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All Posts by DeaconX

All Posts by DeaconX

101 Pages 1 2 3 4 5 6 7 » Last
2003 posts found
This is sad because I feel like CCP COULD HAVE had something very refreshing to bring to MMORPGs... I'm sure DUST is doing great with all the money that was spent on it instead though ;)
All I can say is... if SOE were making the 'THE FUTURE OF MMO'S' and it could either be EVERQUEST or STAR WARS... I'd choose Star Wars every time.
Originally posted by Lord.Bachus

As allways, i plan to do a lot of roleplaying in game...

 

I have been thinking about a role, and i decided that my main will be a bard, traveling the roads of  tamriel in search of his identity (and soul) ...  the actuall game allows you to start out with a blank sheet, and totally base your character upon ingame actions, as as far is i am concerned, my character has forgotten all about his past when he lost his soul...   "Bachus the Bard"  sounds epic to me...

 

So anyone else planning to roleplay?

 

And do you think the setting and game mechanics will support this?

I think Zenimax could do much better to support the RP community which I imagine will be sizable for TESO, but it's very possible to RP and have a great time. I did so with a few guild mates. Also, this is from our guild for how we plan on Role Playing:

 

OUT OF CHARACTER [OOC] CHAT

This will be handled in 2 places.

/g1 [Guild Chat] and on Skype.

Anyone who hasn't already joined our Skype group, I strongly recommend you do so soon. Please post if you have not, and would like to. We'll get you set up.

Skype will become much more important when we handle more difficult challenges as a group such as PvP or dungeon/boss encounters, when we will need to update each other very quickly on the ever changing situation.

IN CHARACTER [IC] CHAT

This will primarily be handled in public

/say and /yell, occasionally resorting to /group if the public chat is just too hectic.

Of course /e or /emote should also be made use off to communicate character actions, expressions, etc.

ROLE PLAYING THROUGH QUESTS

Grouping up to Role Play quests can be incredibly fun. However, everyone involved should realize that they will progress through the quest much slower due to the role play 'downtime'. Rather than rushing through a cavern, you may role play that you see tracks, for example. You and your allies might stop to have a discussion or interact with the world between combat.

During combat situations, deal with the threat first of course. Unless for some reason you want to RP that your character is getting beat up...

Communicate choices you make while speaking with NPC's to ensure your quest phases align. Treat as much of it as real life as possible.

ROLE PLAYING IN PVP

This MIGHT happen, but only in downtime. During battles, it's best to keep chat OOC and concentrated on the task at hand.

Originally posted by Wolfhammer
Was the stream recorded somewhere?  Would like to watch but cant locate it...

http://www.youtube.com/watch?v=-x7mTmDuAF4 Cheers.

Originally posted by Iselin
Originally posted by Talketzanto
I stopped last beta at all my bugged quest....logged on for this SURPRISE beta and all those quest were fixed.....just my experience :)

Of course they were...server restarts always fix those phasing problems..

 

The true test will be staying fixed when they get pounded by several hundred people in 10 minutes WITHOUT a server restart.

There was a little more at work than a restart. There was quite a large update.

Originally posted by Entinerint

Wow great summary, thanks for writing this up!

 

- No plans for speech bubbles

- No plans for dueling

 

LAME

No plans for cloaks :(

boooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Anyone here ever play fable?

 

I would love if they added barber / tattooist NPCs, but to gain new hair styles / tattoo choices, you had to actually find and collect them like in Fable. Could be as simple as finding info in a book about a tribe that cut their hair a certain way and had a certain tattoo style or symbol.

In Canada. ZERO big issues, A CRAZY AMOUNT of quest bugs.

 

I've heard many times that we're not playing anywhere near a current build so... we'll see how the quest bugs are at launch.  But yeah, as much as I enjoy the game... there were more bugged quest lines for Daggerfall than fully working quest lines.

Originally posted by Fendel84M
I kind of understand where they were going with this. It gives that vibe that everyone is the same. You're not limited by choices. Your sword is just a beginning to the endless possibilities available. A new player might feel forced to make a life long choice with what weapon to use. Being only a sword removes that choice and makes you realize your weapon type doesn't ultimately matter as you can use any weapon you find.

Personally I think the bigger issue is they never should have had classes at all. That's going to confuse some new players into thinking "I'm a sorcerer I have to use a staff" etc.

"I kind of understand where they were going with this. It gives that vibe that everyone is the same."

Cuz if there's one thing we all want to be in an MMORPG, it's THE SAME. Hehe not picking on you mate, just saying :)

I still think it's a bonehead fix for a problem that didn't exist.

