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MMORPG.com Discussion Forums

All Posts by Yamota

All Posts by Yamota

207 Pages 1 2 3 4 5 6 7 » Last
4137 posts found
Originally posted by Jesterftk

Here is MY beef with TERA.

elin Slayers are as powerfull as baraka slayers.

elin slayer have a hit box of about 1/3 of those of a baraka/aman.

PvP players willl ofc roll a elin/racoon to maximise their chances.

This is bullshit. Either cut some of the power of those small races or balance it the other way.

I had this weekend some testing going for this , specificaly for targeting as ranged classes. 

Wonder what they will do about it. I know its hardly affecting PvE unless i hear my wifes giggles when she tells me that in this case missing me with heals is next to impossible beeing big like a mountain.

So those little girls hit as hard as a giant muscular half monster dude? 

So another easy street MMORPG? With this, lack of any clear direction about PvP and the teenage mutant ninja girl race I think I will pass on this one. Such a shame though, was expecting alot from it.

Originally posted by nerovipus32
Originally posted by Xyched
Originally posted by nerovipus32
Originally posted by Ecoces
Originally posted by Pivotelite
Originally posted by Ecoces

lol i love the idea that just because the lore says they aren't children that its ok to make them look like 10 year olds in panties.

That's not the reason why, it's okay because nobody cares about that in Korean culture where the game was developed. Not everywhere in the world has the same standards/social norms.

well then i am glad that i live in a country that doesn't objectify a 10 year old as sex symbols and considers it a "social norm".

 

i guess some western values ARE better.

Man you're American, dont they hae beauty pagents for 8 year olds? is that not objectifying? or are you being a typical American that condemns other cultures before taking a good hard look at your own?

I've heard of beauty pagents for children existing, but I've never seen one, for what it's worth. That being said, even the ones I've heard of don't promote the sexualization of the children in any way. The children aren't scored on their sex appeal, it's more an exercise in confidence and preparation. I'm not defending them, but you're making them sound like some kiddy strip club.


preparation for what? as a non-American looking in i find those beauty pagents disgusting. Ypu have a problem with a silly character in a video game yet see no problem in a beauty pagent with 8 years olds in swimsuits and covered in make up? Then you condemn koreans for their culture. you yanks are mad.

Both are wrong and two wrongs does not make a right.

I rather they just remove the "race" entirely. Totally kills immersion to see a 8 year old girl fighting side by side by 10 foot giants.

TERA is going to be FFA PvP? 

I hope so but I think not so I am not sure where the carebear comment is coming from. It is traditionally for people who want to do PvE and sit in town admiring each other's virtual armor.

I started the old thread and kind of understand why you started a new one as the old one was hijacked about people repeteadly saying XFire is useless, like saying it over and over would make it true.

Regardless I am still following the trends on XFire, and will continue to do so, and the numbers peaked in late december/early january and has since then been steadily dropping. As more and more finish their class story lines they realise there is not much to do beside rerolling or quitting and more and more I believe are doing the latter.

That being said, I am playing the game casually maybe 20 hours per week, and I am only level 35 (with a bunch of alts ranging from lvl 10-20) so there seems to be still some life in this game. However by end of month I should be level 50 and probably quit as well so I predict the next noticeable drop would be end of fenruary/early march.

Originally posted by RizelStar

I notice as days pass stuff is starting add up for people even those who heavily supported the game.

Yep, I tell you. After the third month is up and this game will be around 3-400k subs.

Sad part is that by then they would have probably got back the dev. costs and then it is all profit which in EAs book will be considered a success.

WoWs graphic is the best?? *cough* *cough* say what?

That has to be some sort of joke or irony.

Originally posted by BadSpock

You know, I only skimmed your list of points - not the explaination of said list, and sadly - I have to agree with you on most of them.

It's harder and harder for me to be motivated to log in. I pretty much log in with the hopes that enough guildies will be online and motivated/interested in running Flashpoints.

...

Another one bites the dust
Another one bites the dust
And another one gone, and another one gone
Another one bites the dust

Is it just me who finds it amusing that most of the people in this thread defending MO are from Sweden...

I mean seriously after all the issues this game had, with beta discs being shipped as the release (that didnt work) to the desync issues to lack of content how can anyone who is objective still defend this game?

I mean I like sandbox MMOs but sometimes a bad game is just bad.

Originally posted by Warmaker

MMORPGs now are just Single Player RPGs that require an internet connection.

Period.

After SW:TOR I am agreeing more and more with this statement.

OP: I think it comes for the fact that WoW made MMORPGs easier and ever since then they have become more and more easy because somehow the formula of making it easy is a winning recipe (because it worked for WoW).

