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All Posts by JKwervo

All Posts by JKwervo

7 Pages 1 2 3 4 5 6 7 »
122 posts found

I, too, would appreciate a beta key as well. I would like to help and at least have an input on how the game is progressing along.

Thank you. :)

Originally posted by Torvaldr

They were going to launch 3 days earlier but the irony was too much. Muahahaha.

I KEED! Seriously, just joking. I couldn't resist. :p Good for the fans of the game. They now have a date. So drop the NDA Zeni and let us see what you've got cooking.

I've smelled what they're cooking....it doesn't smell good at all. But then again, everyone has different tastes.

:( Can someone PM me a spare please?! I WILL BE ETERNALLY GRATEFUL!!!!
I'd be eternally grateful for anyone with an extra key! :D
I'd like to join in on the spare key giveaway. Much thanks!
Originally posted by nerovipus32
If it's anything like the rubbish i played a few months ago then no.

This.

Time will tell. But as of now, this game isn't worth a sub to me.

http://www.reddit.com/r/swtor/comments/1li071/the_super_secret_space_project_is_revealed_or_at/

 

If it is truly off the rails....I will definitely come back for it. 

Combat animations ruined any interest I may have had with the game. Just terrible. In my opinion of course.
Originally posted by ShakyMo
It's yet another wow with a couple of twists game.

Will be f2p soon enough.

 

Just like ESO is a guild wars 2 clone with a few twists. Score!
Originally posted by ShakyMo
Oh the irony

Moaning about the game being "a daoc clone themepark"

Then using EQ as an example of "not a themepark"

EQ IS More themeparky than daoc. Vanilla EQ and daoc were very similar, but EQ turned towards instancing and endgame raid sets.

Of course TESO will be more themeparky than both though. But hopefully less so than other modern games like tsw, swtor, Neverwinter etc..

I'm thinking it will probably be gw2 done right.

 

Wishful thinking on your part. Lol
Originally posted by ShakyMo
The game is heavily instanced, phased whatever.

I just find it amusing you picked up on cyrodil, as that is the one single zone in the game that isn't instanced.

 

Because you pointed out their pvp was done right and not instanced. Which was false, at least in my opinion. But lets keep clamoring how zenimax did it the right way, and when it launches they execute differently. The game that truly emulates what DAOc was is CU. And before anyone says I'm a proponent for CU, think again. In the end, if RVR pvp is a major part if not the main part of your main endgame, IMHO, that game will not be successful. At least with CU they admit to making it niche.

Semantics now. 

The point is, I see it as pure instancing. You're locked into that campaign, seeing the same people over and over again. The only thing different, is it's persistent. 

Otherwise, I don't see it any different than the zones for PvP in GW2. The only main difference is, there are queues for those things. Which I guess you can say puts that in more of an instance than what TESO has, however, when you're tied to a "zone", that's still instancing in its very essence. 

But alas, I digress. Even if it's "zoning", that concept still isn't alluring. Why? The answer lies in your quoted answer to Iselin. 

Especially when you're completely tied to that "Campaign". 

Again, I will decide when I try it out. But as it is, a lot of the things they've said besides the wearing your own armor and skill level ups, aren't that interesting and honestly.....it sounds boring as shit. It is still GW2 in my eyes. Their supposed "raids"? Yeah. Reminds me of the Dragon fights in GW2, except....it will be instanced or....I guess I should say...phased. 

As of now, I am skeptical due to the fact that none of the design on paper impresses me. 

Originally posted by Iselin
Originally posted by JKwervo
Yeah. Still an instance. :)

Is a server in WOW an instance? It actually is you know.

That's what a Cyrodiil campaign is, a server...with a name just like WOW servers. There wil be several and all of them there 24/7 for those who are part of that server to go there or not. 

Unlike a BG it has no time limits or e-sport style silly scoreboards.

The weird thing here is not Cyrodiil, it's the rest of the PvE megaserver with as many "instances" "phases" whatever you want to call them as needed.

When you say Cyrodiil = instanced  that's right. Just like servers are instances. But when you also say = battleground, that just shows your... confusion.

