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All Posts by RJCox

All Posts by RJCox

6 Pages « 1 2 3 4 5 6 »
109 posts found
Originally posted by Wizardry

On the topic of flying the author did not say it was bursts only he did say it was possible to fly from town to town if you wanted to do so.



Didn't I?

The flight in the game is there because of the combat system, it’s all about the aerial combat. Flying really isn’t meant to be used to get from point A to point B, though if you want, you certainly can. You are limited in the amount of time you can stay airborne, and if you don’t keep an eye on your timer, you WILL plummet out of the sky like a rock. And there are skills in the game targeted solely at the aerial combat (knockdowns, for example). If you thought knockdowns were a useful skill when fighting on the ground, wait ‘till you nail one a couple hundred feet in the air.

"limited in the amount of time you can stay airborne" == timer as far as I know...

Originally posted by gatheris

i may have missed something (other than the brief mention in the combat paragraph) but.....

how was this hands on?

hands on the devs?

what i read was the devs say it will be this way - the devs say you can do this or that

what did you do exactly?



Almost every single thing I talked about in this article, as the developer was talking to me about it, I was looking at it in game. That's the main reason its all as sporadic as it is, we came to different topics as I stumbled upon it in the game. The Stigma system for example, I was going through the different panels of the Character window in game and saw the Stigma panel and asked about it. I flew, I fought, I did quests, I explored... I did lots of things...

My comments about liking the game after only 2-3 hours was based mostly on the fact that I went in with pretty low expectations and a lot of assumptions/expectations because it was another Korean MMO. I was pleasantly surprised and really liked what I saw so far. Does that mean I'll like the final product? Beats me, I wish I was that psychic, I'd win a couple lottos over the next couple weeks. Don't try to read too much into it, I liked what I saw, I enjoyed what I got to play, nothing more, nothing less, I'm not declaring it the end-all be-all of MMOs or anything, just my opinion of what was presented to me at PAX.

Done. :)

Originally posted by MarL

This is why pre order beta is guys think your special, and turned the beta user into a "paying user".

Open beta is to test the login servers/main servers, and beacuse its a test you get a free look at the game, o wait you had to pay.


Wrong.  No one "paid" to be part of the beta by pre-ordering the game. The price you paid for the pre-order is subtracted from the price you will pay for the retail box when you go pick it up on launch day. So if you paid $5 on your pre-order, the retail box will cost $5 less on launch day. Also, if you decide during beta that the game isn't for you, you can cancel your pre-order and get that $5 back. So you're not out any extra money to test the game regardless of if you end up buying the game or not. Of course this probably varies from store to store, but everywhere I've ever pre-ordered or bought games from this has been the policy.

Open beta doesn't start until the 7th. This weekend is just another preview weekend, which as far as I know, just because you are on the open beta list, doesn't mean you can get on during the preview weekends. I could be wrong but I think they operate off of seperate lists.

Ok folks, seriously, you're losing track of what this thread is meant to be. If you want to argue about religion or possible and impossible death causes for people of a young age, or well anything else for that matter take it somewhere else.

TQ Games will be holding a PK Tournament on August 24th.

Opponents: Dragon vs. Eagle
Time: 19:30 - 21:00 August 24th PDT

1. We will preserve the data at 18:00 Aug 22nd PDT for WPKT. So, please prepare anything, such as equipment, skills, spells and items, for the WPKT before then. The status, items, skills, spells or any other things you gain or lose after 18:00 Aug 22nd PDT will not be adopted in WPKT.

Read more here.

Incarnate has posted another update on what has been going on with the game, recent changes, etc.

I imagine you've all seen the various new addons and things that have made their debut since the new dynamic-object-updating tools have gone into production use. This has been super cool for me, as I can create, prototype/test, and roll out new addons and ship variants without having to do any kind of visible update, server restart or client patch. It all gets pushed out invisibly. You can expect more "Stuff" to appear within the game as I fill in holes in license progressions (ie, the recent low-level Heavy Weapons additions) as well as add new content to the upper levels and major Accomplishments/Badges.

What you haven't seen, as of yet, is the much larger work going on to revise the universe. Our game universe was designed a number of years ago, based on then-common system configurations and some uncertainty about how many users might be in a given sector at once. As a result, it's a bit sparse, and a bit boring. Additionally, in more recent times we've added some cool new features to the game engine, like fogging and the related radar extenders and wireframe-radar-visualization.. but have yet to use these very much beyond our much-maligned Ion Storms. This will change.

Read more here.

Wonderland Online has added a live event calendar to their website so you can more easily choose which events you want to attend.

