 1.

Personally I dont play Diablo III, nor do I intend to, but I have to say that it is pretty impressive.

SWG was far more immersive and complete as an MMORPG but it had more bugs and worse gfx and PvE compared to SW:TOR. If the budget spent on SW:TOR was spent on an SWG sequel (meaning based on the direction SWG had pre-CU) it would probably have been the best MMORPG ever made.

Cool, just don't sign a long therm contract. I heard you can finish all the content in a week and then you need to repeat (ad nauseum).

Originally posted by Piiritus
Originally posted by Yamota
Originally posted by Piiritus
Originally posted by Yamota
Originally posted by stragen001
Originally posted by DarkDemon69
Originally posted by zevni78

Yes another thing I missed, they really need to explain things more.

Uh its called discovery, but go ahead wow holds your hand I hear.

Fair point, but I discovered it and there was no one else there. At all. Was kinda dull. 

No, it is not a fair point. Hiding something which requires alot of people to function is just stupid.

So you need bread crumbs everywhere to be able to play an MMO? I personally prefer to discover things myself as much as possible.

Depends on what it is. PvP features should not be hidden but rather an integral and accessable part of the game. Now if there was other PvP features and this would be just some kind of side-show, then fine. But having the only PvP feature in the game, hidden is pretty stupid imo.

Specially for a three faction MMORPG which is all but setup for three-way PvP.

Well, TSW is mainly a PvE game with 3 faction optional PvP. There are (don't know if they are accessible in open betas) other PvP areas as well. Think I gonna try them tonight if they are open. Main feature of TSW is PvE though.

Interesting then that the first key feature listed on their web site (http://www.thesecretworld.com/gameplay) says: 

"Choose a side. Join one of three secret societies – the Illuminati, the Dragon or the Templars – and battle with or against other players for world domination." 

But that wouldn't be the first time an MMO has used PvP as a way to sell copies but where in fact it was a PvE game.

Originally posted by Piiritus
Originally posted by Yamota
Originally posted by stragen001
Originally posted by DarkDemon69
Originally posted by zevni78

Yes another thing I missed, they really need to explain things more.

Uh its called discovery, but go ahead wow holds your hand I hear.

Fair point, but I discovered it and there was no one else there. At all. Was kinda dull. 

No, it is not a fair point. Hiding something which requires alot of people to function is just stupid.

So you need bread crumbs everywhere to be able to play an MMO? I personally prefer to discover things myself as much as possible.

Depends on what it is. PvP features should not be hidden but rather an integral and accessable part of the game. Now if there was other PvP features and this would be just some kind of side-show, then fine. But having the only PvP feature in the game, hidden is pretty stupid imo.

Specially for a three faction MMORPG which is all but setup for three-way PvP.

Originally posted by FrodoFragins
Originally posted by Yamota

OP is misinformed. DRM stands for Digital Rights Management and the main purpose of it IS to prevent piracy. Preventing cheaters is secondary because that does not have the same effects on sales as piracy does. Now if what OP says is true, that DRM is to prevent cheating, then Blizzard could have easily bypassed this by having single player characters and multiplayer characters separate from each other.

That would only make it much easier to write much more Blizzlike emulators and to hack the multiplayer code as a ton of it overlaps.  Try again.

 

Frankly, I only care about hacks and cheats in co-op play.  I couldn't care less about cheap asses who won't buy a game they like.

It is not about what you care about but rather what Blizzard cares about and they care about the bottom line which is all this onlin only DRM is about.

Originally posted by jazz.be

But in Star Trek they don't travel faster than light through normal space, but through subspace...whatever that may be.

I enjoy Star Trek very much but I'm no expert in all this. But to me subspace travelling sounds like their little solution everything that makes warp speeds impossible, such as the time problem.

Alright, not sure what sub-space is and how much support there is in modern science for it but it does sound more similar to creating some sort of space-time bend instead of travelling faster than light.

Still sounds more credible that a huge stationary object would be able to create that space-time bend rather than a moving star-ship because the energy/mass needed for that would still be enormous.

Originally posted by stragen001
Originally posted by DarkDemon69
Originally posted by zevni78

Yes another thing I missed, they really need to explain things more.

Uh its called discovery, but go ahead wow holds your hand I hear.

Fair point, but I discovered it and there was no one else there. At all. Was kinda dull. 

No, it is not a fair point. Hiding something which requires alot of people to function is just stupid.

I think this discussion is quite interesting because Diablo 3 is a sequel (?) to Diablo 2 so ofcourse it should be better on all accounts. However, the fact that there are so many discussions about it, indicates that it may not be.

Originally posted by tachgb

Guild Wars is online only, it's more like an instanced coop singleplayer campaign game, yet people didn't hate on it for being online only, the same goes for World of Tanks. Every MMORPG is online only.

 

Why is it a bad thing Diablo 3 is the same? It's a persistent online multiplayer game.

Because Diablo has a huge and loyal following which used to be able to play the game offline, now they cannot and there is seemingly no (gameplay) reason for it. It is just so that Bli$$ard can sell more copies.