 

So...just because the Campaign "Zone" is hosted on a seperate server, theorytically, you compare it to an actual server for gamestyle or game servers? If that's the case, couldn't we do the same for General chat? Since that's supposedly a seperate server on most games.? 

I mean, you're just basically trying to twist my words to try and push your definition of instancing and basically saying I'm wrong for thinking differently and seeing it differently from you or saying I'm confused. Cryodiil is a huge battleground. It's made for PvP  right? The only difference is Warzones/BGs have a timer. Cryodiil doesn't. But it's still an instance. 

Here's my definition:

 

Instance


Definition: A segment of gameplay in MMORPGs in which players form a group together and enter a special area in the game world, usually through some type of portal. They are then essentially cut off from the rest of the gamers in that only people who are in the group when the group passes through the portal will be able to enter the dungeon with them. Other groups may enter the dungeon, but will not encounter the first group, hence they are in a different INSTANCE of the same dungeon. The use of instances allows players to avoid the risk of kill-stealing or spawn-camping by other players. Loot and monster level inside an instance is usually higher than anywhere else in the game world, and there are usually specific systems in place to ensure the fair distribution of loot among party members. 


Usage: My guild just did a new instance for the first time and I won some pretty awesome loot. 

Which, in this case is Cryodiil. Being seperated into Campaigns. On a MEGA server. You see, I'm not bashing on the game. I really am rooting for them and hopefully they do what they set out to do and offer something different. However, ShakyMo said that it's not instancing. That's where I beg to differ. We can argue back and forth at this point, but it's semantics now. 

To me, from that definition, this game is FILLED with instancing. I'm not saying it's a bad thing. I'm saying, I beg to differ from ShakyMo's version of instancing, and obviously from YOUR definition of it as well. 

Its one server. "Zoning" different "campaigns". Gotcha. Still instancing IMHO. But it seems you're the expert.
Yeah. Still an instance. :)
Essentially being instanced to see the same people. I getcha.
Originally posted by ShakyMo
Originally posted by JKwervo
Originally posted by ShakyMo

one thing ive noticed

theres at least 4 of us in this thread that are fans of both TES and DAOC

not quite the mutally exclusive complete oposite in games some people on here make out.

I remember when i first played morrowind, thinking "wow this is a bit like daoc PVE in a single player game, I can just wander off and kill stuff and explore dungeons and what have you, im not having to follow quest chains and a story, i can just go make my own story"  (most of the rpgs id played at that point were story orientated with deviations - like kotor, i hadn't played the likes of fallout then, being a dirty console peasant at the time.)

obviously the PVP is vastly different though, but thats because TES is a single player game it doesn't have PVP

now in my head I imagined TESO having eve pvp.  But I also had fun in daoc PVP, EVE PVP would have fitted the game better, but im just so amazingly glad this isn't yet another mmo that copies wows lame PVP systems.

And i think most of the PVEers will too once theyv'e played the game.  It will be refreshing for them to have considerably less "class balance whine" on the forums because nothing shows up class imbalance like supposedly "fair" and "just like fps e-sport honest"  5vs5 and 10vs10 pvp minigames.  hell it will be even nice for thoose that think "heck i might just play half an hours pvp for fun, im chosing to do it, it's not getting ganked" when they are welcomed as all help is good help in a RVR setup, no "quit the match and let a real player in noob!" statements you get in instance pvp, they will be pleased to know they don't have to grind out pvp tokens, that PVE / craft gear they've got will do just nicely thank you, they may even join a raid going past belonging to an organised group and think "oh wow this stuff requires the same sort of communication, teamwork and organisation as my pve raiding, but theres no arguments over DKP and all that gubbins"

- THATS WHAT HAPPENED TO ME ANYWAY, a good few months into DAOC, i'd joined it intending to PVE only having left EQ.  glad i did, if my first pvp experience had been in one of these "e-sports pvp" mmos i probably would have never pvp'd again.

If they made one Descision right in the design of teso, its that removing of any instanced pvp.  

 

Cryodiil is instanced. They're seperated by "campaigns" essentially making it a huge battleground. Just from what I got from what they've said.

no you are confusing zoned and instanced.