Wonderland Online has created a section called "Event Center" on the official site. This is a place where players can get to know the details of every event available. There will be short "Official weekly events" and "Long-term official events" held by GMs. While "Weekly system events" are the normally scheduled in game events players all enjoy. Below are some of the interesting events being featured:
The Early Bird Gets the Worm
The event goal is to carry away all the items in the GM¡¯s tent.
Righteous Harter
No one knows where Harter came from. Some say outer space, some say he crawled from the swamp. One thing is known though, he will never say no to a friend; and as he always says ¡°All the players are my friends!¡± If players would like to pay Harter a small fee, he will help them to complete a difficult quest.
Search for a Super Pet
There are many different pets in Wonderland Online, a GM will guide players to search for a rare pet, such as the Unicorn, Clumsy Elephant, Pumpkin Monster.
Crazy Flea Market
Merchants from all over the world travel to Wonderland Online to find the strange and mysterious things that are on sale there. Many of them will even pay exorbitant prices for the items they want. Find out what they want and sell it to them to make some easy money.

Read more here.

IGG has announced a new feature for Zu Online -- Spirit Training.

For students of inner cultivation, lay a good foundation is very important to their training. This foundation will determine how great their achievements will be in the future. Nevertheless, it is not as difficult to train the body as it is to train the spirit.
Inner cultivators (Players) in Zu Online can train their spirit to grow up. They can also adjust the size of their spirit and even make their spirit leave their body. What¡¯s more incredible is that the spirit can train its duplicate to help the character level up.

Read more here.

The most recent update for Everquest includes new Hot Zones among many other things.

Franklin Teek has arrived in the Plane of Knowledge and will be happy to point you to the current location of a Hot Zone appropriate for your level. Franklin also has a series of tasks that can be done in each of the current Hot Zones. Each task can only be completed one time each day and you can only complete one of Franklin's Tasks. The following zones are now Hot Zones with increased experience and rewards:

Read more here.

Check those inboxes, it's hitting the web and it's packed full of information as always!

Some of the info contained in this month's newsletter:

  • Delving into Dungeons with an overview of the Lost Vale
  • Beta Details
  • Preorder Details
  • New Cinematic Trailer
  • Details about the NDA being mostly lifted
  • Prepaid Game Time Cards
  • And much much more!

Read more here.

Among changes to the free trial to remove geographic and level restrictions, all accounts with the exception of those who were banned can now play.

Dear Atysians,

We promised in our last message that we would remove the level cap and the geographical restriction to Free Trial accounts, and today we have done exactly that! That's right, if you were using an Unlimited Free Trial account and were stuck on Silan at level 21, now you can go where you want and level to your heart's content with absolutely no limitations!

Read more here.

Outspark has launched a new free expansion for Fiesta Online which includes a level cap raise to 89 among many other things.

Outspark Launches Free Level 89 Expansion for Hit MMORPG Fiesta

New Maps, Apprentice System, Quests, Monsters and More Available Now

SAN FRANCISCO - August 20, 2008
Outspark, a leading publisher of immersive online multiplayer games, today announced the launch of the newest free expansion for the hit free-to-play MMORPG, Fiesta. Featuring new content including two challenging zones, brand new quests, a new in-game wedding feature, a new Monarch system, an increase in the game's level cap and much more, the expansion is available now for all Fiesta players. Visit now to join the community and experience the new in-game features.

"Millions of Outspark gamers have been anticipating this expansion, and we are very happy to yet again deliver what our players want," said Outspark founder and CEO Susan Choe. "This exciting new content release offers great stuff for veteran and new players alike."

Within the Level 89 Expansion, Fiesta players can now explore the treacherous, scalding expanses of Burning Rock and Flaming Mine—each rife with dangerous denizens and challenging quests. Players will enjoy upgraded player skills to help them move from level 79 to 89 and a brand new Kingdom Quest for characters at level 80 to 89. The expansion also includes an innovative apprentice system called the Monarch System, which lets seasoned gamers form mutually beneficial partnerships with new players. Masters earn a percentage of the in-game currency spent by their apprentices, while apprentices receive special class-specific items every 10 levels.

Fiesta players looking to "engage" even more with the community should check out the in-game wedding feature. Love-struck gamers can now purchase premium wedding dresses or tuxedos, and can purchase the Wedding Application in order to virtually tie the knot in a special ceremony at the game's scenic, remote Chapel in the Sky.

New Fiesta players will also find it easier to level up, as monsters between levels 1 and 30 now award 20% more experience. The game's quest system has also been overhauled with updated text and descriptions.

Read more here and here.

Generation 3 updates mainstream story line, adds weddings, new quests and improved pet functionality to Mabinogi.

Los Angeles, CA – August 20 2008 – Nexon America Inc. welcomes users to experience the next level of Mabinogi with the newest chapter in the magnificent free-to-play MMORPG, Generation Three. Players will need to overcome a mighty dragon which has been summoned to destroy the world. This episode offers marriage, new quests and added pet utilities, which will compliment the current wealth of game play options already found in the lands of Mabinogi.
The mainstream story quest delivers answers to open-ended questions as players uncover a secret about Erinn. Players will save the human world by recovering dungeon seals, which prevent the fomor, or monsters of Mabinogi, from escaping another world.

