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All Posts by negativf4kk

All Posts by negativf4kk

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306 posts found
Good bye
General Discussion « ArcheAge
7/07/14 5:35:07 AM

there is NO forced PvP in AA, there are people who just to lazy to explore PvE content.


All they need to do is to open "patron ONLY" server. But they won`t ((((((
Originally posted by Ramanadjinn

I can't tell you if these things are right on the one island, but I know we have pirates that make tons of money fishing and they do have access to Mirage.


i`m rolling a pirate on RU server and we dont have those two features on our island but original version of AA got them. So i just wondering how NA servers do it.


On a Pirate Island

- Is there a portal to Mirage Island?

- Is there a Fish Scale NPC?

Any Pirate Guild recruiting?



Originally posted by killamjl

PVP is lackluster

-Heavily Gear dependant

-Tab targeting + RNG make certain builds/classes viable and some worthless

-Non rewarding PVP outside of Arena (excluding trade pack farming)


Otherwise a great game, I really wanted some good PVP but this isn't where to get it

its NOT heavily Gear dependent.

Originally posted by Sovrath
Originally posted by negativf4kk
Originally posted by Sovrath
Originally posted by Sive0n

In the end I find my self struggling not to label this game as Pay-2-Win.

How is this different from other games that had pvp and were "item centric"?

And level centric for that matter.

Even Tera, which was more "skill based", had a curve whereby if you were lower level you were at a disadvantage.

ESO has you scale up but a true level 50 will still be at an advantage over, say a level 45. Or from what I read 49.

It just seems par for the course for level based/gear based games.


there`s plenty of youtube  to prove you wrong. Each class have its anti-class. One on one there r claasses thats just rock. But u put them in group pvp and they r useless.

Great, it was an honest question, go ahead. Which game are you actually talking about? Tera?ESO? Another game?

Are you saying a top leveled player in one of these games with top gear can go up against a lower level player, maybe even with sub par gear, and lose?

Show me, I'm keen to learn.

I was talking about AA. Gear doesnt mean a lot, if you know class you play. he is wearing set from jail that has basics stats. 6 vs 12 


Originally posted by Sovrath
Originally posted by Sive0n

In the end I find my self struggling not to label this game as Pay-2-Win.

How is this different from other games that had pvp and were "item centric"?

And level centric for that matter.

Even Tera, which was more "skill based", had a curve whereby if you were lower level you were at a disadvantage.

ESO has you scale up but a true level 50 will still be at an advantage over, say a level 45. Or from what I read 49.

It just seems par for the course for level based/gear based games.


there`s plenty of youtube  to prove you wrong. Each class have its anti-class. One on one there r claasses thats just rock. But u put them in group pvp and they r useless.

Originally posted by andre369
Originally posted by cylon8

1...its a sandbox and by nature sandboxes have never ever been solely a pve experience ever

2.) even just sleeping through the quests hitting level 50 doesn't take very long and since you and overachieve every quest leveling comes at a rapid pace

3.) you can avoid contested areas as they are CLEARLY marked on the map and annound via in game messaging

4.) you're given a variety of ways to get buffs to augment your characters viability in pvp as you said through poition, food, crafting items, etc.  what exactly is bad about that. 


I think what I am getting very tired of is the WOW/COD pvp players that expect things out of archeage that it never proclaimed itself to be.

Im just curious, Ive only played to level 30 and did a ton of other stuff than doing quests. So if you only overachieve quests, will you actually be higher level than the mobs? Or is it just a "hidden" system to promote more grind and make us feel rewarded for it? 


AA system gives you an ability to try different thing. By the time i got to lvl 50 i had 4 skill trees maxed out. I`m still working on another 2. So i can switch and choose what i want, depending on , whom i fight.

Another "i cant PvP or PvE- so the game is bad".


Originally posted by Madimorga
Originally posted by steelwind
Originally posted by Madimorga
Originally posted by jesteralways
i absolutely loathe the word "carebear" but after reading different posts in this forum regarding AA i realize what that word means and what it implies. dear god!!! this is a freaking pvp oriented sandpark game, that is how the developer XL games and publisher Trion are advertising it and some of you guys are looking for fairness among pve and pvp players? i am a pure pve player so i am staying the hell away from this one despite liking how farming, gathering,crafting and fishing has been designed in this game. PvE people, you should stay away from AA too, if you don't want to; stop complaining and suck it up. you are being annoying.

Problem is, if you are correct, a lot of people on this forum are lying through their teeth and assuring PVE players that it's not really a PvP game and that we can completely avoid PvP and still enjoy the game.  


