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All Posts by doodphace

All Posts by doodphace

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1558 posts found
Originally posted by umcorian
Originally posted by doodphace
Originally posted by umcorian

Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.

Company's see this - no new WoW clones by big production have started development after SWTOR's initial bomb. TESO and Wildstar were the last Themeparks to finish up in the age of the dead WoW Clone... and their flopping only proved it further.

New games are being developed that will be quite different from the WoW model. Everything I hear about EQ Next is very positive. And if that one doesn't catch on, the games after EQ Next will. 

MMOs will never die, they'll just evolve. 

And by flop, you mean doing better than any non WoW clone that came before it? SWTOR, for example, is doing better than any MMO ever released in the west not named WoW...

Even ESO has more subs than any pre WoW MMO...

I really don't know where you're getting your info from... but in the course of a single month, Archeage couldn't retain a fraction of the people who initially tried it. And it's a real stretch to say SWTOR and TESO weren't flops. The only reason those two games even made a blip on the radar was the IP they were attached to... and yet SWTOR was f2p within 6 months, following a catastrophic quarter which EA posted a deficit of hundreds of millions. 

And if TESO finishes its first year with more than a 30% retention rate, I'll be surprised. 

Even now, look at the games being hyped. There's no more Theme Park MMOs being developed - Theme Parks are *dead* with sole exception to WoW. 

Well then, point me to a "non WoW clone" that had over a million players in the west alone after 3 years of its release...

SWTOR has more players than any sanbox on the market. SWTOR has more players than any sandbox ever released....heck, even Rift prob has more players than any sandbox on the market....In what fantasy world are all themeparks dead with the sole exception of WoW?

Originally posted by umcorian

Even Archeage, at its roots, is still a WoW Clone. Rather than 1-2 light innovations on the WoW model, it maybe has 4-5... and an end game that replaces raid bosses with a backpack. It's no surprise it's not working.

Company's see this - no new WoW clones by big production have started development after SWTOR's initial bomb. TESO and Wildstar were the last Themeparks to finish up in the age of the dead WoW Clone... and their flopping only proved it further.

New games are being developed that will be quite different from the WoW model. Everything I hear about EQ Next is very positive. And if that one doesn't catch on, the games after EQ Next will. 

MMOs will never die, they'll just evolve. 

And by flop, you mean doing better than any non WoW clone that came before it? SWTOR, for example, is doing better than any MMO ever released in the west not named WoW...

Even ESO has more subs than any pre WoW MMO...

Originally posted by orbitxo
Originally posted by Vivasvan
I knew this would flop. Search my post history on wildstar.

Maybe they shouldn't have chosen the sci-Fi futurama cartoon theme after all.

If this game was high fantasy it would be packed due to the raiding instance it offered.

But sci-fi cartoony ?

Well the outcome speaks for itself

yah coause thats what this industry needs= another fantasy mmo..

<.<

your comment sounds so disconnected to moms you really shouldn't be making any comments babt WS tbh..

 

What the hell did I just read

Originally posted by Varex12
Originally posted by doodphace
Originally posted by Mange1
^ Just check his post history real quick you'll understand

Please do...u'll see that the queues have only gotten worse since I first posted about them.

What is it with you white knighting trying to discredit every valid concern and complaint anyone has about WS?

I don't think anyone is trying to discredit you.  I think they are just sick of hearing you talk about the same thing over and over. We get it...there are queues.   You started a thread on this very topic.  So bringing it over to this particular thread is pointless, since it has nothing to do with PvP queues.  

 

 

I started a thread on it 2 weeks ago...left it alone since then...this is the first time i'm posting a screenshot post megaservrs, simply to show that rather than fixing it (as I was told would happen in that thread), its pretty much worse.

If ur tired of "hearing me talk about it over and over and over" in the 2 total threads iv ever posted screenshots in, in my entire life, 2 weeks apart, all I can logically interperate that as is ur tired of anyone proving that the game is doing poorly, no matter how few or many times they show it...

Originally posted by Mange1
^ Just check his post history real quick you'll understand

Please do...u'll see that the queues have only gotten worse since I first posted about them.

What is it with you white knighting trying to discredit every valid concern and complaint anyone has about WS?

