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All Posts by Kunou - 2066 found

7/11/08 1:17 PM
Viewed 308, Replies 16

Yeah, I'm really excited about this one as well, can't wait. :)

6/18/07 9:30 AM
Viewed 1322, Replies 37

Most automated game ever?

http://www.progressquest.com/

;)

6/14/07 3:34 PM
Viewed 1564, Replies 30

I think I'm going to need more minions... ;)

6/12/07 5:07 PM
Viewed 1719, Replies 39

Given EA's recent announcement this is definitely something we're looking into. :)

6/12/07 1:28 PM
Viewed 380, Replies 5

Originally posted by PureChaos
Now iv been tracking this and AOC for awhile, since im prob gonna try both and see which one i like more. But one thing that seems to never come up or i atleast cant see is While i understand we are on two sides and each side has a enemy they really hate and are right next to starting wise.

I cant seem to find much about working with other people on your side or anything of that sorts, im just curious how that will work. Say if im a orc and my friend is a chaos, how long will it be till we meet up ect.

Anyone know of any info on this?

From the most recent Grab Bag (which I wrote :) ) -->

Q: How soon and how easy will it be for players in allied armies to join up? On launch day, if I decide to play a Dwarf and my friend decides to play Empire, will we be able to find each other in game immediately and play together? Or do we have to wait until we hit a certain rank/tier/zone?

A: Technically, you could join up almost immediately after starting the game. If you know your way around the zones, you can run through the starter areas to the first warcamp and travel from there to your capital city. From your capital city, you can travel to your friend’s first warcamp and run down to his starting area. For those with more patience, you should be able to join up after approximately ten hours of play. 

http://www.warhammeronline.com/english/community/grabBag/grabBag_may2007.php

6/11/07 1:43 PM
Viewed 2005, Replies 25

For best results, sign up with the same email that you're subscribed to the Newsletter and/or DAoC with. :)

4/26/07 4:56 PM
Viewed 2350, Replies 45
Heya folks, just wanted to chime in here and thank those who understand for all the enthusiasm and support.

I assure you it has nothing to do with being scared of any competition or being behind schedule. We could have launched on time no problem, and launched with a good game... But you don't want a good game, you want a great game, and so do we. So we simply decided to tack a couple of months onto the end of the development cycle to give ourselves that extra little bit of time to go through and make sure everything has that pop that makes it great.
3/30/07 8:35 AM
Viewed 976, Replies 15
Nope, you got me, I'm lieing... I have nothing better to do than come lie to stick up for a game that isn't even my responsibility... Check my Sig... I'm the WARHAMMER Community Manager, not DAoC.

I was simply passing along some info that I happen to know from playing the game, cause quite honestly, I don't deal with the DAoC Dev team much if at all anymore, I have my own game and own Dev team to deal with.

But like I said, you're right, it's all raid content and forced grouping, please don't play it.
3/29/07 1:51 PM
Viewed 976, Replies 15
Originally posted by tkobo

Sounds very nice on the surface.

Anyone want to bet though, that this content is VERY raid oriented ?

Im reminded of EQ days, when gms used to take control of dragons and attack zones.It was basically "get slaughtered" for most players, and "great fun" for the raid guilds.

Be nice if this turned out to be different.But i think its more likely that Mythic will start paying people $15 a month to play their game,than they would actually take a new approach to the same old guild first concept mmos choose to live by.


Actually nope, it is all very much small-group friendly, some of it even soloable.

I don't know how anyone can really say DAoC ever had the "guild first concept" you appear to be so bitter about... Well, there was ToA, I admit *ducks flung tomatos* but we've fixed that, it can hardly be considered raid content now. Heck, with the latest patch that went live yesterday you don't even have to do ANY of it any more, you can just get credit for all of ToA solely through RvRing...
3/29/07 11:34 AM
Viewed 1786, Replies 28

Originally posted by whitedelight
Its the only reason I can think of for them to not have given me my newsletter yet.

