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All Posts by DeaconX

All Posts by DeaconX

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1465 posts found
Sounds good :) looking forward to it :D

Rather than stating which I think may be the 'best', I'll just state the ones I had the most fun with and got the best memories out of:


1. SWG


2. Guild Wars 2


3. Elder Scrolls Online

Truthfully though, nothing has come close to the fun I had in SWG.


I played in beta and the game was pretty meh. Started playing this weekend and I have to admit, I'm really enjoying it right now. The player made content is arguably the best part of the game.

Looking forward to the continuing adventures of Aragolas...

I truly wish more MMO's allowed for player generated content. While the official adventures are fine, the sheer amount of creativity and talent in a large game community can provide other players with some of the game's finest moments.


I'd say if you've been thinking of possibly trying the game, give it a shot -- it's worth noting that each class plays quite differently so it's totally worth it to check each one out to find the right one for you.

I haven't played for a good few months now, but I will admit it's an absolutely fantastic game well worth the initial purchase.

Anyone on the fence should definitely give it a shot.


A lot of very intelligent game design work went into it and ArenaNet should be proud. I hope they're still enjoying great success with the title.


OH, also, I've never seen a game have so many updates... I swear when I was playing, every few weeks there was a new event, new content, etc. Just always something to do...

I have not played ArcheAge, but I've watched quite a few let's plays and walkthroughs and perhaps it's only because I'm a game/narrative designer but I think the game could benefit a lot from beefing up the PvE questing experience.


Remember, the game is meant to be a hybrid sandbox/themepark experience and while I definitely want the game to lean towards sandbox features, it really helps when you have some strong quests.


With a game like this with so many features, you can get very creative with fun quests of all sorts.


My imagination goes wild with all the possibilities.

SWTOR's trailers were the best 'Star Wars' anything, ever :/

I actually enjoy the SOLO questing enough and the combat system/character advancement as well as PVP in Cyrodiil, which can be quite epic at times.

There are however glaring and at times BAFFLING game design missteps throughout ever aspect of the game - from the little things like your MAIL SYSTEM not having a simple REPLY function [wtf?] to the big things like the way phasing is implemented to SPLIT friends up while questing at times or encourage selfish behavior rather than co-operation in dungeons [though I heard that was somewhat fixed...]


Sadly, I'm not sure how much longer I will care to sub to the game as I have little time to play it anyway... I will say ArcheAge [a game I've had my eye on for about 2 years now]  has been really peeking my interest for all the wonderful systems in that game SO, I may decide to vote for my wallet and purchase one of the starter packs for ArcheAge in hopes of showing future MMORPG designers that I want more freedom, open world and well thought out, inter-connected game systems.

I know you get extra points for your stats with the top tier purchase - is this pretty negligible or do stats seem to actually matter, even if just a few points?
Originally posted by MMOPlaya
Originally posted by JeepEscape

Something else I wanted to say about this game:  IT'S THE LITTLE THINGS.

This game has sitting in chairs, laying in beds, something seemingly impossible for other AAA developers to put in their games.

In addition, there are tons of other such little details that jump out at you all the time.  I got off my horse a moment ago, and jumped into a lake for a quest.  Did my horse just stay still or despawn?  Nope, it followed me into the water and swam with me.

There are tons of emotes, and when you dance, you can move around and it changes your dance moves.  In most games, moving while dancing immediately ends the animation.

You can light candles, torches, lamps and there's all kinds of interactivity where you normally would see *nothing* in most MMOs these days.

This game is full of those little details that make a huge difference for enjoying the game world, becoming immersed, and just having a great time.

I'm just getting started, but I'm sure others have seen even more than I have.

^ This.

I'd like to add: Yesterday, I bought my first farmland plot up near Bear Mountain and planted my first seedlings (strawberry) so I can begin the first "pack" quest - think of it as a very long journey you must make by foot (mostly) to carry your wares from one region of the game to another to sell.  

While farming (watering the plants, etc) I decided to try out my campfire.  So I placed it down and it started giving me a buff.  Within a minute of /sit at the fire, a set of new action bar keys pop up that resemble musical keys.  Notes A,B,C,D,E,F that when pressed allow you to pull out your musical instrument and play a tune!  If you are a musician you can play an actual song!  This whole time I have my horse standing near me and he's doing his thing while I do mine.

The other day, I picked up a pebble in the middle of the road and was able to toss it anywhere I wanted!  You can even climb trees!

Indeed, so far it IS the little things that harken me back to SWG, and the level of immersion is awesome.

I got a bit of the feels from these posts :/ I might have to invest after all... but I feel like you have to be a part of a nice big guild to get the full benefit of the game.

Every MMO, I see the same thing. Vendors with stuff no one in the right mind would ever buy, because their stuff costs way too much for what you're getting. They are pointless vendors - just so you have someone to sell your crap to.

This is a game design fail. And it keeps happening over and over and over.

Originally posted by Utinni
It's not. Most of the housing is instanced, the crafting is closer to WoW than SWG, no item decay, and you can't play any non-combat classes.

