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All Posts by observer

All Posts by observer

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1594 posts found
The silmarillion story spans too wide to have a decent timeframe to build an mmo on.  With the hobbit & lotr, it's different, because there were several books dedicated to a certain timeframe.  I just don't see how an mmo would work for it due to this.  You would basically have to choose one time period within that whole book and stick with it the whole time.


this goal will be a lot harder to reach now, since this forum section is not as active anymore. lol.

It's not P2W, but there was a time when players wouldn't have tolerated this.  The genre slowly started adding these things around 2007.
Originally posted by CriticKitten

Didn't people say this about GW2 back when it unveiled an extensive and ambitious plan to "redefine" the genre, and then took, what, five years to release?  I think people are just too used to the Call of Duty development cycle of "bend over and squirt one out every 9-12 months like you're some kind of child-rearing factory".  MMOs take longer, especially if they're actually doing things differently and not just cloning WoW.  Extended development cycles are not necessarily a bad thing.


And besides, I think it's rather unlikely that SOE can afford to spend as much time and money as it has on EQN, only to never release it.  Especially since dev projections suggested that it's "over 60% done", and there was some optimism about possibly having the product available to beta in some form late this year.  Doesn't sound like something they can afford to let slip into the category of vaporware.

I would normally agree that it takes years to develop, but EQN is being developed alongside Landmark, and if you've been following Landmark's progress, then there is reason for concern.  Landmark feels like pre-alpha still, with very slow updates.  I'm starting to wonder if they were too ambitious with the voxel technology.  Their entire game revolves around it, instead of a solid game design.

So does this mean classes are locked to certain races?  Just curious.
Originally posted by DMKano
Originally posted by observer

Pure P2P models are dying.  People are starting to realize they aren't getting quantity or quality anymore.  Even WoW is going hybrid, with their token system, such as EvE's Plex system.  The only modern one left is FFXIV, and it's very hard for them to justify a subscription.

The truth is, pure subscription models has kept the MMO genre from growing, until recently.  The only valid argument that subscription purists had, was the p2w cash-shop argument, but that no longer holds true anymore, since some hybrid models have proven they can still have a cash shop without making it p2w, but by making it p4c (pay-for-convenience).  One can even argue that WoW is now p2w and/or p4c, since they sell level 90 boosted characters, on top of a subscription.


I can make two compelling arguments 1. P2W does not exist in any mmorpg - how do you win a mmorpg? Or 2. All games are p2w - because you can just buy fully geared characters from 3rd party sites in any game (regardless of payment model)

1. P2W was usually associated with buying gear that has higher stats, which gave a clear advantage in PvP, and PvE too (for progression guilds).  Depending on the MMO, you can conceptually "win" against your opponents.  This was usually found in asian f2p games, before f2p became more prominent in the west.  The term is thrown around way too much now and lost it's original meaning.

2. 3rd party sales cannot be controlled though.  It's different when a company sanctions it, because they used to provide an environment that was fair to everyone.  Time was the exception that gave anyone else an advantage.

Pure P2P models are dying.  People are starting to realize they aren't getting quantity or quality anymore.  Even WoW is going hybrid, with their token system, such as EvE's Plex system.  The only modern one left is FFXIV, and it's very hard for them to justify a subscription.

The truth is, pure subscription models has kept the MMO genre from growing, until recently.  The only valid argument that subscription purists had, was the p2w cash-shop argument, but that no longer holds true anymore, since some hybrid models have proven they can still have a cash shop without making it p2w, but by making it p4c (pay-for-convenience).  One can even argue that WoW is now p2w and/or p4c, since they sell level 90 boosted characters, on top of a subscription.

Originally posted by Scorchien

  GW2 fails as an MMO in every conceivable way for me .... is it worth the 10$ mehhh maybe .. is it worth the time invested ................. NO

  Much better options out there to invest time in an MMO

GW2 was never supposed to be your traditional MMO though, so that's probably why you didn't like it, unless you're referring to other reasons?

@OP, it's only worth it if you think you'll like something different than your average themepark MMO, although it's still a themepark in many respects.

For one, the combat is different.  Secondly, it focuses on story a lot, especially end-game.  Lastly, there isn't much progression if you like acquiring tiered gear.

I would suggest watching some videos on youtube first.