Originally posted by Banaghran
Originally posted by Yamota

OP is misinformed. DRM stands for Digital Rights Management and the main purpose of it IS to prevent piracy. Preventing cheaters is secondary because that does not have the same effects on sales as piracy does. Now if what OP says is true, that DRM is to prevent cheating, then Blizzard could have easily bypassed this by having single player characters and multiplayer characters separate from each other.

So dont kid yourselves, this server only nonsense is only so that the game becomes much harder to pirate and this leads more sales for Bli$$ard at the expense of player experience.

I am not saying that you are wrong, but blizz plans for a huge economy via the ah, ANY exploit like a typo in a drop rate (much easier to find in data than by trial and error) can be potentially very damaging. :)

While blizz has many times proven that they ARE stupid, especially the newer generation of devs, GC and co., they have also proven that they are not THAT stupid (even that newer generation of devs, GC and co.).

I simply think that when considering ins and outs they went with the less expensive option, just online, instead of maintaining two rulesets and basically two games.

Flame on!

:)

It is not that easy. You need to keep in mind that ALOT of people played Diablo 1&2 offline and if Blizzard allowed for that then for sure they would lose alot of revenue from those people who would then just use a pirated version of the offline Diablo 3. I am certain this is the main reason for this online only "feature". Everything else is secondary.

I prefer Babylon 5s way of doing faster than light speed. In effect it is not faster than light speed but rather works by bending space so that two points become much closer together and this is done by using jump gates.

The reason this is so much more believable is because it has much more support in science. Space is bent around mass and if you have mass which is really high (both in therms of amount and density) then space could bend on itself, in effect making two points much closer together. E.g. a wormhole.

Faster than light speed is however much more difficult to explain. For mass to reach close to speed of light it would have to be propelled by infinite amounts of energy. More over, a person in a space ship which travels close to speed of light would experience time at a much slower rate than someone who is not, meaning he could be in the ship for a few hours but his buddy at a space station would experience that time in days so you would have weird time sync issues with people travelling around the speed of light. Then you have ofcourse the acceleration required to reach those speeds, which would rip apart any biological being made out of mass.

Finally, the ships in Star Trek, are travelling much faster than speed of light, which is theoretically impossible where as creating jump gates, which bends space, is not. The main issue with that however, is that it would require massive amounts of mass, talking  giant star type of mass here concentrated to a much smaller space and you have to use some way of keeping it stable (dark matter is suggested here), however it is theoretically possible. Mass travelling faster than light is however much more dificult to explain, even on a theoretical level.

But assuming you would somehow have this infinite amounts of energy to reach those speeds it is still much more feasible for a stationary gate to amass the mass and density needed to create an artifical wormhole than a moving space ship producing that amounts of energy. It is a contradiction in itself because for creating infinite amounts of energy you would need infinite amounts of mass which would then increase the energy needed to propell that same mass because the more mass you have the more energy is needed to move that mass. It is just not feasible on theoretical nor practical level.

TERA for PVE and League of Legends for PvP.

OP is misinformed. DRM stands for Digital Rights Management and the main purpose of it IS to prevent piracy. Preventing cheaters is secondary because that does not have the same effects on sales as piracy does. Now if what OP says is true, that DRM is to prevent cheating, then Blizzard could have easily bypassed this by having single player characters and multiplayer characters separate from each other.

So dont kid yourselves, this server only nonsense is only so that the game becomes much harder to pirate and this leads more sales for Bli$$ard at the expense of player experience.

Originally posted by Anubisan

Metacritic is the biggest joke on the internet. Half of all user reviews should be dismissed out of hand because they are massively biased one way or the other and either give games a 0 or a 10. As a result, no one should take those reviews seriously.

And my God... are there any released games that people on this site actually DO like!? Seriously you guys... it seems like the only activity many of you genuinely enjoy is trashing games on internet forums. It's sad...

I like TERA and Leauge of Legends.

Originally posted by zymurgeist
Originally posted by Yamota
Originally posted by FrodoFragins

Once again, metacritic has no impact on the sales of a game.

Who cares? The people  has spoken, Diablo 3 is no good.

 I'm pretty sure the people who work at and invest in Vivendi SA and subsidiaries care.

Well I am not one of them. Diablo 3 shows that Blizzard has lost its touch.

Originally posted by FrodoFragins

Once again, metacritic has no impact on the sales of a game.

Who cares? The people  has spoken, Diablo 3 is no good.

Originally posted by L0C0Man

Even the worst most pessimist outcasts put SWTOR as having more subs than SWG did on its prime, so I'd say... no chance at all.

Like I said before, SWG hovered around 300k subs for over a year (2004-2005) and I will bet good money that SW:TOR will go below 300k subs by the end of the year, unless they go F2P.

That is the difference between real MMORPGs of the past and these cut and paste casual ThemePark garbage. The former evolved over time and slowly raised in subs where as the latter depend on a high initial sales, to make a quick buck, and then decline over the first year to then either go in maintenance mode or F2P. But by then they have moved on to develpp the next MMO and the money-wagon continues. Cryptic is a perfect example of a company that create copy paste garbage and add cash shop to get some quick buck and then go F2P.

229 Pages « 1 2 3 4 5 6 7 » Last