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All Posts by Kunou - 2050 found

7/07/06 2:22 PM
Viewed 1105, Replies 44


Originally posted by TookyG

Of course it seems like WoW....but wow is just like every other game out there.  Not to mention that the warcraft universe is very very similar to that of the warhammer universe.

I had the change to play a short demo at Origins as Mythic had a booth setup and I liked what I saw.  It was only running one quest but it gave me a small taste of the combat and for an alpha build of the game it was pretty fun and quite amazing what they've already accomplished with the game.


Actually there were MANY quests available in the demo we showed at Origins...

7/07/06 7:24 AM
Viewed 2756, Replies 69


Originally posted by Blurr
The only thing that scares me about WAR now is the fact that EA bought Mythic. That makes me very very nervous for this game which I want to love. It's like hearing your girlfriend tell you that she might have an STD.

You just have to keep in mind that GW still owns the Warhammer License, EA didn't buy that. GW is still the controlling entity, they still have to approve every single thing that goes into the game. So like Sanya and Mark and everyone has said many times, really nothing is changing as far as the development of WAR is concerned.

7/07/06 7:21 AM
Viewed 1105, Replies 44

Yes, I assumed that was what you meant, but no, it wasn't blatantly obvious. Like I've said, I have met people who held that opinion. It wasn't meant as a flame, mini or otherwise. You'd be surprised how many people there are out there who were introduced to the MMO genre by WoW and really haven't looked at anything else, therefore don't really know the history of the genre.

Back to your actual point though, yeah, WoW reached the MMO market with the art style first, but well, can't much be done about that. Seeing as the Warhammer Universe is closing in on being 25 years old and Warcraft didn't come along and steal the look until about 12 years ago, I don't see WAR changing its Art Style just so we don't look like WoW.

IMO there are many things that seperate WAR from WoW and the other games on the market. For one what was mentioned right above... It is being set in a 25 year old world full of history and lore and content; a world full of conflict and strife, great locations and characters, a perfect setting for a MMO.

And most importantly to a lot of people, our RvR (PvP) system, which DAoC introduced, and WAR will take to the next level, is incorporated into all levels and aspects of the game. We didn't tack it onto the end of the game as some half-forgotten after-thought like a lot of games out there. The design philosophy for Warhammer Online is "War is everywhere!" and you feel that in everything you do. When was the last time you felt like you were in a war in WARcraft? Even the PvE content in WAR is geared to help further the ongoing battle effort. Some is just atmospheric, killing NPC Dwarfs trying to invade your Greenskin starting village for example, while other PvE content actually has an effect on the RvR side of things.

I could go on and on about why/how I think WAR is different/better but most of you would probably just write me off as being biased since I work for Mythic or just spouting the company line I was fed and told to deliver... Those who have known me here for a while though know that really isn't my style.

So again, sorry for the confusion above and sorry if it came across as a flame. :)

7/07/06 6:42 AM
Viewed 1105, Replies 44


Originally posted by EliasThorne
but... as far as MMOs go WOW got there first.

*boggle*

You CAN'T be serious right? Well, ok, technically I guess you CAN be, I have indeed met people who literally thought WoW was the first MMO, but generally not on THESE forums...

7/07/06 5:21 AM
Viewed 2756, Replies 69


Originally posted by Shayde

Originally posted by Richard_Mythic
...

I mean, how many fantasy MMO's have you seen pitched out there that went 'It's like EQ but you ride dragons" or "It's like WoW but with houses" or 'It's like EQ2 but interesting".

Tell the troops to keep up the good work. Blood for the Blood God and all.

Actually when I'm working conventions and stuff I tend to start my pitches along the lines of "This is why it's NOT like <Game X> and here's why..."

And will do! :)

7/06/06 6:20 PM
Viewed 2756, Replies 69

In my personal opinion, as a long time gamer, not as someone who works for a game company, I think Fantasy is more popular simply because you know what you're getting. You're comfortable there, you know generally how everything works... You have your Elves: tall, skinny, dextrous, good with magic. Dwarves: short, stocky, drink a lot, make good fighters, etc. On down the line, with very minor variations here and there, overall the fantasy world and races therein work the same from setting to setting...

With Sci-Fi on the other hand you really have no idea... Take all the "popular" sci-fi settings out there and compare them to each other... Star Wars, Star Trek, BSG, Dune, 40k, Serenity, Stargate, etc... They're all vastly different... You don't necessarily know going in if you're dealing with 50 years into Earth's future or 50,000 years... You don't know if you have a single planet to deal with or an entire galaxy... Chances are you're not going to be familiar with the races in question... Then you toss in things like flight and lasers and mechs and an infinite possibility of other things based on technology, it can be a bit mind-boggling for some...

