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All Posts by Bigmac1910

All Posts by Bigmac1910

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19 posts found

Only because you have to throw out most of the current rule book of how an MMO plays, and it seems like no one is willing to do/take that risk. Also the developers themselves grew up playing Ultima Online, Everquest  etc, so they still think inside that box. While some have tried to make things better here and there, the fundamentals just stays the same. Like raid dungeons are only for raiders, why not have an adjustable difficulty so a group of five can go through it for some blues instead of epics? This is just one of many many things that can and will need to be changed for the future. 

Just a note about AI, you don't need to have human level of AI to make it believable for certain situations, but you need more CPU power and man hours to make it work. But in a world where eye candy is priority, it's a tough proposition. 

For someone who doesn't play either atm, ESO looks more fun and tactical vs WS zerg style. I could be wrong but that's what it looks like to me after watching those videos.

Ok, figured out what the biggest difference is, there is a distinct LACK of shadows in Wildstar. What little there is, is baked in, only your Avatar seem to have real time shadows. You can even see this on Carbines website which show of the landscapes. I think because of this some people think it has even more cartoony / worse "look" than WOW, including me.


Unfortunately the art style is just too similar to WOW, couldn't get past level 3 cause of it, need new art style/environments. Everquest Next is probably the only MMO I look forward to at the moment, shame it's so far away from launch.  


Edit: Tried it during open beta.

I totally forgotten about this game, but after this thread I had to check out their 6 month update video. While I agree that it looks really rough at the moment, I really liked the mood of the game so I'm going to keep an eye out once it launches.
Nintendo launched the Wii U late last year, approx as powerful as the Xbox360 / PS3, and they really screwed up their marketing campaigns, thats why few people have heard of them. Also a lot of people are waiting for the PS4 and Nextbox, so I'm not sure how Nintendo will do this holiday season.
I hope so cause they seem to get a lot of things right, of course I have to play it first, and it looks a little too much like WOW, but we'll see.
I maxed out the graphics and it looks dated anyway, like they are using an old gaming engine. It's not bad, just very average compared to todays games.

I disagree op, and most people here are just throwing metrics left and right. While those metrcis are a factor why WOW became popular, somehow nobody seem to look at the game in isolation. Why is it that it can draw in people like no other game can. There are many reasons, but I'll give two of main reasons. 

1. If you look at Call of Duty, Battlefield 3, Halo and WOW, they have one thing in common, the combat system, they feel 100% correct for what they are trying to achieve, very few games can pull that off. (Note: Im not talking about balance, just the core mechanics).

2. When you log into WOW it feels like a world, and not just a game that you are going to waste some time with, and it holds up all the way to the end. 

Anyway, my point is that most people seem to credit a lot of other factors for WOWs success, and totally forget that the core game is truly great.

Ps. I quit WOW over a year ago. Ds



Originally posted by Kyleran
Hmm, EA was unresponsive and treated their customers badly in SWTOR, yet people went out and bought this new game and expected them to behave differently? Why, what changed, EA has been the same evil empire for quite some time now.

Just becuase it's SIM CITY and not an mmo, people were hoping that it would be ok. I think this was the last straw for even the most apologetic gamer, EA will have a really hard time from now on. Not to sell a million or two, but to sell five or more which they are aiming at, and need. Also, can't think of any major EA franchises left to be as excited about anymore.

Im sorry but the combat looked laughably stiff, they a lot of work to do. 

I think the next Mass Effect / Dragon Age will decide Biowares future, but they  A LOT to prove. So they are not dead yet, but with the Doctors gone, I won't get my hopes up. 
Originally posted by Quizzical
To the contrary, EA has learned a lot.  They have learned that they can treat you horribly and you don't care.  You'll just go out and buy the next game they release anyway.  If you did care, you wouldn't have bought Sim City 5 in the first place, and thus would have nothing to complain about.  Their latest hijinx are about what you'd expect from their track record over the course of the past two decades or so.  If you were ever going to hold it against them, you would already have done so.

Only casual gamers can be treated that way, and only to a certain point, but if the hardcore stops the word to mouth recommendation, or saying bad things about a game, much less casuals will play those games. It is happening already, EA is not doing good, Bioware is almost history etc, hence the "resignation" of  Riccitello, and I think us hardcore has had enough of bullshit. I haven't bought an EA game since ME3 and that is not about to change for a long while. Im curious to see if the new CEO can turn that ship around. 

It just ruins the immersion for me, that is all. I'm constantly being told to buy something from the real money store from level 1, I'm sorry how the heck am I supposed to know whether to invest or not at level one. I'd rather pay a subscription fee, and I don't have to think about real money. That is why I'm in this world to begin with, to forget real life for a limited amount of time.
Originally posted by rdash

Complexity, for lack of better word, is bad. Depth is entirely different story, but you can have plenty of depth in simple game - ever played chess or poker? Ideal game achieves depth without requiring player to spend few hours reading manual before he can have fun. History of games (not only video games, or MMOs in particular) lacks success stories of complex games, unless we're talking about exceptions confirming the rule. So no, players in general don't want complexity - they want depth and accessibility.

Couldn't agree more, you explaned it better that I did :)

It depends on how you look at it, I personally still want easy access but I need depth that is easy to understand with lots of options. Just don't give me layers of things to do for the heck of it, it must mean something.  It seems like the developers just can't find the balance between easy access and complexity, or they don't even try. 

I for one will try it once it re-launches, just because the community seems so positive about the changes, +1 costumer here. (And no, I'm not looking for a WOW clone)

Remove the Action House, adjust the loot rates and people will continue to play it. Simple really.

I think their reputation is tarnished now, and I won't support them blindly anymore as I used to, Activision has ruined them. 

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