As for classes, we are in agreement.

Originally posted by LisaFlexy22

Personally I think you should go to the starter islands by default and then be given an option to skip them, that would eliminate most of the problems currently.

 

Absolutely agree.

 

Coldharbour > Starter island > Choice to stay or go on.

Why try to solve a problem that doesn't exist?

There are MANY negatives and from what I can see, zero positive effects of this decision to remove the weapon racks while escaping from the prison.

BEFORE: You'd run up to several weapon racks, CHOOSE the weapon you gravitate towards and go forth with that weapon of your choice.

NOW: You can choose a one handed sword. No choice, really. There you go, get out there and hold your one handed sword like EVERYONE ELSE running around.

Suddenly, the player's choice is gone here. Everyone looks the exact same. Player's are being forced to have a combat experience they may not want.

It just seems like a silly change... I think the weapon racks should absolutely come back.
Originally posted by Ilaya

Heya :)

 

I was thinking about that as well. Like a Thane in DaoC or ...uhm....dont know what the english Name of the Class is/was. Storm Warrior, simply translated. Was 2 Handed as well and used Smites. (sry that i can't recall as i played in German)

 

But here is something you can look for: http://tamrielfoundry.com/topic/thunder-fury-2h-burst-dps-self-healing-crit-tank-pvp/

Skills: http://skillcalc.massyx.de/#3,8,2|43-28,45-103,51-32,52-33,53-107,55-36,178-264,185-196,186-197,187-198,188-199,244-268|37-2,48-2,49-2,57-2,58-2,59-2,60-2,158-3,159-3,179-3,180-2,181-2,182-2,183-2,189-2,190-2,191-2,192-2,193-2,249-1,274-1,292-1,293-1,294-1|0-53-0,0-186-1,0-43-2,0-188-3,0-178-4,0-244-5,1-55-0,1-185-1,1-187-2,1-52-3,1-45-4,1-51-5

I thought about that and still think. It is just one variation. But Smite and 2Hand with Full Heavy Armor sounds yummy to me as well :) I'm gonna try that this weekend. But as Race i try Imperial perhaps. Don' know yet, let's see what drives me *giggle*

Good stuff! Thanks :) Hope we both enjoy our 'Spellsword' types.

Originally posted by Arndush
Quick question, are you going to mix in any light armor pieces to take advantage of the passives and also give a few bonuses to mana, mana regen, etc?

Possibly -- especially a hood that I like. Possibly some gloves/arm wraps. Aside from that I will likely wear heavy armor.

I'm not completely ruling light armor out, but so far I seem to gravitate to the aesthetics of the heavy armor much more than the light.

Hey all,

So, I've decided I want to try and make a spellsword character ( http://elderscrolls.wikia.com/wiki/Spellsword_%28Class%29 )

I believe my character will be Breton, for the following racial bonuses: 

  • Light Armor Affinity (1 rank) - Increases experience gain with the Light Armor skill line by 15%.
  • Gift of Magnus (3 ranks) - Increases maximum Magicka by (4/7/10)%.
  • Spell Resistance (3 ranks) – Increases Spell Resistance by (32/64/96).
  • Magicka Mastery (3 ranks) – Reduces the Magicka cost of spells by (1/2/3)%.
I will most likely be wearing heavy armor, however. My weapons, I'm planning for a 2H sword and a bow.
 
My current build concept (Mostly for PvE for now, PvP not planned yet but I'm totally open to suggestions) is:
 
 
Thoughts?
Originally posted by kayze68
Originally posted by Sephiroso
When will you people learn. It's going to be meaningless and fall through just like GW2's living quest bullshit did.

I found GW2 had great content updates, if not the best. Many people still play it, I however prefer some kind of vertical progression instead of pure horizontal progression. But you can't deny no other games rolled out content like GW2 does.

Totally agreed@kayze

I don't care, except I want to see people's CHARACTER NAME which I'm used to instead of their account name which is sometimes as random as "jubedube". I don't want to get used to identifying someone as something like that...
Digital Imperial Edition for me. I haven't bought a physical game for years. Doubt I ever will again, tbh. I generate enough trash anyway and the stuff that usually comes with it, the novelty wears off pretty damn quick.
I'm gonna enjoy this for a good while to come :)

TSW has the best writing and quest design I've seen in an MMORPG to date.

I love the skill system.

 

BUT, the activity you perform 90% of the time, combat, I find very boring.

I really hope the issue will not be as big as this at launch:

https://www.youtube.com/watch?v=avQRXMyxu-4

 

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