| 903 posts found | |
|---|---|
|
Conan the barbarian had skimpy armor. Where's the outrage? |
|
|
this guy makes good points about pvp and world pvp.
General Discussion « Star Wars: The Old Republic 2/01/12 3:11:15 PM
PvP in FPS games has certainly evolved. At first there was Deathmatch, Kill and Death ratio, and then objectives with CTF, Capture points, Achievements, etc... In MMO's, it needs to evolve too. Vendors with Rewards, Achievements, Gear, Items, etc... |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/24/12 7:14:04 PM
Originally posted by Jerioca This thread wouldn't exist if James Ohlen (Game Director) would have clarified what exactly is innovative in that interview. Hence, my list. |
|
|
Hopefully they tone it down, because too much "flash" in combat gets annoying. |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/23/12 5:45:23 PM
Originally posted by Zekiah This thread has now been saved by william wallace. |
|
|
Ability Delay to the Max!!!!!
General Discussion « Star Wars: The Old Republic 1/23/12 3:01:46 AM
More info on the hero engine and it's combat system. http://wiki.heroengine.com/wiki/Combat |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/23/12 12:01:52 AM
+1 for the Holocall feature. I'll give Swtor credit for that one. |
|
|
MMOs with a more buggy worse start than SWTOR >>
General Discussion « Star Wars: The Old Republic 1/22/12 9:38:08 PM
I would have to say Anarchy Online. It would've been my first MMO, but i never did get it to run on my PC. lol. |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/22/12 9:17:46 PM
Originally posted by austriacus What im trying to get at is that first of all you gota pick a definition of the word that you are gona use and apply your logic to it. I'll need to figure out James Ohlen's definition of the word innovation first. |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/22/12 8:29:05 PM
Originally posted by kalinis i have played games with pets and tor companions are so much more then pets. They are actualy characters in there own right pets are just fighting help in most games and sure companions are that but they are also full fledged charcters in there own right . I"ll concede on this point, but take away the story and crafting components associated with them, and you really do have a pet as is done in other MMOs. |
|
|
"but I don't see us as not being innovative." -SWTOR game director James Ohlen
General Discussion « Star Wars: The Old Republic 1/22/12 8:15:36 PM
EDIT: Please DO NOT quote the entire post. Just quote portions that you would like to respond to. Thanks.
Jan. 12 interview here: http://www.eurogamer.net/articles/2012-01-12-bioware-swtor-post-mortem-its-more-innovative-than-an-fps
Swtor community feedback here: http://www.swtor.com/community/showthread.php?t=191801
"So, I don't know, it's just the way it is, but I don't see us as not being innovative. We're actually a lot more innovative within the MMO space than comparable games in other spaces like the first-person genre, the action genre - games like that." -James Ohlen
User Interface isn't innovative. (i am well aware of the upcoming changes.)
Chat interface isn't innovative.
Friends list isn't innovative.
Traveling system isn't innovative.
Voice overs aren't innovative.
Combat isn't innovative.
LFG system isn't innovative.
Housing/Ship isn't innovative.
Companions are somewhat innovative.
Crafting isn't innovative.
Dungeons/Raids aren't innovative.
Codex isn't innovative.
Talent system isn't innovative.
Class System isn't innovative.
I can't think of anything else right now, but i'm sure there is more to nitpick at. I'm just astounded that Ohlen can claim Swtor is actually innovative in the MMO genre. I just don't see it.
If anyone wants to show me where i'm wrong or point me to innovative things in Swtor, please do. My perception and opinions will probably change if you do.
|
|
|
Before you unsub read this!!
General Discussion « Star Wars: The Old Republic 1/19/12 1:05:25 PM
Originally posted by Metentso lol. so true. Every MMO has this so called "miracle patch". Patches and Updates are useless unless they implement standard MMO features, which SWTOR lacks greatly. |
|
|
Seamless world or artificial zones like SWTOR?
General Discussion « Guild Wars 2 1/09/12 9:47:50 PM
I don't have a problem with zoning, unless it's excessive like EQ2 was at launch, and how Swtor is right now. WoW found a good balance, where the design made sense, i.e. across continents. Currently, in swtor, there's way too much zoning and clicking. Ship > Map > Planet > Orbital Station > Zone, etc. Fewer clicks is always ideal. |
|
Originally posted by Vegetto This is untrue. I got a warrior to 30 and an agent to 42. There are hundreds in starter zones and up to dromund kaas (Empire side) only. After Droum Kaas though, the player base drops off significantly. Players just stop progressing once they get into Balmorra. The same thing happened in Aion. In my opinion, the instancing (sharding) doesn't help either. |
|
|
Just reinstalled Guild Wars for GW2 legacy bonuses...
General Discussion « Guild Wars 2 1/04/12 4:12:37 AM
I would do it, but i'm way too busy, and lazy. It's nice to be able to use them though. Good luck for those trying to get them. |
|
|
Some of you need to relax. It was just a question on how to improve GW2. One does not have to play the game first, in order to to see that some changes might be needed. Just look at the user interface by viewing videos and screenshots. Chat, Text Size, Fonts, etc. Skill and Portrait menus. Target Glows, and Combat Damage Numbers, could be toned down. Hotbars could be changed too. One could try to visualize some changes that might be needed. Of course, some of you will disagree, and others will agree, but try to calm down with less emotion.
|
|
|
LFD not in the near future or high priority confirmed
General Discussion « Star Wars: The Old Republic 12/27/11 5:18:45 AM
I see a lot of whining and arguing, but no one is offering solutions to the problem. The game doesn't need a LFD tool, but it could use the solutions below. The devs are clueless. They have no idea how to bring people together to socialize. There is no main hub, and everyone is spread out, which makes it harder for people to form groups together. The fleet doesn't count. Why? Because it's such a hassle to get to it.
There is too much zoning.
Spaceport> Dock Entrance> Enter Ship> Map (3 more clicks)> Exit Ship> Exit Dock to Imperial Fleet.
Four quick solutions could help out the problem though.
And don't give me that excuse: It's called emergency for a reason. They could just change the name.
|
|
|
Which wiki site or SWTOR site do you use for information?
General Discussion « Star Wars: The Old Republic 12/22/11 5:18:38 PM
Originally posted by Kaocan Hopefully they come out with a client to collect data, so we can upload it. |
|
Originally posted by Painlezz Many MMO veterans will say the game feels incomplete. Sure, they can add all that stuff later on, but they should build a solid foundation first. I've listed some examples in the past, as well as other people. Bottom line: The game is incomplete, with missing, and broken important features |
|
|
This game could have been so much more
General Discussion « Star Wars: The Old Republic 12/19/11 7:42:39 PM
In some ares, the game reminds me of how EQ2 launched, such as:
-Multi-questing zones from lvl 1 would have been amazing. Instead, we can't quest in other starter zones (blizzard also took this route recently with goblins/worgen too).
-We're stuck with only one starter zone, shared by 2 classes.
-It's just too linear, which will be too repetitive with alts.
-Backdrop scenes that are inaccessible kills immersion.
-We can't save some keybinds and settings across characters (how they let this go by boggles the mind).
-The worst "Auction House" (GTN) i've ever used in any MMO (Aion comes 2nd).
-Unused space makes a cluttered UI, when it should be minimal, so we can have maximum real estate on the screen.
I could go on, but you get the picture. When compared to other MMOs, it falls way short on some basic mechanics.
|
|