This doesn't bother me that much, since specs will be changing traits and skills.  If they were only changing weapons with the same skills, then that would be a disappointment.  I'd rather have them introduce 1 spec first, so they can balance it out.  It's still too early to tell though.  I just hope they don't take another 2 years.  I won't wait that long. lol.
Originally posted by bcbully

"That's actually a lot of the genesis of Heart of Thorns: being able to put in these endgame character progression systems so that we can release content in the jungle that requires you to have played all of the jungle to build up the abilities you need to solve that content."


"I think, fundamentally, you're going to encounter stuff in the jungle that is very challenging to overcome that you can't defeat at all until you've built up the masteries to face those challenges"


Eeeh, I don't think I like how this sounds. Like Jason said "it sounds like a gear check", but with skills instead. Not personal ability, but skills. If you aren't mastery rank X in Y then you wont be able to do Z. 


Awesome interview Jason. You get better each time.


Yeah, it sounds like the WvW ranks & abilities system.  There's nothing really wrong with it, but if certain content requires that each mastery line needs to maxed, then that's going to be a grind.  I guess it depends on the pace of acquiring these mastery points though.  It takes quite awhile in WvW, especially if you're casual.

Also agree with the interview, the questions weren't softball questions, which i thought was good.

Originally posted by botrytis
Originally posted by observer

” but I have to say, the fans were patient and waited until today, and things are going to start moving fast."

Some fans were patient, but not everybody.  It's bad business to keep your fans in the dark the way Anet did.  Those people left for good and moved on to other games, because there wasn't anything to look forward to.  An announcement would've kept them interested.

The problem is - people would still be unhappy with anything the company does. You can't please everyone and that is the truth of the matter.


Those are the same people that run through the content without actually ENJOYING the content just so they can be the first - kind of boring actually.

I'm talking about keeping the fans interested, not if they're content locusts.  Many people left because they didn't see any progress with GW2, and all they were seeing was the living story.  Some people wrote off GW2 for good because of this.  They just got disinterested in the game and went to other ones, because GW2 became stagnant.

Originally posted by JackCracker411
Originally posted by Bladestrom
As for the kick ass crabs in that low zone, since you have a massive range of skills it should be easy to control those mobs and use personal skill and skill choice to slaughter them- that's a lot more fun than aoeing them for 1 million hp.

Well... Blade... we can agree to disagree.  For me... it's lame to have to cycle through rotations on some lame starter zone mob for the 1 millionth time after finishing the game... and running end game content with real mechanics.  Yet.. here we go.. through a starter zone... getting pummeled by starter mobs.  That's friggen stupid and lame.  


And please read my last post again to understand why you go through the starter zones again.  I think it's pretty clear.  And YES.. I would love to AOE them for a million damage get what I came there for and leave.  I prefer the end game mobs (with better mechanics) and PVP for working on my rotations.  Not some stupid guar, mud crab, or bull netch from the starter zone.  


Obviously you are still playing that turd sandwich GW2 which is great for you... but I'm not and never will be on board with their system of gimping my hero just because the zone is lvl 2.  It's immersion breaking and lame.  I maxed out a thief in that game and was incredible annoyed with going back to the low levels even with maxed out crafted gear and skills.


To each their own.

It seems to me you just want trivialized content without any challenge.

If you already did everything you needed to do within that area, then you wouldn't have to go back there in the first place, so that's where your argument fails.  It's probably not meant for you.  It could be tailored for players that want to play with friends, or for players that want to complete tasks within a zone.

Your bias against GW2 just shows how ridiculous you sound.  Who said Zenimax was going to do the same thing as them?  They will probably have a different approach, and it might even be better.  You're already knocking it before you try it.

Some of you are acting as if GW2's downscaling turns the mobs into champions or something.  At level 80, the mobs can still be taken down quite easily.  If anything, they need to be balanced to be more challenging and difficult.

I don't see how downscaling rehashes old content, if the person hasn't even been in those zones yet..  The downscaling concept works good here, since it doesn't trivialize most content that hasn't been done before.  People will get to 80 long before they complete everything in the game, and downscaling addresses this quite well, otherwise everything is trivialized more than it already is.

I find it funny that some of you think you should be able to 1-shot a lower level boss that is considered to be a major lore figure.  Talk about an immersion breaking experience.  Take WoW for example, any level 100 can basically kill the Lich King in a couple minutes.  That's just ridiculous beyond comprehension.  Imagine if that happened in GW2, seeing a level 80 doing the same to the Shadow Behemoth , Claw of Jormag, or Tequatl.

