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All Posts by observer

All Posts by observer

83 Pages 1 2 3 4 5 6 7 » Last
1650 posts found
GW2 is 75% off tomorrow, March 6-8th, so if you want to save money, i would get that first.
Originally posted by Malabooga
Originally posted by observer

Swtor by far.

  • Hotbars locked.
  • Weekly pvp games locked.
  • Weekly dungeons and raids locked.
  • 450k Credits cap.
  • Species locked.
  • Gear quality locked.
  • Companion customization locked.
  • Character limits.
  • Bank limits.
  • Inventory limits.
  • Legacy limits.
  • Crafting limited to 2.
  • Rewards locked.
  • etc.
There's so many restrictions, that i can't even remember them all.  Granted, some of them can be unlocked by purchasing the unlocks on the AH, but it's still not viable due to the 450k credit cap.

Limit on crdits are 200k for free player and 350k for premium, if something hasnt changed in the last month.

Back in the day you could buy various unlocks for 350k but today (1 month back) only ones i saw under 350k were "show titles/legacy titles" and as F2P (200k) nothing on Red Eclipse EU (maybe an odd title unlock now and then)

Oh, you're right.  It's 350k for "preferred" accounts, and 200k for newer accounts before swtor went f2p.  

Originally posted by Quizar1973
Originally posted by waynejr2
Originally posted by Quizar1973
Originally posted by Overlord_Neizir
ESO and GW2, More so ESO because it has the Justice System.

Both These games are On the Rail Questing....Its nearly impossible to lvl without Questing...lol

There is nothing wrong with questing.  I doubt your claims about leveling without it. 

Questing IMO Ruined MMOs.....As I said Games like UO or SWG/Pre-NGE gave you the Freedom to do what you wanted without having to do what NPCs wanted....All you had to do was start the game run outside of the towns and start fighting and you gained Skills...No Questing No dungeons....Plenty Of PvP.....It might be my Old School MMO gamer comin out but that is my Opinion...Questing Ruined MMOs

You can do this in just about any MMO out there, and still level.  It seems to me that you're looking at past MMO's only.  When's the last MMO you've played?

Originally posted by Quizar1973
Originally posted by Overlord_Neizir
ESO and GW2, More so ESO because it has the Justice System.

Both These games are On the Rail Questing....Its nearly impossible to lvl without Questing...lol

GW2 isn't on rails, and it's possible to level without questing in that game.  You can level up by events, pvp, eotm, and crafting, without doing a single heart-task (quest), after the initial introductory zone.

It's been a long time since i played an MMO where questing was actually forced.  In fact, even WoW is non-linear now.

Swtor by far.

  • Hotbars locked.
  • Weekly pvp games locked.
  • Weekly dungeons and raids locked.
  • 450k Credits cap.
  • Species locked.
  • Gear quality locked.
  • Companion customization locked.
  • Character limits.
  • Bank limits.
  • Inventory limits.
  • Legacy limits.
  • Crafting limited to 2.
  • Rewards locked.
  • etc.
There's so many restrictions, that i can't even remember them all.  Granted, some of them can be unlocked by purchasing the unlocks on the AH, but it's still not viable due to the 450k credit cap.
Originally posted by orbitxo

F2p has killed AAA mmos. = in a bad way-their maintnance and updates are far in between. i dont blame them with their small staff.

B2p is ok= with purchasable DLC.

Sub is best = by a long shot! with alternate models.

I disagree.  If anything, F2P saved many MMO's, and it's sustaining the genre itself.  Sorry, but WoW, FFXIV, and EvE, aren't going to keep the genre afloat much longer, especially as time goes on.

AoC, Lotro, EQ2, Swtor, Rift, Tera, Aion, etc..

All of these started off as subscription based models, then went F2P to save themselves.  MMO vets need to concede that subscription based models were always fleecing them for a monthly rate, without providing quality content.  If sub models were so great, people would've stayed around.  At least with a F2P game, you can spend your money when you want, and not be charged a flat fee.