Other than the fact that the month isn't over yet? ;)

3/19/07 12:58 PM
Viewed 1431, Replies 30

As far as the racing goes I definitely agree with the Arcade style of gameplay. But the car building and tweaking of the simulation games is an absolute must, the more the better!

3/19/07 10:05 AM
Viewed 1431, Replies 30

Originally posted by DrowNoble
Didn't they try an online racing game called Motor City Online?  I remember reading about it but I never played it.

Played an loved MCO from beta on through release. Was still playing when they pulled the plug on the servers. :( Cheating got a little rampant towards the end, that's going to be one of the biggest problems anyone who attempts one of these games down the road will have to deal with.

3/13/07 7:29 AM
Viewed 885, Replies 9

Originally posted by Areel
I don't get that publication.  Are you sure they're previewing the closed beta?  Or is it merely covering that press event from early February?

The press event in Feb took place on the closed beta server, so really one and the same. We don't have any press/demo setup that we keep all shiny and polished to show off to important people, press and media see the exact same thing all the testers and such do. :)

3/06/07 4:34 PM
Viewed 1471, Replies 38

Well, considering I'm about as close to that PR department you're looking to put to shame, let me chime in here...

If you're looking for us to sell you on the game, you're prolly here for the wrong reasons. As stated above, we've never set out to convince anyone that we're going to revolutionize the market/genre or anything along those lines. All we've done is present our game, as it is, without false hype or marketting gimmickery. We've shown actual ingame imagery and footage almost from day one, with the only expectation being, that if you like it, you'll play it, if you don't, you won't. No luring people in with taglines like "The greatest thing since sliced butter!" or "We're gonna turn this genre on it's head and make every other game look like Pong!"... We're not out to "kill" any other game, we don't need to. Most people fail to realize that a game doesn't need anywhere near WoW's numbers to be successful.

We're putting out one of the best PvP experiences available with our RvR. If PvP is your bag, chances are you'll check us out. If you like it and stick around, great, if it's not your cup of tea and you find a game more fitting to your playstyle, also great.

Another thing people fail to realize, which one person touched on above, is the earlier games seemed so revolutionary simply because it was the begining of a new genre... Now that the genre has stabilized you won't see such large sweeping changes in the games as in the past. You'll see minor improvements here, new features there, etc, but for the most part the genre is fairly set now. Look at FPSes, back in the day DOOM, Quake and UT were like OMGWTF... Now days a new FPS is likely to have a couple minor new features here and there, but for lack of a better way to put it, they're the "same old thing". Does this mean they're bad games? In general no, don't get me wrong, there are definitely some bad ones out there, but they aren't bad because they didn't revolutionize their genre, they're bad cause they were simply poorly made. MMORPGs have reached that crest... You're not going to see nearly as much revolution/evolution in the genre anymore, but rather smaller improvements here and there. Does this automatically mean every game from here on out will be a bad game? Nope, and if that's your opinion then you need to lower your expectations.

Sorry for the novel, I'll move along now, enjoy the rest of your day! :)

3/02/07 9:48 AM
Viewed 210, Replies 21

Not to hate on Sony, I actually have nothing against them, and fully plan on picking up a PS3 one day, I just find it really funny that not even 2 weeks ago they (and by they I believe it was Phil) said that "Now, rumble I think was the last generation feature; it's not the next-generation feature. I think motion sensitivity is. And we don't see the need to do that." Now all of a sudden when the suit is settled it's all "Oh, look, we'll be doing rumble now!" ;)

2/28/07 4:44 PM
Viewed 13348, Replies 279

You keep referring to DAoC as a "boutique" game and I'm begining to think you really either don't know what that means or just aren't using it in the way you believe...

You can't refer to a game that is 5 years old as a niche market game. The subs aren't low due to it being "boutique" but rather due to it simply being 5 years old... Is EQ a niche market game now? Is UO? In it's prime DAoC was up there with the best of them at the time in subs. And it's still holding it's own 5 years down the road. Is it competing with WoW? No, but what is?