 

If you have a limited amount of people that can enter, that is instanced, at least my definition of it. Zoned, phased, sharded, same thing to me. But, apparently your definition trumps mine. :)
Originally posted by ShakyMo

one thing ive noticed

theres at least 4 of us in this thread that are fans of both TES and DAOC

not quite the mutally exclusive complete oposite in games some people on here make out.

I remember when i first played morrowind, thinking "wow this is a bit like daoc PVE in a single player game, I can just wander off and kill stuff and explore dungeons and what have you, im not having to follow quest chains and a story, i can just go make my own story"  (most of the rpgs id played at that point were story orientated with deviations - like kotor, i hadn't played the likes of fallout then, being a dirty console peasant at the time.)

obviously the PVP is vastly different though, but thats because TES is a single player game it doesn't have PVP

now in my head I imagined TESO having eve pvp.  But I also had fun in daoc PVP, EVE PVP would have fitted the game better, but im just so amazingly glad this isn't yet another mmo that copies wows lame PVP systems.

And i think most of the PVEers will too once theyv'e played the game.  It will be refreshing for them to have considerably less "class balance whine" on the forums because nothing shows up class imbalance like supposedly "fair" and "just like fps e-sport honest"  5vs5 and 10vs10 pvp minigames.  hell it will be even nice for thoose that think "heck i might just play half an hours pvp for fun, im chosing to do it, it's not getting ganked" when they are welcomed as all help is good help in a RVR setup, no "quit the match and let a real player in noob!" statements you get in instance pvp, they will be pleased to know they don't have to grind out pvp tokens, that PVE / craft gear they've got will do just nicely thank you, they may even join a raid going past belonging to an organised group and think "oh wow this stuff requires the same sort of communication, teamwork and organisation as my pve raiding, but theres no arguments over DKP and all that gubbins"

- THATS WHAT HAPPENED TO ME ANYWAY, a good few months into DAOC, i'd joined it intending to PVE only having left EQ.  glad i did, if my first pvp experience had been in one of these "e-sports pvp" mmos i probably would have never pvp'd again.

If they made one Descision right in the design of teso, its that removing of any instanced pvp.  

 

Cryodiil is instanced. They're seperated by "campaigns" essentially making it a huge battleground. Just from what I got from what they've said.
Originally posted by ZedTheRock
Originally posted by JKwervo
If they really think this design will stop the zerg mentality, they've got another thing coming. Design always looks good on paper, execution is another thing. Very skeptical about this game. Because 90% of it reminds me of Gw2. The other 10% is just them trying to differentiate. Only thing alluring is the ability to train up all your skills and abilities and wear any armor you want. Otherwise, yeah. Hope they pull if off.

Until you realize the side that zergs will inevitably always lose because unlike GW2 where the zerg can cover any point on the map within a matter of minutes in ESO the zerg will be losing terretory faster then they take it due to sheer size.  Eventually that zerg mentality will realize the more ground you cover with smaller groups is more beneficial.  Not to mention that unlike GW2 and like DAoC there will be PvE going on out i nthe Cyrodill and if you think theres gonna be huge zergs of people running PvE quests then LOL.

 

Obvious tactics are obvious IMO.

 

Until I see it for myself, the size that is....there is no reason why my pov doesn't hold true. Devs always boast about the size of their map. Then they execute and it really isn't the size they hyped it out to be. I'm just saying, just because devs put out their design on paper, doesn't necessarily mean it will execute like what seems to be what the majority are expecting. Like I said, I hope they pull it off. Because as it is, the endgame looks like it wont be enough. Even for an elder scrolls fan like myself. PvP can only hold MY attention so far until its pointless due to many factors. Again, all I'm saying is I will believe it when I see it.
If they really think this design will stop the zerg mentality, they've got another thing coming. Design always looks good on paper, execution is another thing. Very skeptical about this game. Because 90% of it reminds me of Gw2. The other 10% is just them trying to differentiate. Only thing alluring is the ability to train up all your skills and abilities and wear any armor you want. Otherwise, yeah. Hope they pull if off.
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