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7/07/06 2:22 PM
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Viewed 1105, Replies 44
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Actually there were MANY quests available in the demo we showed at Origins... |
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7/07/06 7:24 AM
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You just have to keep in mind that GW still owns the Warhammer License, EA didn't buy that. GW is still the controlling entity, they still have to approve every single thing that goes into the game. So like Sanya and Mark and everyone has said many times, really nothing is changing as far as the development of WAR is concerned. |
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7/07/06 7:21 AM
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Viewed 1105, Replies 44
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Yes, I assumed that was what you meant, but no, it wasn't blatantly obvious. Like I've said, I have met people who held that opinion. It wasn't meant as a flame, mini or otherwise. You'd be surprised how many people there are out there who were introduced to the MMO genre by WoW and really haven't looked at anything else, therefore don't really know the history of the genre. |
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7/07/06 6:42 AM
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Viewed 1105, Replies 44
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*boggle* You CAN'T be serious right? Well, ok, technically I guess you CAN be, I have indeed met people who literally thought WoW was the first MMO, but generally not on THESE forums... |
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7/07/06 5:21 AM
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Viewed 2756, Replies 69
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Actually when I'm working conventions and stuff I tend to start my pitches along the lines of "This is why it's NOT like <Game X> and here's why..." And will do! :) |
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7/06/06 6:20 PM
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Viewed 2756, Replies 69
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In my personal opinion, as a long time gamer, not as someone who works for a game company, I think Fantasy is more popular simply because you know what you're getting. You're comfortable there, you know generally how everything works... You have your Elves: tall, skinny, dextrous, good with magic. Dwarves: short, stocky, drink a lot, make good fighters, etc. On down the line, with very minor variations here and there, overall the fantasy world and races therein work the same from setting to setting... |
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7/06/06 11:50 AM
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Polls like the one here at MMORPG.com might have something to do with the ratio of Fantasy to Sci-Fi games as well:
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7/06/06 10:10 AM
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Yes, naturally, same as any other company. People want to experience something new, try something different or take an oppurtunity to move up the ladder, etc. But in those cases their spot on their old team is filled with someone new, etc. Basically the overall size of a team is dictated by that team's needs, not another team's needs. |
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7/06/06 8:07 AM
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So with other words maybe it's too much job for them right now. He's referring to the previous holders of the license, Climax, not Mythic. |
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7/06/06 7:40 AM
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Viewed 932, Replies 19
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Definitely not too late, give the trial a shot, or even better, pick up a copy of the Epic Edition, should be able to find it in most places for ~$20 and you get everything the game has to offer that has been released so far with 30 free days instead of 14. |
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7/06/06 7:38 AM
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You do realize that not everyone at Mythic is on the WAR team right? Just because Mythic is doing something else, doesn't mean it is taking anything at all away from the WAR Dev Team. Mythic has always had completely seperate teams for each project... The Camelot and WAR Teams are seperate, on seperate floors of the building even. |
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7/06/06 6:53 AM
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Viewed 523, Replies 9
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Personally I don't feel you need to de-emphasize one to emphasize the other. People are always going to want/need personal goals and accomplishments to strive for, and to brag about to others. If there wasn't the Camelot Herald tracking it all automatically you can bet there would be some website out there where people posted and compared their accomplishments against everyone else's. So it doesn't make a lot of sense to de-emphasize what people so obviously want/need, the key is to make sure the "realm as a whole" is as important/satisfying/etc as the individual. I think the Zone Control and Capital City seiging aspects of WAR will go a long way towards that goal... |
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7/03/06 8:29 PM
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You are making assumptions and speculations. Nothing in the News article you keep bringing up said anything about splitting any teams in half. All it says is Mythic is going to be helping with UO. And as it has been stated MANY times since the EA announcement, Games Workshop is still the controlling entity over WAR, they have to approve everything that goes into WAR, not EA. As for the OP's topic, glad you had fun, I was one of the staffers at the convention. :) We'll be hitting a lot more similar conventions over the coming months so watch for us to hit an area near you if you missed Origins. :) |
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6/23/06 2:21 PM
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Yes, you're talking about the game, not the IP, but you're ignoring what I said about GW... They have full approval authority over the GAME. Nothing can be added to the game or changed or done to the game that they don't approve... |
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6/23/06 1:58 PM
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Viewed 1750, Replies 88
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Actually for the record, Games Workshop owns the IP, and nothing EA says or does can change that. GW has always, and will always, have full approval rights on absolutely anything that goes into WAR. Nothing EA can do will change that. |
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6/06/06 11:14 AM
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Some steps have already been taken to improve tanks... A couple patches back they were given some boosts which should have definitely helped, more HPs, resists, etc. More changes are still taking place in every patch, just more on a class by class basis rather than archetype basis. |
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6/06/06 9:47 AM
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Viewed 85, Replies 7
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No problem, let me know if you have any other questions! :) |
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6/06/06 9:24 AM
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Viewed 85, Replies 7
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He should get a message, been a while since I used it though so I could be wrong. However there should definitely be a buff-like icon up in the Effects area that shows he is guarding/protecting/intercepting someone. :) |
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6/06/06 9:10 AM
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Actually in DAoC the really impressive and hard to get stuff doesn't degrade to the point of destruction. The Artifacts, Epic Armours and Champion Weapons only degrade in Condition, but not Durability. Condition is basically the 'temporary' value and the 'Durability' is the permanent value. Meaning yes, you have to go repair them occasionally to get the full effect from them, but you can always repair them to 100% and they'll never degrade to the point of destruction leaving you empty handed. Other more common items will degrade in both Condition and Durability meaning that eventually it will indeed degrade to the point of destruction, but as I said, that's more commonly found items that are easily replaced. As for how it will wok in WAR, it is really too early to get into that kinda stuff. :) |
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6/06/06 8:58 AM
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What everyone else said above, you only NEED the latest expansion/version of the game/client. Some people keep older versions installed as well so they can run less graphically intense versions of the game for large raids in RvR and such to help with lag, etc. Other than that, which is completely optional based on what kinda system you have, there is no real reason to keep the previous versions installed. |
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