You can (and im sure you will again) attempt to dismiss this as "being normal" (your words last time), but there is not a single game on the market right now other than Wildstar where you can paste a screenshot of a 3 hour PVP queue for any bracket. When I made the thread you white knighted in ever so hard, I was told "wait until the mega servers, they are going to bring people back"...well....the queues are even longer now...

Mega servers haven't done anything, at least when it comes to PVP queues.....

Originally posted by hallucigenocide
Originally posted by Vivasvan
Lotro had the best dungeon difficulty and mechanics. And I've played every Popular MMO out there. Ffxiv was probably second.

Wow is way behind after what happened in MoP.

It isn't fun to login ... Run through a dungeon as a tank where you don't need to tank. It's pointless dungeons .

Ffxiv has great dungeon crawls. I hope wow can show off what it was supposed to be the best at.

maybe you'll get what you want in WoD but over time i fear it will be the same old when everyones raidgeared and blazing through it like it's nothing.. cant really do much about that unless there's absolutely no reason for raiders what so ever to do dungeons.

That was never really a huge issue in previous xpacs because Blizz would always release new tiers of dungeons throughout the xpac's lifespan....that didnt happen in MoP...the dungeons you ran in SoO mythic gear were the same ones you were running in lvl 89 greens. Blizz said they are going back to tiered dungeons in WoD.

Originally posted by Vivasvan
Lotro had the best dungeon difficulty and mechanics. And I've played every Popular MMO out there. Ffxiv was probably second.

Wow is way behind after what happened in MoP.

It isn't fun to login ... Run through a dungeon as a tank where you don't need to tank. It's pointless dungeons .

Ffxiv has great dungeon crawls. I hope wow can show off what it was supposed to be the best at.

At this point in time, absolutly...but in its history? No way. FFXIV and LorTO never had any dungeons on the level of WoW BC/Cata.

Originally posted by mindw0rk

"You can get boosted to 90 and forget that Mists of Pandaria ever happened!"

What a noob. MoP was great

The raids were great, the dungeons were terrible IMO. ToT was the best raid instance since Ulduar.

Originally posted by Vivasvan
Heroic dungeons in MOP are faceroll. They need them to be a challenge.

As to the person that said they changed them to being easy in cata since wotlk was to difficult - look what happened when they did that.

Faceroll dungeons = falling subs

Thats not what he said at all. he said (and reality is) the exact opposite. The dungeons were easy in WotLK, and Cata made them extreemly hard (Grim Batol, for example, is the hardest dungeon WoW has ever had), and players freaked out. The initial batch of sub drops happened after they switched back to being hard. I am not implying correlation is causation, just correcting you.

Originally posted by Thupli
this is false really.. people complained about it being to easy in wotlk so they gave them harder dungeons in cataclysm.. and tthe community raged about it not being faceroll

Thats true, which is why they are giving dungeons the same treatment they have given raids the past few years (adding multiple levels of difficulty ranging from easy to really hard).....though knowing the haters, they are gonna run normal dungeons and complain that "WoW dungeons are faceroll".

Originally posted by Vivasvan
Unless the difficulty is increased so u actually need to tank an instance this xpac will fall flat in its face and the subs will decline further and further.

I've resubbed and changes are ok. BUT the dungeons In panda land were a complete face roll joke. U just ran through them no mechanics needed no tanking needed.

The difficulty has to go up. Or forget this.

All dungeons in WoD will have 3 levels of difficulty at level 100: Nomral, Heoric, and Challenge. Normal are going to be like heroic dungeons in WotLK/MoP. Heoric will be like heroic dungeons from BC/Cata (perfect level of challenge imo), and challenge will be harder than they have ever been (very interesting imo).

Considering the number 2 wildstar guild in the world went back to WoW, I imagine most people could as well :P
Originally posted by hikaru77
Originally posted by doodphace
Originally posted by HighMarshal
Still the question remains: When all this starts, can my Revanite join Revan against both the Replublic and the Sith Empire

Could your death knight join the lich king against the alliance and hord in wow?

What´s your point?, this is Star wars and The Old Republic, they have an insane amount of information to work from the Lore, history and books, like this timeline as an example http://starwars.wikia.com/wiki/Timeline_of_galactic_history  . Talking about Revan = Lich king is just............(you get the point). 

 

 

You realise there is almost as much lore around the LK as well, right?

Originally posted by HighMarshal
Still the question remains: When all this starts, can my Revanite join Revan against both the Replublic and the Sith Empire

Could your death knight join the lich king against the alliance and hord in wow?