Originally posted by GeezerGamer
Originally posted by aesperus
Originally posted by GeezerGamer
Originally posted by nuttob
Originally posted by Muke
Originally posted by DMKano
I think it will do great. Sadly not for me, I just can't play a game with level downscaling - 100% no go for me. But glad to see Anet putting out a quality expansion.

You actually like running around in zones where you are lvl 500 and the zone is designed for lvl 2? No challenge, noone visits zones which are too lowlevel for them....it's like WOW where 99% of the zones are empty.

This is one of the main reasons I don't play WOW anymore!  I love downscaling, and I wish every MMO had it!

With some games it's optional. If you want to participate you can level sync.

If I've grinded levels and power out, level scaling diminishes that. If the game adjusts my level to be equal to that of the zone I am in, why do we have leveling?

Because players are so used to levels in games now they treat it as essential. GW2 could be done completely w/ out character levels, but most gamers would lose their sh@* or be completely lost / confused if they went that route. People are too hooked on traditional progression methods.

Don't get this wrong. I really like GW2. But this is one of the mechanics I'll don't like. The leveling mechanic itself is irrelevant. The problem I have is that the game removes the progress you make.  You can start in your  race's 1st starter zone. Then move on to another race's 1-15, then the 3rd race's 1-15 etc etc. Do that for all the races then move on to the 2nd zones and do them 1 at a time. You can theoretically hit level cap running DEs in starter zones without ever upgrading a single item, learning a single trait or changing anything on your character what so ever. How you showed up in your tutorial, is how you can ding 80. What's the point?

 Leveling is pretty much the same in almost all MMO's now.  There isn't any sense of progression to leveling anymore (if there ever was), except for the next "talent point".

Everyone is forced down a linear path anyway, although there has been some progress into non-linear leveling these days (Archeage and WoW).  At least with GW2, it's a little less linear, since you can visit multiple zones to level in, and also level by pvp, crafting, personal story, events, etc.

How would you change leveling anyway?  Would you want it linear?  There isn't that many alternative ideas to a leveling system that hasn't been done before.

Originally posted by Zarriya
Cancelled my sub today.  I played for many years, but I will not play it now that it is P2W.

And yet, selling lvl 90 characters was alright to you?  That's even worse than selling game time tokens.  The tokens aren't p2w either, since you can't buy items with gold that make you OP in pvp or raids.

Originally posted by doodphace
Originally posted by observer

It's funny how WoW gets a pass for indirectly selling gold, and selling high-level characters directly.

There would've been outrage 4+  years ago, but now it's accepted, even by the big MMO fan sites.

FFXIV is the last major MMO to be a pure sub game now, from what i know.  

Its funny, that not only is WoW not the first to sell both charecters and game time via in game currency, but you seem to be completely oblivious to the fact that FFXIV also has a cash shop.

There's a reason why i added, "...from what i know.", to the end of my sentence.

The cash shop is irrelevant anyway, since we're talking about account systems, not cash shops.

Pay-to-play doesn't automatically equal better quantity or quality.  Just look at WoW at the end of MoP.  It took blizzard around 18 months to release WoD since it's last major patch in MoP.

FFXIV is the last major MMO to stay subscription, but that doesn't mean it's releasing good quality or more quantity than a B2P or F2P MMO.  It's just your average MMO, with instanced zones and boring combat.  Non-innovative to say the least.

It's funny how WoW gets a pass for indirectly selling gold, and selling high-level characters directly.

There would've been outrage 4+  years ago, but now it's accepted, even by the big MMO fan sites.

FFXIV is the last major MMO to be a pure sub game now, from what i know.  

Originally posted by Herase

I asked this question and someone kindly directed me to this.

http://crowfall.com/#/faq/54e9501e93fc8d634e4d690c

 

Gives an idea what they are going for with character customization 

3. Are the archetypes gender locked? Can I only play a male Knight, or a female Dryad?

Some of the archetypes are locked to a particular gender, but most of them are not. As a general rule, humanoid characters can be played in either gender, and non-humanoids (i.e. the “monster races”) are locked to a single gender. (Often for specific lore reasons. Those not excluded by lore may be added in the future)

4. Can the character appearances be customized?

Yes. We will offer the ability to customize your character (hair styles, color and face) in Character Creation. Further customization can be done in-game, by collecting equipment.