And on the flip side of that, BECAUSE there are so many possibilities, BECAUSE there is so much unexplored oppurtunites there, people go into Sci-Fi games with MUCH higher expectations than they would with a Fantasy game... And therefore are generally let down. It's like a double-edged sword, the same thing that scares people away from the Sci-Fi games is also what draws them to it... And when the game isn't up to par, is what causes them to leave... So I guess that is actually kinda a triple bladed sword... which is just kinda weird... So I'm gonna stop rambling now cause I have the feeling nothing I said here makes any sense...

7/06/06 11:50 AM
Viewed 2756, Replies 69


Originally posted by Shayde
There's few sci-fi games because there's too many lazy companies who think THEIR elves will be kewler than the other guys elves. Just look at Dark & Light, or Vanguard. They're bringing nothing new to the table... hell Warhammer is only special because it IS Warhammer. If Mythic was making ANY other fantasy game nobody would care. Exhibit A: D&D Online.

Give me a good sci-fi MMO and you'll never see me playing another game. SWG used to have me until they screwed that up... I'd pre-order a 40K mmo right now.

Polls like the one here at MMORPG.com might have something to do with the ratio of Fantasy to Sci-Fi games as well:
















Western High Fantasy
8.4%
Mech / Robot
4.5%
Eastern High Fantasy
3.8%
Manga / Anime Fantasy
9.0%
Medieval Fantasy
42.8%
Sci-Fi
18.5%
Space based
4.6%
Super Hero
2.6%
Real World War
3.6%
Real Life
2.1%
Over 14k total votes, Fantasy EASILY the most popular theme. I'm not saying that had anything to do with the Warhammer Online Fantasy vs 40k Decision, just in general.

7/06/06 10:10 AM
Viewed 832, Replies 30


Originally posted by Fadeus


Originally posted by Richard_Mythic
You do realize that not everyone at Mythic is on the WAR team right? Just because Mythic is doing something else, doesn't mean it is taking anything at all away from the WAR Dev Team. Mythic has always had completely seperate teams for each project... The Camelot and WAR Teams are seperate, on seperate floors of the building even.

And employees never move between teams?


Yes, naturally, same as any other company. People want to experience something new, try something different or take an oppurtunity to move up the ladder, etc. But in those cases their spot on their old team is filled with someone new, etc. Basically the overall size of a team is dictated by that team's needs, not another team's needs.

7/06/06 8:07 AM
Viewed 2756, Replies 69


Originally posted by Nimr0d23
Originally posted by Blurr

He went into a bunch of different reasons, and I'll give a few of his points:

-World Size: Warhammer Fantasy takes place on one planet, while WH40k takes place across an entire galaxy.
-Individuality: In WH40k, if you're a space marine, you're only 1 of millions of space marines and you don't matter so much. With Fantasy, it's easier to bring the player's character to the forefront as an important person.
-Popularity: I'm not sure if it's still true, but at the time more people liked fantasy than 40k
-Established in the Genre: Fantasy mmo's are already established in the genre as being relatively successful. There are far fewer Sci-Fi mmo's out there.



So with other words maybe it's too much job for them right now.

He's referring to the previous holders of the license, Climax, not Mythic.

7/06/06 7:40 AM
Viewed 932, Replies 19

Definitely not too late, give the trial a shot, or even better, pick up a copy of the Epic Edition, should be able to find it in most places for ~$20 and you get everything the game has to offer that has been released so far with 30 free days instead of 14.

7/06/06 7:38 AM
Viewed 832, Replies 30


Originally posted by Elnator

Originally posted by JulianDracos

Originally posted by Elnator
.




True but if they really want to make sure Mythic isn't distracted then they shouldn't be sticking UO on their plate in any form until WAR is out, stable and well supported.  Anything other than that is directly meddling in the potential that WAR has.

Instead we're already getting announcements that Mythic and UO are teaming up on some project or other (with more details coming 'soon').  I love Mythic... and I like the potential for a revitalization of the UO2 project or something similar... but at the same time I'm concerned with the fact that EA is tapping Mythic with additional duties while WAR is still under development.


You do realize that not everyone at Mythic is on the WAR team right? Just because Mythic is doing something else, doesn't mean it is taking anything at all away from the WAR Dev Team. Mythic has always had completely seperate teams for each project... The Camelot and WAR Teams are seperate, on seperate floors of the building even.