And why are some of you bringing up "sandbox" games when GW2 isn't even a sandbox?  If you're going to compare GW2, at least stay within the "themepark" comparisons.  GW2 will never become a sandbox, so there's no point in bringing that up.

” but I have to say, the fans were patient and waited until today, and things are going to start moving fast."

Some fans were patient, but not everybody.  It's bad business to keep your fans in the dark the way Anet did.  Those people left for good and moved on to other games, because there wasn't anything to look forward to.  An announcement would've kept them interested.

Originally posted by XAleX360
Originally posted by observer

I think this is the same company that worked or is working on EQ Next.


Close enough. It appears that they have worked from early 2013 to February 2014 as a sub-contractor with Storybricks on EQ Next AI. He announced to be working on GW2 since April 2014, stating the following:

Suffice to say they have some excellent ideas about how to improve their product in many different areas. I’m pleased that they have brought me in to assist them in this exciting project.

Interesting.  I wonder what this means for EQN then, and if they're still using this A.I. or just improving it until it releases.

Originally posted by Battlerock
Originally posted by DMKano

The only way I'll ever play this game again if they remove level downscaling.

I mean if I am max level and can do 2000 dmg per hit - let me do that much damage to a level 1 mob - don't downscale me and make me do like 18 damage.

The whole scaling down thing = no thanks for me.

There is nothing worse to me than making my character WEAKER just because I entered a lower level zone - F that.

Let me kill 300 things with a single swipe - I've earned it



Amen to that....


to the disappointed folks for other reasons though.... the small updates you enjoyed every couple of weeks, do you think it spoiled you all?

Not all of the updates are every 2 weeks though.  Sometimes there's a month or longer between waits.

I wouldn't consider it being spoiled at all, especially considering the type of content that GW2 players get.

Over the years, they have gotten story updates, weapons & armor, achievement rewards, new PvP maps (also EotM), crafting recipes, and QoL patches such as the Feature Packs, events, bosses, and other things.  It just wasn't enough though.  People wanted a new class, new race, new skills/utilities, new zones, etc.

It's a trade off really, more frequent updates that is spread out over time, compared to one big content patch that takes anywhere from 3-6 months in other MMO's.  When compared to WoW's "Timeless Isle patch", i would gladly prefer GW2's more frequent updates.  WoW players had to wait 18 months until WoD, from the time their Timeless Isle content update was released.  lol.

People didn't necessarily hate the NPE altogether.  Most hated it because it was geared towards new players while the vets didn't get the things they wanted.  Your perspective might change once you need to start acquiring traits.  It's a frustrating experience, especially because some of them are locked behind bugged meta events that require a server restart, or a 100% map completion of WvW and other zones.
Originally posted by Amjoco
Originally posted by Tokken

It does seem like a LITE expansion. Lots of BLING. For a game that's been out for awhile you think it would have been better.

It's an expansion, not a totally new game. WoD just released and it brought some more levels (not to original), more zones, dungeons, and Garrisons. My Paladin didn't get another weapon even, and he will always be a pally. I love WoD, but I didn't expect a brand new game from Blizzard.  Like I said before, this is all speculation and saying it is "lite expansion" is just a guess.

WoD was probably their most shallow expansion to date, but their previous expansions added a lot of content.  There's no denying it.  Each expansion had around 5+ new zones, filled with quests, new mobs, new gear, new game mechanics, new class, new races and starter zones, new pvp maps, new mounts, new dungeons, new raids, new crafting recipes, new achievements, new stories.  I could go on, but you get the point.

GW2's HoT seems like less content than even WoD.  One region, which could be up to 5 zones.  One class, masteries, specializations, new WvW map, new pvp mode, new events and world bosses...   That doesn't seem like a lot at all.  I'm sure there'll be new achievements and stories, but even then, it's not much.

I'm not sure why they don't do this.  It's been requested since beta, but they ignore the issue altogether.  It's quite surprising since GW1 had this feature.  It gets really annoying having to switch out traits, weapons, utilities, etc... especially when experimenting with different roles.  Not many MMO's have this feature either, so it would actually be a good marketing ploy.

Your argument would be more valid if you replaced Guild Halls with Season 2 Chapters.  /ducks

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