Characters in Mabinogi can enjoy a deeper experience within the game’s massive world with the introduction of the marriage system. Players will have the opportunity to not only obtain a wedding license but also tuxedos, wedding dresses, shoes and even a veil for the bride!
Players also gain additional command over their pets, as Generation 3 gives players the option to create programs to manage how pets interact in different situations throughout the game. Users will also appreciate upgrades to the pet’s controls and battle system.

Other additions to Mabinogi include the removal of a cap on combat skills, increased user interface options and several more items, books and character styles. The upgrade to Generation 3 will serve to keep players enriched in the riveting storyline and distinctive art style found in Mabinogi, which has captured the attention of millions of players worldwide who embrace the fantasy life.

Mabinogi will always be free to play but players interested in augmenting their game experience can get a taste of the premium paid services, Nao Support Service and Extra Storage Service, with a free seven-day trial. Both services and other premium offerings are found in the Mabinogi Premium Shop.

Read more here.

The Devs over at FLS will be sailing around the high seas of the test server, here's your chance to blow them out of the water!

Since Sunday’s event on Testbed we’ve made some significant improvements to the new camera and adhoc rules based on your feedback. Fraxl posted a devlog yesterday to outline these changes.

In the mean time, we’ve decided to schedule another event for this Friday, so that you can tell us if these changes have hit the mark.

To make things more interesting, a group of FLS staff will be sailing the PVP zones on Testbed ready to be sunk by take on all challengers! We’ll be online this Friday, August 22nd from noon – 1:00pm Pacific / 8:00pm – 9:00pm British Summer Time. Staff in attendance will include Taelorn, Misha, fraxl, Aether and Rusty. Yardarm will also be on hand to level people up and hand out doubloons.

Read more here.

Fraxl posted a new DevBlog outlining the changes they made to the game based on last week's player event held on the testbed.

Last weekend’s Testbed event was a ton of fun and we got lots of great feedback about the new 1.7 features. Thank you to everyone who played and gave us constructive criticism! With all the discussion these changes have sparked, we knew we’d have to tweak the new systems to incorporate your feedback. I have the pleasure of writing this devlog to let you know exactly what we’re doing.

There were two main areas of concern for players on Testbed – new rules for PvP battles on the Open Sea and the new camera behavior. I’ll talk about PvP rules first. We’ve made four adjustments to the system based on your input.

Read more here.

Now you can use your knowledge of the Olympics to gain XP in game and level your character!

With the help of the considerate MWO BOT, players are able to sit back and appreciate the fantastic accomplishments of all the Olympic athletes. Moved by the spectacular show of grace and athleticism, do you ever wonder if it is possible to transform the tremendous drive of the Olympics into some actual practice?

Magic World Online, the hottest new concept in MMORPG’s has just completed a new integration of a unique Q & A system into its sophisticated game world. The Trivia Contest purpose is to improve the knowledge and wisdom of the MWO players while still having fun. Only by answering some questions will your hero level up easily and quickly!

By teleporting your hero to Uptown by Sun City or Sky City Teleporter you can challenge the great Genius Boy in his Trivia Contest. By partaking in his contest you are assured great rewards of leveling experience points. The amount of experience points rewarded will be tailored to the hero’s level.

Quiz can be done once a day (system resets at 00:00 PST every day). Quiz contains 10 random multiple-choice questions, with 30 seconds' time limit for answering every question. Next question will appear automatically when current question is answered. If you answer a question correctly within in the time limit, the remaining amount of seconds will add to your final quiz points. 29 seconds left = 29 quiz points earned; 0 sec left = 0 quiz point earned. When your quiz is finished, click [Exit] to have system count (calculation based on character level) your total quiz points into experience points prize. The amount of experience point’s prize will be displayed on the lower right of your screen.

The trivia questioned used for the Trivia Contest comes from players like you; so if you would like to share your knowledge with others please do so via

Both physical and mental competences come from accumulation. So which hero has the greatest knowledge and wisdom? Which hero learns things so fast? Answers up to your mastery! Let's truly make progress every day, at leisure in Magic World Online!

Read more here.

Turbine is doing a series of Nostalgia Blogs leading up to the epic 100th update to the game, here's the first penned by Allan "Orion" Maki.

One hundred updates, of those I contributed to forty-seven updates and portions of two expansion packs. Nearly half of the one hundred!

Where to start…they say that you never forget your first love – I am not certain who they are and how they know this is true, I have never been certain – they are right. Asheron’s Call was my first and it is still an important part of the designer that I am now.

My first offering was Danby’s Outpost located on the northern shore of the inland sea. It was a foray into something new, landscaping, npc creation, item creation and quest design. It was a colossal failure. Maybe not colossal to players but to those on the AC team it was more work for them from an armchair designer who meant to do well but had none of the knowledge of skills necessary to accomplish their goals. Without some serious assistance from Annuvin and Crowley it never would have seen the light of day. I learned a lot from that though. I learned that I needed to study the system to become a good designer. So I did.

Read more here.

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