7/06/06 6:53 AM
Viewed 523, Replies 9

Personally I don't feel you need to de-emphasize one to emphasize the other. People are always going to want/need personal goals and accomplishments to strive for, and to brag about to others. If there wasn't the Camelot Herald tracking it all automatically you can bet there would be some website out there where people posted and compared their accomplishments against everyone else's. So it doesn't make a lot of sense to de-emphasize what people so obviously want/need, the key is to make sure the "realm as a whole" is as important/satisfying/etc as the individual. I think the Zone Control and Capital City seiging aspects of WAR will go a long way towards that goal...

7/03/06 8:29 PM
Viewed 314, Replies 8


Originally posted by EQTarbos
Yup took my ranking down today in matter of fact didnt you hear the new thing?

Ea split mythic now Half of their staff is now working on UO hum guess Ea will get their hands into warhammer and screw it up.


they merged design teams .


You are making assumptions and speculations. Nothing in the News article you keep bringing up said anything about splitting any teams in half. All it says is Mythic is going to be helping with UO. And as it has been stated MANY times since the EA announcement, Games Workshop is still the controlling entity over WAR, they have to approve everything that goes into WAR, not EA.

As for the OP's topic, glad you had fun, I was one of the staffers at the convention. :) We'll be hitting a lot more similar conventions over the coming months so watch for us to hit an area near you if you missed Origins. :)

6/23/06 2:21 PM
Viewed 1750, Replies 88

Yes, you're talking about the game, not the IP, but you're ignoring what I said about GW... They have full approval authority over the GAME. Nothing can be added to the game or changed or done to the game that they don't approve...

6/23/06 1:58 PM
Viewed 1750, Replies 88


Originally posted by dimaryp

Originally posted by razzielle
...
You can scroll up to read the quote.  That is all find and dandy, and I hope things work out, but the bottom line is the bottom line, and in 6 months (if I'm not mistaken) Mythic will not own W.A.R., EA will.

D

Actually for the record, Games Workshop owns the IP, and nothing EA says or does can change that. GW has always, and will always, have full approval rights on absolutely anything that goes into WAR. Nothing EA can do will change that.

6/06/06 11:14 AM
Viewed 351, Replies 15

Some steps have already been taken to improve tanks... A couple patches back they were given some boosts which should have definitely helped, more HPs, resists, etc. More changes are still taking place in every patch, just more on a class by class basis rather than archetype basis.

6/06/06 9:47 AM
Viewed 85, Replies 7

No problem, let me know if you have any other questions! :)

6/06/06 9:24 AM
Viewed 85, Replies 7

He should get a message, been a while since I used it though so I could be wrong. However there should definitely be a buff-like icon up in the Effects area that shows he is guarding/protecting/intercepting someone. :)

And you should also be fine across zones if I'm not mistaken, but like I said, it has been a while since I played my Warrior so I could be wrong.

6/06/06 9:10 AM
Viewed 246, Replies 7


Originally posted by markmcab
 Unlike in DAoC, where an item starts to decay and has been fixed constantly, it will just eventually be worn out to the point it will be destroyed. I think it wouldn't be nice and fun at all if for example you have a weapon or armour that you worked and searched so hard for to attain (your dream gear), will just eventually be destroyed permanently because of too much use.

So, why work hard for a rare and exotic item when sooner or later it will just be useless and be discarded? I wouldn't want to go thru the long process again of getting those same items over and over again. I believe it's a waste of time and just adds frustration to the player, and most specially it's NOT fun at all.

Maybe a crafter should just maintain the items constantly and of course a fee depending on the rarity and level of the item.

Here's a suggestion, for a certain period of time if the player doesn't have his decaying item fixed right away by a crafter and still constantly uses that item in combat then that's only when it gets destroyed permanently. But if he periodically maintains those items then it will never come to a point where it will be destroyed totally. 

Actually in DAoC the really impressive and hard to get stuff doesn't degrade to the point of destruction. The Artifacts, Epic Armours and Champion Weapons only degrade in Condition, but not Durability. Condition is basically the 'temporary' value and the 'Durability' is the permanent value. Meaning yes, you have to go repair them occasionally to get the full effect from them, but you can always repair them to 100% and they'll never degrade to the point of destruction leaving you empty handed. Other more common items will degrade in both Condition and Durability meaning that eventually it will indeed degrade to the point of destruction, but as I said, that's more commonly found items that are easily replaced.

As for how it will wok in WAR, it is really too early to get into that kinda stuff. :)

6/06/06 8:58 AM
Viewed 159, Replies 6

What everyone else said above, you only NEED the latest expansion/version of the game/client. Some people keep older versions installed as well so they can run less graphically intense versions of the game for large raids in RvR and such to help with lag, etc. Other than that, which is completely optional based on what kinda system you have, there is no real reason to keep the previous versions installed.

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