Is that just part of the unfair behavior one can expect from the PvP crowd?  Also, the game looks good, with a collection of features no other game currently has.  Might be worth having a say here, in case Trion wants to make some money off carebear kind.  How hard could implementing a PvE ruleset server be?


Or.....god forbid, your wrong.

The fact that you can even suggest a PvE server points to your lack of understanding of the core mechanics of the game and the repercussions that would cause.

Perhaps this game is so unsuited for it that it can't be modified to create a PvE ruleset.  Even so, if enough people want a sandbox where we don't have to deal with gankers, and if we let that be known that it's what we want instead of putting up with PvP we don't want, we'll eventually get a game we can enjoy.


I feel no guilt whatsoever for posting about this, either.  It happens in every forum in every game that doesn't have open world PvP, but in reverse.  

PvE content of AA evolves 90 % of exploring. Staring from quests thats are hidden and r not listed in your journal(similar to TSW ), knowing the economy of the server and researching the market, finishing with rare plants that spawn randomly all over the map.


More i`m getting into AA more staff i`m finding in it to do. Game is just great. I just wish it had some sub only servers.

Okay, thanks for that information.  I have no intention of joining a guild and I'm not a social gamer, so I guess if I get interested in trade I'll have to run my own items.  Which could be fun.  The thing is, I never want to have to deal with PvP when I don't feel like it, which is where my rabid hatred of random gankers comes from.


If it gets sorted out so that those of us who want to farm in total peace can do so, I'll probably drop $15 a month to do it, barring any other pesky PvP requirement (I guess I can put up with one annoying PvP zone run to get my large farm scarecrow).  Otherwise, it would be silly for me to spend money on this, because I'd be paying to either not be able to enjoy the game in peace ever, or only for as many hours every day as peacetime lasts.


Guess there is no way to know for sure until launch.  Although if Trion really wanted to sell some preorders, a reserved large farm in a zone of the player's choice really would be a clever ploy.


(Dear Trion, if you read this, you can send the check to Carebear Central, Care of Fluffy Flowers Bear.)



Next, as a solo player you will start hating PvE trader guilts. They run only on peace territory and dropping the prizes way down, to basic non profitable lvl, for a solo player.

Originally posted by steelwind
Originally posted by Karble

This goes out to those that play and can try this out, or may know already.

I know that in some games you can create alt characters and use them for dedicated duties such as various crafting or extra storage.

Can a player send via in-game mail system items and cash to alts? If so is there a cost to this and is the cost prohibitively high or easily manageable?

These questions are important to know since this would allow possibly bypassing some of the traveling requirements...not to say I would use this all the time, but....would be good to know.

Thanks for any reply.

You can sent items and gold to alts at a very minimum non-prohibitive amount. Not really much different than other MMO"s.

One thing to note though that is very different in Archeage is that there is very very little need to actually level alts. Since a single character can do it all by simply leveling the skills, the only reason to make an alt is to have more scarecrows but that can be accomplished in under an hour and besides paying the rent on the alt, there is little need for it beyond that.

To lvl Alt is faster then get other 3 skill tree to lvl 50 on your main.

Alts used mainly for crafting and spying, cause travel system is quite expencive and time consuming.

mail is cheep. In AA RU each sent item cost 1 silver to sent.

You can sent mail to any faction West, East or Pirates. 

Originally posted by Gdemami


Originally posted by negativf4kk
every class in AA has its anti class.


There r plenty of good melee combinations. 


I wonder what you consider "plenty" and "melee" when there is essentially only 1 skill tree devoted to melee...

around 10  for me is plenty, and melee - close range combat.

every class in AA has its anti class.

There r plenty of good melee combinations. 

After some time farming gets very borring, + there r many other more profitable enterprizes then farming.

I wish Trion would make sub only server.

For a start its will be full of real people and not F2P AFKers(in case you didnt know AA has not got afk-kick system) restoring Job points.

Yes. After playing AA for more then 3 month, i'm finding it casual friendly.
Ganked !!!!
General Discussion « ArcheAge
5/09/14 10:15:39 AM
Originally posted by DamonVile

So like every pvp game it's ow pvp is mostly going to be about chasing down people doing pve and trying to kill them. No other game that's tried to base it's pvp around that has been able to keep the sheep in the game for the wolves to play with. How is this one any different ?


sheeps don`t do runs in war zones. they run save on mainland, risk free. 

Wolves gang smaller wolves or getting ganged by bigger ones.

In AA it something like that.

AA is not P2W game. Being playing it for 3 month now.

Thing is You can win if you know your class, even undergeard.

Game is about group play and how well your group knows its rolles.


Wish AA had servers for subs only. But it not a game braker, if it won`t.

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