 

Gender-lock will disappoint many people.  This genre has fallen so low now, even character customization is being gutted from standard features (an exaggeration of course).  This is about as bad as WoW's customization, but at least in WoW there isn't gender-locked classes.

Originally posted by Moirae
Getting kind of tired of hearing people calling GW2 an MMO when it isn't. Yes, there are lots of other people on the servers. Truth is... so what. You don't have to talk to npc's or to other players at any time because all quests are automatically gained by walking around, and you automatically group so it doesn't matter. It is one of the least MMO MMO's that I've ever played. 

You're actually serious?  How could you say GW2 isn't an MMO?  By that logic, you have to dismiss every other major MMO on the market too.

Just because you have the option to be in a group doesn't make it less of an MMO.  I'm guessing any game that has world pvp'ing doesn't qualify as an MMO either, since you do not have to be required to group to kill people.

Since when did clicking NPC's and talking to others become a requirement?  You're also wrong about GW2 on that also, since some NPC's require you to start their events.

If anything, your post just proves that the MMO genre actually evolved beyond the tradtional questing and interaction methods.

Originally posted by Loke666
Originally posted by observer
The problem is, open world content fosters unorganized zergs and trolls.  It always happens in every MMO when a world-boss isn't instanced.  The new Defiance isn't going to change much either.  

Open world content have it's advantages and disadvantages but the point of playing a massive online game is to play with others around you. Locking everything behind instances makes the game pretty boring.

And if you just want to play with a small group all of the time there are better games for that kind of gameplay than MMOs. 

I agree, but in GW2, openworld bosses is practically their only form of end-game content, besides dungeons.  If there were other instanced raid alternatives, it wouldn't matter so much.  This is why it works in WoW, because they offer alternatives to their world bosses.  Before WoW's first raid, there was only world bosses, and there were many griefers and trolls, which made it a messy encounter, such as it is in GW2 currently.

The problem is, open world content fosters unorganized zergs and trolls.  It always happens in every MMO when a world-boss isn't instanced.  The new Defiance isn't going to change much either.  
Originally posted by madazz
This guy doesnt even know what an MMO is. He thinks it means virtual world.... What a piss poor representation of an MMO dev.

Both are interchangeable and with mixed concepts, if by virtual world you mean SL, imvu, etc.  MMO devs create a virtual world for their purposes, whereas a virtual world like imvu and SL, are created by it's users.  Neither concepts are exclusive.  Both are essentially 3d environments.

I kind of agree with the author.  Persistence is pretty much the main component of an MMO.  I think there were other games before MMO's that had it, but they weren't massive.  There are many FPS games now that are trying to emulate the persistence, such as Day Z.  They just aren't massive with multiplayer though.

The author mentioned SL, but that game is old now.  It had the potential to change the MMO genre, but developers never seized that potential.  An MMO that has user-generated content will be the next big thing.  User-generated content is the true sandbox people are waiting for, where players can create their own gear, scripts, A.I., buildings, textures, etc.  It's already happening to some extent, with Landmark and Neverwinter, but they are still limited.

I just don't see this genre evolving though.  It's actually stagnant, if we're talking about the core components of it.  These MMO's are all focused on combat, leveling, and stats.  They are not focused on virtual sandbox environments such as SL.  If the genre wanted to truly evolve, it would move beyond developer-generated content.

A lot of you are missing the point for 1st person view.  Do you actually use it in WoW for combat?  Of course not, but it's still used for other purposes.

Also, i disagree about the camera being fine.  The current camera is placed down towards the torso, when it should be above the shoulders or near it.  This isn't a standard viewpoint in most games, and it needed to be changed.

 
Finally.  They should've had this out over a year ago.
Tera's combat is the wrong model to emulate.  It's too static with animation rooting.  I haven't played WS, but from the vids i've seen, it looks a lot more mobile.  I've never been a fan of telegraphs either, especially when they are overused for combat maneuvers that is hardly dangerous.  
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