Hmm... from: 

ArcheAge has a complex and revolutionary housing system, where you are placing houses on the open world accessible to everyone, unlike in other MMOs where they are being instanced.

Crafting doesn't seem very complex indeed, but I do like how important of a role it seems to play.

As for non-combat classes, I did hear several people say now that you could actually level to max without combat, as a crafter. Mind you, I haven't played it yet so I can't verify it myself.



EDIT: Kinda take back what I said about crafting not being too complex... perhaps it's not super complex but it's definitely fairly involved and different than the norm:

Digna wrote in another thread:

The sheer complexity of crafting. Get a garden (farm) to raise geese, need to feed the geese so raise beans. Some get sick have make medicine. Whoops cant make that until you have a farmer's workbench. Once you have that you need to grow 3 other types of materials.

Hey Dranael,

I don't currently play, but I've read a fair bit.


The game is almost completely open world PVP. Land and water. Not sure about air... YET.

You CAN kill members of your own faction. If you're witnessed murdering people I believe you might go on trial with a panel of player judges and you can even get sent to a prison from which I assume you must escape.


There are few 'safe' zones, but PVP is definitely a big part of the game.


If you kill enough people, you could become flagged as a pirate... in which case you're pretty much not welcome anywhere by anyone except other pirates on an island.  Hope that helped :)

I've been talking to some people and this has come up a good few times. The notion that ArcheAge is like a fantasy spiritual successor to SWG with many of the features players of SWG really loved in that game.


If this is true, I could see a lot of old SWG players finding a new home in ArcheAge when it releases in NA.


Combat Style
General Discussion « ArcheAge
4/28/14 12:52:09 AM

I haven't played, but from what I understand the combat is most comparative to Guild Wars 2.


Basically you tab target your enemy and you can move around for some abilities, you can't for others, and some you don't want to move as the point of the ability is to build up an effect while staying in one spot.


There is also no dodge/block.

So these mobs they can't instance specifically to a player so they can get them, but they can put friends in separate instances when they're trying to help each other out/play together. Awesome.

Seriously did they not think things through or what?

This kind of shit should be in a solo instance.

How about the fundamental game design issues which don't allow players and friends to properly co-op this game, opting instead to separate people into different phases?

Or forcing people who should be working TOGETHER in a dungeon to instead compete for treasure chests, like the nodes in the greater world which cause conflicts and disdain between players [even if generally minor] gathering resources... 

There's a lot to love about this game, but there are a whole lot of ass-backwards game design decisions that were made which leave me baffled as to how any designer could think they are the best way to go... I won't bother with a list because Angry Joe already pretty much covered most of the things in his review. Most.

This is sad because I feel like CCP COULD HAVE had something very refreshing to bring to MMORPGs... I'm sure DUST is doing great with all the money that was spent on it instead though ;)
All I can say is... if SOE were making the 'THE FUTURE OF MMO'S' and it could either be EVERQUEST or STAR WARS... I'd choose Star Wars every time.
Originally posted by Lord.Bachus

As allways, i plan to do a lot of roleplaying in game...


I have been thinking about a role, and i decided that my main will be a bard, traveling the roads of  tamriel in search of his identity (and soul) ...  the actuall game allows you to start out with a blank sheet, and totally base your character upon ingame actions, as as far is i am concerned, my character has forgotten all about his past when he lost his soul...   "Bachus the Bard"  sounds epic to me...


So anyone else planning to roleplay?


And do you think the setting and game mechanics will support this?

I think Zenimax could do much better to support the RP community which I imagine will be sizable for TESO, but it's very possible to RP and have a great time. I did so with a few guild mates. Also, this is from our guild for how we plan on Role Playing:



This will be handled in 2 places.

/g1 [Guild Chat] and on Skype.

Anyone who hasn't already joined our Skype group, I strongly recommend you do so soon. Please post if you have not, and would like to. We'll get you set up.

Skype will become much more important when we handle more difficult challenges as a group such as PvP or dungeon/boss encounters, when we will need to update each other very quickly on the ever changing situation.


This will primarily be handled in public

/say and /yell, occasionally resorting to /group if the public chat is just too hectic.

Of course /e or /emote should also be made use off to communicate character actions, expressions, etc.


Grouping up to Role Play quests can be incredibly fun. However, everyone involved should realize that they will progress through the quest much slower due to the role play 'downtime'. Rather than rushing through a cavern, you may role play that you see tracks, for example. You and your allies might stop to have a discussion or interact with the world between combat.

During combat situations, deal with the threat first of course. Unless for some reason you want to RP that your character is getting beat up...

Communicate choices you make while speaking with NPC's to ensure your quest phases align. Treat as much of it as real life as possible.


This MIGHT happen, but only in downtime. During battles, it's best to keep chat OOC and concentrated on the task at hand.

Originally posted by Wolfhammer
Was the stream recorded somewhere?  Would like to watch but cant locate it... Cheers.

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