Originally posted by Kaladin

You haven't played the game in 5 months, which was before Beta ended, and you claim credentials such as testing and podcasts for your credibility.  But at no point did you actually play the game at launch, and yet you are making claims about the state of the game as it is now.  I can't take what you say very seriously to be honest.

So, all you can really do is say that the game wasn't for you, and play off of what other people are telling you.  In Carbine's most recent publicity event where their president is going to go from zero to fifty on twitch he mentioned that despite the negativity about population in the game, they are comfortable with their population as it is right now.  Obviously, the more the better, but they are happy with the number of subs they have.

Doesn't sound like a struggling game at all.

Carbine as a company might be happy with the amount of subs the game has....but me as a player with 3 hour PVP queues at peak hours am not....

Originally posted by Lazzaro

 


Originally posted by azzamasin

Originally posted by Lazzaro I had been following WS since its announcement over 3 or 4 years ago now. I remember how excited I was for this game, I thought how awesome this game could be, from the art style, and the sci fi settings. I even had the first WS podcast I did with two others and was invited to the only fan fest they had, but as the game got closer and closer I knew this game wouldn't be success, it was just too much of the same, but even more hardcore than previous theme park mmo's. If only they went more sand box then themepark, I believe they could have had a real big hit on their hands, but nope and look what's been happening. Anyways, it's sad to see WS end up like this.
Going sandbox might of helped them but I'm not convinced it would of helped seeing as the game is too similar to WoW.  Themepark's aren't bad, but WoW clones are.  What we need is a non-quest hub, non-linear, non-endgame centric MMO.

 

That's my point, it was a themepark and pretty much a WoW in space.

....minus all of the things that makes WoW so popular..ie: Very polished and hardest on the market raids, as well as tons of current (level 90) casual endgame activies.

Originally posted by NightHaveN

There is a lot more competition in the MMO these days and practically everyone will be releasing new content this Christmas.  I really doubt the new WoD expansion will bring back numbers as high as the BC.

 

Also if the new model design is what in the art department we will get in the new expansion, then people will be very upset expecting the dark BC theme coming back.   New models may look better with more detail, but went too cartoonish.   Tauren have a dumb expression in their faces,  especially when dancing.

First of all, when BC launched, WoW had 8 million subs. WoW is sitting at 7.4 right now, and the xpac is still a month away. If you dont think they are going to get to 8 million after it launches, thats just wishful thinking.

Second, WoW's peak was WotLK, so not sure why you are even mentioning "going back to BC levels"...you might as well say "going back to Cata levels".

Lastly, BC was by no means a "dark theme"....when I think of BC, I think of very vibrant purples, flurecent greens, bright blues, deep reds etc etc....WotLK was dark...not BC.

With that said, I doubt they will ever get back to 12 million (its peak), but 8 million is quite alright, wouldn't you agree? lol

Did the rise of MMORPGs ruin the FPS?

Its the same answer.

Originally posted by Joejc7135

That's about as strong as a defense you can make huh? I don't care about the number of abilities as much as the synergy between them. And from the 3 classes I played mage/warrior/paladin.....it's shit compared to what it was. I seriously doubt the handful of passives and 1 extra talent is gonna suddenly fix it. No I was in beta and welcomed these changes at first. But they didn't do anything except nerf/buff various things. They are not trying to build an entertaining game anymore. Instead they are trying to milk it for all it's worth.

 

You guys have fun with you metallica performance and cash shop 1 patch a year milking tactics. Im gonna go take up sex.

My main is a paladin. My rotation today in Ret is still more complex than it was in BC/WotLK. As a healer, I have more tools available today than i did in BC/WotLK.

Since you said warrior, my guess is that you are mad that you are no longer the OP melee class its been for the last 5 years, and are masking your frustration in a "WoW is now more dumbed down than ever/there is no more dpth" post.

As for sex...your profile says that you are 34....its a little late for you to only start "taking it up" now, don't you think?

Lastly, the ability prune, stat squish, and CC reductions are the 3 most "this needed to happen" things WoW has done since it launched. Gameplay wise, WoW is now a lot closer the WotLK (its gameplay golden age), and its setting/lore is now very close to BC. WoD is almost the best of both worlds. Granted, it still has issues, but your OP is pretty funny.

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