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All Posts by meesimma

All Posts by meesimma

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4 posts found

There was a good one in the international version of silkroad onlines alpha where their server was vulnerable to packet injections that worked like GM commands when the hackers finally figured it out.

First there were just swarms of thousands of strawmen (lvl 1 mob) roaming fields and towns, then they escalated to putting hundreds of lvl 50+ mobs at city gates to aoe grind on but then somebody messed up and somehow found a level 100 boss for a future expansion planned over a year down the line named "Roc" (game was capped at level 60 at this point), once accidently spawned it crashed the game client of anyone who got near it within just a couple seconds (which was funny because of the bosses on screen enormity).

Roc was followed around for about half a day from a distance by hundreds, just staring, seeing where he'd go next, then GM's came on, realised what had gone down and completely closed the game down, beta was due to start a couple days after the alpha but it took something like 3 weeks to patch all the holes. Still, very funny couple of days =) 

i find games with a much smaller playerbase you can still find and forge friendships... but whenever i forge off into a big game (like i tried gw2) the social aspect vanishs so quick... in a server of tens of thousands and vast space it's just how life evolves.

servers with just mere thousands and not so many maps you will come across the same people, repeatedly, and conversation happens. but we shouldn't have to rely on small games for this.

easy example is crystal saga, it's not a great game, it's actually fairly boring, very linear with almost no brain needed, but i played it for over a year because after a month or so you knew every single high level player on your server, and everyone helped each other (although there was always the same trolls and bickering problems that come in smaller communities)

surely this is just a joke or deliberate baiting thread?


why would mods not lock something this stupid :S

I'm very confused by some of the posts in this thread? did you guys actually play the game? or are just judging on hype (or poorly worded reviews of someones personal experiance)


open world pvp = WvWvW      -  Yes it resets every 2 weeks, it resets because Server A might CRUSH B and C, so it resets and you get matched against 2 servers more equal to yours, giving everyone a more competitive pvp experiance.  it will take months to sort out where servers really match up to each other though, so that will be an initial issue, but there have been blogs about the pvp rating systems gw2 is using.


PVE endgame = dungeons and the elite world events     -   these words mean nothing to you unless you watch the videos or play them yourself.  i played them, the elite events scale in difficulty as more people show up, and if not enough people show up and you fk up and lose things change (3 idiots i was with walked off from an event and i died, came back to find the npc's in control of the camp now, a bigger bossman for them there, 3x the numbers defending it and they'd made some gates we had to destroy to get inside now while archers on the walls tried to pick us off =/ the npc's will strategise against you)


as for the dungeons, explorable mode dungeons are really really REALLY fkin hard, your probably assuming "oh he's wrong he just sucks", i don't, and my team didn't, and they are a challenge that you will die in quite a lot, in the betas thousands got very upset with the difficulty of these dungeons and just quit trying after 20-30 deaths... these were the lower dungeons too as most of the game content wasn't even available to us. also for those who've read fk all, dungeons have several paths of differing complexity and difficulty, so to do an explorable grade dungeon properly you have to do it a few times to see it all.


gw2 isn't like bog standard mmo's, you cannot make a super tank (you can tank slightly to an extent, but you will still be super squishy like everyone else), a super healer (can't even make a healer), and grab a dps and fly through everything with ease, and if your cocky and think you can, you will quickly change your mind as the mechanics are just different


pve is challenging, but once you get used to it, it becomes simpler. there will be very little pulling 10 mobs and aoe'ing (if any at all), or 1shotting mobs, in fact from level 1 in pve, you might find yourself dieing.   pve dynamic events, even the small ones! require teamwork. i love pve, and gw2 is a pve DREAM, the only problem can be when a few noobs come to your area and make the dynamic event your at scale up in difficulty, then they do fk all or walk away and you get owned.


as for the gear treadmill somebody said gw2 doesn't have, you definitly did not look through the glory/rank npc's at the spvp map. there's like 9 tiers =S (oh and to pre-empt the complaint about only 9, the cost of getting there is stupidly high, and unlike level up exp, rank up exp does not plateau, it rises) and thats level 80 stuff, then on WvW maps at base portal area's there are similar npc's with tiered pvp armor for lvl 60-80, some stuff available through the glory currency, some stuff you have to achieve kills for (and in zerg pvp getting the official banner kill can be a challenge all itself as 5 people will all jump for it instantly), but those items take hundreds of kills each to aquire (this sounds small, but as stated with the banner kills being hard to get, this will take a day per item if not longer, plus you need enemies to show up! my server had it too easy so i never even got 1 in 3 tests =/)


you people need to look around in the game before complaining about flaws that might or might not exist... i played it and none of you have mentioned a single issue i felt gw2 had, just re-hashed the same rubbish everyone else is saying, and saying incorrectly.


oh and for a pve junkie, i got a bit too hooked at sitting atop keeps with siege weapons and launching at the oncoming rush :D defending is actually more fun than attacking! and a group of smarter players with strategy can destroy the zerg for a very rewarding feeling :D  aaaaand my personal 1 thing i feel everyone should do, defend an easy to take tower, get 10-20 people inside with built up arrow carts, and drop hundreds of rushers when they knock down the gate, it's so funny :D


**edit** forgot some  things, like the endgame begining almost instantly so you can play some endgame, then level or pve or story chase, then endgame, or just level up/gear up 100% off endgame stuff.

oh and i'm not coming from a fanboy perspective, i played the beta's to see how many hours of gameplay i thought i could get for the box price (because i'm comparing this not only to mmo's i've played but console games too, gotta be cash concious!) and i see 400-500 minimum for me (after some 70+ hours of beta testing), thats several characters, their grinds and gears plus pvp distractions, then from there is my bonus $ for time =)   (why several characters? because you need the right team to do certain tasks, only so many people in my team so we are all going to specialise in a few classes each to make sure we can always have a successful party). and leveling alts will be super easy, just grinding crafting levels using stuff gathered with your main... if you max every crafting skill on a char, it will level you from 1 - 80 without even needing to kill 1 mob on an alt  /win

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