2/28/07 11:57 AM
Viewed 13348, Replies 279

Originally posted by Areel
Originally posted by Arath

Why not have the forums as a place for the community to just be. You have the herald for receiving information the fact is some people just want a place where they can meet and talk with other players in game. Whether it be strategies, how other serves are doing, etc. Let us say that forums are not the best way of gathering information, however forums serve other purposes. I.e. players just hanging out when they are not playing (I.e. at work, etc). Again people are requesting forums, I doubt Mtyhic will cave in (and I believe thats good to an extent) however there can be no harm done from having the forums and I see only benefits.

Dont use it for feedback (have the forms for that) but give us the community we are requesting? And again let me make this clear as a prefernce this argument will never reach a conclusion. Some people want the forums and some do not. Providing them will please more players than it will displease and we're not even talking about information gathering (from the developers side anymore) just a place for the community to sit back and if they so choose vent their frustration or share with the community.


That's probably the best arguement right there.  Don't use Official Forums for anything other than a place for players to congregate.  It cannot hurt anything, and many players would want them.  And if you don't like them, the third party forums will still exist.  So then you'd have a choice, and choice is always good.
Because if they're official forums people EXPECT them to be the primary avenue of communication to the Dev Team. They EXPEXT their posts to be read by the team and used as an alternative to the feedback form or whatever else is in place.

2/28/07 11:44 AM
Viewed 13348, Replies 279

Originally posted by Mrbloodworth

Personally, again.. I think relying on polls and feedback forms only is bad. Asking someone a questing to receive and answer is not that same as someone telling you what they feel is wrong.

"And opinion solicited is not the same as an opinion freely given"


Thats why there are avenues for both. The feedback forms are freely given, not solicited at all, same as posting on a forum. The polls are solicited, and used when we want a quick idea of what the playing community thinks of a particular idea.

2/28/07 9:29 AM
Viewed 277, Replies 20

It's not nearly the doom and gloom Enigma makes it out to be. More often than not people leaving a company is often the result of another company making them an offer and stealing them away. Layoffs really aren't that common, unless maybe you're working for a small indie company who got a little overzealous in their hiring. After all the press of the EA Lawsuits a couple years ago companies have definitely backed off all the overtime and such. I have a perfectly normal schedule and spend all the time I want with my wife and 2 kids. I even work from home fairly regularly.

As for the money bit, it isn't bad, once you build up some experience. But on the same hand, simply because it IS the video game industry, professions that have job oppurtunities outside of the games field will make less IN the games field. If that made any sense... Basically a programmer for example will make less working for a game company than any other form of software company, simply because so many people want to get into the game industry. Game companies can therefore be a little more stingy with the money cause so many people are sending in resumes trying to break into the industry.

2/28/07 8:27 AM
Viewed 13348, Replies 279

Originally posted by Geriden

I would have major concerns about even buying this game now that will not be offical forums.

You can not pass this over to some fan site its not profesional.

This to me shows me that

you as a company do not want to listen to your community

Or  even care about there opinions and as a paying customer you shold always listen to your community base.

and it is also a way to ignore your comunitys issues.

It preventa a person who may be interested in trying the game from reading negative or postive topics about the game.

 
Most people who think about a new mmo usualy check there forums to see whats going on and if there is any major issues etc

so thats my opinion and im sure im not the only one who would think this.

 How in any way are we showing we don't want to listen to our community when we are providing means for the community to speak to us directly, just not official forums. Trust me, I would bet ANY amount of money, I would even bet my JOB that I have a FAR better overall look of what the DAoC.***  As I said above, it is FAR easier and more effecient to track, tally and report the information sent in via Feedback Forms than to try and gather all that same information from the forums where it is all mixed in with the trolling, flaming, bickering, bragging and epeen waving of thousands of posters with nothing better to do than run up a post count so they can feel more important than the next poster who comes along.

*** (Yes, I know mistakes were made in the past, ToA, etc. But I'm referring to the last 1.5 years when I've been in charge of the Feedback Form system, I'm sure anyone currently playing DAoC will agree that there has never been a period of time when the patches more reflected what the community wanted as a whole.)

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