So SW:TOR is looking at WoWs recipe for success and they are probably looking at the aspects which made WoW a success, like make it easier and cater to more than traditional MMORPG players so that is probably why they are asking if the game is too hard because they need to know if they added enough of the "easy" recipe.

Pure conjecture on my part but this is how I see it based on how MMORPGs, and ThemeParks specifically, have "evolved" over the years.

Originally posted by warmaster670

Calling something that hsant even released yet a failure merely makes you look like a fool.

You mean like being suspicious that a thief will steal? No, it makes you an intelligent person who look in the past to predict the future.

If StarVault would release another MMORPG I would think it will be a failure as well.

Originally posted by Loke666

Just like Wows success not automatically makes Titan a success anything FunCom make will not automatically be a failure.

Most people fail a few times before learning the ropes and you might not know it but Blizzard started by porting Amiga chess games to PC a long time ago.

It is very possible that TSW will be just like AoC player wise but it is not a must, let every game proves itself by it´s own merits and wait with shooting them down before you tried them.

Past behaviour gives a hint about future behaviour. Sure it is not a guarantee that they will behave the same way but I have not seen any signs that TSW will be much different than AoC in therms of execution.

And it is not like Funcom are new to this. They have been in the industry for ten years and have already released two MMORPGS, neither which I found particulary good.

More over there are strong rumours that they will have both P2P and RMT so again another reason why this game will be a failure. Or rather not a good game imo. I am sure it will sell boxes and make some money for FunCom.

Originally posted by Excalaber2

To the OP:

Ok there are two ways to look at this.  

1) MO is changing the genre for the good since they are using a UO mentality / sandbox environment and making a gem of a game.  This gem of a game can explode one day attracting huge population.

2) MO is changing the genre for bad since they HAD potential and great ideas, but failed in implementation.  The company SV was just an embarassment to the MMO industry with some of it's tactics.  This puts a "Black mark" on sandboxes and allows all of the sandbox "haters" to simply say "See?  Another small team with inexperience fail at a sandbox".

 

Unfortunately, I think it's turning out to be the latter.  Basically what I'm saying is "MO gives sandboxes a bad name.".  Opposite of what you are saying.  The other very unfortunate fact is that when I played MO I noticed everytime "things seem more stable", it always ended up being because less and less players had to be loaded in certain areas.  So, if it ever did "blow up" into huge populations, I sincerely doubt the game could handle it.

I'd like to disclaim here that I did thoughroughly enjoy the promise of MO at the beginning.  I just couldn't stand being lied to over and over again and the bugs with every patch were difficult to bear.  Last but not least, the inexperience of the programmers.  I am a software developer by trade and I know exactly what was going on.  It was unfortunately lazy programming.  When you don't "understand" the industry tried and tested methods of implementing something, you tend to go off on this tangeant that needs to be re-written later.  Not good.

I just want to conclude that I'm glad a game like MO did surface, but I'm very sad that it was brought fourth by a company that had fishy tactics to say the least.  

 

Mods, please note:  I am not saying or agreeing with "See?  Another small team with inexperience fail at a sandbox".

I believe the second one is true as well. I was there at the launch of UO, Eve and AO and I can tell you that the launch of MO is worse than AO which had a terrible launch. UO and Eve on the other hand, altough having issues, were in much better state, both content wise and stability so they are imo not comparable to MO.

The Ms in MMORPG stands for Massively Multiplayer, not just massive. But yes the OP is right, MMORPGs are going more and more from Massively Multiplayer to simply Multiplayer.

The reason is that it is hard to code and create the infrastructure needed to host houndreds of people interacting with each other so they instead created instances, zones and phasing to separate people which is wrong solution for a technical problem because it takes the first M out of MMORPG.

Reason is that, ThemePark, devs, or rather the producers, really dont care about Massively Multiplayer aspect of MMORPG. They dont care about creating worlds, they care about maximizing profits and catering to as much people as possible, not to create Massively Multiplayer Online Games.

Originally posted by Master10K
Originally posted by Yamota

I agree it does not look good but there is hope in the form of ArcheAge and World of Darkness.

I'm still waiting for some actual gameplay from World of Darkness before I can hope anything.

Well the hope is for now solely based on that it is CCP and that they would not create yet another dumbed down ThemePark WoW clone.

But I guess it is possible that they do so... who knows.

I agree it does not look good but there is hope in the form of ArcheAge and World of Darkness.

Sounds very interesting but $400k is a drop in a bucket compared to what you need for developing a modern MMO. Unless you want something half finished full of bugs like Mortal Online.

I would say that $10 million is the minimum for creating a solid MMO using somewhat modern visuals and properly quality tested.

Not surprisingly SOE is winning. I mean they haven't released a good MMO since EQ 1 so I guess they deserve that spot not to mention the SWG fiasco.

207 Pages 1 2 3 4 5 6 7 » Last